gecko-dev/gfx/layers/D3D9SurfaceImage.cpp

270 строки
7.8 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "D3D9SurfaceImage.h"
#include "gfx2DGlue.h"
#include "mozilla/layers/TextureD3D9.h"
#include "mozilla/layers/CompositableClient.h"
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/gfx/Types.h"
namespace mozilla {
namespace layers {
D3D9SurfaceImage::D3D9SurfaceImage()
: Image(nullptr, ImageFormat::D3D9_RGB32_TEXTURE)
, mSize(0, 0)
{}
D3D9SurfaceImage::~D3D9SurfaceImage()
{
if (mTexture) {
gfxWindowsPlatform::sD3D9SurfaceImageUsed -= mSize.width * mSize.height * 4;
}
}
static const GUID sD3D9TextureUsage =
{ 0x631e1338, 0xdc22, 0x497f, { 0xa1, 0xa8, 0xb4, 0xfe, 0x3a, 0xf4, 0x13, 0x4d } };
/* This class get's it's lifetime tied to a D3D texture
* and increments memory usage on construction and decrements
* on destruction */
class TextureMemoryMeasurer9 : public IUnknown
{
public:
TextureMemoryMeasurer9(size_t aMemoryUsed)
{
mMemoryUsed = aMemoryUsed;
gfxWindowsPlatform::sD3D9MemoryUsed += mMemoryUsed;
mRefCnt = 0;
}
~TextureMemoryMeasurer9()
{
gfxWindowsPlatform::sD3D9MemoryUsed -= mMemoryUsed;
}
STDMETHODIMP_(ULONG) AddRef() {
mRefCnt++;
return mRefCnt;
}
STDMETHODIMP QueryInterface(REFIID riid,
void **ppvObject)
{
IUnknown *punk = nullptr;
if (riid == IID_IUnknown) {
punk = this;
}
*ppvObject = punk;
if (punk) {
punk->AddRef();
return S_OK;
} else {
return E_NOINTERFACE;
}
}
STDMETHODIMP_(ULONG) Release() {
int refCnt = --mRefCnt;
if (refCnt == 0) {
delete this;
}
return refCnt;
}
private:
int mRefCnt;
int mMemoryUsed;
};
HRESULT
D3D9SurfaceImage::SetData(const Data& aData)
{
NS_ENSURE_TRUE(aData.mSurface, E_POINTER);
HRESULT hr;
RefPtr<IDirect3DSurface9> surface = aData.mSurface;
RefPtr<IDirect3DDevice9> device;
hr = surface->GetDevice(byRef(device));
NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
RefPtr<IDirect3D9> d3d9;
hr = device->GetDirect3D(byRef(d3d9));
NS_ENSURE_TRUE(SUCCEEDED(hr), E_FAIL);
D3DSURFACE_DESC desc;
surface->GetDesc(&desc);
// Ensure we can convert the textures format to RGB conversion
// in StretchRect. Fail if we can't.
hr = d3d9->CheckDeviceFormatConversion(D3DADAPTER_DEFAULT,
D3DDEVTYPE_HAL,
desc.Format,
D3DFMT_X8R8G8B8);
NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
// DXVA surfaces aren't created sharable, so we need to copy the surface
// to a sharable texture to that it's accessible to the layer manager's
// device.
const nsIntRect& region = aData.mRegion;
RefPtr<IDirect3DTexture9> texture;
HANDLE shareHandle = nullptr;
hr = device->CreateTexture(region.width,
region.height,
1,
D3DUSAGE_RENDERTARGET,
D3DFMT_X8R8G8B8,
D3DPOOL_DEFAULT,
byRef(texture),
&shareHandle);
NS_ENSURE_TRUE(SUCCEEDED(hr) && shareHandle, hr);
// Track the lifetime of this memory
texture->SetPrivateData(sD3D9TextureUsage, new TextureMemoryMeasurer9(region.width * region.height * 4), sizeof(IUnknown *), D3DSPD_IUNKNOWN);
gfxWindowsPlatform::sD3D9SurfaceImageUsed += region.width * region.height * 4;
// Copy the image onto the texture, preforming YUV -> RGB conversion if necessary.
RefPtr<IDirect3DSurface9> textureSurface;
hr = texture->GetSurfaceLevel(0, byRef(textureSurface));
NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
// Stash the surface description for later use.
textureSurface->GetDesc(&mDesc);
RECT src = { region.x, region.y, region.x+region.width, region.y+region.height };
hr = device->StretchRect(surface, &src, textureSurface, nullptr, D3DTEXF_NONE);
NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
// Flush the draw command now, so that by the time we come to draw this
// image, we're less likely to need to wait for the draw operation to
// complete.
RefPtr<IDirect3DQuery9> query;
hr = device->CreateQuery(D3DQUERYTYPE_EVENT, byRef(query));
NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
hr = query->Issue(D3DISSUE_END);
NS_ENSURE_TRUE(SUCCEEDED(hr), hr);
mTexture = texture;
mShareHandle = shareHandle;
mSize = gfx::IntSize(region.width, region.height);
mQuery = query;
return S_OK;
}
void
D3D9SurfaceImage::EnsureSynchronized()
{
RefPtr<IDirect3DQuery9> query = mQuery;
if (!query) {
// Not setup, or already synchronized.
return;
}
int iterations = 0;
while (iterations < 10 && S_FALSE == query->GetData(nullptr, 0, D3DGETDATA_FLUSH)) {
Sleep(1);
iterations++;
}
mQuery = nullptr;
}
HANDLE
D3D9SurfaceImage::GetShareHandle()
{
// Ensure the image has completed its synchronization,
// and safe to used by the caller on another device.
EnsureSynchronized();
return mShareHandle;
}
const D3DSURFACE_DESC&
D3D9SurfaceImage::GetDesc() const
{
return mDesc;
}
gfx::IntSize
D3D9SurfaceImage::GetSize()
{
return mSize;
}
TextureClient*
D3D9SurfaceImage::GetTextureClient(CompositableClient* aClient)
{
EnsureSynchronized();
if (!mTextureClient) {
RefPtr<SharedTextureClientD3D9> textureClient =
new SharedTextureClientD3D9(aClient->GetForwarder(),
gfx::SurfaceFormat::B8G8R8X8,
TextureFlags::DEFAULT);
textureClient->InitWith(mTexture, mShareHandle, mDesc);
mTextureClient = textureClient;
}
return mTextureClient;
}
TemporaryRef<gfx::SourceSurface>
D3D9SurfaceImage::GetAsSourceSurface()
{
NS_ENSURE_TRUE(mTexture, nullptr);
HRESULT hr;
RefPtr<gfx::DataSourceSurface> surface = gfx::Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8);
if (NS_WARN_IF(!surface)) {
return nullptr;
}
// Ensure that the texture is ready to be used.
EnsureSynchronized();
// Readback the texture from GPU memory into system memory, so that
// we can copy it into the Cairo image. This is expensive.
RefPtr<IDirect3DSurface9> textureSurface;
hr = mTexture->GetSurfaceLevel(0, byRef(textureSurface));
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
RefPtr<IDirect3DDevice9> device;
hr = mTexture->GetDevice(byRef(device));
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
RefPtr<IDirect3DSurface9> systemMemorySurface;
hr = device->CreateOffscreenPlainSurface(mDesc.Width,
mDesc.Height,
D3DFMT_X8R8G8B8,
D3DPOOL_SYSTEMMEM,
byRef(systemMemorySurface),
0);
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
hr = device->GetRenderTargetData(textureSurface, systemMemorySurface);
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
D3DLOCKED_RECT rect;
hr = systemMemorySurface->LockRect(&rect, nullptr, 0);
NS_ENSURE_TRUE(SUCCEEDED(hr), nullptr);
gfx::DataSourceSurface::MappedSurface mappedSurface;
if (!surface->Map(gfx::DataSourceSurface::WRITE, &mappedSurface)) {
systemMemorySurface->UnlockRect();
return nullptr;
}
const unsigned char* src = (const unsigned char*)(rect.pBits);
const unsigned srcPitch = rect.Pitch;
for (int y = 0; y < mSize.height; y++) {
memcpy(mappedSurface.mData + mappedSurface.mStride * y,
(unsigned char*)(src) + srcPitch * y,
mSize.width * 4);
}
systemMemorySurface->UnlockRect();
surface->Unmap();
return surface;
}
} /* layers */
} /* mozilla */