gecko-dev/gfx/layers/basic/BasicImageLayer.cpp

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Исходник Обычный вид История

/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/PLayersParent.h"
#include "BasicLayersImpl.h"
#include "gfxUtils.h"
#include "gfxSharedImageSurface.h"
using namespace mozilla::gfx;
namespace mozilla {
namespace layers {
class BasicImageLayer : public ImageLayer, public BasicImplData {
public:
BasicImageLayer(BasicLayerManager* aLayerManager) :
ImageLayer(aLayerManager, static_cast<BasicImplData*>(this)),
mSize(-1, -1)
{
MOZ_COUNT_CTOR(BasicImageLayer);
}
virtual ~BasicImageLayer()
{
MOZ_COUNT_DTOR(BasicImageLayer);
}
virtual void SetVisibleRegion(const nsIntRegion& aRegion)
{
NS_ASSERTION(BasicManager()->InConstruction(),
"Can only set properties in construction phase");
ImageLayer::SetVisibleRegion(aRegion);
}
virtual void Paint(gfxContext* aContext, Layer* aMaskLayer);
static void PaintContext(gfxPattern* aPattern,
const nsIntRegion& aVisible,
float aOpacity,
gfxContext* aContext,
Layer* aMaskLayer);
virtual already_AddRefed<gfxASurface> GetAsSurface();
protected:
BasicLayerManager* BasicManager()
{
return static_cast<BasicLayerManager*>(mManager);
}
// only paints the image if aContext is non-null
already_AddRefed<gfxPattern>
GetAndPaintCurrentImage(gfxContext* aContext,
float aOpacity,
Layer* aMaskLayer);
gfxIntSize mSize;
};
void
BasicImageLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
{
if (IsHidden())
return;
nsRefPtr<gfxPattern> dontcare =
GetAndPaintCurrentImage(aContext, GetEffectiveOpacity(), aMaskLayer);
}
already_AddRefed<gfxPattern>
BasicImageLayer::GetAndPaintCurrentImage(gfxContext* aContext,
float aOpacity,
Layer* aMaskLayer)
{
if (!mContainer)
return nsnull;
mContainer->SetImageFactory(mManager->IsCompositingCheap() ? nsnull : BasicManager()->GetImageFactory());
nsRefPtr<gfxASurface> surface;
AutoLockImage autoLock(mContainer, getter_AddRefs(surface));
Image *image = autoLock.GetImage();
gfxIntSize size = mSize = autoLock.GetSize();
if (!surface || surface->CairoStatus()) {
return nsnull;
}
NS_ASSERTION(surface->GetContentType() != gfxASurface::CONTENT_ALPHA,
"Image layer has alpha image");
nsRefPtr<gfxPattern> pat = new gfxPattern(surface);
if (!pat) {
return nsnull;
}
pat->SetFilter(mFilter);
gfxIntSize sourceSize = surface->GetSize();
if (mScaleMode != SCALE_NONE) {
NS_ASSERTION(mScaleMode == SCALE_STRETCH,
"No other scalemodes than stretch and none supported yet.");
gfxMatrix mat = pat->GetMatrix();
mat.Scale(float(sourceSize.width) / mScaleToSize.width, float(sourceSize.height) / mScaleToSize.height);
pat->SetMatrix(mat);
size = mScaleToSize;
}
// The visible region can extend outside the image, so just draw
// within the image bounds.
if (aContext) {
AutoSetOperator setOperator(aContext, GetOperator());
PaintContext(pat,
nsIntRegion(nsIntRect(0, 0, size.width, size.height)),
aOpacity, aContext, aMaskLayer);
GetContainer()->NotifyPaintedImage(image);
}
return pat.forget();
}
/*static*/ void
BasicImageLayer::PaintContext(gfxPattern* aPattern,
const nsIntRegion& aVisible,
float aOpacity,
gfxContext* aContext,
Layer* aMaskLayer)
{
// Set PAD mode so that when the video is being scaled, we do not sample
// outside the bounds of the video image.
gfxPattern::GraphicsExtend extend = gfxPattern::EXTEND_PAD;
if (aContext->IsCairo()) {
// PAD is slow with X11 and Quartz surfaces, so prefer speed over correctness
// and use NONE.
nsRefPtr<gfxASurface> target = aContext->CurrentSurface();
gfxASurface::gfxSurfaceType type = target->GetType();
if (type == gfxASurface::SurfaceTypeXlib ||
type == gfxASurface::SurfaceTypeXcb ||
type == gfxASurface::SurfaceTypeQuartz) {
extend = gfxPattern::EXTEND_NONE;
}
}
aContext->NewPath();
// No need to snap here; our transform has already taken care of it.
// XXX true for arbitrary regions? Don't care yet though
gfxUtils::PathFromRegion(aContext, aVisible);
aPattern->SetExtend(extend);
aContext->SetPattern(aPattern);
FillWithMask(aContext, aOpacity, aMaskLayer);
// Reset extend mode for callers that need to reuse the pattern
aPattern->SetExtend(extend);
}
already_AddRefed<gfxASurface>
BasicImageLayer::GetAsSurface()
{
if (!mContainer) {
return nsnull;
}
gfxIntSize dontCare;
return mContainer->GetCurrentAsSurface(&dontCare);
}
class BasicShadowableImageLayer : public BasicImageLayer,
public BasicShadowableLayer
{
public:
BasicShadowableImageLayer(BasicShadowLayerManager* aManager) :
BasicImageLayer(aManager),
mBufferIsOpaque(false)
{
MOZ_COUNT_CTOR(BasicShadowableImageLayer);
}
virtual ~BasicShadowableImageLayer()
{
DestroyBackBuffer();
MOZ_COUNT_DTOR(BasicShadowableImageLayer);
}
virtual void Paint(gfxContext* aContext, Layer* aMaskLayer);
virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs)
{
aAttrs = ImageLayerAttributes(mFilter, mForceSingleTile);
}
virtual Layer* AsLayer() { return this; }
virtual ShadowableLayer* AsShadowableLayer() { return this; }
virtual void SetBackBuffer(const SurfaceDescriptor& aBuffer)
{
mBackBuffer = aBuffer;
}
virtual void SetBackBufferYUVImage(gfxSharedImageSurface* aYBuffer,
gfxSharedImageSurface* aUBuffer,
gfxSharedImageSurface* aVBuffer)
{
mBackBufferY = aYBuffer;
mBackBufferU = aUBuffer;
mBackBufferV = aVBuffer;
}
virtual void Disconnect()
{
mBackBufferY = mBackBufferU = mBackBufferV = nsnull;
mBackBuffer = SurfaceDescriptor();
BasicShadowableLayer::Disconnect();
}
void DestroyBackBuffer()
{
if (IsSurfaceDescriptorValid(mBackBuffer)) {
BasicManager()->ShadowLayerForwarder::DestroySharedSurface(&mBackBuffer);
}
if (mBackBufferY) {
BasicManager()->ShadowLayerForwarder::DestroySharedSurface(mBackBufferY);
BasicManager()->ShadowLayerForwarder::DestroySharedSurface(mBackBufferU);
BasicManager()->ShadowLayerForwarder::DestroySharedSurface(mBackBufferV);
}
}
private:
BasicShadowLayerManager* BasicManager()
{
return static_cast<BasicShadowLayerManager*>(mManager);
}
// For YUV Images these are the 3 planes (Y, Cb and Cr),
// for RGB images only mBackSurface is used.
SurfaceDescriptor mBackBuffer;
bool mBufferIsOpaque;
nsRefPtr<gfxSharedImageSurface> mBackBufferY;
nsRefPtr<gfxSharedImageSurface> mBackBufferU;
nsRefPtr<gfxSharedImageSurface> mBackBufferV;
gfxIntSize mCbCrSize;
};
void
BasicShadowableImageLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
{
if (!HasShadow()) {
BasicImageLayer::Paint(aContext, aMaskLayer);
return;
}
if (!mContainer) {
return;
}
nsRefPtr<gfxASurface> surface;
AutoLockImage autoLock(mContainer, getter_AddRefs(surface));
Image *image = autoLock.GetImage();
if (!image) {
return;
}
if (aMaskLayer) {
static_cast<BasicImplData*>(aMaskLayer->ImplData())
->Paint(aContext, nsnull);
}
if (image->GetFormat() == Image::PLANAR_YCBCR && BasicManager()->IsCompositingCheap()) {
PlanarYCbCrImage *YCbCrImage = static_cast<PlanarYCbCrImage*>(image);
const PlanarYCbCrImage::Data *data = YCbCrImage->GetData();
NS_ASSERTION(data, "Must be able to retrieve yuv data from image!");
if (mSize != data->mYSize || mCbCrSize != data->mCbCrSize || !mBackBufferY) {
DestroyBackBuffer();
mSize = data->mYSize;
mCbCrSize = data->mCbCrSize;
if (!BasicManager()->AllocBuffer(mSize, gfxASurface::CONTENT_ALPHA,
getter_AddRefs(mBackBufferY)) ||
!BasicManager()->AllocBuffer(mCbCrSize, gfxASurface::CONTENT_ALPHA,
getter_AddRefs(mBackBufferU)) ||
!BasicManager()->AllocBuffer(mCbCrSize, gfxASurface::CONTENT_ALPHA,
getter_AddRefs(mBackBufferV))) {
NS_RUNTIMEABORT("creating ImageLayer 'front buffer' failed!");
}
}
for (int i = 0; i < data->mYSize.height; i++) {
memcpy(mBackBufferY->Data() + i * mBackBufferY->Stride(),
data->mYChannel + i * data->mYStride,
data->mYSize.width);
}
for (int i = 0; i < data->mCbCrSize.height; i++) {
memcpy(mBackBufferU->Data() + i * mBackBufferU->Stride(),
data->mCbChannel + i * data->mCbCrStride,
data->mCbCrSize.width);
memcpy(mBackBufferV->Data() + i * mBackBufferV->Stride(),
data->mCrChannel + i * data->mCbCrStride,
data->mCbCrSize.width);
}
YUVImage yuv(mBackBufferY->GetShmem(),
mBackBufferU->GetShmem(),
mBackBufferV->GetShmem(),
data->GetPictureRect());
BasicManager()->PaintedImage(BasicManager()->Hold(this),
yuv);
return;
}
gfxIntSize oldSize = mSize;
nsRefPtr<gfxPattern> pat = GetAndPaintCurrentImage
(aContext, GetEffectiveOpacity(), nsnull);
if (!pat)
return;
bool isOpaque = (GetContentFlags() & CONTENT_OPAQUE);
if (oldSize != mSize ||
!IsSurfaceDescriptorValid(mBackBuffer) ||
isOpaque != mBufferIsOpaque) {
DestroyBackBuffer();
mBufferIsOpaque = isOpaque;
gfxASurface::gfxContentType type = gfxASurface::CONTENT_COLOR_ALPHA;
if (surface) {
type = surface->GetContentType();
}
if (type != gfxASurface::CONTENT_ALPHA &&
isOpaque) {
type = gfxASurface::CONTENT_COLOR;
}
if (!BasicManager()->AllocBuffer(mSize, type, &mBackBuffer))
NS_RUNTIMEABORT("creating ImageLayer 'front buffer' failed!");
}
nsRefPtr<gfxASurface> backSurface =
BasicManager()->OpenDescriptor(mBackBuffer);
nsRefPtr<gfxContext> tmpCtx = new gfxContext(backSurface);
tmpCtx->SetOperator(gfxContext::OPERATOR_SOURCE);
PaintContext(pat,
nsIntRegion(nsIntRect(0, 0, mSize.width, mSize.height)),
1.0, tmpCtx, nsnull);
BasicManager()->PaintedImage(BasicManager()->Hold(this),
mBackBuffer);
}
class BasicShadowImageLayer : public ShadowImageLayer, public BasicImplData {
public:
BasicShadowImageLayer(BasicShadowLayerManager* aLayerManager) :
ShadowImageLayer(aLayerManager, static_cast<BasicImplData*>(this))
{
MOZ_COUNT_CTOR(BasicShadowImageLayer);
}
virtual ~BasicShadowImageLayer()
{
MOZ_COUNT_DTOR(BasicShadowImageLayer);
}
virtual void Disconnect()
{
DestroyFrontBuffer();
ShadowImageLayer::Disconnect();
}
virtual void Swap(const SharedImage& aNewFront,
SharedImage* aNewBack);
virtual void DestroyFrontBuffer()
{
if (mAllocator && IsSurfaceDescriptorValid(mFrontBuffer)) {
mAllocator->DestroySharedSurface(&mFrontBuffer);
}
}
virtual void Paint(gfxContext* aContext, Layer* aMaskLayer);
already_AddRefed<gfxASurface> GetAsSurface();
protected:
BasicShadowLayerManager* BasicManager()
{
return static_cast<BasicShadowLayerManager*>(mManager);
}
SurfaceDescriptor mFrontBuffer;
gfxIntSize mSize;
};
void
BasicShadowImageLayer::Swap(const SharedImage& aNewFront,
SharedImage* aNewBack)
{
nsRefPtr<gfxASurface> surface =
BasicManager()->OpenDescriptor(aNewFront);
// Destroy mFrontBuffer if size different or image type is different
bool surfaceConfigChanged = surface->GetSize() != mSize;
if (IsSurfaceDescriptorValid(mFrontBuffer)) {
nsRefPtr<gfxASurface> front = BasicManager()->OpenDescriptor(mFrontBuffer);
surfaceConfigChanged = surfaceConfigChanged ||
surface->GetContentType() != front->GetContentType();
}
if (surfaceConfigChanged) {
DestroyFrontBuffer();
mSize = surface->GetSize();
}
// If mFrontBuffer
if (IsSurfaceDescriptorValid(mFrontBuffer)) {
*aNewBack = mFrontBuffer;
} else {
*aNewBack = null_t();
}
mFrontBuffer = aNewFront.get_SurfaceDescriptor();
}
void
BasicShadowImageLayer::Paint(gfxContext* aContext, Layer* aMaskLayer)
{
if (!IsSurfaceDescriptorValid(mFrontBuffer)) {
return;
}
nsRefPtr<gfxASurface> surface =
BasicManager()->OpenDescriptor(mFrontBuffer);
nsRefPtr<gfxPattern> pat = new gfxPattern(surface);
pat->SetFilter(mFilter);
// The visible region can extend outside the image, so just draw
// within the image bounds.
AutoSetOperator setOperator(aContext, GetOperator());
BasicImageLayer::PaintContext(pat,
nsIntRegion(nsIntRect(0, 0, mSize.width, mSize.height)),
GetEffectiveOpacity(), aContext,
aMaskLayer);
}
already_AddRefed<gfxASurface>
BasicShadowImageLayer::GetAsSurface()
{
if (!IsSurfaceDescriptorValid(mFrontBuffer)) {
return nsnull;
}
return BasicManager()->OpenDescriptor(mFrontBuffer);
}
already_AddRefed<ImageLayer>
BasicLayerManager::CreateImageLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<ImageLayer> layer = new BasicImageLayer(this);
return layer.forget();
}
already_AddRefed<ImageLayer>
BasicShadowLayerManager::CreateImageLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<BasicShadowableImageLayer> layer =
new BasicShadowableImageLayer(this);
MAYBE_CREATE_SHADOW(Image);
return layer.forget();
}
already_AddRefed<ShadowImageLayer>
BasicShadowLayerManager::CreateShadowImageLayer()
{
NS_ASSERTION(InConstruction(), "Only allowed in construction phase");
nsRefPtr<ShadowImageLayer> layer = new BasicShadowImageLayer(this);
return layer.forget();
}
}
}