gecko-dev/gfx/layers/mlgpu/MemoryReportingMLGPU.cpp

62 строки
1.7 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "MemoryReportingMLGPU.h"
#include "nsIMemoryReporter.h"
namespace mozilla {
namespace layers {
namespace mlg {
mozilla::Atomic<size_t> sConstantBufferUsage;
mozilla::Atomic<size_t> sVertexBufferUsage;
mozilla::Atomic<size_t> sRenderTargetUsage;
class MemoryReportingMLGPU final : public nsIMemoryReporter
{
public:
NS_DECL_ISUPPORTS
NS_IMETHOD CollectReports(nsIHandleReportCallback* aHandleReport,
nsISupports* aData,
bool aAnonymize) override
{
if (sConstantBufferUsage) {
MOZ_COLLECT_REPORT(
"mlgpu-constant-buffers", KIND_OTHER, UNITS_BYTES,
sConstantBufferUsage,
"Advanced Layers shader constant buffers.");
}
if (sVertexBufferUsage) {
MOZ_COLLECT_REPORT(
"mlgpu-vertex-buffers", KIND_OTHER, UNITS_BYTES,
sVertexBufferUsage,
"Advanced Layers shader vertex buffers.");
}
if (sRenderTargetUsage) {
MOZ_COLLECT_REPORT(
"mlgpu-render-targets", KIND_OTHER, UNITS_BYTES,
sRenderTargetUsage,
"Advanced Layers render target textures and depth buffers.");
}
return NS_OK;
}
private:
~MemoryReportingMLGPU() {}
};
NS_IMPL_ISUPPORTS(MemoryReportingMLGPU, nsIMemoryReporter);
void
InitializeMemoryReporters()
{
RegisterStrongMemoryReporter(new MemoryReportingMLGPU());
}
} // namespace mlg
} // namespace layers
} // namespace mozilla