gecko-dev/testing/marionette/listener.js

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JavaScript
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/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
var {classes: Cc, interfaces: Ci, utils: Cu, results: Cr} = Components;
var uuidGen = Cc["@mozilla.org/uuid-generator;1"]
.getService(Ci.nsIUUIDGenerator);
var loader = Cc["@mozilla.org/moz/jssubscript-loader;1"]
.getService(Ci.mozIJSSubScriptLoader);
loader.loadSubScript("chrome://marionette/content/simpletest.js");
loader.loadSubScript("chrome://marionette/content/common.js");
Cu.import("chrome://marionette/content/action.js");
Cu.import("chrome://marionette/content/atom.js");
Cu.import("chrome://marionette/content/capture.js");
Cu.import("chrome://marionette/content/cookies.js");
Cu.import("chrome://marionette/content/element.js");
Cu.import("chrome://marionette/content/error.js");
Cu.import("chrome://marionette/content/evaluate.js");
Cu.import("chrome://marionette/content/event.js");
Cu.import("chrome://marionette/content/interaction.js");
Cu.import("chrome://marionette/content/proxy.js");
Cu.import("resource://gre/modules/FileUtils.jsm");
Cu.import("resource://gre/modules/Task.jsm");
Cu.import("resource://gre/modules/XPCOMUtils.jsm");
var marionetteLogObj = new MarionetteLogObj();
var isB2G = false;
var marionetteTestName;
var winUtil = content.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils);
var listenerId = null; // unique ID of this listener
var curContainer = { frame: content, shadowRoot: null };
var isRemoteBrowser = () => curContainer.frame.contentWindow !== null;
var previousContainer = null;
var elementManager = new ElementManager([]);
// Holds session capabilities.
var capabilities = {};
var interactions = new Interactions(() => capabilities);
var actions = new action.Chain(checkForInterrupted);
// Contains the last file input element that was the target of
// sendKeysToElement.
var fileInputElement;
// A dict of sandboxes used this session
var sandboxes = {};
// The name of the current sandbox
var sandboxName = 'default';
// the unload handler
var onunload;
// Flag to indicate whether an async script is currently running or not.
var asyncTestRunning = false;
var asyncTestCommandId;
var asyncTestTimeoutId;
var inactivityTimeoutId = null;
var heartbeatCallback = function () {}; // Called by the simpletest methods.
var originalOnError;
//timer for doc changes
var checkTimer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
//timer for readystate
var readyStateTimer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
// timer for navigation commands.
var navTimer = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
var onDOMContentLoaded;
// Send move events about this often
var EVENT_INTERVAL = 30; // milliseconds
// last touch for each fingerId
var multiLast = {};
var chrome = proxy.toChrome(sendSyncMessage.bind(this));
var cookies = new Cookies(() => curContainer.frame.document, chrome);
var importedScripts = new evaluate.ScriptStorageServiceClient(chrome);
Cu.import("resource://gre/modules/Log.jsm");
var logger = Log.repository.getLogger("Marionette");
logger.debug("loaded listener.js");
var modalHandler = function() {
// This gets called on the system app only since it receives the mozbrowserprompt event
sendSyncMessage("Marionette:switchedToFrame", { frameValue: null, storePrevious: true });
let isLocal = sendSyncMessage("MarionetteFrame:handleModal", {})[0].value;
if (isLocal) {
previousContainer = curContainer;
}
curContainer = { frame: content, shadowRoot: null };
};
/**
* Called when listener is first started up.
* The listener sends its unique window ID and its current URI to the actor.
* If the actor returns an ID, we start the listeners. Otherwise, nothing happens.
*/
function registerSelf() {
let msg = {value: winUtil.outerWindowID};
// register will have the ID and a boolean describing if this is the main process or not
let register = sendSyncMessage("Marionette:register", msg);
if (register[0]) {
let {id, remotenessChange} = register[0][0];
capabilities = register[0][2];
isB2G = capabilities.B2G;
listenerId = id;
if (typeof id != "undefined") {
// check if we're the main process
if (register[0][1] == true) {
addMessageListener("MarionetteMainListener:emitTouchEvent", emitTouchEventForIFrame);
}
startListeners();
let rv = {};
if (remotenessChange) {
rv.listenerId = id;
}
sendAsyncMessage("Marionette:listenersAttached", rv);
}
}
}
function emitTouchEventForIFrame(message) {
message = message.json;
let identifier = actions.nextTouchId;
let domWindowUtils = curContainer.frame.
QueryInterface(Components.interfaces.nsIInterfaceRequestor).
getInterface(Components.interfaces.nsIDOMWindowUtils);
var ratio = domWindowUtils.screenPixelsPerCSSPixel;
var typeForUtils;
switch (message.type) {
case 'touchstart':
typeForUtils = domWindowUtils.TOUCH_CONTACT;
break;
case 'touchend':
typeForUtils = domWindowUtils.TOUCH_REMOVE;
break;
case 'touchcancel':
typeForUtils = domWindowUtils.TOUCH_CANCEL;
break;
case 'touchmove':
typeForUtils = domWindowUtils.TOUCH_CONTACT;
break;
}
domWindowUtils.sendNativeTouchPoint(identifier, typeForUtils,
Math.round(message.screenX * ratio), Math.round(message.screenY * ratio),
message.force, 90);
}
// Eventually we will not have a closure for every single command, but
// use a generic dispatch for all listener commands.
//
// Perhaps one could even conceive having a separate instance of
// CommandProcessor for the listener, because the code is mostly the same.
function dispatch(fn) {
if (typeof fn != "function") {
throw new TypeError("Provided dispatch handler is not a function");
}
return function(msg) {
let id = msg.json.command_id;
let req = Task.spawn(function*() {
if (typeof msg.json == "undefined" || msg.json instanceof Array) {
return yield fn.apply(null, msg.json);
} else {
return yield fn(msg.json);
}
});
let okOrValueResponse = rv => {
if (typeof rv == "undefined") {
sendOk(id);
} else {
sendResponse(rv, id);
}
};
req.then(okOrValueResponse, err => sendError(err, id))
.catch(error.report);
};
}
/**
* Add a message listener that's tied to our listenerId.
*/
function addMessageListenerId(messageName, handler) {
addMessageListener(messageName + listenerId, handler);
}
/**
* Remove a message listener that's tied to our listenerId.
*/
function removeMessageListenerId(messageName, handler) {
removeMessageListener(messageName + listenerId, handler);
}
var getTitleFn = dispatch(getTitle);
var getPageSourceFn = dispatch(getPageSource);
var getActiveElementFn = dispatch(getActiveElement);
var clickElementFn = dispatch(clickElement);
var goBackFn = dispatch(goBack);
var getElementAttributeFn = dispatch(getElementAttribute);
var getElementTextFn = dispatch(getElementText);
var getElementTagNameFn = dispatch(getElementTagName);
var getElementRectFn = dispatch(getElementRect);
var isElementEnabledFn = dispatch(isElementEnabled);
var getCurrentUrlFn = dispatch(getCurrentUrl);
var findElementContentFn = dispatch(findElementContent);
var findElementsContentFn = dispatch(findElementsContent);
var isElementSelectedFn = dispatch(isElementSelected);
var clearElementFn = dispatch(clearElement);
var isElementDisplayedFn = dispatch(isElementDisplayed);
var getElementValueOfCssPropertyFn = dispatch(getElementValueOfCssProperty);
var switchToShadowRootFn = dispatch(switchToShadowRoot);
var getCookiesFn = dispatch(getCookies);
var singleTapFn = dispatch(singleTap);
var takeScreenshotFn = dispatch(takeScreenshot);
var actionChainFn = dispatch(actionChain);
var multiActionFn = dispatch(multiAction);
var addCookieFn = dispatch(addCookie);
var deleteCookieFn = dispatch(deleteCookie);
var deleteAllCookiesFn = dispatch(deleteAllCookies);
/**
* Start all message listeners
*/
function startListeners() {
addMessageListenerId("Marionette:receiveFiles", receiveFiles);
addMessageListenerId("Marionette:newSession", newSession);
addMessageListenerId("Marionette:executeScript", executeScript);
addMessageListenerId("Marionette:executeAsyncScript", executeAsyncScript);
addMessageListenerId("Marionette:executeJSScript", executeJSScript);
addMessageListenerId("Marionette:singleTap", singleTapFn);
addMessageListenerId("Marionette:actionChain", actionChainFn);
addMessageListenerId("Marionette:multiAction", multiActionFn);
addMessageListenerId("Marionette:get", get);
addMessageListenerId("Marionette:pollForReadyState", pollForReadyState);
addMessageListenerId("Marionette:cancelRequest", cancelRequest);
addMessageListenerId("Marionette:getCurrentUrl", getCurrentUrlFn);
addMessageListenerId("Marionette:getTitle", getTitleFn);
addMessageListenerId("Marionette:getPageSource", getPageSourceFn);
addMessageListenerId("Marionette:goBack", goBackFn);
addMessageListenerId("Marionette:goForward", goForward);
addMessageListenerId("Marionette:refresh", refresh);
addMessageListenerId("Marionette:findElementContent", findElementContentFn);
addMessageListenerId("Marionette:findElementsContent", findElementsContentFn);
addMessageListenerId("Marionette:getActiveElement", getActiveElementFn);
addMessageListenerId("Marionette:clickElement", clickElementFn);
addMessageListenerId("Marionette:getElementAttribute", getElementAttributeFn);
addMessageListenerId("Marionette:getElementText", getElementTextFn);
addMessageListenerId("Marionette:getElementTagName", getElementTagNameFn);
addMessageListenerId("Marionette:isElementDisplayed", isElementDisplayedFn);
addMessageListenerId("Marionette:getElementValueOfCssProperty", getElementValueOfCssPropertyFn);
addMessageListenerId("Marionette:getElementRect", getElementRectFn);
addMessageListenerId("Marionette:isElementEnabled", isElementEnabledFn);
addMessageListenerId("Marionette:isElementSelected", isElementSelectedFn);
addMessageListenerId("Marionette:sendKeysToElement", sendKeysToElement);
addMessageListenerId("Marionette:clearElement", clearElementFn);
addMessageListenerId("Marionette:switchToFrame", switchToFrame);
addMessageListenerId("Marionette:switchToParentFrame", switchToParentFrame);
addMessageListenerId("Marionette:switchToShadowRoot", switchToShadowRootFn);
addMessageListenerId("Marionette:deleteSession", deleteSession);
addMessageListenerId("Marionette:sleepSession", sleepSession);
addMessageListenerId("Marionette:emulatorCmdResult", emulatorCmdResult);
addMessageListenerId("Marionette:getAppCacheStatus", getAppCacheStatus);
addMessageListenerId("Marionette:setTestName", setTestName);
addMessageListenerId("Marionette:takeScreenshot", takeScreenshotFn);
addMessageListenerId("Marionette:addCookie", addCookieFn);
Bug 1153822: Adjust Marionette responses to match WebDriver protocol Introduce protocol version levels in the Marionette server. On establishing a connection to a local end, the remote will return a `marionetteProtocol` field indicating which level it speaks. The protocol level can be used by local ends to either fall into compatibility mode or warn the user that the local end is incompatible with the remote. The protocol is currently also more expressive than it needs to be and this expressiveness has previously resulted in subtle inconsistencies in the fields returned. This patch reduces the amount of superfluous fields, reducing the amount of data sent. Aligning the protocol closer to the WebDriver specification's expectations will also reduce the amount of post-processing required in the httpd. Previous to this patch, this is a value response: {"from":"0","value":null,"status":0,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}"} And this for ok responses: {"from":"0","ok":true} And this for errors: {"from":"0","status":21,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}","error":{"message":"Error loading page, timed out (onDOMContentLoaded)","stacktrace":null,"status":21}} This patch drops the `from` and `sessionId` fields, and the `status` field from non-error responses. It also drops the `ok` field in non-value responses and flattens the error response to a simple dictionary with the `error` (previously `status`), `message`, and `stacktrace` properties, which are now all required. r=jgriffin --HG-- extra : commitid : FbEkv70rxl9 extra : rebase_source : 3116110a0d197289cc95eba8748be0a33566c5a5
2015-05-21 13:26:58 +03:00
addMessageListenerId("Marionette:getCookies", getCookiesFn);
addMessageListenerId("Marionette:deleteAllCookies", deleteAllCookiesFn);
addMessageListenerId("Marionette:deleteCookie", deleteCookieFn);
}
/**
* Used during newSession and restart, called to set up the modal dialog listener in b2g
*/
function waitForReady() {
if (content.document.readyState == 'complete') {
readyStateTimer.cancel();
content.addEventListener("mozbrowsershowmodalprompt", modalHandler, false);
content.addEventListener("unload", waitForReady, false);
}
else {
readyStateTimer.initWithCallback(waitForReady, 100, Ci.nsITimer.TYPE_ONE_SHOT);
}
}
/**
* Called when we start a new session. It registers the
* current environment, and resets all values
*/
function newSession(msg) {
capabilities = msg.json;
isB2G = capabilities.B2G;
resetValues();
if (isB2G) {
readyStateTimer.initWithCallback(waitForReady, 100, Ci.nsITimer.TYPE_ONE_SHOT);
// We have to set correct mouse event source to MOZ_SOURCE_TOUCH
// to offer a way for event listeners to differentiate
// events being the result of a physical mouse action.
// This is especially important for the touch event shim,
// in order to prevent creating touch event for these fake mouse events.
actions.inputSource = Ci.nsIDOMMouseEvent.MOZ_SOURCE_TOUCH;
}
}
/**
* Puts the current session to sleep, so all listeners are removed except
* for the 'restart' listener. This is used to keep the content listener
* alive for reuse in B2G instead of reloading it each time.
*/
function sleepSession(msg) {
deleteSession();
addMessageListener("Marionette:restart", restart);
}
/**
* Restarts all our listeners after this listener was put to sleep
*/
function restart(msg) {
removeMessageListener("Marionette:restart", restart);
if (isB2G) {
readyStateTimer.initWithCallback(waitForReady, 100, Ci.nsITimer.TYPE_ONE_SHOT);
}
registerSelf();
}
/**
* Removes all listeners
*/
function deleteSession(msg) {
removeMessageListenerId("Marionette:receiveFiles", receiveFiles);
removeMessageListenerId("Marionette:newSession", newSession);
removeMessageListenerId("Marionette:executeScript", executeScript);
removeMessageListenerId("Marionette:executeAsyncScript", executeAsyncScript);
removeMessageListenerId("Marionette:executeJSScript", executeJSScript);
removeMessageListenerId("Marionette:singleTap", singleTapFn);
removeMessageListenerId("Marionette:actionChain", actionChainFn);
removeMessageListenerId("Marionette:multiAction", multiActionFn);
removeMessageListenerId("Marionette:get", get);
removeMessageListenerId("Marionette:pollForReadyState", pollForReadyState);
removeMessageListenerId("Marionette:cancelRequest", cancelRequest);
removeMessageListenerId("Marionette:getTitle", getTitleFn);
removeMessageListenerId("Marionette:getPageSource", getPageSourceFn);
removeMessageListenerId("Marionette:getCurrentUrl", getCurrentUrlFn);
removeMessageListenerId("Marionette:goBack", goBackFn);
removeMessageListenerId("Marionette:goForward", goForward);
removeMessageListenerId("Marionette:refresh", refresh);
removeMessageListenerId("Marionette:findElementContent", findElementContentFn);
removeMessageListenerId("Marionette:findElementsContent", findElementsContentFn);
removeMessageListenerId("Marionette:getActiveElement", getActiveElementFn);
removeMessageListenerId("Marionette:clickElement", clickElementFn);
removeMessageListenerId("Marionette:getElementAttribute", getElementAttributeFn);
removeMessageListenerId("Marionette:getElementText", getElementTextFn);
removeMessageListenerId("Marionette:getElementTagName", getElementTagNameFn);
removeMessageListenerId("Marionette:isElementDisplayed", isElementDisplayedFn);
removeMessageListenerId("Marionette:getElementValueOfCssProperty", getElementValueOfCssPropertyFn);
removeMessageListenerId("Marionette:getElementRect", getElementRectFn);
removeMessageListenerId("Marionette:isElementEnabled", isElementEnabledFn);
removeMessageListenerId("Marionette:isElementSelected", isElementSelectedFn);
removeMessageListenerId("Marionette:sendKeysToElement", sendKeysToElement);
removeMessageListenerId("Marionette:clearElement", clearElementFn);
removeMessageListenerId("Marionette:switchToFrame", switchToFrame);
removeMessageListenerId("Marionette:switchToParentFrame", switchToParentFrame);
removeMessageListenerId("Marionette:switchToShadowRoot", switchToShadowRootFn);
removeMessageListenerId("Marionette:deleteSession", deleteSession);
removeMessageListenerId("Marionette:sleepSession", sleepSession);
removeMessageListenerId("Marionette:emulatorCmdResult", emulatorCmdResult);
removeMessageListenerId("Marionette:getAppCacheStatus", getAppCacheStatus);
removeMessageListenerId("Marionette:setTestName", setTestName);
removeMessageListenerId("Marionette:takeScreenshot", takeScreenshotFn);
removeMessageListenerId("Marionette:addCookie", addCookieFn);
Bug 1153822: Adjust Marionette responses to match WebDriver protocol Introduce protocol version levels in the Marionette server. On establishing a connection to a local end, the remote will return a `marionetteProtocol` field indicating which level it speaks. The protocol level can be used by local ends to either fall into compatibility mode or warn the user that the local end is incompatible with the remote. The protocol is currently also more expressive than it needs to be and this expressiveness has previously resulted in subtle inconsistencies in the fields returned. This patch reduces the amount of superfluous fields, reducing the amount of data sent. Aligning the protocol closer to the WebDriver specification's expectations will also reduce the amount of post-processing required in the httpd. Previous to this patch, this is a value response: {"from":"0","value":null,"status":0,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}"} And this for ok responses: {"from":"0","ok":true} And this for errors: {"from":"0","status":21,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}","error":{"message":"Error loading page, timed out (onDOMContentLoaded)","stacktrace":null,"status":21}} This patch drops the `from` and `sessionId` fields, and the `status` field from non-error responses. It also drops the `ok` field in non-value responses and flattens the error response to a simple dictionary with the `error` (previously `status`), `message`, and `stacktrace` properties, which are now all required. r=jgriffin --HG-- extra : commitid : FbEkv70rxl9 extra : rebase_source : 3116110a0d197289cc95eba8748be0a33566c5a5
2015-05-21 13:26:58 +03:00
removeMessageListenerId("Marionette:getCookies", getCookiesFn);
removeMessageListenerId("Marionette:deleteAllCookies", deleteAllCookiesFn);
removeMessageListenerId("Marionette:deleteCookie", deleteCookieFn);
if (isB2G) {
content.removeEventListener("mozbrowsershowmodalprompt", modalHandler, false);
}
elementManager.reset();
// reset container frame to the top-most frame
curContainer = { frame: content, shadowRoot: null };
curContainer.frame.focus();
actions.touchIds = {};
}
/**
* Send asynchronous reply to chrome.
*
* @param {UUID} uuid
* Unique identifier of the request.
* @param {AsyncContentSender.ResponseType} type
* Type of response.
* @param {?=} data
* JSON serialisable object to accompany the message. Defaults to
* an empty dictionary.
*/
function sendToServer(uuid, data = undefined) {
let channel = new proxy.AsyncMessageChannel(
() => this,
sendAsyncMessage.bind(this));
channel.reply(uuid, data);
}
/**
* Send asynchronous reply with value to chrome.
*
* @param {?} obj
* JSON serialisable object of arbitrary type and complexity.
* @param {UUID} uuid
* Unique identifier of the request.
*/
function sendResponse(obj, id) {
sendToServer(id, obj);
}
/**
* Send asynchronous reply to chrome.
*
* @param {UUID} uuid
* Unique identifier of the request.
*/
function sendOk(uuid) {
sendToServer(uuid);
}
/**
* Send asynchronous error reply to chrome.
*
* @param {Error} err
* Error to notify chrome of.
* @param {UUID} uuid
* Unique identifier of the request.
*/
function sendError(err, uuid) {
sendToServer(uuid, err);
}
/**
* Send log message to server
*/
function sendLog(msg) {
sendToServer("Marionette:log", {message: msg});
}
/**
* Clear test values after completion of test
*/
function resetValues() {
sandboxes = {};
curContainer = { frame: content, shadowRoot: null };
actions.mouseEventsOnly = false;
}
/**
* Dump a logline to stdout. Prepends logline with a timestamp.
*/
function dumpLog(logline) {
dump(Date.now() + " Marionette: " + logline);
}
/**
* Check if our context was interrupted
*/
function wasInterrupted() {
if (previousContainer) {
let element = content.document.elementFromPoint((content.innerWidth/2), (content.innerHeight/2));
if (element.id.indexOf("modal-dialog") == -1) {
return true;
}
else {
return false;
}
}
return sendSyncMessage("MarionetteFrame:getInterruptedState", {})[0].value;
}
function checkForInterrupted() {
if (wasInterrupted()) {
if (previousContainer) {
// if previousContainer is set, then we're in a single process environment
curContainer = actions.container = previousContainer;
previousContainer = null;
}
else {
//else we're in OOP environment, so we'll switch to the original OOP frame
sendSyncMessage("Marionette:switchToModalOrigin");
}
sendSyncMessage("Marionette:switchedToFrame", { restorePrevious: true });
}
}
/*
* Marionette Methods
*/
/**
* Returns a content sandbox that can be used by the execute_foo functions.
*/
function createExecuteContentSandbox(win, timeout) {
let mn = new Marionette(
win,
"content",
marionetteLogObj,
timeout,
heartbeatCallback,
marionetteTestName);
let principal = win;
if (sandboxName == "system") {
principal = Cc["@mozilla.org/systemprincipal;1"].createInstance(Ci.nsIPrincipal);
}
let sandbox = new Cu.Sandbox(principal, {sandboxPrototype: win});
sandbox.global = sandbox;
sandbox.window = win;
sandbox.document = sandbox.window.document;
sandbox.navigator = sandbox.window.navigator;
sandbox.asyncTestCommandId = asyncTestCommandId;
sandbox.marionette = mn;
mn.exports.forEach(fn => {
if (typeof mn[fn] == "function") {
sandbox[fn] = mn[fn].bind(mn);
} else {
sandbox[fn] = mn[fn];
}
});
sandbox.runEmulatorCmd = (cmd, cb) => this.runEmulatorCmd(cmd, cb);
sandbox.runEmulatorShell = (args, cb) => this.runEmulatorShell(args, cb);
sandbox.asyncComplete = (obj, id) => {
if (id == asyncTestCommandId) {
curContainer.frame.removeEventListener("unload", onunload, false);
curContainer.frame.clearTimeout(asyncTestTimeoutId);
if (inactivityTimeoutId != null) {
curContainer.frame.clearTimeout(inactivityTimeoutId);
}
sendSyncMessage("Marionette:shareData",
{log: elementManager.wrapValue(marionetteLogObj.getLogs())});
marionetteLogObj.clearLogs();
if (error.isError(obj)) {
sendError(obj, id);
} else {
if (Object.keys(_emu_cbs).length) {
_emu_cbs = {};
sendError(new WebDriverError("Emulator callback still pending when finish() called"), id);
} else {
sendResponse(elementManager.wrapValue(obj), id);
}
}
asyncTestRunning = false;
asyncTestTimeoutId = undefined;
asyncTestCommandId = undefined;
inactivityTimeoutId = null;
}
};
sandbox.finish = function() {
if (asyncTestRunning) {
sandbox.asyncComplete(mn.generate_results(), sandbox.asyncTestCommandId);
} else {
return mn.generate_results();
}
};
sandbox.marionetteScriptFinished = val =>
sandbox.asyncComplete(val, sandbox.asyncTestCommandId);
sandboxes[sandboxName] = sandbox;
}
/**
* Execute the given script either as a function body (executeScript)
* or directly (for mochitest like JS Marionette tests).
*/
function executeScript(msg, directInject) {
// Set up inactivity timeout.
if (msg.json.inactivityTimeout) {
let setTimer = function() {
inactivityTimeoutId = curContainer.frame.setTimeout(function() {
sendError(new ScriptTimeoutError("timed out due to inactivity"), asyncTestCommandId);
}, msg.json.inactivityTimeout);
};
setTimer();
heartbeatCallback = function() {
curContainer.frame.clearTimeout(inactivityTimeoutId);
setTimer();
};
}
asyncTestCommandId = msg.json.command_id;
let script = msg.json.script;
let filename = msg.json.filename;
sandboxName = msg.json.sandboxName;
if (msg.json.newSandbox ||
!(sandboxName in sandboxes) ||
(sandboxes[sandboxName].window != curContainer.frame)) {
createExecuteContentSandbox(curContainer.frame, msg.json.timeout);
if (!sandboxes[sandboxName]) {
sendError(new WebDriverError("Could not create sandbox!"), asyncTestCommandId);
return;
}
} else {
sandboxes[sandboxName].asyncTestCommandId = asyncTestCommandId;
}
let sandbox = sandboxes[sandboxName];
try {
if (directInject) {
script = importedScripts.for("content").concat(script);
let res = Cu.evalInSandbox(script, sandbox, "1.8", filename ? filename : "dummy file" ,0);
sendSyncMessage("Marionette:shareData",
{log: elementManager.wrapValue(marionetteLogObj.getLogs())});
marionetteLogObj.clearLogs();
if (res == undefined || res.passed == undefined) {
sendError(new JavaScriptError("Marionette.finish() not called"), asyncTestCommandId);
}
else {
sendResponse(elementManager.wrapValue(res), asyncTestCommandId);
}
}
else {
try {
sandbox.__marionetteParams = Cu.cloneInto(elementManager.convertWrappedArguments(
msg.json.args, curContainer), sandbox, { wrapReflectors: true });
} catch (e) {
sendError(e, asyncTestCommandId);
return;
}
script = "var __marionetteFunc = function(){" + script + "};" +
"__marionetteFunc.apply(null, __marionetteParams);";
script = importedScripts.for("content").concat(script);
let res = Cu.evalInSandbox(script, sandbox, "1.8", filename ? filename : "dummy file", 0);
sendSyncMessage("Marionette:shareData",
{log: elementManager.wrapValue(marionetteLogObj.getLogs())});
marionetteLogObj.clearLogs();
sendResponse(elementManager.wrapValue(res), asyncTestCommandId);
}
} catch (e) {
let err = new JavaScriptError(
e,
"execute_script",
msg.json.filename,
msg.json.line,
script);
sendError(err, asyncTestCommandId);
}
}
/**
* Sets the test name, used in logging messages.
*/
function setTestName(msg) {
marionetteTestName = msg.json.value;
sendOk(msg.json.command_id);
}
/**
* Execute async script
*/
function executeAsyncScript(msg) {
executeWithCallback(msg);
}
/**
* Receive file objects from chrome in order to complete a
* sendKeysToElement action on a file input element.
*/
function receiveFiles(msg) {
if ('error' in msg.json) {
let err = new InvalidArgumentError(msg.json.error);
sendError(err, msg.json.command_id);
return;
}
if (!fileInputElement) {
let err = new InvalidElementStateError("receiveFiles called with no valid fileInputElement");
sendError(err, msg.json.command_id);
return;
}
let fs = Array.prototype.slice.call(fileInputElement.files);
fs.push(msg.json.file);
fileInputElement.mozSetFileArray(fs);
fileInputElement = null;
sendOk(msg.json.command_id);
}
/**
* Execute pure JS test. Handles both async and sync cases.
*/
function executeJSScript(msg) {
if (msg.json.async) {
executeWithCallback(msg, msg.json.async);
}
else {
executeScript(msg, true);
}
}
/**
* This function is used by executeAsync and executeJSScript to execute a script
* in a sandbox.
*
* For executeJSScript, it will return a message only when the finish() method is called.
* For executeAsync, it will return a response when marionetteScriptFinished/arguments[arguments.length-1]
* method is called, or if it times out.
*/
function executeWithCallback(msg, useFinish) {
// Set up inactivity timeout.
if (msg.json.inactivityTimeout) {
let setTimer = function() {
inactivityTimeoutId = curContainer.frame.setTimeout(function() {
sandbox.asyncComplete(new ScriptTimeoutError("timed out due to inactivity"), asyncTestCommandId);
}, msg.json.inactivityTimeout);
};
setTimer();
heartbeatCallback = function() {
curContainer.frame.clearTimeout(inactivityTimeoutId);
setTimer();
};
}
let script = msg.json.script;
let filename = msg.json.filename;
asyncTestCommandId = msg.json.command_id;
sandboxName = msg.json.sandboxName;
onunload = function() {
sendError(new JavaScriptError("unload was called"), asyncTestCommandId);
};
curContainer.frame.addEventListener("unload", onunload, false);
if (msg.json.newSandbox ||
!(sandboxName in sandboxes) ||
(sandboxes[sandboxName].window != curContainer.frame)) {
createExecuteContentSandbox(curContainer.frame, msg.json.timeout);
if (!sandboxes[sandboxName]) {
sendError(new JavaScriptError("Could not create sandbox!"), asyncTestCommandId);
return;
}
}
else {
sandboxes[sandboxName].asyncTestCommandId = asyncTestCommandId;
}
let sandbox = sandboxes[sandboxName];
sandbox.tag = script;
asyncTestTimeoutId = curContainer.frame.setTimeout(function() {
sandbox.asyncComplete(new ScriptTimeoutError("timed out"), asyncTestCommandId);
}, msg.json.timeout);
originalOnError = curContainer.frame.onerror;
curContainer.frame.onerror = function errHandler(msg, url, line) {
sandbox.asyncComplete(new JavaScriptError(msg + "@" + url + ", line " + line), asyncTestCommandId);
curContainer.frame.onerror = originalOnError;
};
let scriptSrc;
if (useFinish) {
if (msg.json.timeout == null || msg.json.timeout == 0) {
sendError(new TimeoutError("Please set a timeout"), asyncTestCommandId);
}
scriptSrc = script;
}
else {
try {
sandbox.__marionetteParams = Cu.cloneInto(elementManager.convertWrappedArguments(
msg.json.args, curContainer), sandbox, { wrapReflectors: true });
} catch (e) {
sendError(e, asyncTestCommandId);
return;
}
scriptSrc = "__marionetteParams.push(marionetteScriptFinished);" +
"var __marionetteFunc = function() { " + script + "};" +
"__marionetteFunc.apply(null, __marionetteParams); ";
}
try {
asyncTestRunning = true;
scriptSrc = importedScripts.for("content").concat(scriptSrc);
Cu.evalInSandbox(scriptSrc, sandbox, "1.8", filename ? filename : "dummy file", 0);
} catch (e) {
let err = new JavaScriptError(
e,
"execute_async_script",
msg.json.filename,
msg.json.line,
scriptSrc);
sandbox.asyncComplete(err, asyncTestCommandId);
}
}
/**
* This function creates a touch event given a touch type and a touch
*/
function emitTouchEvent(type, touch) {
if (!wasInterrupted()) {
let loggingInfo = "emitting Touch event of type " + type + " to element with id: " + touch.target.id + " and tag name: " + touch.target.tagName + " at coordinates (" + touch.clientX + ", " + touch.clientY + ") relative to the viewport";
dumpLog(loggingInfo);
var docShell = curContainer.frame.document.defaultView.
QueryInterface(Components.interfaces.nsIInterfaceRequestor).
getInterface(Components.interfaces.nsIWebNavigation).
QueryInterface(Components.interfaces.nsIDocShell);
if (docShell.asyncPanZoomEnabled && actions.scrolling) {
// if we're in APZ and we're scrolling, we must use injectTouchEvent to dispatch our touchmove events
let index = sendSyncMessage("MarionetteFrame:getCurrentFrameId");
// only call emitTouchEventForIFrame if we're inside an iframe.
if (index != null) {
sendSyncMessage("Marionette:emitTouchEvent",
{ index: index, type: type, id: touch.identifier,
clientX: touch.clientX, clientY: touch.clientY,
screenX: touch.screenX, screenY: touch.screenY,
radiusX: touch.radiusX, radiusY: touch.radiusY,
rotation: touch.rotationAngle, force: touch.force });
return;
}
}
// we get here if we're not in asyncPacZoomEnabled land, or if we're the main process
/*
Disabled per bug 888303
marionetteLogObj.log(loggingInfo, "TRACE");
sendSyncMessage("Marionette:shareData",
{log: elementManager.wrapValue(marionetteLogObj.getLogs())});
marionetteLogObj.clearLogs();
*/
let domWindowUtils = curContainer.frame.QueryInterface(Components.interfaces.nsIInterfaceRequestor).getInterface(Components.interfaces.nsIDOMWindowUtils);
domWindowUtils.sendTouchEvent(type, [touch.identifier], [touch.clientX], [touch.clientY], [touch.radiusX], [touch.radiusY], [touch.rotationAngle], [touch.force], 1, 0);
}
}
/**
* This function generates a pair of coordinates relative to the viewport given a
* target element and coordinates relative to that element's top-left corner.
* @param 'x', and 'y' are the relative to the target.
* If they are not specified, then the center of the target is used.
*/
function coordinates(target, x, y) {
let box = target.getBoundingClientRect();
if (x == null) {
x = box.width / 2;
}
if (y == null) {
y = box.height / 2;
}
let coords = {};
coords.x = box.left + x;
coords.y = box.top + y;
return coords;
}
/**
* Function that perform a single tap
*/
function singleTap(id, corx, cory) {
let el = elementManager.getKnownElement(id, curContainer);
// after this block, the element will be scrolled into view
let visible = element.isVisible(el, corx, cory);
if (!visible) {
throw new ElementNotVisibleError("Element is not currently visible and may not be manipulated");
}
return interactions.accessibility.getAccessibleObject(el, true).then(acc => {
interactions.accessibility.checkVisible(acc, el, visible);
interactions.accessibility.checkActionable(acc, el);
if (!curContainer.frame.document.createTouch) {
actions.mouseEventsOnly = true;
}
let c = coordinates(el, corx, cory);
if (!actions.mouseEventsOnly) {
let touchId = actions.nextTouchId++;
let touch = createATouch(el, c.x, c.y, touchId);
emitTouchEvent('touchstart', touch);
emitTouchEvent('touchend', touch);
}
actions.mouseTap(el.ownerDocument, c.x, c.y);
});
}
/**
* Function to create a touch based on the element
* corx and cory are relative to the viewport, id is the touchId
*/
function createATouch(el, corx, cory, touchId) {
let doc = el.ownerDocument;
let win = doc.defaultView;
let [clientX, clientY, pageX, pageY, screenX, screenY] =
actions.getCoordinateInfo(el, corx, cory);
let atouch = doc.createTouch(win, el, touchId, pageX, pageY, screenX, screenY, clientX, clientY);
return atouch;
}
/**
* Start action chain on one finger.
*/
function actionChain(chain, touchId) {
let touchProvider = {};
touchProvider.createATouch = createATouch;
touchProvider.emitTouchEvent = emitTouchEvent;
return actions.dispatchActions(
chain,
touchId,
curContainer,
elementManager,
touchProvider);
}
/**
* Function to emit touch events which allow multi touch on the screen
* @param type represents the type of event, touch represents the current touch,touches are all pending touches
*/
function emitMultiEvents(type, touch, touches) {
let target = touch.target;
let doc = target.ownerDocument;
let win = doc.defaultView;
// touches that are in the same document
let documentTouches = doc.createTouchList(touches.filter(function(t) {
return ((t.target.ownerDocument === doc) && (type != 'touchcancel'));
}));
// touches on the same target
let targetTouches = doc.createTouchList(touches.filter(function(t) {
return ((t.target === target) && ((type != 'touchcancel') || (type != 'touchend')));
}));
// Create changed touches
let changedTouches = doc.createTouchList(touch);
// Create the event object
let event = doc.createEvent('TouchEvent');
event.initTouchEvent(type,
true,
true,
win,
0,
false, false, false, false,
documentTouches,
targetTouches,
changedTouches);
target.dispatchEvent(event);
}
/**
* Function to dispatch one set of actions
* @param touches represents all pending touches, batchIndex represents the batch we are dispatching right now
*/
function setDispatch(batches, touches, batchIndex=0) {
// check if all the sets have been fired
if (batchIndex >= batches.length) {
multiLast = {};
return;
}
// a set of actions need to be done
let batch = batches[batchIndex];
// each action for some finger
let pack;
// the touch id for the finger (pack)
let touchId;
// command for the finger
let command;
// touch that will be created for the finger
let el;
let corx;
let cory;
let touch;
let lastTouch;
let touchIndex;
let waitTime = 0;
let maxTime = 0;
let c;
// loop through the batch
batchIndex++;
for (let i = 0; i < batch.length; i++) {
pack = batch[i];
touchId = pack[0];
command = pack[1];
switch (command) {
case "press":
el = elementManager.getKnownElement(pack[2], curContainer);
c = coordinates(el, pack[3], pack[4]);
touch = createATouch(el, c.x, c.y, touchId);
multiLast[touchId] = touch;
touches.push(touch);
emitMultiEvents("touchstart", touch, touches);
break;
case "release":
touch = multiLast[touchId];
// the index of the previous touch for the finger may change in the touches array
touchIndex = touches.indexOf(touch);
touches.splice(touchIndex, 1);
emitMultiEvents("touchend", touch, touches);
break;
case "move":
el = elementManager.getKnownElement(pack[2], curContainer);
c = coordinates(el);
touch = createATouch(multiLast[touchId].target, c.x, c.y, touchId);
touchIndex = touches.indexOf(lastTouch);
touches[touchIndex] = touch;
multiLast[touchId] = touch;
emitMultiEvents("touchmove", touch, touches);
break;
case "moveByOffset":
el = multiLast[touchId].target;
lastTouch = multiLast[touchId];
touchIndex = touches.indexOf(lastTouch);
let doc = el.ownerDocument;
let win = doc.defaultView;
// since x and y are relative to the last touch, therefore, it's relative to the position of the last touch
let clientX = lastTouch.clientX + pack[2],
clientY = lastTouch.clientY + pack[3];
let pageX = clientX + win.pageXOffset,
pageY = clientY + win.pageYOffset;
let screenX = clientX + win.mozInnerScreenX,
screenY = clientY + win.mozInnerScreenY;
touch = doc.createTouch(win, el, touchId, pageX, pageY, screenX, screenY, clientX, clientY);
touches[touchIndex] = touch;
multiLast[touchId] = touch;
emitMultiEvents("touchmove", touch, touches);
break;
case "wait":
if (typeof pack[2] != "undefined") {
waitTime = pack[2] * 1000;
if (waitTime > maxTime) {
maxTime = waitTime;
}
}
break;
}
}
if (maxTime != 0) {
checkTimer.initWithCallback(function() {
setDispatch(batches, touches, batchIndex);
}, maxTime, Ci.nsITimer.TYPE_ONE_SHOT);
} else {
setDispatch(batches, touches, batchIndex);
}
}
/**
* Start multi-action.
*
* @param {Number} maxLen
* Longest action chain for one finger.
*/
function multiAction(args, maxLen) {
// unwrap the original nested array
let commandArray = elementManager.convertWrappedArguments(args, curContainer);
let concurrentEvent = [];
let temp;
for (let i = 0; i < maxLen; i++) {
let row = [];
for (let j = 0; j < commandArray.length; j++) {
if (typeof commandArray[j][i] != "undefined") {
// add finger id to the front of each action, i.e. [finger_id, action, element]
temp = commandArray[j][i];
temp.unshift(j);
row.push(temp);
}
}
concurrentEvent.push(row);
}
// now concurrent event is made of sets where each set contain a list of actions that need to be fired.
// note: each action belongs to a different finger
// pendingTouches keeps track of current touches that's on the screen
let pendingTouches = [];
setDispatch(concurrentEvent, pendingTouches);
}
/*
* This implements the latter part of a get request (for the case we need to resume one
* when a remoteness update happens in the middle of a navigate request). This is most of
* of the work of a navigate request, but doesn't assume DOMContentLoaded is yet to fire.
*/
function pollForReadyState(msg, start, callback) {
let {pageTimeout, url, command_id} = msg.json;
start = start ? start : new Date().getTime();
if (!callback) {
callback = () => {};
}
let end = null;
function checkLoad() {
navTimer.cancel();
end = new Date().getTime();
let aboutErrorRegex = /about:.+(error)\?/;
let elapse = end - start;
let doc = curContainer.frame.document;
if (pageTimeout == null || elapse <= pageTimeout) {
if (doc.readyState == "complete") {
callback();
sendOk(command_id);
} else if (doc.readyState == "interactive" &&
aboutErrorRegex.exec(doc.baseURI) &&
!doc.baseURI.startsWith(url)) {
// We have reached an error url without requesting it.
callback();
sendError(new UnknownError("Error loading page"), command_id);
} else if (doc.readyState == "interactive" &&
doc.baseURI.startsWith("about:")) {
callback();
sendOk(command_id);
} else {
navTimer.initWithCallback(checkLoad, 100, Ci.nsITimer.TYPE_ONE_SHOT);
}
} else {
callback();
sendError(new TimeoutError("Error loading page, timed out (checkLoad)"), command_id);
}
}
checkLoad();
}
/**
* Navigate to the given URL. The operation will be performed on the
* current browsing context, which means it handles the case where we
* navigate within an iframe. All other navigation is handled by the
* driver (in chrome space).
*/
function get(msg) {
let start = new Date().getTime();
// Prevent DOMContentLoaded events from frames from invoking this
// code, unless the event is coming from the frame associated with
// the current window (i.e. someone has used switch_to_frame).
onDOMContentLoaded = function onDOMContentLoaded(event) {
if (!event.originalTarget.defaultView.frameElement ||
event.originalTarget.defaultView.frameElement == curContainer.frame.frameElement) {
pollForReadyState(msg, start, () => {
removeEventListener("DOMContentLoaded", onDOMContentLoaded, false);
onDOMContentLoaded = null;
});
}
};
function timerFunc() {
removeEventListener("DOMContentLoaded", onDOMContentLoaded, false);
sendError(new TimeoutError("Error loading page, timed out (onDOMContentLoaded)"), msg.json.command_id);
}
if (msg.json.pageTimeout != null) {
navTimer.initWithCallback(timerFunc, msg.json.pageTimeout, Ci.nsITimer.TYPE_ONE_SHOT);
}
addEventListener("DOMContentLoaded", onDOMContentLoaded, false);
if (isB2G) {
curContainer.frame.location = msg.json.url;
} else {
// We need to move to the top frame before navigating
sendSyncMessage("Marionette:switchedToFrame", { frameValue: null });
curContainer.frame = content;
curContainer.frame.location = msg.json.url;
}
}
/**
* Cancel the polling and remove the event listener associated with a current
* navigation request in case we're interupted by an onbeforeunload handler
* and navigation doesn't complete.
*/
function cancelRequest() {
navTimer.cancel();
if (onDOMContentLoaded) {
removeEventListener("DOMContentLoaded", onDOMContentLoaded, false);
}
}
/**
* Get URL of the top-level browsing context.
*/
function getCurrentUrl(isB2G) {
if (isB2G) {
return curContainer.frame.location.href;
} else {
return content.location.href;
}
}
/**
* Get the title of the current browsing context.
*/
function getTitle() {
return curContainer.frame.top.document.title;
}
/**
* Get source of the current browsing context's DOM.
*/
function getPageSource() {
let XMLSerializer = curContainer.frame.XMLSerializer;
let source = new XMLSerializer().serializeToString(curContainer.frame.document);
return source;
}
/**
* Cause the browser to traverse one step backward in the joint history
* of the current top-level browsing context.
*/
function goBack() {
curContainer.frame.history.back();
}
/**
* Go forward in history
*/
function goForward(msg) {
curContainer.frame.history.forward();
sendOk(msg.json.command_id);
}
/**
* Refresh the page
*/
function refresh(msg) {
let command_id = msg.json.command_id;
curContainer.frame.location.reload(true);
let listen = function() {
removeEventListener("DOMContentLoaded", arguments.callee, false);
sendOk(command_id);
};
addEventListener("DOMContentLoaded", listen, false);
}
/**
* Find an element in the current browsing context's document using the
* given search strategy.
*/
function findElementContent(strategy, selector, opts = {}) {
opts.all = false;
return elementManager.find(
curContainer,
strategy,
selector,
opts);
}
/**
* Find elements in the current browsing context's document using the
* given search strategy.
*/
function findElementsContent(strategy, selector, opts = {}) {
opts.all = true;
return elementManager.find(
curContainer,
strategy,
selector,
opts);
}
/**
* Find and return the active element on the page.
*
* @return {WebElement}
* Reference to web element.
*/
function getActiveElement() {
let el = curContainer.frame.document.activeElement;
return elementManager.addToKnownElements(el);
}
/**
* Send click event to element.
*
* @param {WebElement} id
* Reference to the web element to click.
*/
function clickElement(id) {
return interactions.clickElement(curContainer, elementManager, id);
}
/**
* Get a given attribute of an element.
*
* @param {WebElement} id
* Reference to the web element to get the attribute of.
* @param {string} name
* Name of the attribute.
*
* @return {string}
* The value of the attribute.
*/
function getElementAttribute(id, name) {
let el = elementManager.getKnownElement(id, curContainer);
return atom.getElementAttribute(el, name, curContainer.frame);
}
/**
* Get the text of this element. This includes text from child elements.
*
* @param {WebElement} id
* Reference to web element.
*
* @return {string}
* Text of element.
*/
function getElementText(id) {
let el = elementManager.getKnownElement(id, curContainer);
return atom.getElementText(el, curContainer.frame);
}
/**
* Get the tag name of an element.
*
* @param {WebElement} id
* Reference to web element.
*
* @return {string}
* Tag name of element.
*/
function getElementTagName(id) {
let el = elementManager.getKnownElement(id, curContainer);
return el.tagName.toLowerCase();
}
/**
* Determine the element displayedness of the given web element.
*
* Also performs additional accessibility checks if enabled by session
* capability.
*/
function isElementDisplayed(id) {
return interactions.isElementDisplayed(curContainer, elementManager, id);
}
/**
* Retrieves the computed value of the given CSS property of the given
* web element.
*
* @param {String} id
* Web element reference.
* @param {String} prop
* The CSS property to get.
*
* @return {String}
* Effective value of the requested CSS property.
*/
function getElementValueOfCssProperty(id, prop) {
let el = elementManager.getKnownElement(id, curContainer);
let st = curContainer.frame.document.defaultView.getComputedStyle(el, null);
return st.getPropertyValue(prop);
}
/**
* Get the position and dimensions of the element.
*
* @param {WebElement} id
* Reference to web element.
*
* @return {Object.<string, number>}
* The x, y, width, and height properties of the element.
*/
function getElementRect(id) {
let el = elementManager.getKnownElement(id, curContainer);
let clientRect = el.getBoundingClientRect();
return {
x: clientRect.x + curContainer.frame.pageXOffset,
y: clientRect.y + curContainer.frame.pageYOffset,
width: clientRect.width,
height: clientRect.height
};
}
/**
* Check if element is enabled.
*
* @param {WebElement} id
* Reference to web element.
*
* @return {boolean}
* True if enabled, false otherwise.
*/
function isElementEnabled(id) {
return interactions.isElementEnabled(curContainer, elementManager, id);
}
/**
* Determines if the referenced element is selected or not.
*
* This operation only makes sense on input elements of the Checkbox-
* and Radio Button states, or option elements.
*/
function isElementSelected(id) {
return interactions.isElementSelected(curContainer, elementManager, id);
}
/**
* Send keys to element
*/
function sendKeysToElement(msg) {
let command_id = msg.json.command_id;
let val = msg.json.value;
let id = msg.json.id;
let el = elementManager.getKnownElement(id, curContainer);
if (el.type == "file") {
let p = val.join("");
fileInputElement = el;
// In e10s, we can only construct File objects in the parent process,
// so pass the filename to driver.js, which in turn passes them back
// to this frame script in receiveFiles.
sendSyncMessage("Marionette:getFiles",
{value: p, command_id: command_id});
} else {
interactions.sendKeysToElement(curContainer, elementManager, id, val)
.then(() => sendOk(command_id))
.catch(e => sendError(e, command_id));
}
}
/**
* Clear the text of an element.
*/
function clearElement(id) {
try {
let el = elementManager.getKnownElement(id, curContainer);
if (el.type == "file") {
el.value = null;
} else {
atom.clearElement(el, curContainer.frame);
}
} catch (e) {
// Bug 964738: Newer atoms contain status codes which makes wrapping
// this in an error prototype that has a status property unnecessary
if (e.name == "InvalidElementStateError") {
throw new InvalidElementStateError(e.message);
} else {
throw e;
}
}
}
/**
* Switch the current context to the specified host's Shadow DOM.
* @param {WebElement} id
* Reference to web element.
*/
function switchToShadowRoot(id) {
if (!id) {
// If no host element is passed, attempt to find a parent shadow root or, if
// none found, unset the current shadow root
if (curContainer.shadowRoot) {
let parent;
try {
parent = curContainer.shadowRoot.host;
} catch (e) {
// There is a chance that host element is dead and we are trying to
// access a dead object.
curContainer.shadowRoot = null;
return;
}
while (parent && !(parent instanceof curContainer.frame.ShadowRoot)) {
parent = parent.parentNode;
}
curContainer.shadowRoot = parent;
}
return;
}
let foundShadowRoot;
let hostEl = elementManager.getKnownElement(id, curContainer);
foundShadowRoot = hostEl.shadowRoot;
if (!foundShadowRoot) {
throw new NoSuchElementError('Unable to locate shadow root: ' + id);
}
curContainer.shadowRoot = foundShadowRoot;
}
/**
* Switch to the parent frame of the current Frame. If the frame is the top most
* is the current frame then no action will happen.
*/
function switchToParentFrame(msg) {
let command_id = msg.json.command_id;
curContainer.frame = curContainer.frame.parent;
let parentElement = elementManager.addToKnownElements(curContainer.frame);
sendSyncMessage("Marionette:switchedToFrame", { frameValue: parentElement });
sendOk(msg.json.command_id);
}
/**
* Switch to frame given either the server-assigned element id,
* its index in window.frames, or the iframe's name or id.
*/
function switchToFrame(msg) {
let command_id = msg.json.command_id;
function checkLoad() {
let errorRegex = /about:.+(error)|(blocked)\?/;
if (curContainer.frame.document.readyState == "complete") {
sendOk(command_id);
return;
} else if (curContainer.frame.document.readyState == "interactive" &&
errorRegex.exec(curContainer.frame.document.baseURI)) {
sendError(new UnknownError("Error loading page"), command_id);
return;
}
checkTimer.initWithCallback(checkLoad, 100, Ci.nsITimer.TYPE_ONE_SHOT);
}
let foundFrame = null;
let frames = [];
let parWindow = null;
// Check of the curContainer.frame reference is dead
try {
frames = curContainer.frame.frames;
//Until Bug 761935 lands, we won't have multiple nested OOP iframes. We will only have one.
//parWindow will refer to the iframe above the nested OOP frame.
parWindow = curContainer.frame.QueryInterface(Ci.nsIInterfaceRequestor)
.getInterface(Ci.nsIDOMWindowUtils).outerWindowID;
} catch (e) {
// We probably have a dead compartment so accessing it is going to make Firefox
// very upset. Let's now try redirect everything to the top frame even if the
// user has given us a frame since search doesnt look up.
msg.json.id = null;
msg.json.element = null;
}
if ((msg.json.id === null || msg.json.id === undefined) && (msg.json.element == null)) {
// returning to root frame
sendSyncMessage("Marionette:switchedToFrame", { frameValue: null });
curContainer.frame = content;
if(msg.json.focus == true) {
curContainer.frame.focus();
}
checkTimer.initWithCallback(checkLoad, 100, Ci.nsITimer.TYPE_ONE_SHOT);
return;
}
if (msg.json.element != undefined) {
if (elementManager.seenItems[msg.json.element] != undefined) {
let wantedFrame;
try {
wantedFrame = elementManager.getKnownElement(msg.json.element, curContainer); //Frame Element
} catch (e) {
sendError(e, command_id);
}
if (frames.length > 0) {
for (let i = 0; i < frames.length; i++) {
// use XPCNativeWrapper to compare elements; see bug 834266
if (XPCNativeWrapper(frames[i].frameElement) == XPCNativeWrapper(wantedFrame)) {
curContainer.frame = frames[i].frameElement;
foundFrame = i;
}
}
}
if (foundFrame === null) {
// Either the frame has been removed or we have a OOP frame
// so lets just get all the iframes and do a quick loop before
// throwing in the towel
let iframes = curContainer.frame.document.getElementsByTagName("iframe");
for (var i = 0; i < iframes.length; i++) {
if (XPCNativeWrapper(iframes[i]) == XPCNativeWrapper(wantedFrame)) {
curContainer.frame = iframes[i];
foundFrame = i;
}
}
}
}
}
if (foundFrame === null) {
if (typeof(msg.json.id) === 'number') {
try {
foundFrame = frames[msg.json.id].frameElement;
if (foundFrame !== null) {
curContainer.frame = foundFrame;
foundFrame = elementManager.addToKnownElements(curContainer.frame);
}
else {
// If foundFrame is null at this point then we have the top level browsing
// context so should treat it accordingly.
sendSyncMessage("Marionette:switchedToFrame", { frameValue: null});
curContainer.frame = content;
if(msg.json.focus == true) {
curContainer.frame.focus();
}
checkTimer.initWithCallback(checkLoad, 100, Ci.nsITimer.TYPE_ONE_SHOT);
return;
}
} catch (e) {
// Since window.frames does not return OOP frames it will throw
// and we land up here. Let's not give up and check if there are
// iframes and switch to the indexed frame there
let iframes = curContainer.frame.document.getElementsByTagName("iframe");
if (msg.json.id >= 0 && msg.json.id < iframes.length) {
curContainer.frame = iframes[msg.json.id];
foundFrame = msg.json.id;
}
}
}
}
if (foundFrame === null) {
sendError(new NoSuchFrameError("Unable to locate frame: " + (msg.json.id || msg.json.element)), command_id);
return true;
}
// send a synchronous message to let the server update the currently active
// frame element (for getActiveFrame)
let frameValue = elementManager.wrapValue(curContainer.frame.wrappedJSObject)['ELEMENT'];
sendSyncMessage("Marionette:switchedToFrame", { frameValue: frameValue });
let rv = null;
if (curContainer.frame.contentWindow === null) {
// The frame we want to switch to is a remote/OOP frame;
// notify our parent to handle the switch
curContainer.frame = content;
rv = {win: parWindow, frame: foundFrame};
} else {
curContainer.frame = curContainer.frame.contentWindow;
if (msg.json.focus)
curContainer.frame.focus();
checkTimer.initWithCallback(checkLoad, 100, Ci.nsITimer.TYPE_ONE_SHOT);
}
sendResponse(rv, command_id);
}
function addCookie(cookie) {
cookies.add(cookie.name, cookie.value, cookie);
}
/**
* Get all cookies for the current domain.
*/
Bug 1153822: Adjust Marionette responses to match WebDriver protocol Introduce protocol version levels in the Marionette server. On establishing a connection to a local end, the remote will return a `marionetteProtocol` field indicating which level it speaks. The protocol level can be used by local ends to either fall into compatibility mode or warn the user that the local end is incompatible with the remote. The protocol is currently also more expressive than it needs to be and this expressiveness has previously resulted in subtle inconsistencies in the fields returned. This patch reduces the amount of superfluous fields, reducing the amount of data sent. Aligning the protocol closer to the WebDriver specification's expectations will also reduce the amount of post-processing required in the httpd. Previous to this patch, this is a value response: {"from":"0","value":null,"status":0,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}"} And this for ok responses: {"from":"0","ok":true} And this for errors: {"from":"0","status":21,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}","error":{"message":"Error loading page, timed out (onDOMContentLoaded)","stacktrace":null,"status":21}} This patch drops the `from` and `sessionId` fields, and the `status` field from non-error responses. It also drops the `ok` field in non-value responses and flattens the error response to a simple dictionary with the `error` (previously `status`), `message`, and `stacktrace` properties, which are now all required. r=jgriffin --HG-- extra : commitid : FbEkv70rxl9 extra : rebase_source : 3116110a0d197289cc95eba8748be0a33566c5a5
2015-05-21 13:26:58 +03:00
function getCookies() {
let rv = [];
for (let cookie of cookies) {
Bug 1153822: Adjust Marionette responses to match WebDriver protocol Introduce protocol version levels in the Marionette server. On establishing a connection to a local end, the remote will return a `marionetteProtocol` field indicating which level it speaks. The protocol level can be used by local ends to either fall into compatibility mode or warn the user that the local end is incompatible with the remote. The protocol is currently also more expressive than it needs to be and this expressiveness has previously resulted in subtle inconsistencies in the fields returned. This patch reduces the amount of superfluous fields, reducing the amount of data sent. Aligning the protocol closer to the WebDriver specification's expectations will also reduce the amount of post-processing required in the httpd. Previous to this patch, this is a value response: {"from":"0","value":null,"status":0,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}"} And this for ok responses: {"from":"0","ok":true} And this for errors: {"from":"0","status":21,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}","error":{"message":"Error loading page, timed out (onDOMContentLoaded)","stacktrace":null,"status":21}} This patch drops the `from` and `sessionId` fields, and the `status` field from non-error responses. It also drops the `ok` field in non-value responses and flattens the error response to a simple dictionary with the `error` (previously `status`), `message`, and `stacktrace` properties, which are now all required. r=jgriffin --HG-- extra : commitid : FbEkv70rxl9 extra : rebase_source : 3116110a0d197289cc95eba8748be0a33566c5a5
2015-05-21 13:26:58 +03:00
let expires = cookie.expires;
// session cookie, don't return an expiry
if (expires == 0) {
expires = null;
Bug 1153822: Adjust Marionette responses to match WebDriver protocol Introduce protocol version levels in the Marionette server. On establishing a connection to a local end, the remote will return a `marionetteProtocol` field indicating which level it speaks. The protocol level can be used by local ends to either fall into compatibility mode or warn the user that the local end is incompatible with the remote. The protocol is currently also more expressive than it needs to be and this expressiveness has previously resulted in subtle inconsistencies in the fields returned. This patch reduces the amount of superfluous fields, reducing the amount of data sent. Aligning the protocol closer to the WebDriver specification's expectations will also reduce the amount of post-processing required in the httpd. Previous to this patch, this is a value response: {"from":"0","value":null,"status":0,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}"} And this for ok responses: {"from":"0","ok":true} And this for errors: {"from":"0","status":21,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}","error":{"message":"Error loading page, timed out (onDOMContentLoaded)","stacktrace":null,"status":21}} This patch drops the `from` and `sessionId` fields, and the `status` field from non-error responses. It also drops the `ok` field in non-value responses and flattens the error response to a simple dictionary with the `error` (previously `status`), `message`, and `stacktrace` properties, which are now all required. r=jgriffin --HG-- extra : commitid : FbEkv70rxl9 extra : rebase_source : 3116110a0d197289cc95eba8748be0a33566c5a5
2015-05-21 13:26:58 +03:00
// date before epoch time, cap to epoch
} else if (expires == 1) {
expires = 0;
}
Bug 1153822: Adjust Marionette responses to match WebDriver protocol Introduce protocol version levels in the Marionette server. On establishing a connection to a local end, the remote will return a `marionetteProtocol` field indicating which level it speaks. The protocol level can be used by local ends to either fall into compatibility mode or warn the user that the local end is incompatible with the remote. The protocol is currently also more expressive than it needs to be and this expressiveness has previously resulted in subtle inconsistencies in the fields returned. This patch reduces the amount of superfluous fields, reducing the amount of data sent. Aligning the protocol closer to the WebDriver specification's expectations will also reduce the amount of post-processing required in the httpd. Previous to this patch, this is a value response: {"from":"0","value":null,"status":0,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}"} And this for ok responses: {"from":"0","ok":true} And this for errors: {"from":"0","status":21,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}","error":{"message":"Error loading page, timed out (onDOMContentLoaded)","stacktrace":null,"status":21}} This patch drops the `from` and `sessionId` fields, and the `status` field from non-error responses. It also drops the `ok` field in non-value responses and flattens the error response to a simple dictionary with the `error` (previously `status`), `message`, and `stacktrace` properties, which are now all required. r=jgriffin --HG-- extra : commitid : FbEkv70rxl9 extra : rebase_source : 3116110a0d197289cc95eba8748be0a33566c5a5
2015-05-21 13:26:58 +03:00
rv.push({
'name': cookie.name,
'value': cookie.value,
'path': cookie.path,
'domain': cookie.host,
'secure': cookie.isSecure,
'httpOnly': cookie.httpOnly,
'expiry': expires
});
}
Bug 1153822: Adjust Marionette responses to match WebDriver protocol Introduce protocol version levels in the Marionette server. On establishing a connection to a local end, the remote will return a `marionetteProtocol` field indicating which level it speaks. The protocol level can be used by local ends to either fall into compatibility mode or warn the user that the local end is incompatible with the remote. The protocol is currently also more expressive than it needs to be and this expressiveness has previously resulted in subtle inconsistencies in the fields returned. This patch reduces the amount of superfluous fields, reducing the amount of data sent. Aligning the protocol closer to the WebDriver specification's expectations will also reduce the amount of post-processing required in the httpd. Previous to this patch, this is a value response: {"from":"0","value":null,"status":0,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}"} And this for ok responses: {"from":"0","ok":true} And this for errors: {"from":"0","status":21,"sessionId":"{6b6d68d2-4ac9-4308-9f07-d2e72519c407}","error":{"message":"Error loading page, timed out (onDOMContentLoaded)","stacktrace":null,"status":21}} This patch drops the `from` and `sessionId` fields, and the `status` field from non-error responses. It also drops the `ok` field in non-value responses and flattens the error response to a simple dictionary with the `error` (previously `status`), `message`, and `stacktrace` properties, which are now all required. r=jgriffin --HG-- extra : commitid : FbEkv70rxl9 extra : rebase_source : 3116110a0d197289cc95eba8748be0a33566c5a5
2015-05-21 13:26:58 +03:00
return rv;
}
/**
* Delete a cookie by name.
*/
function deleteCookie(name) {
cookies.delete(name);
}
/**
* Delete all the visibile cookies on a page.
*/
function deleteAllCookies() {
for (let cookie of cookies) {
cookies.delete(cookie);
}
}
function getAppCacheStatus(msg) {
sendResponse(
curContainer.frame.applicationCache.status, msg.json.command_id);
}
// emulator callbacks
var _emu_cb_id = 0;
var _emu_cbs = {};
function runEmulatorCmd(cmd, callback) {
if (callback) {
_emu_cbs[_emu_cb_id] = callback;
}
Bug 1211489: Provide message sequencing in Marionette Message sequencing allows Marionette to provide an asynchronous, parallel pipelining user-facing interface, limit chances of payload race conditions, and remove stylistic inconsistencies in how commands and responses are dispatched internally. Clients that deliver a blocking WebDriver interface are still be expected to not send further command requests before the response from the last command has come back, but if they still happen to do so because of programming error or otherwise, no harm will be done. This will guard against bugs such as bug 1207125. This patch formalises the command and response concepts, and applies these concepts to emulator callbacks. Through the new message format, Marionette is able to provide two-way parallel communication. In other words, the server will be able to instruct the client to perform a command in a non ad-hoc way. runEmulatorCmd and runEmulatorShell are both turned into command instructions originating from the server. This resolves a lot of technical debt in the server code because they are no longer special-cased to circumvent the dispatching technique used for all other commands; commands may originate from either the client or the server providing parallel pipelining enforced through message sequencing: client server | | msgid=1 |----------->| | command | | | msgid=2 |<-----------| | command | | | msgid=2 |----------->| | response | | | msgid=1 |<-----------| | response | | | The protocol now consists of a "Command" message and the corresponding "Response" message. A "Response" message must always be sent in reply to a "Command" message. This bumps the Marionette protocol level to 3. r=dburns r=jgriffin --HG-- extra : commitid : 1kz4Oa2q3Un
2015-09-26 19:12:01 +03:00
sendAsyncMessage("Marionette:runEmulatorCmd",
{command: cmd, id: _emu_cb_id});
_emu_cb_id += 1;
}
function runEmulatorShell(args, callback) {
if (callback) {
_emu_cbs[_emu_cb_id] = callback;
}
Bug 1211489: Provide message sequencing in Marionette Message sequencing allows Marionette to provide an asynchronous, parallel pipelining user-facing interface, limit chances of payload race conditions, and remove stylistic inconsistencies in how commands and responses are dispatched internally. Clients that deliver a blocking WebDriver interface are still be expected to not send further command requests before the response from the last command has come back, but if they still happen to do so because of programming error or otherwise, no harm will be done. This will guard against bugs such as bug 1207125. This patch formalises the command and response concepts, and applies these concepts to emulator callbacks. Through the new message format, Marionette is able to provide two-way parallel communication. In other words, the server will be able to instruct the client to perform a command in a non ad-hoc way. runEmulatorCmd and runEmulatorShell are both turned into command instructions originating from the server. This resolves a lot of technical debt in the server code because they are no longer special-cased to circumvent the dispatching technique used for all other commands; commands may originate from either the client or the server providing parallel pipelining enforced through message sequencing: client server | | msgid=1 |----------->| | command | | | msgid=2 |<-----------| | command | | | msgid=2 |----------->| | response | | | msgid=1 |<-----------| | response | | | The protocol now consists of a "Command" message and the corresponding "Response" message. A "Response" message must always be sent in reply to a "Command" message. This bumps the Marionette protocol level to 3. r=dburns r=jgriffin --HG-- extra : commitid : 1kz4Oa2q3Un
2015-09-26 19:12:01 +03:00
sendAsyncMessage("Marionette:runEmulatorShell",
{arguments: args, id: _emu_cb_id});
_emu_cb_id += 1;
}
function emulatorCmdResult(msg) {
Bug 1211489: Provide message sequencing in Marionette Message sequencing allows Marionette to provide an asynchronous, parallel pipelining user-facing interface, limit chances of payload race conditions, and remove stylistic inconsistencies in how commands and responses are dispatched internally. Clients that deliver a blocking WebDriver interface are still be expected to not send further command requests before the response from the last command has come back, but if they still happen to do so because of programming error or otherwise, no harm will be done. This will guard against bugs such as bug 1207125. This patch formalises the command and response concepts, and applies these concepts to emulator callbacks. Through the new message format, Marionette is able to provide two-way parallel communication. In other words, the server will be able to instruct the client to perform a command in a non ad-hoc way. runEmulatorCmd and runEmulatorShell are both turned into command instructions originating from the server. This resolves a lot of technical debt in the server code because they are no longer special-cased to circumvent the dispatching technique used for all other commands; commands may originate from either the client or the server providing parallel pipelining enforced through message sequencing: client server | | msgid=1 |----------->| | command | | | msgid=2 |<-----------| | command | | | msgid=2 |----------->| | response | | | msgid=1 |<-----------| | response | | | The protocol now consists of a "Command" message and the corresponding "Response" message. A "Response" message must always be sent in reply to a "Command" message. This bumps the Marionette protocol level to 3. r=dburns r=jgriffin --HG-- extra : commitid : 1kz4Oa2q3Un
2015-09-26 19:12:01 +03:00
let {error, result, id} = msg.json;
if (error) {
let err = new JavaScriptError(error);
sendError(err, id);
return;
}
if (!sandboxes[sandboxName]) {
return;
}
Bug 1211489: Provide message sequencing in Marionette Message sequencing allows Marionette to provide an asynchronous, parallel pipelining user-facing interface, limit chances of payload race conditions, and remove stylistic inconsistencies in how commands and responses are dispatched internally. Clients that deliver a blocking WebDriver interface are still be expected to not send further command requests before the response from the last command has come back, but if they still happen to do so because of programming error or otherwise, no harm will be done. This will guard against bugs such as bug 1207125. This patch formalises the command and response concepts, and applies these concepts to emulator callbacks. Through the new message format, Marionette is able to provide two-way parallel communication. In other words, the server will be able to instruct the client to perform a command in a non ad-hoc way. runEmulatorCmd and runEmulatorShell are both turned into command instructions originating from the server. This resolves a lot of technical debt in the server code because they are no longer special-cased to circumvent the dispatching technique used for all other commands; commands may originate from either the client or the server providing parallel pipelining enforced through message sequencing: client server | | msgid=1 |----------->| | command | | | msgid=2 |<-----------| | command | | | msgid=2 |----------->| | response | | | msgid=1 |<-----------| | response | | | The protocol now consists of a "Command" message and the corresponding "Response" message. A "Response" message must always be sent in reply to a "Command" message. This bumps the Marionette protocol level to 3. r=dburns r=jgriffin --HG-- extra : commitid : 1kz4Oa2q3Un
2015-09-26 19:12:01 +03:00
let cb = _emu_cbs[id];
delete _emu_cbs[id];
if (!cb) {
return;
}
Bug 1211489: Provide message sequencing in Marionette Message sequencing allows Marionette to provide an asynchronous, parallel pipelining user-facing interface, limit chances of payload race conditions, and remove stylistic inconsistencies in how commands and responses are dispatched internally. Clients that deliver a blocking WebDriver interface are still be expected to not send further command requests before the response from the last command has come back, but if they still happen to do so because of programming error or otherwise, no harm will be done. This will guard against bugs such as bug 1207125. This patch formalises the command and response concepts, and applies these concepts to emulator callbacks. Through the new message format, Marionette is able to provide two-way parallel communication. In other words, the server will be able to instruct the client to perform a command in a non ad-hoc way. runEmulatorCmd and runEmulatorShell are both turned into command instructions originating from the server. This resolves a lot of technical debt in the server code because they are no longer special-cased to circumvent the dispatching technique used for all other commands; commands may originate from either the client or the server providing parallel pipelining enforced through message sequencing: client server | | msgid=1 |----------->| | command | | | msgid=2 |<-----------| | command | | | msgid=2 |----------->| | response | | | msgid=1 |<-----------| | response | | | The protocol now consists of a "Command" message and the corresponding "Response" message. A "Response" message must always be sent in reply to a "Command" message. This bumps the Marionette protocol level to 3. r=dburns r=jgriffin --HG-- extra : commitid : 1kz4Oa2q3Un
2015-09-26 19:12:01 +03:00
try {
Bug 1211489: Provide message sequencing in Marionette Message sequencing allows Marionette to provide an asynchronous, parallel pipelining user-facing interface, limit chances of payload race conditions, and remove stylistic inconsistencies in how commands and responses are dispatched internally. Clients that deliver a blocking WebDriver interface are still be expected to not send further command requests before the response from the last command has come back, but if they still happen to do so because of programming error or otherwise, no harm will be done. This will guard against bugs such as bug 1207125. This patch formalises the command and response concepts, and applies these concepts to emulator callbacks. Through the new message format, Marionette is able to provide two-way parallel communication. In other words, the server will be able to instruct the client to perform a command in a non ad-hoc way. runEmulatorCmd and runEmulatorShell are both turned into command instructions originating from the server. This resolves a lot of technical debt in the server code because they are no longer special-cased to circumvent the dispatching technique used for all other commands; commands may originate from either the client or the server providing parallel pipelining enforced through message sequencing: client server | | msgid=1 |----------->| | command | | | msgid=2 |<-----------| | command | | | msgid=2 |----------->| | response | | | msgid=1 |<-----------| | response | | | The protocol now consists of a "Command" message and the corresponding "Response" message. A "Response" message must always be sent in reply to a "Command" message. This bumps the Marionette protocol level to 3. r=dburns r=jgriffin --HG-- extra : commitid : 1kz4Oa2q3Un
2015-09-26 19:12:01 +03:00
cb(result);
} catch (e) {
Bug 1211489: Provide message sequencing in Marionette Message sequencing allows Marionette to provide an asynchronous, parallel pipelining user-facing interface, limit chances of payload race conditions, and remove stylistic inconsistencies in how commands and responses are dispatched internally. Clients that deliver a blocking WebDriver interface are still be expected to not send further command requests before the response from the last command has come back, but if they still happen to do so because of programming error or otherwise, no harm will be done. This will guard against bugs such as bug 1207125. This patch formalises the command and response concepts, and applies these concepts to emulator callbacks. Through the new message format, Marionette is able to provide two-way parallel communication. In other words, the server will be able to instruct the client to perform a command in a non ad-hoc way. runEmulatorCmd and runEmulatorShell are both turned into command instructions originating from the server. This resolves a lot of technical debt in the server code because they are no longer special-cased to circumvent the dispatching technique used for all other commands; commands may originate from either the client or the server providing parallel pipelining enforced through message sequencing: client server | | msgid=1 |----------->| | command | | | msgid=2 |<-----------| | command | | | msgid=2 |----------->| | response | | | msgid=1 |<-----------| | response | | | The protocol now consists of a "Command" message and the corresponding "Response" message. A "Response" message must always be sent in reply to a "Command" message. This bumps the Marionette protocol level to 3. r=dburns r=jgriffin --HG-- extra : commitid : 1kz4Oa2q3Un
2015-09-26 19:12:01 +03:00
let err = new JavaScriptError(e);
sendError(err, id);
}
}
/**
* Perform a screen capture in content context.
*
* @param {UUID=} id
* Optional web element reference of an element to take a screenshot
* of.
* @param {boolean=} full
* True to take a screenshot of the entire document element. Is not
* considered if {@code id} is not defined. Defaults to true.
* @param {Array.<UUID>=} highlights
* Draw a border around the elements found by their web element
* references.
*
* @return {string}
* Base64 encoded string of an image/png type.
*/
function takeScreenshot(id, full=true, highlights=[]) {
let canvas;
let highlightEls = [];
for (let h of highlights) {
let el = elementManager.getKnownElement(h, curContainer);
highlightEls.push(el);
}
// viewport
if (!id && !full) {
canvas = capture.viewport(curContainer.frame.document, highlightEls);
// element or full document element
} else {
let node;
if (id) {
node = elementManager.getKnownElement(id, curContainer);
} else {
node = curContainer.frame.document.documentElement;
}
canvas = capture.element(node, highlightEls);
}
return capture.toBase64(canvas);
}
// Call register self when we get loaded
registerSelf();