2015-09-03 10:05:02 +03:00
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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim:set ts=2 sw=2 sts=2 et cindent: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef MOZILLA_AUDIOBLOCK_H_
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#define MOZILLA_AUDIOBLOCK_H_
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#include "AudioSegment.h"
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namespace mozilla {
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2015-09-08 03:04:16 +03:00
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/**
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* An AudioChunk whose buffer contents need to be valid only for one
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* processing block iteration, after which contents can be overwritten if the
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* buffer has not been passed to longer term storage or to another thread,
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* which may happen though AsAudioChunk() or AsMutableChunk().
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*
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* Use on graph thread only.
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*/
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class AudioBlock : private AudioChunk
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{
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public:
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AudioBlock() {
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mDuration = WEBAUDIO_BLOCK_SIZE;
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2015-09-21 02:37:55 +03:00
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mBufferFormat = AUDIO_FORMAT_SILENCE;
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2015-09-08 03:04:16 +03:00
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}
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2015-09-10 00:29:34 +03:00
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// No effort is made in constructors to ensure that mBufferIsDownstreamRef
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// is set because the block is expected to be a temporary and so the
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// reference will be released before the next iteration.
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// The custom copy constructor is required so as not to set
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// mBufferIsDownstreamRef without notifying AudioBlockBuffer.
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AudioBlock(const AudioBlock& aBlock) : AudioChunk(aBlock.AsAudioChunk()) {}
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explicit AudioBlock(const AudioChunk& aChunk)
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: AudioChunk(aChunk)
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{
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MOZ_ASSERT(aChunk.mDuration == WEBAUDIO_BLOCK_SIZE);
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2015-09-08 03:04:16 +03:00
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}
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~AudioBlock();
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using AudioChunk::GetDuration;
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using AudioChunk::IsNull;
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using AudioChunk::ChannelCount;
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using AudioChunk::ChannelData;
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using AudioChunk::SizeOfExcludingThisIfUnshared;
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using AudioChunk::SizeOfExcludingThis;
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// mDuration is not exposed. Use GetDuration().
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// mBuffer is not exposed. Use SetBuffer().
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using AudioChunk::mChannelData;
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using AudioChunk::mVolume;
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using AudioChunk::mBufferFormat;
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const AudioChunk& AsAudioChunk() const { return *this; }
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AudioChunk* AsMutableChunk() {
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2015-09-10 05:47:31 +03:00
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ClearDownstreamMark();
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2015-09-08 03:04:16 +03:00
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return this;
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}
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2015-09-03 10:01:50 +03:00
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/**
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* Allocates, if necessary, aChannelCount buffers of WEBAUDIO_BLOCK_SIZE float
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* samples for writing.
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*/
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void AllocateChannels(uint32_t aChannelCount);
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2015-09-10 00:01:55 +03:00
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/**
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* ChannelFloatsForWrite() should only be used when the buffers have been
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* created with AllocateChannels().
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*/
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2015-09-03 10:01:50 +03:00
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float* ChannelFloatsForWrite(size_t aChannel)
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{
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MOZ_ASSERT(mBufferFormat == AUDIO_FORMAT_FLOAT32);
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2015-09-10 00:01:55 +03:00
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MOZ_ASSERT(CanWrite());
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2015-09-03 10:01:50 +03:00
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return static_cast<float*>(const_cast<void*>(mChannelData[aChannel]));
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}
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2015-09-08 03:04:16 +03:00
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void SetBuffer(ThreadSharedObject* aNewBuffer);
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void SetNull(StreamTime aDuration) {
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MOZ_ASSERT(aDuration == WEBAUDIO_BLOCK_SIZE);
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SetBuffer(nullptr);
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mChannelData.Clear();
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mVolume = 1.0f;
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mBufferFormat = AUDIO_FORMAT_SILENCE;
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}
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2015-09-09 23:39:12 +03:00
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AudioBlock& operator=(const AudioBlock& aBlock) {
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// Instead of just copying, mBufferIsDownstreamRef must be first cleared
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// if set. It is set again for the new mBuffer if possible. This happens
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// in SetBuffer().
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return *this = aBlock.AsAudioChunk();
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}
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2015-09-08 03:04:16 +03:00
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AudioBlock& operator=(const AudioChunk& aChunk) {
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MOZ_ASSERT(aChunk.mDuration == WEBAUDIO_BLOCK_SIZE);
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SetBuffer(aChunk.mBuffer);
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mChannelData = aChunk.mChannelData;
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mVolume = aChunk.mVolume;
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mBufferFormat = aChunk.mBufferFormat;
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return *this;
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}
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bool IsMuted() const { return mVolume == 0.0f; }
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bool IsSilentOrSubnormal() const
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{
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if (!mBuffer) {
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return true;
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}
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for (uint32_t i = 0, length = mChannelData.Length(); i < length; ++i) {
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const float* channel = static_cast<const float*>(mChannelData[i]);
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for (StreamTime frame = 0; frame < mDuration; ++frame) {
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if (fabs(channel[frame]) >= FLT_MIN) {
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return false;
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}
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}
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}
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return true;
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}
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private:
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void ClearDownstreamMark();
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2015-09-10 00:01:55 +03:00
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bool CanWrite();
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2015-09-08 03:04:16 +03:00
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// mBufferIsDownstreamRef is set only when mBuffer references an
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// AudioBlockBuffer created in a different AudioBlock. That can happen when
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// this AudioBlock is on a node downstream from the node which created the
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// buffer. When this is set, the AudioBlockBuffer is notified that this
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// reference does prevent the upstream node from re-using the buffer next
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// iteration and modifying its contents. The AudioBlockBuffer is also
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// notified when mBuffer releases this reference.
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bool mBufferIsDownstreamRef = false;
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};
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2015-09-03 10:05:02 +03:00
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} // namespace mozilla
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#endif // MOZILLA_AUDIOBLOCK_H_
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