gecko-dev/gfx/gl/SurfaceTypes.h

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/* -*- Mode: c++; c-basic-offset: 2; indent-tabs-mode: nil; tab-width: 4; -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef SURFACE_TYPES_H_
#define SURFACE_TYPES_H_
#include "mozilla/RefPtr.h"
#include "mozilla/Attributes.h"
#include <stdint.h>
namespace mozilla {
namespace layers {
class LayersIPCChannel;
} // namespace layers
namespace gl {
struct SurfaceCaps final {
bool any = false;
bool color = false;
bool alpha = false;
bool bpp16 = false;
bool depth = false;
bool stencil = false;
bool premultAlpha = true;
bool preserve = false;
// The surface allocator that we want to create this
// for. May be null.
RefPtr<layers::LayersIPCChannel> surfaceAllocator;
SurfaceCaps();
SurfaceCaps(const SurfaceCaps& other);
~SurfaceCaps();
void Clear() { *this = {}; }
SurfaceCaps& operator=(const SurfaceCaps& other);
// We can't use just 'RGB' here, since it's an ancient Windows macro.
static SurfaceCaps ForRGB() {
SurfaceCaps caps;
caps.color = true;
return caps;
}
static SurfaceCaps ForRGBA() {
SurfaceCaps caps;
caps.color = true;
caps.alpha = true;
return caps;
}
static SurfaceCaps Any() {
SurfaceCaps caps;
caps.any = true;
return caps;
}
};
enum class SharedSurfaceType : uint8_t {
Unknown = 0,
Basic,
EGLImageShare,
EGLSurfaceANGLE,
DXGLInterop,
DXGLInterop2,
IOSurface,
GLXDrawable,
SharedGLTexture,
AndroidSurfaceTexture,
EGLSurfaceDMABUF,
Max
};
enum class AttachmentType : uint8_t {
Screen = 0,
GLTexture,
GLRenderbuffer,
Max
};
} // namespace gl
} /* namespace mozilla */
#endif /* SURFACE_TYPES_H_ */