gecko-dev/gfx/vr/VRThread.cpp

123 строки
3.2 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VRThread.h"
#include "nsThreadUtils.h"
namespace mozilla {
namespace gfx {
static StaticRefPtr<VRListenerThreadHolder> sVRListenerThreadHolder;
static bool sFinishedVRListenerShutDown = false;
VRListenerThreadHolder* GetVRListenerThreadHolder()
{
return sVRListenerThreadHolder;
}
base::Thread*
VRListenerThread()
{
return sVRListenerThreadHolder
? sVRListenerThreadHolder->GetThread()
: nullptr;
}
/* static */ MessageLoop*
VRListenerThreadHolder::Loop()
{
return VRListenerThread() ? VRListenerThread()->message_loop() : nullptr;
}
VRListenerThreadHolder*
VRListenerThreadHolder::GetSingleton()
{
return sVRListenerThreadHolder;
}
VRListenerThreadHolder::VRListenerThreadHolder()
: mThread(CreateThread())
{
MOZ_ASSERT(NS_IsMainThread());
}
VRListenerThreadHolder::~VRListenerThreadHolder()
{
MOZ_ASSERT(NS_IsMainThread());
DestroyThread(mThread);
}
/* static */ void
VRListenerThreadHolder::DestroyThread(base::Thread* aThread)
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sVRListenerThreadHolder,
"We shouldn't be destroying the VR listener thread yet.");
delete aThread;
sFinishedVRListenerShutDown = true;
}
/* static */ base::Thread*
VRListenerThreadHolder::CreateThread()
{
MOZ_ASSERT(NS_IsMainThread());
MOZ_ASSERT(!sVRListenerThreadHolder, "The VR listener thread has already been started!");
base::Thread* vrThread = new base::Thread("VRListener");
base::Thread::Options options;
/* Timeout values are powers-of-two to enable us get better data.
128ms is chosen for transient hangs because 8Hz should be the minimally
acceptable goal for Compositor responsiveness (normal goal is 60Hz). */
options.transient_hang_timeout = 128; // milliseconds
/* 2048ms is chosen for permanent hangs because it's longer than most
* Compositor hangs seen in the wild, but is short enough to not miss getting
* native hang stacks. */
options.permanent_hang_timeout = 2048; // milliseconds
if (!vrThread->StartWithOptions(options)) {
delete vrThread;
return nullptr;
}
return vrThread;
}
void
VRListenerThreadHolder::Start()
{
MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread!");
MOZ_ASSERT(!sVRListenerThreadHolder, "The VR listener thread has already been started!");
sVRListenerThreadHolder = new VRListenerThreadHolder();
}
void
VRListenerThreadHolder::Shutdown()
{
MOZ_ASSERT(NS_IsMainThread(), "Should be on the main thread!");
MOZ_ASSERT(sVRListenerThreadHolder, "The VR listener thread has already been shut down!");
sVRListenerThreadHolder = nullptr;
SpinEventLoopUntil([&]() { return sFinishedVRListenerShutDown; });
}
/* static */ bool
VRListenerThreadHolder::IsInVRListenerThread()
{
return VRListenerThread() &&
VRListenerThread()->thread_id() == PlatformThread::CurrentId();
}
} // namespace gfx
} // namespace mozilla
bool
NS_IsInVRListenerThread()
{
return mozilla::gfx::VRListenerThreadHolder::IsInVRListenerThread();
}