gecko-dev/gfx/webrender/res/ps_gradient.vs.glsl

73 строки
2.7 KiB
Plaintext
Исходник Обычный вид История

#line 1
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
void main(void) {
Primitive prim = load_primitive();
Gradient gradient = fetch_gradient(prim.prim_index);
GradientStop g0 = fetch_gradient_stop(prim.sub_index + 0);
GradientStop g1 = fetch_gradient_stop(prim.sub_index + 1);
vec4 segment_rect;
switch (int(gradient.kind.x)) {
case GRADIENT_HORIZONTAL: {
float x0 = mix(gradient.start_end_point.x,
gradient.start_end_point.z,
g0.offset.x);
float x1 = mix(gradient.start_end_point.x,
gradient.start_end_point.z,
g1.offset.x);
segment_rect.yw = prim.local_rect.yw;
segment_rect.x = x0;
segment_rect.z = x1 - x0;
} break;
case GRADIENT_VERTICAL: {
float y0 = mix(gradient.start_end_point.y,
gradient.start_end_point.w,
g0.offset.x);
float y1 = mix(gradient.start_end_point.y,
gradient.start_end_point.w,
g1.offset.x);
segment_rect.xz = prim.local_rect.xz;
segment_rect.y = y0;
segment_rect.w = y1 - y0;
} break;
}
#ifdef WR_FEATURE_TRANSFORM
TransformVertexInfo vi = write_transform_vertex(segment_rect,
prim.local_clip_rect,
prim.z,
prim.layer,
prim.tile);
vLocalRect = vi.clipped_local_rect;
vLocalPos = vi.local_pos;
vec2 f = (vi.local_pos.xy - prim.local_rect.xy) / prim.local_rect.zw;
#else
VertexInfo vi = write_vertex(segment_rect,
prim.local_clip_rect,
prim.z,
prim.layer,
prim.tile);
vec2 f = (vi.local_clamped_pos - segment_rect.xy) / segment_rect.zw;
vPos = vi.local_clamped_pos;
#endif
write_clip(vi.global_clamped_pos, prim.clip_area);
switch (int(gradient.kind.x)) {
case GRADIENT_HORIZONTAL:
vColor = mix(g0.color, g1.color, f.x);
break;
case GRADIENT_VERTICAL:
vColor = mix(g0.color, g1.color, f.y);
break;
case GRADIENT_ROTATED:
vColor = vec4(1.0, 0.0, 1.0, 1.0);
break;
}
}