gecko-dev/xpcom/threads/TaskController.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_TaskController_h
#define mozilla_TaskController_h
#include "mozilla/CondVar.h"
#include "mozilla/IdlePeriodState.h"
#include "mozilla/RefPtr.h"
#include "mozilla/Mutex.h"
#include "mozilla/StaticMutex.h"
#include "mozilla/TimeStamp.h"
#include "mozilla/EventQueue.h"
#include "nsISupportsImpl.h"
#include "nsIEventTarget.h"
#include <atomic>
#include <thread>
#include <memory>
#include <vector>
#include <set>
#include <list>
#include <stack>
class nsIRunnable;
class nsIThreadObserver;
namespace mozilla {
class Task;
class TaskController;
class PerformanceCounter;
class PerformanceCounterState;
const EventQueuePriority kDefaultPriorityValue = EventQueuePriority::Normal;
// This file contains the core classes to access the Gecko scheduler. The
// scheduler forms a graph of prioritize tasks, and is responsible for ensuring
// the execution of tasks or their dependencies in order of inherited priority.
//
// The core class is the 'Task' class. The task class describes a single unit of
// work. Users scheduling work implement this class and are required to
// reimplement the 'Run' function in order to do work.
//
// The TaskManager class is reimplemented by users that require
// the ability to reprioritize or suspend tasks.
//
// The TaskController is responsible for scheduling the work itself. The AddTask
// function is used to schedule work. The ReprioritizeTask function may be used
// to change the priority of a task already in the task graph, without
// unscheduling it.
// The TaskManager is the baseclass used to atomically manage a large set of
// tasks. API users reimplementing TaskManager may reimplement a number of
// functions that they may use to indicate to the scheduler changes in the state
// for any tasks they manage. They may be used to reprioritize or suspend tasks
// under their control, and will also be notified before and after tasks under
// their control are executed. Their methods will only be called once per event
// loop turn, however they may still incur some performance overhead. In
// addition to this frequent reprioritizations may incur a significant
// performance overhead and are discouraged. A TaskManager may currently only be
// used to manage tasks that are bound to the Gecko Main Thread.
class TaskManager {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(TaskManager)
TaskManager() : mTaskCount(0) {}
// Subclasses implementing task manager will have this function called to
// determine whether their associated tasks are currently suspended. This
// will only be called once per iteration of the task queue, this means that
// suspension of tasks managed by a single TaskManager may be assumed to
// occur atomically.
virtual bool IsSuspended(const MutexAutoLock& aProofOfLock) { return false; }
// Subclasses may implement this in order to supply a priority adjustment
// to their managed tasks. This is called once per iteration of the task
// queue, and may be assumed to occur atomically for all managed tasks.
virtual int32_t GetPriorityModifierForEventLoopTurn(
const MutexAutoLock& aProofOfLock) {
return 0;
}
void DidQueueTask() { ++mTaskCount; }
// This is called when a managed task is about to be executed by the
// scheduler. Anyone reimplementing this should ensure to call the parent or
// decrement mTaskCount.
virtual void WillRunTask() { --mTaskCount; }
// This is called when a managed task has finished being executed by the
// scheduler.
virtual void DidRunTask() {}
uint32_t PendingTaskCount() { return mTaskCount; }
protected:
virtual ~TaskManager() {}
private:
friend class TaskController;
enum class IterationType { NOT_EVENT_LOOP_TURN, EVENT_LOOP_TURN };
bool UpdateCachesForCurrentIterationAndReportPriorityModifierChanged(
const MutexAutoLock& aProofOfLock, IterationType aIterationType);
bool mCurrentSuspended = false;
int32_t mCurrentPriorityModifier = 0;
std::atomic<uint32_t> mTaskCount;
};
// A Task is the the base class for any unit of work that may be scheduled.
// Subclasses may specify their priority and whether they should be bound to
// the Gecko Main thread. When not bound to the main thread tasks may be
// executed on any available thread (including the main thread), but they may
// also be executed in parallel to any other task they do not have a dependency
// relationship with. Tasks will be run in order of object creation.
class Task {
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Task)
bool IsMainThreadOnly() { return mMainThreadOnly; }
// This returns the current task priority with its modifier applied.
uint32_t GetPriority() { return mPriority + mPriorityModifier; }
uint64_t GetSeqNo() { return mSeqNo; }
// Callee needs to assume this may be called on any thread.
// aInterruptPriority passes the priority of the higher priority task that
// is ready to be executed. The task may safely ignore this function, or
// interrupt any work being done. It may return 'false' from its run function
// in order to be run automatically in the future, or true if it will
// reschedule incomplete work manually.
virtual void RequestInterrupt(uint32_t aInterruptPriority) {}
// At the moment this -must- be called before the task is added to the
// controller. Calling this after tasks have been added to the controller
// results in undefined behavior!
// At submission, tasks must depend only on tasks managed by the same, or
// no idle manager.
void AddDependency(Task* aTask) {
MOZ_ASSERT(aTask);
MOZ_ASSERT(!mIsInGraph);
mDependencies.insert(aTask);
}
// This sets the TaskManager for the current task. Calling this after the
// task has been added to the TaskController results in undefined behavior.
void SetManager(TaskManager* aManager) {
MOZ_ASSERT(mMainThreadOnly);
MOZ_ASSERT(!mIsInGraph);
mTaskManager = aManager;
}
TaskManager* GetManager() { return mTaskManager; }
struct PriorityCompare {
bool operator()(const RefPtr<Task>& aTaskA,
const RefPtr<Task>& aTaskB) const {
uint32_t prioA = aTaskA->GetPriority();
uint32_t prioB = aTaskB->GetPriority();
return (prioA > prioB) ||
(prioA == prioB && (aTaskA->GetSeqNo() < aTaskB->GetSeqNo()));
}
};
// Tell the task about its idle deadline. Will only be called for
// tasks managed by an IdleTaskManager, right before the task runs.
virtual void SetIdleDeadline(TimeStamp aDeadline) {}
virtual PerformanceCounter* GetPerformanceCounter() const { return nullptr; }
protected:
Task(bool aMainThreadOnly,
uint32_t aPriority = static_cast<uint32_t>(kDefaultPriorityValue))
: mMainThreadOnly(aMainThreadOnly),
mSeqNo(sCurrentTaskSeqNo++),
mPriority(aPriority) {}
Task(bool aMainThreadOnly,
EventQueuePriority aPriority = kDefaultPriorityValue)
: mMainThreadOnly(aMainThreadOnly),
mSeqNo(sCurrentTaskSeqNo++),
mPriority(static_cast<uint32_t>(aPriority)) {}
virtual ~Task() {}
friend class TaskController;
// When this returns false, the task is considered incomplete and will be
// rescheduled at the current 'mPriority' level.
virtual bool Run() = 0;
private:
Task* GetHighestPriorityDependency();
// Iterator pointing to this task's position in
// mThreadableTasks/mMainThreadTasks if, and only if this task is currently
// scheduled to be executed. This allows fast access to the task's position
// in the set, allowing for fast removal.
// This is safe, and remains valid unless the task is removed from the set.
// See also iterator invalidation in:
// https://en.cppreference.com/w/cpp/container
//
// Or the spec:
// "All Associative Containers: The insert and emplace members shall not
// affect the validity of iterators and references to the container
// [26.2.6/9]" "All Associative Containers: The erase members shall invalidate
// only iterators and references to the erased elements [26.2.6/9]"
std::set<RefPtr<Task>, PriorityCompare>::iterator mIterator;
std::set<RefPtr<Task>, PriorityCompare> mDependencies;
RefPtr<TaskManager> mTaskManager;
// Access to these variables is protected by the GraphMutex.
bool mMainThreadOnly;
bool mCompleted = false;
bool mInProgress = false;
#ifdef DEBUG
bool mIsInGraph = false;
#endif
static std::atomic<uint64_t> sCurrentTaskSeqNo;
int64_t mSeqNo;
uint32_t mPriority;
// Modifier currently being applied to this task by its taskmanager.
int32_t mPriorityModifier = 0;
#ifdef MOZ_GECKO_PROFILER
// Time this task was inserted into the task graph, this is used by the
// profiler.
mozilla::TimeStamp mInsertionTime;
#endif
};
struct PoolThread {
std::unique_ptr<std::thread> mThread;
RefPtr<Task> mCurrentTask;
// This may be higher than mCurrentTask's priority due to priority
// propagation. This is -only- valid when mCurrentTask != nullptr.
uint32_t mEffectiveTaskPriority;
};
// A task manager implementation for priority levels that should only
// run during idle periods.
class IdleTaskManager : public TaskManager {
public:
explicit IdleTaskManager(already_AddRefed<nsIIdlePeriod>&& aIdlePeriod)
: mIdlePeriodState(std::move(aIdlePeriod)) {}
IdlePeriodState& State() { return mIdlePeriodState; }
bool IsSuspended(const MutexAutoLock& aProofOfLock) override {
TimeStamp idleDeadline = State().GetCachedIdleDeadline();
return !idleDeadline;
}
private:
// Tracking of our idle state of various sorts.
IdlePeriodState mIdlePeriodState;
};
// The TaskController is the core class of the scheduler. It is used to
// schedule tasks to be executed, as well as to reprioritize tasks that have
// already been scheduled. The core functions to do this are AddTask and
// ReprioritizeTask.
class TaskController {
public:
TaskController()
: mGraphMutex("TaskController::mGraphMutex"),
mThreadPoolCV(mGraphMutex, "TaskController::mThreadPoolCV"),
mMainThreadCV(mGraphMutex, "TaskController::mMainThreadCV") {}
static TaskController* Get();
static bool Initialize();
void SetThreadObserver(nsIThreadObserver* aObserver) {
mObserver = aObserver;
}
void SetConditionVariable(CondVar* aExternalCondVar) {
mExternalCondVar = aExternalCondVar;
}
void SetIdleTaskManager(IdleTaskManager* aIdleTaskManager) {
mIdleTaskManager = aIdleTaskManager;
}
IdleTaskManager* GetIdleTaskManager() { return mIdleTaskManager.get(); }
// Initialization and shutdown code.
void SetPerformanceCounterState(
PerformanceCounterState* aPerformanceCounterState);
static void Shutdown();
// This adds a task to the TaskController graph.
// This may be called on any thread.
void AddTask(already_AddRefed<Task>&& aTask);
// This wait function is the theoretical function you would need if our main
// thread needs to also process OS messages or something along those lines.
void WaitForTaskOrMessage();
// This gets the next (highest priority) task that is only allowed to execute
// on the main thread.
void ExecuteNextTaskOnlyMainThread();
// Process all pending main thread tasks.
void ProcessPendingMTTask(bool aMayWait = false);
// This allows reprioritization of a task already in the task graph.
// This may be called on any thread.
void ReprioritizeTask(Task* aTask, uint32_t aPriority);
void DispatchRunnable(already_AddRefed<nsIRunnable>&& aRunnable,
uint32_t aPriority, TaskManager* aManager = nullptr);
nsIRunnable* GetRunnableForMTTask(bool aReallyWait);
bool HasMainThreadPendingTasks();
// Let users know whether the last main thread task runnable did work.
bool MTTaskRunnableProcessedTask() { return mMTTaskRunnableProcessedTask; }
private:
friend void ThreadFuncPoolThread(TaskController* aController, size_t aIndex);
bool InitializeInternal();
void InitializeThreadPool();
// This gets the next (highest priority) task that is only allowed to execute
// on the main thread, if any, and executes it.
// Returns true if it succeeded.
bool ExecuteNextTaskOnlyMainThreadInternal(const MutexAutoLock& aProofOfLock);
// The guts of ExecuteNextTaskOnlyMainThreadInternal, which get idle handling
// wrapped around them. Returns whether a task actually ran.
bool DoExecuteNextTaskOnlyMainThreadInternal(
const MutexAutoLock& aProofOfLock);
Task* GetFinalDependency(Task* aTask);
void MaybeInterruptTask(Task* aTask);
Task* GetHighestPriorityMTTask();
void EnsureMainThreadTasksScheduled();
void ProcessUpdatedPriorityModifier(TaskManager* aManager);
void ShutdownThreadPoolInternal();
void ShutdownInternal();
void RunPoolThread();
static std::unique_ptr<TaskController> sSingleton;
static StaticMutex sSingletonMutex;
// This protects access to the task graph.
Mutex mGraphMutex;
// This protects thread pool initialization. We cannot do this from within
// the GraphMutex, since thread creation on Windows can generate events on
// the main thread that need to be handled.
Mutex mPoolInitializationMutex =
Mutex("TaskController::mPoolInitializationMutex");
CondVar mThreadPoolCV;
CondVar mMainThreadCV;
// Variables below are protected by mGraphMutex.
std::vector<PoolThread> mPoolThreads;
std::stack<RefPtr<Task>> mCurrentTasksMT;
// A list of all tasks ordered by priority.
std::set<RefPtr<Task>, Task::PriorityCompare> mThreadableTasks;
std::set<RefPtr<Task>, Task::PriorityCompare> mMainThreadTasks;
// TaskManagers currently active.
// We can use a raw pointer since tasks always hold on to their TaskManager.
std::set<TaskManager*> mTaskManagers;
// This ensures we keep running the main thread if we processed a task there.
bool mMayHaveMainThreadTask = true;
bool mShuttingDown = false;
// This stores whether the last main thread task runnable did work.
bool mMTTaskRunnableProcessedTask = false;
// Whether our thread pool is initialized. We use this currently to avoid
// starting the threads in processes where it's never used. This is protected
// by mPoolInitializationMutex.
bool mThreadPoolInitialized = false;
// Whether we have scheduled a runnable on the main thread event loop.
// This is used for nsIRunnable compatibility.
RefPtr<nsIRunnable> mMTProcessingRunnable;
RefPtr<nsIRunnable> mMTBlockingProcessingRunnable;
// XXX - Thread observer to notify when a new event has been dispatched
nsIThreadObserver* mObserver = nullptr;
// XXX - External condvar to notify when we have received an event
CondVar* mExternalCondVar = nullptr;
// Idle task manager so we can properly do idle state stuff.
RefPtr<IdleTaskManager> mIdleTaskManager;
// Our tracking of our performance counter and long task state,
// shared with nsThread.
PerformanceCounterState* mPerformanceCounterState = nullptr;
};
} // namespace mozilla
#endif // mozilla_TaskController_h