gecko-dev/dom/gamepad/GamepadPose.h

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_dom_gamepad_GamepadPose_h
#define mozilla_dom_gamepad_GamepadPose_h
#include "mozilla/TypedEnumBits.h"
#include "mozilla/dom/Pose.h"
#include "mozilla/dom/GamepadPoseState.h"
namespace mozilla {
namespace dom {
class GamepadPose final : public Pose
{
public:
GamepadPose(nsISupports* aParent, const GamepadPoseState& aState);
explicit GamepadPose(nsISupports* aParent);
virtual JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
bool HasOrientation() const;
bool HasPosition() const;
virtual void GetPosition(JSContext* aJSContext,
JS::MutableHandle<JSObject*> aRetval,
ErrorResult& aRv) override;
virtual void GetLinearVelocity(JSContext* aJSContext,
JS::MutableHandle<JSObject*> aRetval,
ErrorResult& aRv) override;
virtual void GetLinearAcceleration(JSContext* aJSContext,
JS::MutableHandle<JSObject*> aRetval,
ErrorResult& aRv) override;
virtual void GetOrientation(JSContext* aJSContext,
JS::MutableHandle<JSObject*> aRetval,
ErrorResult& aRv) override;
virtual void GetAngularVelocity(JSContext* aJSContext,
JS::MutableHandle<JSObject*> aRetval,
ErrorResult& aRv) override;
virtual void GetAngularAcceleration(JSContext* aJSContext,
JS::MutableHandle<JSObject*> aRetval,
ErrorResult& aRv) override;
void SetPoseState(const GamepadPoseState& aPose);
const GamepadPoseState& GetPoseState();
private:
virtual ~GamepadPose();
nsCOMPtr<nsISupports> mParent;
GamepadPoseState mPoseState;
};
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_gamepad_GamepadPose_h