gecko-dev/gfx/layers/composite/ContentHost.cpp

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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/ContentHost.h"
#include "LayersLogging.h" // for AppendToString
#include "gfx2DGlue.h" // for ContentForFormat
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/gfx/BaseRect.h" // for BaseRect
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/Effects.h" // for TexturedEffect, Effect, etc
#include "mozilla/layers/LayersMessages.h" // for ThebesBufferData
#include "nsAString.h"
#include "nsPrintfCString.h" // for nsPrintfCString
#include "nsString.h" // for nsAutoCString
#include "mozilla/layers/TextureHostOGL.h" // for TextureHostOGL
namespace mozilla {
namespace gfx {
class Matrix4x4;
}
using namespace gfx;
namespace layers {
ContentHostBase::ContentHostBase(const TextureInfo& aTextureInfo)
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: ContentHost(aTextureInfo)
, mInitialised(false)
{}
ContentHostBase::~ContentHostBase()
{
}
void
ContentHostTexture::Composite(EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const Filter& aFilter,
const Rect& aClipRect,
const nsIntRegion* aVisibleRegion)
{
NS_ASSERTION(aVisibleRegion, "Requires a visible region");
AutoLockCompositableHost lock(this);
if (lock.Failed()) {
return;
}
if (!mTextureHost->BindTextureSource(mTextureSource)) {
return;
}
MOZ_ASSERT(mTextureSource.get());
if (!mTextureHostOnWhite) {
mTextureSourceOnWhite = nullptr;
}
if (mTextureHostOnWhite && !mTextureHostOnWhite->BindTextureSource(mTextureSourceOnWhite)) {
return;
}
RefPtr<TexturedEffect> effect = CreateTexturedEffect(mTextureSource.get(),
mTextureSourceOnWhite.get(),
aFilter, true);
if (!effect) {
return;
}
aEffectChain.mPrimaryEffect = effect;
nsIntRegion tmpRegion;
const nsIntRegion* renderRegion;
#ifndef MOZ_IGNORE_PAINT_WILL_RESAMPLE
if (PaintWillResample()) {
// If we're resampling, then the texture image will contain exactly the
// entire visible region's bounds, and we should draw it all in one quad
// to avoid unexpected aliasing.
tmpRegion = aVisibleRegion->GetBounds();
renderRegion = &tmpRegion;
} else {
renderRegion = aVisibleRegion;
}
#else
renderRegion = aVisibleRegion;
#endif
nsIntRegion region(*renderRegion);
nsIntPoint origin = GetOriginOffset();
// translate into TexImage space, buffer origin might not be at texture (0,0)
region.MoveBy(-origin);
// Figure out the intersecting draw region
gfx::IntSize texSize = mTextureSource->GetSize();
nsIntRect textureRect = nsIntRect(0, 0, texSize.width, texSize.height);
textureRect.MoveBy(region.GetBounds().TopLeft());
nsIntRegion subregion;
subregion.And(region, textureRect);
if (subregion.IsEmpty()) {
// Region is empty, nothing to draw
return;
}
nsIntRegion screenRects;
nsIntRegion regionRects;
// Collect texture/screen coordinates for drawing
nsIntRegionRectIterator iter(subregion);
while (const nsIntRect* iterRect = iter.Next()) {
nsIntRect regionRect = *iterRect;
nsIntRect screenRect = regionRect;
screenRect.MoveBy(origin);
screenRects.Or(screenRects, screenRect);
regionRects.Or(regionRects, regionRect);
}
BigImageIterator* bigImgIter = mTextureSource->AsBigImageIterator();
BigImageIterator* iterOnWhite = nullptr;
if (bigImgIter) {
bigImgIter->BeginBigImageIteration();
}
if (mTextureSourceOnWhite) {
iterOnWhite = mTextureSourceOnWhite->AsBigImageIterator();
MOZ_ASSERT(!bigImgIter || bigImgIter->GetTileCount() == iterOnWhite->GetTileCount(),
"Tile count mismatch on component alpha texture");
if (iterOnWhite) {
iterOnWhite->BeginBigImageIteration();
}
}
bool usingTiles = (bigImgIter && bigImgIter->GetTileCount() > 1);
do {
if (iterOnWhite) {
MOZ_ASSERT(iterOnWhite->GetTileRect() == bigImgIter->GetTileRect(),
"component alpha textures should be the same size.");
}
nsIntRect texRect = bigImgIter ? bigImgIter->GetTileRect()
: nsIntRect(0, 0,
texSize.width,
texSize.height);
// Draw texture. If we're using tiles, we do repeating manually, as texture
// repeat would cause each individual tile to repeat instead of the
// compound texture as a whole. This involves drawing at most 4 sections,
// 2 for each axis that has texture repeat.
for (int y = 0; y < (usingTiles ? 2 : 1); y++) {
for (int x = 0; x < (usingTiles ? 2 : 1); x++) {
nsIntRect currentTileRect(texRect);
currentTileRect.MoveBy(x * texSize.width, y * texSize.height);
nsIntRegionRectIterator screenIter(screenRects);
nsIntRegionRectIterator regionIter(regionRects);
const nsIntRect* screenRect;
const nsIntRect* regionRect;
while ((screenRect = screenIter.Next()) &&
(regionRect = regionIter.Next())) {
nsIntRect tileScreenRect(*screenRect);
nsIntRect tileRegionRect(*regionRect);
// When we're using tiles, find the intersection between the tile
// rect and this region rect. Tiling is then handled by the
// outer for-loops and modifying the tile rect.
if (usingTiles) {
tileScreenRect.MoveBy(-origin);
tileScreenRect = tileScreenRect.Intersect(currentTileRect);
tileScreenRect.MoveBy(origin);
if (tileScreenRect.IsEmpty())
continue;
tileRegionRect = regionRect->Intersect(currentTileRect);
tileRegionRect.MoveBy(-currentTileRect.TopLeft());
}
gfx::Rect rect(tileScreenRect.x, tileScreenRect.y,
tileScreenRect.width, tileScreenRect.height);
effect->mTextureCoords = Rect(Float(tileRegionRect.x) / texRect.width,
Float(tileRegionRect.y) / texRect.height,
Float(tileRegionRect.width) / texRect.width,
Float(tileRegionRect.height) / texRect.height);
GetCompositor()->DrawQuad(rect, aClipRect, aEffectChain, aOpacity, aTransform);
if (usingTiles) {
DiagnosticFlags diagnostics = DiagnosticFlags::CONTENT | DiagnosticFlags::BIGIMAGE;
if (iterOnWhite) {
diagnostics |= DiagnosticFlags::COMPONENT_ALPHA;
}
GetCompositor()->DrawDiagnostics(diagnostics, rect, aClipRect,
aTransform, mFlashCounter);
}
}
}
}
if (iterOnWhite) {
iterOnWhite->NextTile();
}
} while (usingTiles && bigImgIter->NextTile());
if (bigImgIter) {
bigImgIter->EndBigImageIteration();
}
if (iterOnWhite) {
iterOnWhite->EndBigImageIteration();
}
DiagnosticFlags diagnostics = DiagnosticFlags::CONTENT;
if (iterOnWhite) {
diagnostics |= DiagnosticFlags::COMPONENT_ALPHA;
}
GetCompositor()->DrawDiagnostics(diagnostics, nsIntRegion(mBufferRect), aClipRect,
aTransform, mFlashCounter);
}
void
ContentHostTexture::UseTextureHost(TextureHost* aTexture)
{
ContentHostBase::UseTextureHost(aTexture);
mTextureHost = aTexture;
mTextureHostOnWhite = nullptr;
mTextureSourceOnWhite = nullptr;
if (mTextureHost) {
mTextureHost->PrepareTextureSource(mTextureSource);
}
}
void
ContentHostTexture::UseComponentAlphaTextures(TextureHost* aTextureOnBlack,
TextureHost* aTextureOnWhite)
{
ContentHostBase::UseComponentAlphaTextures(aTextureOnBlack, aTextureOnWhite);
mTextureHost = aTextureOnBlack;
mTextureHostOnWhite = aTextureOnWhite;
if (mTextureHost) {
mTextureHost->PrepareTextureSource(mTextureSource);
}
if (mTextureHostOnWhite) {
mTextureHostOnWhite->PrepareTextureSource(mTextureSourceOnWhite);
}
}
void
ContentHostTexture::SetCompositor(Compositor* aCompositor)
{
ContentHostBase::SetCompositor(aCompositor);
if (mTextureHost) {
mTextureHost->SetCompositor(aCompositor);
}
if (mTextureHostOnWhite) {
mTextureHostOnWhite->SetCompositor(aCompositor);
}
}
void
ContentHostTexture::Dump(std::stringstream& aStream,
const char* aPrefix,
bool aDumpHtml)
{
#ifdef MOZ_DUMP_PAINTING
if (!aDumpHtml) {
return;
}
aStream << "<ul>";
if (mTextureHost) {
aStream << aPrefix;
aStream << "<li> <a href=";
DumpTextureHost(aStream, mTextureHost);
aStream << "> Front buffer </a></li> ";
}
if (mTextureHostOnWhite) {
aStream << aPrefix;
aStream << "<li> <a href=";
DumpTextureHost(aStream, mTextureHostOnWhite);
aStream << "> Front buffer on white </a> </li> ";
}
aStream << "</ul>";
#endif
}
static inline void
AddWrappedRegion(const nsIntRegion& aInput, nsIntRegion& aOutput,
const nsIntSize& aSize, const nsIntPoint& aShift)
{
nsIntRegion tempRegion;
tempRegion.And(nsIntRect(aShift, aSize), aInput);
tempRegion.MoveBy(-aShift);
aOutput.Or(aOutput, tempRegion);
}
bool
ContentHostSingleBuffered::UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack)
{
aUpdatedRegionBack->SetEmpty();
if (!mTextureHost) {
mInitialised = false;
return true; // FIXME should we return false? Returning true for now
} // to preserve existing behavior of NOT causing IPC errors.
// updated is in screen coordinates. Convert it to buffer coordinates.
nsIntRegion destRegion(aUpdated);
destRegion.MoveBy(-aData.rect().TopLeft());
if (!aData.rect().Contains(aUpdated.GetBounds()) ||
aData.rotation().x > aData.rect().width ||
aData.rotation().y > aData.rect().height) {
NS_ERROR("Invalid update data");
return false;
}
// destRegion is now in logical coordinates relative to the buffer, but we
// need to account for rotation. We do that by moving the region to the
// rotation offset and then wrapping any pixels that extend off the
// bottom/right edges.
// Shift to the rotation point
destRegion.MoveBy(aData.rotation());
nsIntSize bufferSize = aData.rect().Size();
// Select only the pixels that are still within the buffer.
nsIntRegion finalRegion;
finalRegion.And(nsIntRect(nsIntPoint(), bufferSize), destRegion);
// For each of the overlap areas (right, bottom-right, bottom), select those
// pixels and wrap them around to the opposite edge of the buffer rect.
AddWrappedRegion(destRegion, finalRegion, bufferSize, nsIntPoint(aData.rect().width, 0));
AddWrappedRegion(destRegion, finalRegion, bufferSize, nsIntPoint(aData.rect().width, aData.rect().height));
AddWrappedRegion(destRegion, finalRegion, bufferSize, nsIntPoint(0, aData.rect().height));
MOZ_ASSERT(nsIntRect(0, 0, aData.rect().width, aData.rect().height).Contains(finalRegion.GetBounds()));
mTextureHost->Updated(&finalRegion);
if (mTextureHostOnWhite) {
mTextureHostOnWhite->Updated(&finalRegion);
}
mInitialised = true;
mBufferRect = aData.rect();
mBufferRotation = aData.rotation();
return true;
}
bool
ContentHostDoubleBuffered::UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack)
{
if (!mTextureHost) {
mInitialised = false;
*aUpdatedRegionBack = aUpdated;
return true;
}
// We don't need to calculate an update region because we assume that if we
// are using double buffering then we have render-to-texture and thus no
// upload to do.
mTextureHost->Updated();
if (mTextureHostOnWhite) {
mTextureHostOnWhite->Updated();
}
mInitialised = true;
mBufferRect = aData.rect();
mBufferRotation = aData.rotation();
*aUpdatedRegionBack = aUpdated;
// Save the current valid region of our front buffer, because if
// we're double buffering, it's going to be the valid region for the
// next back buffer sent back to the renderer.
//
// NB: we rely here on the fact that mValidRegion is initialized to
// empty, and that the first time Swap() is called we don't have a
// valid front buffer that we're going to return to content.
mValidRegionForNextBackBuffer = aOldValidRegionBack;
return true;
}
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void
ContentHostTexture::PrintInfo(std::stringstream& aStream, const char* aPrefix)
{
aStream << aPrefix;
aStream << nsPrintfCString("ContentHost (0x%p)", this).get();
AppendToString(aStream, mBufferRect, " [buffer-rect=", "]");
AppendToString(aStream, mBufferRotation, " [buffer-rotation=", "]");
if (PaintWillResample()) {
aStream << " [paint-will-resample]";
}
if (mTextureHost) {
nsAutoCString pfx(aPrefix);
pfx += " ";
aStream << "\n";
mTextureHost->PrintInfo(aStream, pfx.get());
}
}
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LayerRenderState
ContentHostTexture::GetRenderState()
{
if (!mTextureHost) {
return LayerRenderState();
}
LayerRenderState result = mTextureHost->GetRenderState();
if (mBufferRotation != nsIntPoint()) {
result.mFlags |= LayerRenderStateFlags::BUFFER_ROTATION;
}
result.SetOffset(GetOriginOffset());
return result;
}
TemporaryRef<TexturedEffect>
ContentHostTexture::GenEffect(const gfx::Filter& aFilter)
{
if (!mTextureHost) {
return nullptr;
}
if (!mTextureHost->BindTextureSource(mTextureSource)) {
return nullptr;
}
if (!mTextureHostOnWhite) {
mTextureSourceOnWhite = nullptr;
}
if (mTextureHostOnWhite && !mTextureHostOnWhite->BindTextureSource(mTextureSourceOnWhite)) {
return nullptr;
}
return CreateTexturedEffect(mTextureSource.get(),
mTextureSourceOnWhite.get(),
aFilter, true);
}
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TemporaryRef<gfx::DataSourceSurface>
ContentHostTexture::GetAsSurface()
{
if (!mTextureHost) {
return nullptr;
}
return mTextureHost->GetAsSurface();
}
} // namespace
} // namespace