gecko-dev/image/Decoder.cpp

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/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2012-05-21 15:12:37 +04:00
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "Decoder.h"
#include "DecodePool.h"
#include "GeckoProfiler.h"
#include "IDecodingTask.h"
#include "ISurfaceProvider.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Point.h"
#include "mozilla/Telemetry.h"
#include "nsComponentManagerUtils.h"
#include "nsProxyRelease.h"
#include "nsServiceManagerUtils.h"
using mozilla::gfx::IntPoint;
using mozilla::gfx::IntSize;
using mozilla::gfx::IntRect;
using mozilla::gfx::SurfaceFormat;
namespace mozilla {
namespace image {
class MOZ_STACK_CLASS AutoRecordDecoderTelemetry final
{
public:
explicit AutoRecordDecoderTelemetry(Decoder* aDecoder)
: mDecoder(aDecoder)
{
MOZ_ASSERT(mDecoder);
// Begin recording telemetry data.
mStartTime = TimeStamp::Now();
}
~AutoRecordDecoderTelemetry()
{
// Finish telemetry.
mDecoder->mDecodeTime += (TimeStamp::Now() - mStartTime);
}
private:
Decoder* mDecoder;
TimeStamp mStartTime;
};
Decoder::Decoder(RasterImage* aImage)
: mImageData(nullptr)
, mImageDataLength(0)
, mColormap(nullptr)
, mColormapSize(0)
, mImage(aImage)
, mFrameRecycler(nullptr)
, mProgress(NoProgress)
, mFrameCount(0)
, mLoopLength(FrameTimeout::Zero())
, mDecoderFlags(DefaultDecoderFlags())
, mSurfaceFlags(DefaultSurfaceFlags())
, mInitialized(false)
, mMetadataDecode(false)
, mHaveExplicitOutputSize(false)
, mInFrame(false)
, mFinishedNewFrame(false)
, mHasFrameToTake(false)
, mReachedTerminalState(false)
, mDecodeDone(false)
, mError(false)
, mShouldReportError(false)
, mFinalizeFrames(true)
{ }
Decoder::~Decoder()
{
MOZ_ASSERT(mProgress == NoProgress || !mImage,
"Destroying Decoder without taking all its progress changes");
MOZ_ASSERT(mInvalidRect.IsEmpty() || !mImage,
"Destroying Decoder without taking all its invalidations");
mInitialized = false;
if (mImage && !NS_IsMainThread()) {
// Dispatch mImage to main thread to prevent it from being destructed by the
// decode thread.
NS_ReleaseOnMainThreadSystemGroup(mImage.forget());
}
}
/*
* Common implementation of the decoder interface.
*/
nsresult
Decoder::Init()
{
// No re-initializing
MOZ_ASSERT(!mInitialized, "Can't re-initialize a decoder!");
// All decoders must have a SourceBufferIterator.
MOZ_ASSERT(mIterator);
// Metadata decoders must not set an output size.
MOZ_ASSERT_IF(mMetadataDecode, !mHaveExplicitOutputSize);
// All decoders must be anonymous except for metadata decoders.
// XXX(seth): Soon that exception will be removed.
MOZ_ASSERT_IF(mImage, IsMetadataDecode());
// Implementation-specific initialization.
nsresult rv = InitInternal();
mInitialized = true;
return rv;
}
LexerResult
Decoder::Decode(IResumable* aOnResume /* = nullptr */)
{
MOZ_ASSERT(mInitialized, "Should be initialized here");
MOZ_ASSERT(mIterator, "Should have a SourceBufferIterator");
// If we're already done, don't attempt to keep decoding.
if (GetDecodeDone()) {
return LexerResult(HasError() ? TerminalState::FAILURE
: TerminalState::SUCCESS);
}
LexerResult lexerResult(TerminalState::FAILURE);
{
Bug 1375392 - Tweak the PROFILER_LABEL* macros. r=mstange. This patch makes the following changes to the macros. - Removes PROFILER_LABEL_FUNC. It's only suitable for use in functions outside classes, due to PROFILER_FUNCTION_NAME not getting class names, and it was mostly misused. - Removes PROFILER_FUNCTION_NAME. It's no longer used, and __func__ is universally available now anyway. - Combines the first two string literal arguments of PROFILER_LABEL and PROFILER_LABEL_DYNAMIC into a single argument. There was no good reason for them to be separate, and it forced a '::' in the label, which isn't always appropriate. Also, the meaning of the "name_space" argument was interpreted in an interesting variety of ways. - Adds an "AUTO_" prefix to PROFILER_LABEL and PROFILER_LABEL_DYNAMIC, to make it clearer they construct RAII objects rather than just being function calls. (I myself have screwed up the scoping because of this in the past.) - Fills in the 'js::ProfileEntry::Category::' qualifier within the macro, so the caller doesn't need to. This makes a *lot* more of the uses fit onto a single line. The patch also makes the following changes to the macro uses (beyond those required by the changes described above). - Fixes a bunch of labels that had gotten out of sync with the name of the class and/or function that encloses them. - Removes a useless PROFILER_LABEL use within a trivial scope in EventStateManager::DispatchMouseOrPointerEvent(). It clearly wasn't serving any useful purpose. It also serves as extra evidence that the AUTO_ prefix is a good idea. - Tweaks DecodePool::SyncRunIf{Preferred,Possible} so that the labelling is done within them, instead of at their callsites, because that's a more standard way of doing things. --HG-- extra : rebase_source : 318d1bc6fc1425a94aacbf489dd46e4f83211de4
2017-06-22 10:08:53 +03:00
AUTO_PROFILER_LABEL("Decoder::Decode", GRAPHICS);
AutoRecordDecoderTelemetry telemetry(this);
lexerResult = DoDecode(*mIterator, aOnResume);
};
if (lexerResult.is<Yield>()) {
// We either need more data to continue (in which case either @aOnResume or
// the caller will reschedule us to run again later), or the decoder is
// yielding to allow the caller access to some intermediate output.
return lexerResult;
}
// We reached a terminal state; we're now done decoding.
MOZ_ASSERT(lexerResult.is<TerminalState>());
mReachedTerminalState = true;
// If decoding failed, record that fact.
if (lexerResult.as<TerminalState>() == TerminalState::FAILURE) {
PostError();
}
// Perform final cleanup.
CompleteDecode();
return LexerResult(HasError() ? TerminalState::FAILURE
: TerminalState::SUCCESS);
}
LexerResult
Decoder::TerminateFailure()
{
PostError();
// Perform final cleanup if need be.
if (!mReachedTerminalState) {
mReachedTerminalState = true;
CompleteDecode();
}
return LexerResult(TerminalState::FAILURE);
}
bool
Decoder::ShouldSyncDecode(size_t aByteLimit)
{
MOZ_ASSERT(aByteLimit > 0);
MOZ_ASSERT(mIterator, "Should have a SourceBufferIterator");
return mIterator->RemainingBytesIsNoMoreThan(aByteLimit);
}
void
Decoder::CompleteDecode()
{
// Implementation-specific finalization.
nsresult rv = BeforeFinishInternal();
if (NS_FAILED(rv)) {
PostError();
}
rv = HasError() ? FinishWithErrorInternal()
: FinishInternal();
if (NS_FAILED(rv)) {
PostError();
}
if (IsMetadataDecode()) {
// If this was a metadata decode and we never got a size, the decode failed.
if (!HasSize()) {
PostError();
}
return;
}
// If the implementation left us mid-frame, finish that up. Note that it may
// have left us transparent.
if (mInFrame) {
PostHasTransparency();
PostFrameStop();
}
// If PostDecodeDone() has not been called, we may need to send teardown
// notifications if it is unrecoverable.
if (!mDecodeDone) {
// We should always report an error to the console in this case.
mShouldReportError = true;
if (GetCompleteFrameCount() > 0) {
// We're usable if we have at least one complete frame, so do exactly
// what we should have when the decoder completed.
PostHasTransparency();
PostDecodeDone();
} else {
// We're not usable. Record some final progress indicating the error.
mProgress |= FLAG_DECODE_COMPLETE | FLAG_HAS_ERROR;
}
}
if (mDecodeDone) {
MOZ_ASSERT(HasError() || mCurrentFrame, "Should have an error or a frame");
// If this image wasn't animated and isn't a transient image, mark its frame
// as optimizable. We don't support optimizing animated images and
// optimizing transient images isn't worth it.
if (!HasAnimation() &&
!(mDecoderFlags & DecoderFlags::IMAGE_IS_TRANSIENT) &&
mCurrentFrame) {
mCurrentFrame->SetOptimizable();
}
}
}
void
Decoder::SetOutputSize(const gfx::IntSize& aSize)
{
mOutputSize = Some(aSize);
mHaveExplicitOutputSize = true;
}
Maybe<gfx::IntSize>
Decoder::ExplicitOutputSize() const
{
MOZ_ASSERT_IF(mHaveExplicitOutputSize, mOutputSize);
return mHaveExplicitOutputSize ? mOutputSize : Nothing();
}
Maybe<uint32_t>
Decoder::TakeCompleteFrameCount()
{
const bool finishedNewFrame = mFinishedNewFrame;
mFinishedNewFrame = false;
return finishedNewFrame ? Some(GetCompleteFrameCount()) : Nothing();
}
DecoderFinalStatus
Decoder::FinalStatus() const
{
return DecoderFinalStatus(IsMetadataDecode(),
GetDecodeDone(),
HasError(),
ShouldReportError());
}
DecoderTelemetry
Decoder::Telemetry() const
{
MOZ_ASSERT(mIterator);
return DecoderTelemetry(SpeedHistogram(),
mIterator ? mIterator->ByteCount() : 0,
mIterator ? mIterator->ChunkCount() : 0,
mDecodeTime);
}
nsresult
Decoder::AllocateFrame(const gfx::IntSize& aOutputSize,
const gfx::IntRect& aFrameRect,
gfx::SurfaceFormat aFormat,
uint8_t aPaletteDepth,
const Maybe<AnimationParams>& aAnimParams)
{
mCurrentFrame = AllocateFrameInternal(aOutputSize, aFrameRect, aFormat,
aPaletteDepth, aAnimParams,
std::move(mCurrentFrame));
if (mCurrentFrame) {
mHasFrameToTake = true;
// Gather the raw pointers the decoders will use.
mCurrentFrame->GetImageData(&mImageData, &mImageDataLength);
mCurrentFrame->GetPaletteData(&mColormap, &mColormapSize);
// We should now be on |aFrameNum|. (Note that we're comparing the frame
// number, which is zero-based, with the frame count, which is one-based.)
MOZ_ASSERT_IF(aAnimParams, aAnimParams->mFrameNum + 1 == mFrameCount);
// If we're past the first frame, PostIsAnimated() should've been called.
MOZ_ASSERT_IF(mFrameCount > 1, HasAnimation());
// Update our state to reflect the new frame.
MOZ_ASSERT(!mInFrame, "Starting new frame but not done with old one!");
mInFrame = true;
}
return mCurrentFrame ? NS_OK : NS_ERROR_FAILURE;
}
RawAccessFrameRef
Decoder::AllocateFrameInternal(const gfx::IntSize& aOutputSize,
const gfx::IntRect& aFrameRect,
SurfaceFormat aFormat,
uint8_t aPaletteDepth,
const Maybe<AnimationParams>& aAnimParams,
RawAccessFrameRef&& aPreviousFrame)
{
if (HasError()) {
return RawAccessFrameRef();
}
uint32_t frameNum = aAnimParams ? aAnimParams->mFrameNum : 0;
if (frameNum != mFrameCount) {
MOZ_ASSERT_UNREACHABLE("Allocating frames out of order");
return RawAccessFrameRef();
}
if (aOutputSize.width <= 0 || aOutputSize.height <= 0 ||
aFrameRect.Width() <= 0 || aFrameRect.Height() <= 0) {
NS_WARNING("Trying to add frame with zero or negative size");
return RawAccessFrameRef();
}
if (frameNum == 1) {
MOZ_ASSERT(aPreviousFrame, "Must provide a previous frame when animated");
aPreviousFrame->SetRawAccessOnly();
}
if (frameNum > 0) {
if (ShouldBlendAnimation()) {
if (aPreviousFrame->GetDisposalMethod() !=
DisposalMethod::RESTORE_PREVIOUS) {
// If the new restore frame is the direct previous frame, then we know
// the dirty rect is composed only of the current frame's blend rect and
// the restore frame's clear rect (if applicable) which are handled in
// filters.
mRestoreFrame = std::move(aPreviousFrame);
mRestoreDirtyRect.SetBox(0, 0, 0, 0);
} else {
// We only need the previous frame's dirty rect, because while there may
// have been several frames between us and mRestoreFrame, the only areas
// that changed are the restore frame's clear rect, the current frame
// blending rect, and the previous frame's blending rect. All else is
// forgotten due to us restoring the same frame again.
mRestoreDirtyRect = aPreviousFrame->GetBoundedBlendRect();
}
}
}
RawAccessFrameRef ref;
// If we have a frame recycler, it must be for an animated image producing
// full frames. If the higher layers are discarding frames because of the
// memory footprint, then the recycler will allow us to reuse the buffers.
// Each frame should be the same size and have mostly the same properties.
if (mFrameRecycler) {
MOZ_ASSERT(ShouldBlendAnimation());
MOZ_ASSERT(aPaletteDepth == 0);
MOZ_ASSERT(aAnimParams);
MOZ_ASSERT(aFrameRect.IsEqualEdges(IntRect(IntPoint(0, 0), aOutputSize)));
ref = mFrameRecycler->RecycleFrame(mRecycleRect);
if (ref) {
// If the recycled frame is actually the current restore frame, we cannot
// use it. If the next restore frame is the new frame we are creating, in
// theory we could reuse it, but we would need to store the restore frame
// animation parameters elsewhere. For now we just drop it.
bool blocked = ref.get() == mRestoreFrame.get();
if (!blocked) {
nsresult rv = ref->InitForDecoderRecycle(aAnimParams.ref());
blocked = NS_WARN_IF(NS_FAILED(rv));
}
if (blocked) {
ref.reset();
}
}
}
// Either the recycler had nothing to give us, or we don't have a recycler.
// Produce a new frame to store the data.
if (!ref) {
// There is no underlying data to reuse, so reset the recycle rect to be
// the full frame, to ensure the restore frame is fully copied.
mRecycleRect = IntRect(IntPoint(0, 0), aOutputSize);
bool nonPremult = bool(mSurfaceFlags & SurfaceFlags::NO_PREMULTIPLY_ALPHA);
auto frame = MakeNotNull<RefPtr<imgFrame>>();
if (NS_FAILED(frame->InitForDecoder(aOutputSize, aFrameRect, aFormat,
aPaletteDepth, nonPremult,
aAnimParams, ShouldBlendAnimation(),
bool(mFrameRecycler)))) {
NS_WARNING("imgFrame::Init should succeed");
return RawAccessFrameRef();
}
ref = frame->RawAccessRef();
if (!ref) {
frame->Abort();
return RawAccessFrameRef();
}
if (frameNum > 0) {
frame->SetRawAccessOnly();
}
}
mFrameCount++;
return ref;
}
/*
* Hook stubs. Override these as necessary in decoder implementations.
*/
nsresult Decoder::InitInternal() { return NS_OK; }
nsresult Decoder::BeforeFinishInternal() { return NS_OK; }
nsresult Decoder::FinishInternal() { return NS_OK; }
nsresult Decoder::FinishWithErrorInternal()
{
MOZ_ASSERT(!mInFrame);
return NS_OK;
}
/*
* Progress Notifications
*/
void
Decoder::PostSize(int32_t aWidth,
int32_t aHeight,
Orientation aOrientation /* = Orientation()*/)
{
// Validate.
MOZ_ASSERT(aWidth >= 0, "Width can't be negative!");
MOZ_ASSERT(aHeight >= 0, "Height can't be negative!");
// Set our intrinsic size.
mImageMetadata.SetSize(aWidth, aHeight, aOrientation);
// Verify it is the expected size, if given. Note that this is only used by
// the ICO decoder for embedded image types, so only its subdecoders are
// required to handle failures in PostSize.
if (!IsExpectedSize()) {
PostError();
return;
}
// Set our output size if it's not already set.
if (!mOutputSize) {
mOutputSize = Some(IntSize(aWidth, aHeight));
}
MOZ_ASSERT(mOutputSize->width <= aWidth && mOutputSize->height <= aHeight,
"Output size will result in upscaling");
// Create a downscaler if we need to downscale. This is used by legacy
// decoders that haven't been converted to use SurfacePipe yet.
// XXX(seth): Obviously, we'll remove this once all decoders use SurfacePipe.
if (mOutputSize->width < aWidth || mOutputSize->height < aHeight) {
mDownscaler.emplace(*mOutputSize);
}
// Record this notification.
mProgress |= FLAG_SIZE_AVAILABLE;
}
void
Decoder::PostHasTransparency()
{
mProgress |= FLAG_HAS_TRANSPARENCY;
}
void
Decoder::PostIsAnimated(FrameTimeout aFirstFrameTimeout)
{
mProgress |= FLAG_IS_ANIMATED;
mImageMetadata.SetHasAnimation();
mImageMetadata.SetFirstFrameTimeout(aFirstFrameTimeout);
}
void
Decoder::PostFrameStop(Opacity aFrameOpacity)
{
// We should be mid-frame
MOZ_ASSERT(!IsMetadataDecode(), "Stopping frame during metadata decode");
MOZ_ASSERT(mInFrame, "Stopping frame when we didn't start one");
MOZ_ASSERT(mCurrentFrame, "Stopping frame when we don't have one");
// Update our state.
mInFrame = false;
mFinishedNewFrame = true;
mCurrentFrame->Finish(aFrameOpacity, mFinalizeFrames);
mProgress |= FLAG_FRAME_COMPLETE;
mLoopLength += mCurrentFrame->GetTimeout();
if (mFrameCount == 1) {
// If we're not sending partial invalidations, then we send an invalidation
// here when the first frame is complete.
if (!ShouldSendPartialInvalidations()) {
mInvalidRect.UnionRect(mInvalidRect,
IntRect(IntPoint(), Size()));
}
// If we dispose of the first frame by clearing it, then the first frame's
// refresh area is all of itself. RESTORE_PREVIOUS is invalid (assumed to
// be DISPOSE_CLEAR).
switch (mCurrentFrame->GetDisposalMethod()) {
default:
MOZ_FALLTHROUGH_ASSERT("Unexpected DisposalMethod");
case DisposalMethod::CLEAR:
case DisposalMethod::CLEAR_ALL:
case DisposalMethod::RESTORE_PREVIOUS:
mFirstFrameRefreshArea = IntRect(IntPoint(), Size());
break;
case DisposalMethod::KEEP:
case DisposalMethod::NOT_SPECIFIED:
break;
}
} else {
// Some GIFs are huge but only have a small area that they animate. We only
// need to refresh that small area when frame 0 comes around again.
mFirstFrameRefreshArea.UnionRect(mFirstFrameRefreshArea,
mCurrentFrame->GetBoundedBlendRect());
}
}
void
Decoder::PostInvalidation(const gfx::IntRect& aRect,
const Maybe<gfx::IntRect>& aRectAtOutputSize
/* = Nothing() */)
{
// We should be mid-frame
MOZ_ASSERT(mInFrame, "Can't invalidate when not mid-frame!");
MOZ_ASSERT(mCurrentFrame, "Can't invalidate when not mid-frame!");
// Record this invalidation, unless we're not sending partial invalidations
// or we're past the first frame.
if (ShouldSendPartialInvalidations() && mFrameCount == 1) {
mInvalidRect.UnionRect(mInvalidRect, aRect);
mCurrentFrame->ImageUpdated(aRectAtOutputSize.valueOr(aRect));
}
}
void
Decoder::PostDecodeDone(int32_t aLoopCount /* = 0 */)
{
MOZ_ASSERT(!IsMetadataDecode(), "Done with decoding in metadata decode");
MOZ_ASSERT(!mInFrame, "Can't be done decoding if we're mid-frame!");
MOZ_ASSERT(!mDecodeDone, "Decode already done!");
mDecodeDone = true;
mImageMetadata.SetLoopCount(aLoopCount);
// Some metadata that we track should take into account every frame in the
// image. If this is a first-frame-only decode, our accumulated loop length
// and first frame refresh area only includes the first frame, so it's not
// correct and we don't record it.
if (!IsFirstFrameDecode()) {
mImageMetadata.SetLoopLength(mLoopLength);
mImageMetadata.SetFirstFrameRefreshArea(mFirstFrameRefreshArea);
}
mProgress |= FLAG_DECODE_COMPLETE;
}
void
Decoder::PostError()
{
mError = true;
if (mInFrame) {
MOZ_ASSERT(mCurrentFrame);
MOZ_ASSERT(mFrameCount > 0);
mCurrentFrame->Abort();
mInFrame = false;
--mFrameCount;
mHasFrameToTake = false;
}
}
} // namespace image
} // namespace mozilla