gecko-dev/editor/base/nsTextEditRules.cpp

1782 строки
57 KiB
C++
Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* The contents of this file are subject to the Netscape Public
* License Version 1.1 (the "License"); you may not use this file
* except in compliance with the License. You may obtain a copy of
* the License at http://www.mozilla.org/NPL/
*
* Software distributed under the License is distributed on an "AS
* IS" basis, WITHOUT WARRANTY OF ANY KIND, either express or
* implied. See the License for the specific language governing
* rights and limitations under the License.
*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is Netscape
* Communications Corporation. Portions created by Netscape are
* Copyright (C) 1998 Netscape Communications Corporation. All
* Rights Reserved.
*
* Contributor(s):
*/
#include "nsTextEditRules.h"
#include "nsEditor.h"
#include "nsCOMPtr.h"
#include "nsIDOMNode.h"
#include "nsIDOMElement.h"
#include "nsIDOMNodeList.h"
#include "nsIDOMSelection.h"
#include "nsIDOMRange.h"
#include "nsIDOMCharacterData.h"
#include "nsIContent.h"
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#include "nsIContentIterator.h"
#include "nsIEnumerator.h"
#include "nsLayoutCID.h"
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
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#include "nsIEditProperty.h"
#include "nsEditorUtils.h"
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static NS_DEFINE_CID(kCContentIteratorCID, NS_CONTENTITERATOR_CID);
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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#define CANCEL_OPERATION_IF_READONLY_OR_DISABLED \
if ((mFlags & nsIHTMLEditor::eEditorReadonlyMask) || (mFlags & nsIHTMLEditor::eEditorDisabledMask)) \
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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{ \
*aCancel = PR_TRUE; \
return NS_OK; \
};
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/********************************************************
* Constructor/Destructor
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********************************************************/
nsTextEditRules::nsTextEditRules()
: mEditor(nsnull)
, mFlags(0) // initialized to 0 ("no flags set"). Real initial value is given in Init()
, mActionNesting(0)
, mLockRulesSniffing(PR_FALSE)
{
}
nsTextEditRules::~nsTextEditRules()
{
// do NOT delete mEditor here. We do not hold a ref count to mEditor. mEditor owns our lifespan.
}
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/********************************************************
* Public methods
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********************************************************/
NS_IMETHODIMP
nsTextEditRules::Init(nsHTMLEditor *aEditor, PRUint32 aFlags)
{
if (!aEditor) { return NS_ERROR_NULL_POINTER; }
mEditor = aEditor; // we hold a non-refcounted reference back to our editor
// call SetFlags only aftet mEditor has been initialized!
SetFlags(aFlags);
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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nsCOMPtr<nsIDOMSelection> selection;
mEditor->GetSelection(getter_AddRefs(selection));
NS_ASSERTION(selection, "editor cannot get selection");
nsresult res = CreateBogusNodeIfNeeded(selection); // this method handles null selection, which should never happen anyway
return res;
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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}
NS_IMETHODIMP
nsTextEditRules::GetFlags(PRUint32 *aFlags)
{
if (!aFlags) { return NS_ERROR_NULL_POINTER; }
*aFlags = mFlags;
return NS_OK;
}
// Initial style for plaintext
static char* PlaintextInitalStyle = "white-space: -moz-pre-wrap; width: 72ch; \
font-family: -moz-fixed; \
background-color: rgb(255, 255, 255)";
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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NS_IMETHODIMP
nsTextEditRules::SetFlags(PRUint32 aFlags)
{
if (mFlags == aFlags) return NS_OK;
// XXX - this won't work if body element already has
// a style attribute on it, don't know why.
// SetFlags() is really meant to only be called once
// and at editor init time.
if (aFlags & nsIHTMLEditor::eEditorPlaintextMask)
{
if (!(mFlags & nsIHTMLEditor::eEditorPlaintextMask))
{
// we are converting TO a plaintext editor
// put a "white-space: pre" style on the body
nsCOMPtr<nsIDOMElement> bodyElement;
nsresult res = mEditor->GetBodyElement(getter_AddRefs(bodyElement));
if (NS_FAILED(res)) return res;
if (!bodyElement) return NS_ERROR_NULL_POINTER;
// not going through the editor to do this.
// XXX This is not the right way to do this; we need an editor style
// system so that we can add & replace style attrs.
bodyElement->SetAttribute("style", PlaintextInitalStyle);
}
}
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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mFlags = aFlags;
return NS_OK;
}
NS_IMETHODIMP
nsTextEditRules::BeforeEdit(PRInt32 action, nsIEditor::EDirection aDirection)
{
if (mLockRulesSniffing) return NS_OK;
nsAutoLockRulesSniffing lockIt(this);
mActionNesting++;
return NS_OK;
}
NS_IMETHODIMP
nsTextEditRules::AfterEdit(PRInt32 action, nsIEditor::EDirection aDirection)
{
if (mLockRulesSniffing) return NS_OK;
nsAutoLockRulesSniffing lockIt(this);
NS_PRECONDITION(mActionNesting>0, "bad action nesting!");
nsresult res = NS_OK;
if (!--mActionNesting)
{
nsCOMPtr<nsIDOMSelection>selection;
res = mEditor->GetSelection(getter_AddRefs(selection));
if (NS_FAILED(res)) return res;
// detect empty doc
res = CreateBogusNodeIfNeeded(selection);
}
return res;
}
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NS_IMETHODIMP
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nsTextEditRules::WillDoAction(nsIDOMSelection *aSelection,
nsRulesInfo *aInfo,
PRBool *aCancel,
PRBool *aHandled)
{
// null selection is legal
if (!aInfo || !aCancel || !aHandled) { return NS_ERROR_NULL_POINTER; }
#if defined(DEBUG_ftang)
printf("nsTextEditRules::WillDoAction action= %d", aInfo->action);
#endif
*aCancel = PR_FALSE;
*aHandled = PR_FALSE;
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// my kingdom for dynamic cast
nsTextRulesInfo *info = NS_STATIC_CAST(nsTextRulesInfo*, aInfo);
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switch (info->action)
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{
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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case kInsertBreak:
return WillInsertBreak(aSelection, aCancel, aHandled);
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case kInsertText:
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case kInsertTextIME:
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return WillInsertText(aSelection,
aCancel,
aHandled,
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info->inString,
info->outString,
info->typeInState,
info->maxLength);
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case kDeleteSelection:
return WillDeleteSelection(aSelection, info->collapsedAction, aCancel, aHandled);
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case kUndo:
return WillUndo(aSelection, aCancel, aHandled);
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case kRedo:
return WillRedo(aSelection, aCancel, aHandled);
case kSetTextProperty:
return WillSetTextProperty(aSelection, aCancel, aHandled);
case kRemoveTextProperty:
return WillRemoveTextProperty(aSelection, aCancel, aHandled);
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case kOutputText:
return WillOutputText(aSelection,
info->outputFormat,
info->outString,
aCancel,
aHandled);
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}
return NS_ERROR_FAILURE;
}
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NS_IMETHODIMP
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nsTextEditRules::DidDoAction(nsIDOMSelection *aSelection,
nsRulesInfo *aInfo, nsresult aResult)
{
// dont let any txns in here move the selection around behind our back.
// Note that this won't prevent explicit selection setting from working.
nsAutoTxnsConserveSelection dontSpazMySelection(mEditor);
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if (!aSelection || !aInfo)
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return NS_ERROR_NULL_POINTER;
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// my kingdom for dynamic cast
nsTextRulesInfo *info = NS_STATIC_CAST(nsTextRulesInfo*, aInfo);
switch (info->action)
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{
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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case kInsertBreak:
return DidInsertBreak(aSelection, aResult);
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case kInsertText:
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case kInsertTextIME:
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return DidInsertText(aSelection, aResult);
case kDeleteSelection:
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return DidDeleteSelection(aSelection, info->collapsedAction, aResult);
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case kUndo:
return DidUndo(aSelection, aResult);
case kRedo:
return DidRedo(aSelection, aResult);
case kSetTextProperty:
return DidSetTextProperty(aSelection, aResult);
case kRemoveTextProperty:
return DidRemoveTextProperty(aSelection, aResult);
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case kOutputText:
return DidOutputText(aSelection, aResult);
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}
// Don't fail on transactions we don't handle here!
return NS_OK;
}
NS_IMETHODIMP
nsTextEditRules::DocumentIsEmpty(PRBool *aDocumentIsEmpty)
{
if (!aDocumentIsEmpty)
return NS_ERROR_NULL_POINTER;
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*aDocumentIsEmpty = (mBogusNode.get() != nsnull);
return NS_OK;
}
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/********************************************************
* Protected methods
********************************************************/
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nsresult
nsTextEditRules::WillInsert(nsIDOMSelection *aSelection, PRBool *aCancel)
{
if (!aSelection || !aCancel)
return NS_ERROR_NULL_POINTER;
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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CANCEL_OPERATION_IF_READONLY_OR_DISABLED
// initialize out param
*aCancel = PR_FALSE;
// check for the magic content node and delete it if it exists
if (mBogusNode)
{
mEditor->DeleteNode(mBogusNode);
mBogusNode = do_QueryInterface(nsnull);
}
// this next only works for collapsed selections right now,
// because selection is a pain to work with when not collapsed.
// (no good way to extend start or end of selection)
PRBool bCollapsed;
nsresult res = aSelection->GetIsCollapsed(&bCollapsed);
if (NS_FAILED(res)) return res;
if (!bCollapsed) return NS_OK;
// if we are after a mozBR in the same block, then move selection
// to be before it
nsCOMPtr<nsIDOMNode> selNode, priorNode;
PRInt32 selOffset;
// get the (collapsed) selection location
res = mEditor->GetStartNodeAndOffset(aSelection, &selNode, &selOffset);
if (NS_FAILED(res)) return res;
// get prior node
res = GetPriorHTMLNode(selNode, selOffset, &priorNode);
if (NS_SUCCEEDED(res) && priorNode && IsMozBR(priorNode))
{
nsCOMPtr<nsIDOMNode> block1, block2;
if (mEditor->IsBlockNode(selNode)) block1 = selNode;
else block1 = mEditor->GetBlockNodeParent(selNode);
block2 = mEditor->GetBlockNodeParent(priorNode);
if (block1 != block2) return NS_OK;
// if we are here then the selection is right after a mozBR
// that is in the same block as the selection. We need to move
// the selection start to be before the mozBR.
res = nsEditor::GetNodeLocation(priorNode, &selNode, &selOffset);
if (NS_FAILED(res)) return res;
res = aSelection->Collapse(selNode,selOffset);
if (NS_FAILED(res)) return res;
}
return res;
}
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nsresult
nsTextEditRules::DidInsert(nsIDOMSelection *aSelection, nsresult aResult)
{
return NS_OK;
}
nsresult
nsTextEditRules::GetTopEnclosingPre(nsIDOMNode *aNode,
nsIDOMNode** aOutPreNode)
{
// check parms
if (!aNode || !aOutPreNode)
return NS_ERROR_NULL_POINTER;
*aOutPreNode = 0;
nsresult res = NS_OK;
nsCOMPtr<nsIDOMNode> node, parentNode;
node = do_QueryInterface(aNode);
while (node)
{
nsAutoString tag;
nsEditor::GetTagString(node, tag);
if (tag.Equals("pre", PR_TRUE))
*aOutPreNode = node;
else if (tag.Equals("body", PR_TRUE))
break;
res = node->GetParentNode(getter_AddRefs(parentNode));
if (NS_FAILED(res)) return res;
node = parentNode;
}
NS_IF_ADDREF(*aOutPreNode);
return res;
}
nsresult
nsTextEditRules::WillInsertBreak(nsIDOMSelection *aSelection, PRBool *aCancel, PRBool *aHandled)
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
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{
if (!aSelection || !aCancel || !aHandled) { return NS_ERROR_NULL_POINTER; }
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-29 01:24:18 +04:00
CANCEL_OPERATION_IF_READONLY_OR_DISABLED
*aHandled = PR_FALSE;
if (mFlags & nsIHTMLEditor::eEditorSingleLineMask) {
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-29 01:24:18 +04:00
*aCancel = PR_TRUE;
}
else
{
*aCancel = PR_FALSE;
// if the selection isn't collapsed, delete it.
PRBool bCollapsed;
nsresult res = aSelection->GetIsCollapsed(&bCollapsed);
if (NS_FAILED(res)) return res;
if (!bCollapsed)
{
res = mEditor->DeleteSelection(nsIEditor::eNone);
if (NS_FAILED(res)) return res;
}
res = WillInsert(aSelection, aCancel);
if (NS_FAILED(res)) return res;
// initialize out param
// we want to ignore result of WillInsert()
*aCancel = PR_FALSE;
// Mail rule: split any <pre> tags in the way,
// since they're probably quoted text.
// For now, do this for all plaintext since mail is our main customer
// and we don't currently set eEditorMailMask for plaintext mail.
//if (mFlags & nsIHTMLEditor::eEditorMailMask)
{
nsCOMPtr<nsIDOMNode> preNode, selNode;
PRInt32 selOffset, newOffset;
res = mEditor->GetStartNodeAndOffset(aSelection, &selNode, &selOffset);
if (NS_FAILED(res)) return res;
// If any of the following fail, then just proceed with the
// normal break insertion without worrying about the error
res = GetTopEnclosingPre(selNode, getter_AddRefs(preNode));
if (NS_SUCCEEDED(res) && preNode)
{
res = mEditor->SplitNodeDeep(preNode, selNode, selOffset, &newOffset);
if (NS_SUCCEEDED(res))
{
res = preNode->GetParentNode(getter_AddRefs(selNode));
if (NS_SUCCEEDED(res))
res = aSelection->Collapse(selNode, newOffset);
}
}
}
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-29 01:24:18 +04:00
}
return NS_OK;
}
nsresult
nsTextEditRules::DidInsertBreak(nsIDOMSelection *aSelection, nsresult aResult)
{
// we only need to execute the stuff below if we are a plaintext editor.
// html editors have a different mechanism for putting in mozBR's
// (because there are a bunch more placesyou have to worry about it in html)
if (!nsIHTMLEditor::eEditorPlaintextMask & mFlags) return NS_OK;
// if we are at the end of the document, we need to insert
// a special mozBR following the normal br, and then set the
// selection to after the mozBR.
PRInt32 selOffset;
nsCOMPtr<nsIDOMNode> nearNode, selNode;
nsresult res;
res = mEditor->GetStartNodeAndOffset(aSelection, &selNode, &selOffset);
if (NS_FAILED(res)) return res;
res = GetPriorHTMLNode(selNode, selOffset, &nearNode);
if (NS_FAILED(res)) return res;
if (nearNode && IsBreak(nearNode) && !IsMozBR(nearNode))
{
PRBool bIsLast;
res = IsLastEditableChild(nearNode, &bIsLast);
if (NS_FAILED(res)) return res;
if (bIsLast)
{
// need to insert special moz BR. Why? Because if we don't
// the user will see no new line for the break. Also, things
// like table cells won't grow in height.
nsCOMPtr<nsIDOMNode> brNode;
res = CreateMozBR(selNode, selOffset, &brNode);
if (NS_FAILED(res)) return res;
res = nsEditor::GetNodeLocation(brNode, &selNode, &selOffset);
if (NS_FAILED(res)) return res;
res = aSelection->Collapse(selNode,selOffset+1);
if (NS_FAILED(res)) return res;
}
else
{
// ok, the br inst the last child. But it might be second-to-last
// with a mozBR already exiting after it. In this case we have to
// move the selection to after the mozBR so it will show up on the
// empty line.
nsCOMPtr<nsIDOMNode> nextNode;
res = GetNextHTMLNode(nearNode, &nextNode);
if (NS_FAILED(res)) return res;
if (IsMozBR(nextNode))
{
res = nsEditor::GetNodeLocation(nextNode, &selNode, &selOffset);
if (NS_FAILED(res)) return res;
res = aSelection->Collapse(selNode,selOffset+1);
if (NS_FAILED(res)) return res;
}
}
}
return res;
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-29 01:24:18 +04:00
}
1999-04-12 16:01:32 +04:00
nsresult
nsTextEditRules::WillInsertText(nsIDOMSelection *aSelection,
PRBool *aCancel,
PRBool *aHandled,
const nsString *aInString,
nsString *aOutString,
TypeInState aTypeInState,
PRInt32 aMaxLength)
{
if (!aSelection || !aCancel || !aHandled || !aInString || !aOutString)
{return NS_ERROR_NULL_POINTER;}
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-29 01:24:18 +04:00
CANCEL_OPERATION_IF_READONLY_OR_DISABLED
nsresult res;
1999-06-25 03:36:56 +04:00
// initialize out params
*aCancel = PR_FALSE;
*aHandled = PR_TRUE;
*aOutString = *aInString;
// handle docs with a max length
res = TruncateInsertionIfNeeded(aSelection, aInString, aOutString, aMaxLength);
if (NS_FAILED(res)) return res;
// handle password field docs
if (mFlags & nsIHTMLEditor::eEditorPasswordMask)
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
{
res = EchoInsertionToPWBuff(aSelection, aOutString);
if (NS_FAILED(res)) return res;
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
}
// if the selection isn't collapsed, delete it.
PRBool bCollapsed;
res = aSelection->GetIsCollapsed(&bCollapsed);
if (NS_FAILED(res)) return res;
if (!bCollapsed)
{
res = mEditor->DeleteSelection(nsIEditor::eNone);
if (NS_FAILED(res)) return res;
}
res = WillInsert(aSelection, aCancel);
if (NS_FAILED(res)) return res;
// initialize out param
// we want to ignore result of WillInsert()
*aCancel = PR_FALSE;
// if we're a single line control, pretreat the input string to remove returns
// this is unnecessary if we use <BR>'s for breaks in "plain text", because
// InsertBreak() checks the string. But we don't currently do that, so we need this
// fixes bug 21032
// *** there's some debate about whether we should replace CRLF with spaces, or
// truncate the string at the first CRLF. Here, we replace with spaces.
if (nsIHTMLEditor::eEditorSingleLineMask & mFlags) {
aOutString->ReplaceChar(CRLF, ' ');
}
// do text insertion
PRBool bCancel;
res = DoTextInsertion(aSelection, &bCancel, aOutString, aTypeInState);
return res;
}
1999-04-12 16:01:32 +04:00
nsresult
nsTextEditRules::DidInsertText(nsIDOMSelection *aSelection,
nsresult aResult)
{
return DidInsert(aSelection, aResult);
}
1999-04-12 16:01:32 +04:00
nsresult
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
nsTextEditRules::CreateStyleForInsertText(nsIDOMSelection *aSelection, TypeInState &aTypeInState)
{
// private method, we know aSelection is not null, and that it is collapsed
NS_ASSERTION(nsnull!=aSelection, "bad selection");
// We know at least one style is set and we're about to insert at least one character.
// If the selection is in a text node, split the node (even if we're at the beginning or end)
// then put the text node inside new inline style parents.
// Otherwise, create the text node and the new inline style parents.
nsCOMPtr<nsIDOMNode>anchor;
PRInt32 offset;
nsresult res = aSelection->GetAnchorNode( getter_AddRefs(anchor));
// createNewTextNode is a flag that tells us whether we need to create a new text node or not
PRBool createNewTextNode = PR_TRUE;
if (NS_SUCCEEDED(res) && NS_SUCCEEDED(aSelection->GetAnchorOffset(&offset)) && anchor)
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
{
nsCOMPtr<nsIDOMCharacterData>anchorAsText;
anchorAsText = do_QueryInterface(anchor);
if (anchorAsText)
{
createNewTextNode = PR_FALSE; // we found a text node, we'll base our insertion on it
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
nsCOMPtr<nsIDOMNode>newTextNode;
// create an empty text node by splitting the selected text node according to offset
if (0==offset)
{
res = mEditor->SplitNode(anchorAsText, offset, getter_AddRefs(newTextNode));
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
}
else
{
PRUint32 length;
anchorAsText->GetLength(&length);
if (length==(PRUint32)offset)
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
{
// newTextNode will be the left node
res = mEditor->SplitNode(anchorAsText, offset, getter_AddRefs(newTextNode));
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
// but we want the right node in this case
newTextNode = do_QueryInterface(anchor);
}
else
{
// splitting anchor twice sets newTextNode as an empty text node between
// two halves of the original text node
res = mEditor->SplitNode(anchorAsText, offset, getter_AddRefs(newTextNode));
if (NS_SUCCEEDED(res)) {
res = mEditor->SplitNode(anchorAsText, 0, getter_AddRefs(newTextNode));
}
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
}
}
// now we have the new text node we are going to insert into.
// create style nodes or move it up the content hierarchy as needed.
if ((NS_SUCCEEDED(res)) && newTextNode)
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
{
nsCOMPtr<nsIDOMNode>newStyleNode;
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
if (aTypeInState.IsSet(NS_TYPEINSTATE_BOLD))
{
if (PR_TRUE==aTypeInState.GetBold()) {
res = InsertStyleNode(newTextNode, nsIEditProperty::b, aSelection, getter_AddRefs(newStyleNode));
}
else
{
nsCOMPtr<nsIDOMNode>parent;
res = newTextNode->GetParentNode(getter_AddRefs(parent));
if (NS_FAILED(res)) return res;
if (!parent) return NS_ERROR_NULL_POINTER;
res = mEditor->RemoveTextPropertiesForNode (newTextNode, parent, 0, 0, nsIEditProperty::b, nsnull);
}
}
if (aTypeInState.IsSet(NS_TYPEINSTATE_ITALIC))
{
if (PR_TRUE==aTypeInState.GetItalic()) {
res = InsertStyleNode(newTextNode, nsIEditProperty::i, aSelection, getter_AddRefs(newStyleNode));
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
}
else
{
nsCOMPtr<nsIDOMNode>parent;
res = newTextNode->GetParentNode(getter_AddRefs(parent));
if (NS_FAILED(res)) return res;
if (!parent) return NS_ERROR_NULL_POINTER;
res = mEditor->RemoveTextPropertiesForNode (newTextNode, parent, 0, 0, nsIEditProperty::i, nsnull);
}
}
if (aTypeInState.IsSet(NS_TYPEINSTATE_UNDERLINE))
{
if (PR_TRUE==aTypeInState.GetUnderline()) {
res = InsertStyleNode(newTextNode, nsIEditProperty::u, aSelection, getter_AddRefs(newStyleNode));
}
else
{
nsCOMPtr<nsIDOMNode>parent;
res = newTextNode->GetParentNode(getter_AddRefs(parent));
if (NS_FAILED(res)) return res;
if (!parent) return NS_ERROR_NULL_POINTER;
res = mEditor->RemoveTextPropertiesForNode (newTextNode, parent, 0, 0, nsIEditProperty::u, nsnull);
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
}
}
if (aTypeInState.IsSet(NS_TYPEINSTATE_FONTCOLOR))
{
nsAutoString value;
aTypeInState.GetFontColor(value);
nsAutoString attr;
nsIEditProperty::color->ToString(attr);
res = CreateFontStyleForInsertText(newTextNode, attr, value, aSelection);
}
if (aTypeInState.IsSet(NS_TYPEINSTATE_FONTFACE))
{
nsAutoString value;
aTypeInState.GetFontFace(value);
nsAutoString attr;
nsIEditProperty::face->ToString(attr);
res = CreateFontStyleForInsertText(newTextNode, attr, value, aSelection);
}
if (aTypeInState.IsSet(NS_TYPEINSTATE_FONTSIZE))
{
nsAutoString value;
aTypeInState.GetFontSize(value);
nsAutoString attr;
nsIEditProperty::size->ToString(attr);
res = CreateFontStyleForInsertText(newTextNode, attr, value, aSelection);
}
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
}
}
}
// we have no text node, so create a new style tag(s) with a newly created text node in it
// this is a separate case from the code above because that code needs to handle turning
// properties on and off, this code only turns them on
if (PR_TRUE==createNewTextNode)
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
{
offset = 0;
nsCOMPtr<nsIDOMNode>parent = do_QueryInterface(anchor);
if (parent)
{ // we have a selection, get the offset within the parent
res = aSelection->GetAnchorOffset(&offset);
if (NS_FAILED(res)) { return res; }
}
else
{
nsCOMPtr<nsIDOMElement> bodyElement;
res = mEditor->GetBodyElement(getter_AddRefs(bodyElement));
if (NS_FAILED(res)) return res;
if (!bodyElement) return NS_ERROR_NULL_POINTER;
parent = do_QueryInterface(bodyElement);
// offset already set to 0
}
if (!parent) { return NS_ERROR_NULL_POINTER; }
nsAutoString attr, value;
// now we've got the parent. insert the style tag(s)
if (aTypeInState.IsSet(NS_TYPEINSTATE_BOLD))
{
if (PR_TRUE==aTypeInState.GetBold()) {
res = InsertStyleAndNewTextNode(parent, offset,
nsIEditProperty::b, attr, value,
aSelection);
if (NS_FAILED(res)) { return res; }
}
}
if (aTypeInState.IsSet(NS_TYPEINSTATE_ITALIC))
{
if (PR_TRUE==aTypeInState.GetItalic()) {
res = InsertStyleAndNewTextNode(parent, offset,
nsIEditProperty::i, attr, value,
aSelection);
if (NS_FAILED(res)) { return res; }
}
}
if (aTypeInState.IsSet(NS_TYPEINSTATE_UNDERLINE))
{
if (PR_TRUE==aTypeInState.GetUnderline()) {
res = InsertStyleAndNewTextNode(parent, offset,
nsIEditProperty::u, attr, value,
aSelection);
if (NS_FAILED(res)) { return res; }
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
}
}
if (aTypeInState.IsSet(NS_TYPEINSTATE_FONTCOLOR))
{
aTypeInState.GetFontColor(value);
nsIEditProperty::color->ToString(attr);
res = InsertStyleAndNewTextNode(parent, offset,
nsIEditProperty::font, attr, value,
aSelection);
if (NS_FAILED(res)) { return res; }
}
if (aTypeInState.IsSet(NS_TYPEINSTATE_FONTFACE))
{
aTypeInState.GetFontFace(value);
nsIEditProperty::face->ToString(attr);
res = InsertStyleAndNewTextNode(parent, offset,
nsIEditProperty::font, attr, value,
aSelection);
if (NS_FAILED(res)) { return res; }
}
if (aTypeInState.IsSet(NS_TYPEINSTATE_FONTSIZE))
{
aTypeInState.GetFontSize(value);
nsIEditProperty::size->ToString(attr);
res = InsertStyleAndNewTextNode(parent, offset,
nsIEditProperty::font, attr, value,
aSelection);
if (NS_FAILED(res)) { return res; }
}
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
}
return res;
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
}
nsresult
nsTextEditRules::CreateFontStyleForInsertText(nsIDOMNode *aNewTextNode,
const nsString &aAttr,
const nsString &aValue,
nsIDOMSelection *aSelection)
{
nsresult res = NS_OK;
nsCOMPtr<nsIDOMNode>newStyleNode;
if (0!=aValue.Length())
{
res = InsertStyleNode(aNewTextNode, nsIEditProperty::font, aSelection, getter_AddRefs(newStyleNode));
if (NS_FAILED(res)) return res;
if (!newStyleNode) return NS_ERROR_NULL_POINTER;
nsCOMPtr<nsIDOMElement>element = do_QueryInterface(newStyleNode);
if (element) {
res = mEditor->SetAttribute(element, aAttr, aValue);
}
}
else
{
nsCOMPtr<nsIDOMNode>parent;
res = aNewTextNode->GetParentNode(getter_AddRefs(parent));
if (NS_FAILED(res)) return res;
if (!parent) return NS_ERROR_NULL_POINTER;
res = mEditor->RemoveTextPropertiesForNode (aNewTextNode, parent, 0, 0, nsIEditProperty::font, &aAttr);
}
return res;
}
1999-04-12 16:01:32 +04:00
nsresult
nsTextEditRules::InsertStyleNode(nsIDOMNode *aNode,
nsIAtom *aTag,
nsIDOMSelection *aSelection,
nsIDOMNode **aNewNode)
{
NS_ASSERTION(aNode && aTag, "bad args");
if (!aNode || !aTag) { return NS_ERROR_NULL_POINTER; }
nsresult res;
nsCOMPtr<nsIDOMNode>parent;
res = aNode->GetParentNode(getter_AddRefs(parent));
if (NS_FAILED(res)) return res;
if (!parent) return NS_ERROR_NULL_POINTER;
nsAutoString tag;
aTag->ToString(tag);
if (PR_FALSE == mEditor->CanContainTag(parent, tag)) {
NS_ASSERTION(PR_FALSE, "bad use of InsertStyleNode");
return NS_ERROR_FAILURE; // illegal place to insert the style tag
}
PRInt32 offsetInParent;
res = nsEditor::GetChildOffset(aNode, parent, offsetInParent);
if (NS_FAILED(res)) return res;
res = mEditor->CreateNode(tag, parent, offsetInParent, aNewNode);
if (NS_FAILED(res)) return res;
if (!aNewNode) return NS_ERROR_NULL_POINTER;
res = mEditor->DeleteNode(aNode);
if (NS_SUCCEEDED(res))
{
res = mEditor->InsertNode(aNode, *aNewNode, 0);
if (NS_SUCCEEDED(res)) {
if (aSelection) {
res = aSelection->Collapse(aNode, 0);
}
}
}
return res;
}
As a reminder, we decided to do this based strictly content. Some support for style-based text properties is written, but not used anywhere any more. * Cleaned up split and join undo/redo. * Added TypeInState, a data struct that remembers things about text properties for collapsed selections, so you can type * Ctrl-B with an insertion point and the next character will be bold. * Added all the logic to handle inline vs. block elements when setting text properties. * Added some support for italic and underline as well. Adding these things is pretty easy now. Ctrl-B, Ctrl-I, Ctrl-U for testing bold, italic, underline. * Added all the logic to make sure we only add style tags where they're needed, so you should never get the same style tag nested within itself, except as needed for block elements. * Added methods for testing a node to see if a particular style is set. This isn't 100% done yet, but with very little work we could have toolbar buttons that respond to selection changed notification that show the state of bold, italic, underline, etc. in real time. Supports tri-state: whole selection is bold, some of selection is bold, none of selection is bold, ... * Fully undoable and redoable. * Added some debug printfs to transactions and editors. all controlled by a gNoisy static in each module. helps me track down undo/redo problems. if the output bugs people enough, I'll shut it off and re-enable it in my local tree. Noticably missing: make un-bold, make un-italic, etc. This is coming soon.
1999-04-01 21:58:07 +04:00
1999-04-12 16:01:32 +04:00
nsresult
nsTextEditRules::InsertStyleAndNewTextNode(nsIDOMNode *aParentNode,
PRInt32 aOffset,
nsIAtom *aTag,
const nsString &aAttr,
const nsString &aValue,
nsIDOMSelection *aInOutSelection)
{
NS_ASSERTION(aParentNode && aTag, "bad args");
if (!aParentNode || !aTag) { return NS_ERROR_NULL_POINTER; }
nsresult res;
// if the selection already points to a text node, just call InsertStyleNode()
if (aInOutSelection)
{
PRBool isCollapsed;
aInOutSelection->GetIsCollapsed(&isCollapsed);
if (PR_TRUE==isCollapsed)
{
nsCOMPtr<nsIDOMNode>anchor;
PRInt32 offset;
res = aInOutSelection->GetAnchorNode(getter_AddRefs(anchor));
if (NS_FAILED(res)) return res;
if (!anchor) return NS_ERROR_NULL_POINTER;
res = aInOutSelection->GetAnchorOffset(&offset); // remember where we were
if (NS_FAILED(res)) return res;
// if we have a text node, just wrap it in a new style node
if (PR_TRUE==mEditor->IsTextNode(anchor))
{
nsCOMPtr<nsIDOMNode> newStyleNode;
res = InsertStyleNode(anchor, aTag, aInOutSelection, getter_AddRefs(newStyleNode));
if (NS_FAILED(res)) { return res; }
if (!newStyleNode) { return NS_ERROR_NULL_POINTER; }
// if we were given an attribute, set it on the new style node
PRInt32 attrLength = aAttr.Length();
if (0!=attrLength)
{
nsCOMPtr<nsIDOMElement>newStyleElement = do_QueryInterface(newStyleNode);
res = mEditor->SetAttribute(newStyleElement, aAttr, aValue);
}
if (NS_SUCCEEDED(res)) {
res = aInOutSelection->Collapse(anchor, offset);
}
return res; // we return here because we used the text node passed into us via collapsed selection
}
}
}
// if we get here, there is no selected text node so we create one.
// first, create the style node
nsAutoString tag;
aTag->ToString(tag);
if (PR_FALSE == mEditor->CanContainTag(aParentNode, tag)) {
NS_ASSERTION(PR_FALSE, "bad use of InsertStyleAndNewTextNode");
return NS_ERROR_FAILURE; // illegal place to insert the style tag
}
nsCOMPtr<nsIDOMNode>newStyleNode;
nsCOMPtr<nsIDOMNode>newTextNode;
res = mEditor->CreateNode(tag, aParentNode, aOffset, getter_AddRefs(newStyleNode));
if (NS_FAILED(res)) return res;
if (!newStyleNode) return NS_ERROR_NULL_POINTER;
// if we were given an attribute, set it on the new style node
PRInt32 attrLength = aAttr.Length();
if (0!=attrLength)
{
nsCOMPtr<nsIDOMElement>newStyleElement = do_QueryInterface(newStyleNode);
res = mEditor->SetAttribute(newStyleElement, aAttr, aValue);
if (NS_FAILED(res)) return res;
}
// then create the text node
nsAutoString textNodeTag;
res = nsEditor::GetTextNodeTag(textNodeTag);
if (NS_FAILED(res)) { return res; }
res = mEditor->CreateNode(textNodeTag, newStyleNode, 0, getter_AddRefs(newTextNode));
if (NS_FAILED(res)) return res;
if (!newTextNode) return NS_ERROR_NULL_POINTER;
// if we have a selection collapse the selection to the beginning of the new text node
if (aInOutSelection) {
res = aInOutSelection->Collapse(newTextNode, 0);
}
return res;
}
nsresult
nsTextEditRules::WillSetTextProperty(nsIDOMSelection *aSelection, PRBool *aCancel, PRBool *aHandled)
{
if (!aSelection || !aCancel || !aHandled)
{ return NS_ERROR_NULL_POINTER; }
nsresult res = NS_OK;
// XXX: should probably return a success value other than NS_OK that means "not allowed"
if (nsIHTMLEditor::eEditorPlaintextMask & mFlags) {
*aCancel = PR_TRUE;
}
return res;
}
nsresult
nsTextEditRules::DidSetTextProperty(nsIDOMSelection *aSelection, nsresult aResult)
{
return NS_OK;
}
nsresult
nsTextEditRules::WillRemoveTextProperty(nsIDOMSelection *aSelection, PRBool *aCancel, PRBool *aHandled)
{
if (!aSelection || !aCancel || !aHandled)
{ return NS_ERROR_NULL_POINTER; }
nsresult res = NS_OK;
// XXX: should probably return a success value other than NS_OK that means "not allowed"
if (nsIHTMLEditor::eEditorPlaintextMask & mFlags) {
*aCancel = PR_TRUE;
}
return res;
}
nsresult
nsTextEditRules::DidRemoveTextProperty(nsIDOMSelection *aSelection, nsresult aResult)
{
return NS_OK;
}
1999-04-12 16:01:32 +04:00
nsresult
1999-06-25 03:36:56 +04:00
nsTextEditRules::WillDeleteSelection(nsIDOMSelection *aSelection,
nsIEditor::EDirection aCollapsedAction,
PRBool *aCancel,
PRBool *aHandled)
{
if (!aSelection || !aCancel || !aHandled) { return NS_ERROR_NULL_POINTER; }
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-29 01:24:18 +04:00
CANCEL_OPERATION_IF_READONLY_OR_DISABLED
// initialize out param
*aCancel = PR_FALSE;
*aHandled = PR_FALSE;
// if there is only bogus content, cancel the operation
if (mBogusNode) {
*aCancel = PR_TRUE;
return NS_OK;
}
if (mFlags & nsIHTMLEditor::eEditorPasswordMask)
1999-06-25 03:36:56 +04:00
{
// manage the password buffer
PRInt32 start, end;
mEditor->GetTextSelectionOffsets(aSelection, start, end);
1999-06-25 03:36:56 +04:00
if (end==start)
{ // collapsed selection
if (nsIEditor::ePrevious==aCollapsedAction && 0<start) { // del back
1999-06-25 03:36:56 +04:00
mPasswordText.Cut(start-1, 1);
}
else if (nsIEditor::eNext==aCollapsedAction) { // del forward
1999-06-25 03:36:56 +04:00
mPasswordText.Cut(start, 1);
}
// otherwise nothing to do for this collapsed selection
}
else { // extended selection
mPasswordText.Cut(start, end-start);
}
#ifdef DEBUG_buster
1999-06-25 03:36:56 +04:00
char *password = mPasswordText.ToNewCString();
printf("mPasswordText is %s\n", password);
nsCRT::free(password);
#endif
1999-06-25 03:36:56 +04:00
}
return NS_OK;
}
// if the document is empty, insert a bogus text node with a &nbsp;
// if we ended up with consecutive text nodes, merge them
1999-04-12 16:01:32 +04:00
nsresult
1999-06-25 03:36:56 +04:00
nsTextEditRules::DidDeleteSelection(nsIDOMSelection *aSelection,
nsIEditor::EDirection aCollapsedAction,
1999-06-25 03:36:56 +04:00
nsresult aResult)
{
nsresult res = aResult; // if aResult is an error, we just return it
if (!aSelection) { return NS_ERROR_NULL_POINTER; }
PRBool isCollapsed;
aSelection->GetIsCollapsed(&isCollapsed);
NS_ASSERTION(PR_TRUE==isCollapsed, "selection not collapsed after delete selection.");
if (NS_SUCCEEDED(res)) // only do this work if DeleteSelection completed successfully
{
// if we don't have an empty document, check the selection to see if any collapsing is necessary
if (!mBogusNode)
{
// get the node that contains the selection point
nsCOMPtr<nsIDOMNode>anchor;
PRInt32 offset;
res = aSelection->GetAnchorNode(getter_AddRefs(anchor));
if (NS_FAILED(res)) return res;
if (!anchor) return NS_ERROR_NULL_POINTER;
res = aSelection->GetAnchorOffset(&offset);
if (NS_FAILED(res)) return res;
// selectedNode is either the anchor itself,
// or if anchor has children, it's the referenced child node
nsCOMPtr<nsIDOMNode> selectedNode = do_QueryInterface(anchor);
PRBool hasChildren=PR_FALSE;
anchor->HasChildNodes(&hasChildren);
if (PR_TRUE==hasChildren)
{ // if anchor has children, set selectedNode to the child pointed at
nsCOMPtr<nsIDOMNodeList> anchorChildren;
res = anchor->GetChildNodes(getter_AddRefs(anchorChildren));
if ((NS_SUCCEEDED(res)) && anchorChildren) {
res = anchorChildren->Item(offset, getter_AddRefs(selectedNode));
}
}
if ((NS_SUCCEEDED(res)) && selectedNode)
{
nsCOMPtr<nsIDOMCharacterData>selectedNodeAsText;
selectedNodeAsText = do_QueryInterface(selectedNode);
if (selectedNodeAsText && mEditor->IsEditable(selectedNode))
{
nsCOMPtr<nsIDOMNode> siblingNode;
selectedNode->GetPreviousSibling(getter_AddRefs(siblingNode));
if (siblingNode)
{
nsCOMPtr<nsIDOMCharacterData>siblingNodeAsText;
siblingNodeAsText = do_QueryInterface(siblingNode);
if (siblingNodeAsText && mEditor->IsEditable(siblingNode))
{
PRUint32 siblingLength; // the length of siblingNode before the join
siblingNodeAsText->GetLength(&siblingLength);
nsCOMPtr<nsIDOMNode> parentNode;
res = selectedNode->GetParentNode(getter_AddRefs(parentNode));
if (NS_FAILED(res)) return res;
if (!parentNode) return NS_ERROR_NULL_POINTER;
res = mEditor->JoinNodes(siblingNode, selectedNode, parentNode);
// selectedNode will remain after the join, siblingNode is removed
}
}
selectedNode->GetNextSibling(getter_AddRefs(siblingNode));
if (siblingNode)
{
nsCOMPtr<nsIDOMCharacterData>siblingNodeAsText;
siblingNodeAsText = do_QueryInterface(siblingNode);
if (siblingNodeAsText && mEditor->IsEditable(siblingNode))
{
PRUint32 selectedNodeLength; // the length of siblingNode before the join
selectedNodeAsText->GetLength(&selectedNodeLength);
nsCOMPtr<nsIDOMNode> parentNode;
res = selectedNode->GetParentNode(getter_AddRefs(parentNode));
if (NS_FAILED(res)) return res;
if (!parentNode) return NS_ERROR_NULL_POINTER;
res = mEditor->JoinNodes(selectedNode, siblingNode, parentNode);
if (NS_FAILED(res)) return res;
// selectedNode will remain after the join, siblingNode is removed
}
}
// if, after all this work, selectedNode is empty, delete it
// it's good practice to remove empty text nodes, and this fixes
// bugs 20387 for text controls in html content area.
PRUint32 finalSelectedNodeLength; // the length of the resulting node
selectedNodeAsText->GetLength(&finalSelectedNodeLength);
if (0==finalSelectedNodeLength)
{
res = mEditor->DeleteNode(selectedNode);
}
}
}
}
}
return res;
}
1999-04-12 16:01:32 +04:00
nsresult
nsTextEditRules::WillUndo(nsIDOMSelection *aSelection, PRBool *aCancel, PRBool *aHandled)
{
if (!aSelection || !aCancel || !aHandled) { return NS_ERROR_NULL_POINTER; }
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-29 01:24:18 +04:00
CANCEL_OPERATION_IF_READONLY_OR_DISABLED
// initialize out param
*aCancel = PR_FALSE;
*aHandled = PR_FALSE;
return NS_OK;
}
/* the idea here is to see if the magic empty node has suddenly reappeared as the res of the undo.
* if it has, set our state so we remember it.
* There is a tradeoff between doing here and at redo, or doing it everywhere else that might care.
* Since undo and redo are relatively rare, it makes sense to take the (small) performance hit here.
*/
1999-04-12 16:01:32 +04:00
nsresult
nsTextEditRules:: DidUndo(nsIDOMSelection *aSelection, nsresult aResult)
{
nsresult res = aResult; // if aResult is an error, we return it.
if (!aSelection) { return NS_ERROR_NULL_POINTER; }
if (NS_SUCCEEDED(res))
{
if (mBogusNode) {
mBogusNode = do_QueryInterface(nsnull);
}
else
{
nsCOMPtr<nsIDOMElement> theBody;
res = mEditor->GetBodyElement(getter_AddRefs(theBody));
if (NS_FAILED(res)) return res;
if (!theBody) return NS_ERROR_FAILURE;
nsAutoString tagName("div");
nsCOMPtr<nsIDOMNodeList> nodeList;
res = theBody->GetElementsByTagName(tagName, getter_AddRefs(nodeList));
if (NS_FAILED(res)) return res;
if (nodeList)
{
1999-09-22 02:32:39 +04:00
PRUint32 len;
nodeList->GetLength(&len);
if (len != 1) return NS_OK; // only in the case of one div could there be the bogus node
nsCOMPtr<nsIDOMNode>node;
nsCOMPtr<nsIDOMElement>element;
nodeList->Item(0, getter_AddRefs(node));
if (!node) return NS_ERROR_NULL_POINTER;
element = do_QueryInterface(node);
if (element)
{
nsAutoString att(nsEditor::kMOZEditorBogusNodeAttr);
nsAutoString val;
(void)element->GetAttribute(att, val);
if (val.Equals(nsEditor::kMOZEditorBogusNodeValue))
{
mBogusNode = do_QueryInterface(element);
}
}
}
}
}
return res;
}
1999-04-12 16:01:32 +04:00
nsresult
nsTextEditRules::WillRedo(nsIDOMSelection *aSelection, PRBool *aCancel, PRBool *aHandled)
{
if (!aSelection || !aCancel || !aHandled) { return NS_ERROR_NULL_POINTER; }
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-29 01:24:18 +04:00
CANCEL_OPERATION_IF_READONLY_OR_DISABLED
// initialize out param
*aCancel = PR_FALSE;
*aHandled = PR_FALSE;
return NS_OK;
}
1999-04-12 16:01:32 +04:00
nsresult
nsTextEditRules::DidRedo(nsIDOMSelection *aSelection, nsresult aResult)
{
nsresult res = aResult; // if aResult is an error, we return it.
if (!aSelection) { return NS_ERROR_NULL_POINTER; }
if (NS_SUCCEEDED(res))
{
if (mBogusNode) {
mBogusNode = do_QueryInterface(nsnull);
}
else
{
nsCOMPtr<nsIDOMElement> theBody;
res = mEditor->GetBodyElement(getter_AddRefs(theBody));
if (NS_FAILED(res)) return res;
if (!theBody) return NS_ERROR_FAILURE;
nsAutoString tagName("div");
nsCOMPtr<nsIDOMNodeList> nodeList;
res = theBody->GetElementsByTagName(tagName, getter_AddRefs(nodeList));
if (NS_FAILED(res)) return res;
if (nodeList)
{
1999-09-22 02:32:39 +04:00
PRUint32 len;
nodeList->GetLength(&len);
if (len != 1) return NS_OK; // only in the case of one div could there be the bogus node
nsCOMPtr<nsIDOMNode>node;
nsCOMPtr<nsIDOMElement>element;
nodeList->Item(0, getter_AddRefs(node));
if (!node) return NS_ERROR_NULL_POINTER;
element = do_QueryInterface(node);
if (element)
{
nsAutoString att(nsEditor::kMOZEditorBogusNodeAttr);
nsAutoString val;
(void)element->GetAttribute(att, val);
if (val.Equals(nsEditor::kMOZEditorBogusNodeValue))
{
mBogusNode = do_QueryInterface(element);
}
}
}
}
}
return res;
}
1999-06-25 03:36:56 +04:00
nsresult
nsTextEditRules::WillOutputText(nsIDOMSelection *aSelection,
const nsString *aOutputFormat,
nsString *aOutString,
PRBool *aCancel,
PRBool *aHandled)
1999-06-25 03:36:56 +04:00
{
// null selection ok
if (!aOutString || !aOutputFormat || !aCancel || !aHandled)
{ return NS_ERROR_NULL_POINTER; }
1999-06-25 03:36:56 +04:00
// initialize out param
*aCancel = PR_FALSE;
*aHandled = PR_FALSE;
if (PR_TRUE == aOutputFormat->Equals("text/plain"))
{ // only use these rules for plain text output
if (mFlags & nsIHTMLEditor::eEditorPasswordMask)
{
*aOutString = mPasswordText;
*aHandled = PR_TRUE;
}
else if (mBogusNode)
{ // this means there's no content, so output null string
*aOutString = "";
*aHandled = PR_TRUE;
}
}
1999-06-25 03:36:56 +04:00
return NS_OK;
}
nsresult
nsTextEditRules::DidOutputText(nsIDOMSelection *aSelection, nsresult aResult)
{
return NS_OK;
}
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-29 01:24:18 +04:00
nsresult
nsTextEditRules::CreateBogusNodeIfNeeded(nsIDOMSelection *aSelection)
{
if (!aSelection) { return NS_ERROR_NULL_POINTER; }
if (!mEditor) { return NS_ERROR_NULL_POINTER; }
if (mBogusNode) return NS_OK; // let's not create more than one, ok?
// tell rules system to not do any post-processing
nsAutoRules beginRulesSniffing(mEditor, nsEditor::kOpIgnore, nsIEditor::eNone);
nsCOMPtr<nsIDOMElement> bodyElement;
nsresult res = mEditor->GetBodyElement(getter_AddRefs(bodyElement));
if (NS_FAILED(res)) return res;
if (!bodyElement) return NS_ERROR_NULL_POINTER;
nsCOMPtr<nsIDOMNode>bodyNode = do_QueryInterface(bodyElement);
// now we've got the body tag.
// iterate the body tag, looking for editable content
// if no editable content is found, insert the bogus node
PRBool needsBogusContent=PR_TRUE;
nsCOMPtr<nsIDOMNode>bodyChild;
res = bodyNode->GetFirstChild(getter_AddRefs(bodyChild));
while ((NS_SUCCEEDED(res)) && bodyChild)
{
if (PR_TRUE==mEditor->IsEditable(bodyChild))
{
needsBogusContent = PR_FALSE;
break;
}
nsCOMPtr<nsIDOMNode>temp;
bodyChild->GetNextSibling(getter_AddRefs(temp));
bodyChild = do_QueryInterface(temp);
}
if (PR_TRUE==needsBogusContent)
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-29 01:24:18 +04:00
{
// set mBogusNode to be the newly created <br>
res = mEditor->CreateNode(nsAutoString("br"), bodyNode, 0,
getter_AddRefs(mBogusNode));
if (NS_FAILED(res)) return res;
if (!mBogusNode) return NS_ERROR_NULL_POINTER;
// give it a special attribute
nsCOMPtr<nsIDOMElement>newPElement;
newPElement = do_QueryInterface(mBogusNode);
if (newPElement)
{
nsAutoString att(nsEditor::kMOZEditorBogusNodeAttr);
nsAutoString val(nsEditor::kMOZEditorBogusNodeValue);
newPElement->SetAttribute(att, val);
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-29 01:24:18 +04:00
}
// set selection
aSelection->Collapse(bodyNode,0);
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-29 01:24:18 +04:00
}
return res;
}
nsresult
nsTextEditRules::TruncateInsertionIfNeeded(nsIDOMSelection *aSelection,
const nsString *aInString,
nsString *aOutString,
PRInt32 aMaxLength)
{
if (!aSelection || !aInString || !aOutString) {return NS_ERROR_NULL_POINTER;}
nsresult res = NS_OK;
*aOutString = *aInString;
if ((-1 != aMaxLength) && (mFlags & nsIHTMLEditor::eEditorPlaintextMask))
{
// Get the current text length.
// Get the length of inString.
// Get the length of the selection.
// If selection is collapsed, it is length 0.
// Subtract the length of the selection from the len(doc)
// since we'll delete the selection on insert.
// This is resultingDocLength.
// If (resultingDocLength) is at or over max, cancel the insert
// If (resultingDocLength) + (length of input) > max,
// set aOutString to subset of inString so length = max
PRInt32 docLength;
res = mEditor->GetDocumentLength(&docLength);
if (NS_FAILED(res)) { return res; }
PRInt32 start, end;
res = mEditor->GetTextSelectionOffsets(aSelection, start, end);
if (NS_FAILED(res)) { return res; }
PRInt32 selectionLength = end-start;
if (selectionLength<0) { selectionLength *= (-1); }
PRInt32 resultingDocLength = docLength - selectionLength;
if (resultingDocLength >= aMaxLength)
{
*aOutString = "";
return res;
}
else
{
PRInt32 inCount = aOutString->Length();
if ((inCount+resultingDocLength) > aMaxLength)
{
aOutString->Truncate(aMaxLength-resultingDocLength);
}
}
}
return res;
Preparation for ender-based text control * added focus listener. Doesn't do much yet, but when focus notifications start appearing, we'll be ready for them. The code is in place to hide selection when we lose focus and paint selection when we get focus. That's probably not quite right, but it's a start. We will need to be able to determine the distinction between losing focus to another control within our app, and losing focus to another app. * added support for disabled and readonly states in the editor. This is accomplished by having flags set by the client, and letting the rules system deal with those flags. The flags I added are: TEXT_EDITOR_FLAG_PLAINTEXT 0x01 // only plain text editing is allowed TEXT_EDITOR_FLAG_SINGLELINE 0x02 // enter key and CR-LF handled specially TEXT_EDITOR_FLAG_PASSWORD 0x04 // text is not entered into content, only a representative character TEXT_EDITOR_FLAG_READONLY 0x08 // editing events are disabled. Editor may still accept focus. TEXT_EDITOR_FLAG_DISALBED 0x10 // all events are disabled (like scrolling). Editor will not accept focus. * added WillInsertBreak/DidInsertBreak into text rules, so flags could be checked. This gets us readonly, disabled, and single line behavior. * cleaned up the code that allocates, registers, and destroys event listeners. Thanks to Kin and Simon for cleaning up the ownership model on the listeners, it was a big help. * added support for a max text length. You can now tell the text editor, be no bigger than n characters.
1999-05-29 01:24:18 +04:00
}
nsresult
nsTextEditRules::EchoInsertionToPWBuff(nsIDOMSelection *aSelection, nsString *aOutString)
{
if (!aSelection || !aOutString) {return NS_ERROR_NULL_POINTER;}
// manage the password buffer
PRInt32 start, end;
nsresult res = mEditor->GetTextSelectionOffsets(aSelection, start, end);
NS_ASSERTION((NS_SUCCEEDED(res)), "getTextSelectionOffsets failed!");
if (end!=start)
{
mPasswordText.Cut(start, end-start);
}
mPasswordText.Insert(*aOutString, start);
#ifdef DEBUG_jfrancis
char *password = mPasswordText.ToNewCString();
printf("mPasswordText is %s\n", password);
nsCRT::free(password);
#endif
// change the output to '*' only
PRInt32 length = aOutString->Length();
PRInt32 i;
*aOutString = "";
for (i=0; i<length; i++)
*aOutString += '*';
return res;
}
nsresult
nsTextEditRules::DoTextInsertion(nsIDOMSelection *aSelection,
PRBool *aCancel,
const nsString *aInString,
TypeInState aTypeInState)
{
if (!aSelection || !aCancel || !aInString) {return NS_ERROR_NULL_POINTER;}
nsresult res = NS_OK;
// for now, we always cancel editor handling of insert text.
// rules code always does the insertion
*aCancel = PR_TRUE;
PRBool bCancel;
res = WillInsert(aSelection, &bCancel);
if (NS_SUCCEEDED(res) && (!bCancel))
{
if (PR_TRUE==aTypeInState.IsAnySet())
{ // for every property that is set, insert a new inline style node
res = CreateStyleForInsertText(aSelection, aTypeInState);
if (NS_FAILED(res)) { return res; }
}
res = mEditor->InsertTextImpl(*aInString);
}
return res;
}
///////////////////////////////////////////////////////////////////////////
// GetPriorHTMLSibling: returns the previous editable sibling, if there is
// one within the parent
//
nsresult
nsTextEditRules::GetPriorHTMLSibling(nsIDOMNode *inNode, nsCOMPtr<nsIDOMNode> *outNode)
{
if (!outNode) return NS_ERROR_NULL_POINTER;
nsresult res = NS_OK;
*outNode = nsnull;
nsCOMPtr<nsIDOMNode> temp, node = do_QueryInterface(inNode);
while (1)
{
res = node->GetPreviousSibling(getter_AddRefs(temp));
if (NS_FAILED(res)) return res;
if (!temp) return NS_ERROR_FAILURE;
// if it's editable, we're done
if (mEditor->IsEditable(temp)) break;
// otherwise try again
node = temp;
}
*outNode = temp;
return res;
}
///////////////////////////////////////////////////////////////////////////
// GetNextHTMLSibling: returns the next editable sibling, if there is
// one within the parent
//
nsresult
nsTextEditRules::GetNextHTMLSibling(nsIDOMNode *inNode, nsCOMPtr<nsIDOMNode> *outNode)
{
if (!outNode) return NS_ERROR_NULL_POINTER;
nsresult res = NS_OK;
*outNode = nsnull;
nsCOMPtr<nsIDOMNode> temp, node = do_QueryInterface(inNode);
while (1)
{
res = node->GetNextSibling(getter_AddRefs(temp));
if (NS_FAILED(res)) return res;
if (!temp) return NS_ERROR_FAILURE;
// if it's editable, we're done
if (mEditor->IsEditable(temp)) break;
// otherwise try again
node = temp;
}
*outNode = temp;
return res;
}
///////////////////////////////////////////////////////////////////////////
// GetPriorHTMLNode: returns the previous editable leaf node, if there is
// one within the <body>
//
nsresult
nsTextEditRules::GetPriorHTMLNode(nsIDOMNode *inNode, nsCOMPtr<nsIDOMNode> *outNode)
{
if (!outNode) return NS_ERROR_NULL_POINTER;
nsresult res = mEditor->GetPriorNode(inNode, PR_TRUE, getter_AddRefs(*outNode));
if (NS_FAILED(res)) return res;
// if it's not in the body, then zero it out
if (*outNode && !InBody(*outNode))
{
*outNode = nsnull;
}
return res;
}
///////////////////////////////////////////////////////////////////////////
// GetPriorHTMLNode: same as above but takes {parent,offset} instead of node
//
nsresult
nsTextEditRules::GetPriorHTMLNode(nsIDOMNode *inParent, PRInt32 inOffset, nsCOMPtr<nsIDOMNode> *outNode)
{
if (!outNode) return NS_ERROR_NULL_POINTER;
nsresult res = mEditor->GetPriorNode(inParent, inOffset, PR_TRUE, getter_AddRefs(*outNode));
if (NS_FAILED(res)) return res;
// if it's not in the body, then zero it out
if (*outNode && !InBody(*outNode))
{
*outNode = nsnull;
}
return res;
}
///////////////////////////////////////////////////////////////////////////
// GetNextHTMLNode: returns the previous editable leaf node, if there is
// one within the <body>
//
nsresult
nsTextEditRules::GetNextHTMLNode(nsIDOMNode *inNode, nsCOMPtr<nsIDOMNode> *outNode)
{
if (!outNode) return NS_ERROR_NULL_POINTER;
nsresult res = mEditor->GetNextNode(inNode, PR_TRUE, getter_AddRefs(*outNode));
if (NS_FAILED(res)) return res;
// if it's not in the body, then zero it out
if (*outNode && !InBody(*outNode))
{
*outNode = nsnull;
}
return res;
}
///////////////////////////////////////////////////////////////////////////
// GetNHTMLextNode: same as above but takes {parent,offset} instead of node
//
nsresult
nsTextEditRules::GetNextHTMLNode(nsIDOMNode *inParent, PRInt32 inOffset, nsCOMPtr<nsIDOMNode> *outNode)
{
if (!outNode) return NS_ERROR_NULL_POINTER;
nsresult res = mEditor->GetNextNode(inParent, inOffset, PR_TRUE, getter_AddRefs(*outNode));
if (NS_FAILED(res)) return res;
// if it's not in the body, then zero it out
if (*outNode && !InBody(*outNode))
{
*outNode = nsnull;
}
return res;
}
nsresult
nsTextEditRules::IsFirstEditableChild( nsIDOMNode *aNode, PRBool *aOutIsFirst)
{
// check parms
if (!aOutIsFirst || !aNode) return NS_ERROR_NULL_POINTER;
// init out parms
*aOutIsFirst = PR_FALSE;
// find first editable child and compare it to aNode
nsCOMPtr<nsIDOMNode> parent, firstChild;
nsresult res = aNode->GetParentNode(getter_AddRefs(parent));
if (NS_FAILED(res)) return res;
if (!parent) return NS_ERROR_FAILURE;
res = GetFirstEditableChild(parent, &firstChild);
if (NS_FAILED(res)) return res;
*aOutIsFirst = (firstChild.get() == aNode);
return res;
}
nsresult
nsTextEditRules::IsLastEditableChild( nsIDOMNode *aNode, PRBool *aOutIsLast)
{
// check parms
if (!aOutIsLast || !aNode) return NS_ERROR_NULL_POINTER;
// init out parms
*aOutIsLast = PR_FALSE;
// find last editable child and compare it to aNode
nsCOMPtr<nsIDOMNode> parent, lastChild;
nsresult res = aNode->GetParentNode(getter_AddRefs(parent));
if (NS_FAILED(res)) return res;
if (!parent) return NS_ERROR_FAILURE;
res = GetLastEditableChild(parent, &lastChild);
if (NS_FAILED(res)) return res;
*aOutIsLast = (lastChild.get() == aNode);
return res;
}
nsresult
nsTextEditRules::GetFirstEditableChild( nsIDOMNode *aNode, nsCOMPtr<nsIDOMNode> *aOutFirstChild)
{
// check parms
if (!aOutFirstChild || !aNode) return NS_ERROR_NULL_POINTER;
// init out parms
*aOutFirstChild = nsnull;
// find first editable child
nsCOMPtr<nsIDOMNode> child;
nsresult res = aNode->GetFirstChild(getter_AddRefs(child));
if (NS_FAILED(res)) return res;
while (child && !mEditor->IsEditable(child))
{
nsCOMPtr<nsIDOMNode> tmp;
res = child->GetNextSibling(getter_AddRefs(tmp));
if (NS_FAILED(res)) return res;
if (!tmp) return NS_ERROR_FAILURE;
child = tmp;
}
*aOutFirstChild = child;
return res;
}
nsresult
nsTextEditRules::GetLastEditableChild( nsIDOMNode *aNode, nsCOMPtr<nsIDOMNode> *aOutLastChild)
{
// check parms
if (!aOutLastChild || !aNode) return NS_ERROR_NULL_POINTER;
// init out parms
*aOutLastChild = nsnull;
// find last editable child
nsCOMPtr<nsIDOMNode> child;
nsresult res = aNode->GetLastChild(getter_AddRefs(child));
if (NS_FAILED(res)) return res;
while (child && !mEditor->IsEditable(child))
{
nsCOMPtr<nsIDOMNode> tmp;
res = child->GetPreviousSibling(getter_AddRefs(tmp));
if (NS_FAILED(res)) return res;
if (!tmp) return NS_ERROR_FAILURE;
child = tmp;
}
*aOutLastChild = child;
return res;
}
///////////////////////////////////////////////////////////////////////////
// IsBody: true if node an html body node
//
PRBool
nsTextEditRules::IsBody(nsIDOMNode *node)
{
NS_PRECONDITION(node, "null node passed to nsTextEditRules::IsBody");
nsAutoString tag;
nsEditor::GetTagString(node,tag);
tag.ToLowerCase();
if (tag == "body")
{
return PR_TRUE;
}
return PR_FALSE;
}
///////////////////////////////////////////////////////////////////////////
// IsBreak: true if node an html break node
//
PRBool
nsTextEditRules::IsBreak(nsIDOMNode *node)
{
NS_PRECONDITION(node, "null node passed to nsTextEditRules::IsBreak");
nsAutoString tag;
nsEditor::GetTagString(node,tag);
tag.ToLowerCase();
if (tag == "br")
{
return PR_TRUE;
}
return PR_FALSE;
}
///////////////////////////////////////////////////////////////////////////
// IsMozBR: true if node an html br node with type = _moz
//
PRBool
nsTextEditRules::IsMozBR(nsIDOMNode *node)
{
NS_PRECONDITION(node, "null node passed to nsTextEditRules::IsMozBR");
if (IsBreak(node) && HasMozAttr(node)) return PR_TRUE;
return PR_FALSE;
}
///////////////////////////////////////////////////////////////////////////
// HasMozAttr: true if node has type attribute = _moz
// (used to indicate the div's and br's we use in
// mail compose rules)
//
PRBool
nsTextEditRules::HasMozAttr(nsIDOMNode *node)
{
NS_PRECONDITION(node, "null parent passed to nsTextEditRules::HasMozAttr");
nsCOMPtr<nsIDOMElement> elem = do_QueryInterface(node);
if (elem)
{
nsAutoString typeAttrName("type");
nsAutoString typeAttrVal;
nsresult res = elem->GetAttribute(typeAttrName, typeAttrVal);
typeAttrVal.ToLowerCase();
if (NS_SUCCEEDED(res) && (typeAttrVal == "_moz"))
return PR_TRUE;
}
return PR_FALSE;
}
///////////////////////////////////////////////////////////////////////////
// InBody: true if node is a descendant of the body
//
PRBool
nsTextEditRules::InBody(nsIDOMNode *node)
{
NS_PRECONDITION(node, "null parent passed to nsTextEditRules::InBody");
nsCOMPtr<nsIDOMNode> tmp;
nsCOMPtr<nsIDOMNode> p = do_QueryInterface(node);
while (p && !IsBody(p))
{
if ( NS_FAILED(p->GetParentNode(getter_AddRefs(tmp))) || !tmp) // no parent, ran off top of tree
return PR_FALSE;
p = tmp;
}
if (p) return PR_TRUE;
return PR_FALSE;
}
///////////////////////////////////////////////////////////////////////////
// CreateMozBR: put a BR node with moz attribute at {aNode, aOffset}
//
nsresult
nsTextEditRules::CreateMozBR(nsIDOMNode *inParent, PRInt32 inOffset, nsCOMPtr<nsIDOMNode> *outBRNode)
{
if (!inParent || !outBRNode) return NS_ERROR_NULL_POINTER;
nsresult res = mEditor->CreateBR(inParent, inOffset, outBRNode);
if (NS_FAILED(res)) return res;
// give it special moz attr
nsCOMPtr<nsIDOMElement> brElem = do_QueryInterface(*outBRNode);
if (brElem)
{
res = mEditor->SetAttribute(brElem, "type", "_moz");
if (NS_FAILED(res)) return res;
}
return res;
}