зеркало из https://github.com/mozilla/gecko-dev.git
147 строки
4.4 KiB
HTML
147 строки
4.4 KiB
HTML
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<!DOCTYPE html>
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<html>
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<head>
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<script type="application/javascript"
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src="/tests/SimpleTest/paint_listener.js"></script>
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<script type="application/javascript" src="animation_utils.js"></script>
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<style type="text/css">
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.target {
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/* The animation target needs geometry in order to qualify for OMTA */
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width: 100px;
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height: 100px;
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background-color: white;
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}
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</style>
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<script>
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var ok = opener.ok.bind(opener);
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var is = opener.is.bind(opener);
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var todo = opener.todo.bind(opener);
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function finish() {
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var o = opener;
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self.close();
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o.SimpleTest.finish();
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}
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</script>
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</head>
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<body>
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<div id="display"></div>
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<script type="application/javascript">
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"use strict";
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runOMTATest(function() {
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runAllAsyncAnimTests().then(function() {
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finish();
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});
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}, finish, opener.SpecialPowers);
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addAsyncAnimTest(function *() {
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var [ div ] = new_div("");
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var animation = div.animate(
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[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
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{ duration: 1000, fill: 'none' });
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yield waitForPaints();
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advance_clock(100);
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omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
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"Animation is running on compositor");
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animation.effect.timing.endDelay = 1000;
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yield waitForPaints();
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omta_is(div, "transform", { tx: 10 }, RunningOn.Compositor,
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"Animation remains on compositor when endDelay is changed");
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advance_clock(1000);
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yield waitForPaints();
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omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
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"Animation is updated on main thread");
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done_div();
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});
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addAsyncAnimTest(function *() {
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var [ div ] = new_div("");
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var animation = div.animate(
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[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
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{ duration: 1000, endDelay: -500, fill: 'none' });
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yield waitForPaints();
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advance_clock(400);
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yield waitForPaints();
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omta_is(div, "transform", { tx: 40 }, RunningOn.Compositor,
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"Animation is updated on compositor" +
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"duration 1000, endDelay -500, fill none, current time 400");
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advance_clock(100);
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yield waitForPaints();
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omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
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"Animation is updated on main thread" +
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"duration 1000, endDelay -500, fill none, current time 500");
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advance_clock(400);
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yield waitForPaints();
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omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
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"Animation is updated on main thread" +
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"duration 1000, endDelay -500, fill forwards, current time 900");
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advance_clock(100);
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yield waitForPaints();
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omta_is(div, "transform", { tx: 0 }, RunningOn.MainThread,
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"Animation is updated on main thread" +
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"duration 1000, endDelay -500, fill forwards, current time 1000");
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done_div();
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});
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addAsyncAnimTest(function *() {
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var [ div ] = new_div("");
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var animation = div.animate(
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[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
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{ duration: 1000, endDelay: 1000, fill: 'forwards' });
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yield waitForPaints();
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advance_clock(1500);
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yield waitForPaints();
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omta_is(div, "transform", { tx: 100 }, RunningOn.MainThread,
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"The end delay is performed on the main thread");
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done_div();
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});
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addAsyncAnimTest(function *() {
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var [ div ] = new_div("");
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var animation = div.animate(
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[ { transform: 'translate(0px)' }, { transform: 'translate(100px)' } ],
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{ duration: 1000, endDelay: -500, fill: 'forwards' });
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yield waitForPaints();
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advance_clock(400);
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yield waitForPaints();
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omta_is(div, "transform", { tx: 40 }, RunningOn.Compositor,
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"Animation is updated on compositor" +
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"duration 1000, endDelay -500, fill forwards, current time 400");
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advance_clock(100);
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yield waitForPaints();
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omta_is(div, "transform", { tx: 100 }, RunningOn.MainThread,
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"Animation is updated on main thread" +
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"duration 1000, endDelay -500, fill forwards, current time 500");
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advance_clock(400);
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yield waitForPaints();
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omta_is(div, "transform", { tx: 100 }, RunningOn.MainThread,
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"Animation is updated on main thread" +
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"duration 1000, endDelay -500, fill forwards, current time 900");
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advance_clock(100);
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yield waitForPaints();
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omta_is(div, "transform", { tx: 100 }, RunningOn.MainThread,
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"Animation is updated on main thread" +
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"duration 1000, endDelay -500, fill forwards, current time 1000");
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done_div();
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});
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</script>
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</body>
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</html>
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