gecko-dev/layout/reftests/canvas/1347147-1.html

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HTML
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<!DOCTYPE html>
<html>
<head>
<meta charset="UTF-8">
<script>
function draw() {
var c = document.getElementById('c').getContext('2d');
c.fillStyle = 'lime';
c.fillRect(0, 0, 100, 50);
var imgdata = c.createImageData(60, 50);
for (var i = 0; i < imgdata.data.length; i += 4 * 60) {
for (var x = i; x < i + 4 * 30; x += 4) {
imgdata.data[x] = 255;
imgdata.data[x+3] = 255;
}
for (var x = i + 4 * 30; x < i + 4 * 60; x += 4) {
imgdata.data[x+2] = 255;
imgdata.data[x+3] = 255;
}
}
// Verify that putImageData is not affected by the current transform.
c.translate(20, 0);
c.putImageData(imgdata, 40, 0);
}
</script>
</head>
<body onload="draw();">
<canvas id='c' width='100' height='50'></canvas>
</body>
</html>