gecko-dev/lib/mac/UserInterface/CSimpleTextView.h

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/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*-
*
* ***** BEGIN LICENSE BLOCK *****
* Version: MPL 1.1/GPL 2.0/LGPL 2.1
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*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
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*
* The Original Code is mozilla.org code.
*
* The Initial Developer of the Original Code is
* Netscape Communications Corporation.
* Portions created by the Initial Developer are Copyright (C) 1998
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
* in which case the provisions of the GPL or the LGPL are applicable instead
* of those above. If you wish to allow use of your version of this file only
* under the terms of either the GPL or the LGPL, and not to allow others to
* use your version of this file under the terms of the MPL, indicate your
* decision by deleting the provisions above and replace them with the notice
* and other provisions required by the GPL or the LGPL. If you do not delete
* the provisions above, a recipient may use your version of this file under
* the terms of any one of the MPL, the GPL or the LGPL.
*
* ***** END LICENSE BLOCK ***** */
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#pragma once
#include <CWASTEEdit.h>
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// Wrapping Modes
//
// Text can be wrapped in one of the following three ways:
//
// wrapMode_WrapToFrame - Wrap to view frame. This is similar to common
// TE style wrapping.
//
// wrapMode_FixedPage - Don't wrap. This would be like the metrowerks
// code editor in which the page size is arbitrarily large in width
// but no wrapping will occur when text flows outside the page bounds.
//
// wrapMode_FixedPage - Text is wrapped to the width of the page. This
// would be like a word processor.
//
// wrapMode_WrapWidestUnbreakable - The page size is determined by
// the view frame size or the width of the widest unbreakable run.
// This behaviour would be most like an HTML browser. Text can
// always be broken, but things like graphic images can not.
// With text only, this behaves like the normal wrap to frame mode.
//
// IMPORTANT NOTE: if you are providing multiple views on a text engine,
// and those views have different wrapping modes, the formatter will
// reformat the text to the mode specified by the view EVERY TIME THE
// VIEW IS FOCUSED. This is probably not something you'd want to have
// happening in your app.
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
enum {
wrapMode_WrapToFrame = 1,
wrapMode_FixedPage,
wrapMode_FixedPageWrap,
wrapMode_WrapWidestUnbreakable
};
struct SSimpleTextParms {
Uint16 attributes;
Uint16 wrappingMode;
ResIDT traitsID;
ResIDT textID;
Int32 pageWidth;
Int32 pageHeight;
Rect margins;
};
class CSimpleTextView : public CWASTEEdit
{
// friend class LTextEditHandler; // this will be going away!
private:
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typedef CWASTEEdit Inherited;
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CSimpleTextView(); // Must use parameters
public:
enum
{
class_ID = 'Stxt'
};
CSimpleTextView( LStream *inStream);
virtual ~CSimpleTextView();
// virtual void BuildTextObjects(LModelObject *inSuperModel);
// <20> Event Handler Overrides
// virtual void NoteOverNewThing(LManipulator* inThing);
virtual Boolean ObeyCommand( CommandT inCommand,
void *ioParam);
virtual void FindCommandStatus( CommandT inCommand,
Boolean &outEnabled,
Boolean &outUsesMark,
Char16 &outMark,
Str255 outName);
static pascal void TSMPreUpdate( WEReference inWE);
// <20> Initialization
virtual void SetInitialTraits(ResIDT inTextTraitsID);
virtual void SetInitialText(ResIDT inTextID);
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virtual Boolean IsReadOnly();
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virtual void SetReadOnly( const Boolean inFlag );
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virtual void SetTabSelectsAll ( const Boolean inTabIntoFieldSelectsAll )
{
mTabIntoFieldSelectsAll = inTabIntoFieldSelectsAll;
};
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// Commands
void Save( const FSSpec &inFileSpec );
protected:
virtual void ClickSelf( const SMouseDownEvent &inMouseDown);
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virtual Boolean HandleKeyPress( const EventRecord & inKeyEvent);
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virtual void BeTarget();
virtual void DontBeTarget();
virtual void FinishCreateSelf(void);
virtual void Initialize();
// SSimpleTextParms* mTextParms;
static Boolean sInitialized;
static Boolean sHasTSM;
static WETSMPreUpdateUPP sPreUpdateUPP;
static CSimpleTextView *sTargetView;
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private:
Boolean mTabIntoFieldSelectsAll;
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};