gecko-dev/dom/canvas/test/webgl-mochitest/test_webgl2_invalidate_fram...

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<!DOCTYPE HTML>
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<title>WebGL2 test: Framebuffers</title>
<script src="/tests/SimpleTest/SimpleTest.js"></script>
<link rel="stylesheet" href="/tests/SimpleTest/test.css">
<script src="driver-info.js"></script>
<script src="webgl-util.js"></script>
<body>
<canvas id="c" width="64" height="64"></canvas>
<script>
WebGLUtil.withWebGL2('c', function (gl) {
gl.invalidateFramebuffer(gl.FRAMEBUFFER, [gl.COLOR]);
ok(gl.getError() == 0, 'invalidateFramebuffer');
gl.invalidateSubFramebuffer(gl.FRAMEBUFFER, [gl.COLOR], 0, 0, 64, 64);
ok(gl.getError() == 0, 'invalidateSubFramebuffer');
gl.invalidateFramebuffer(gl.FRAMEBUFFER, [gl.GL_COLOR_ATTACHMENT0]);
ok(gl.getError() == gl.INVALID_ENUM, 'invalidateFrameBuffer should fail with GL_COLOR_ATTACHMENT on the default framebuffer');
}, function () {
SimpleTest.finish();
});
SimpleTest.waitForExplicitFinish();
</script>