зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1631850 [wpt PR 23145] - Initialize start time of scroll animations to zero., a=testonly
Automatic update from web-platform-tests Initialize start time of scroll animations to zero. Implemented web-animations-1 spec changes introduces in [1]. - Update play and pause procedures to initialize start time of scroll animations to zero. - Updated calculate play state procedure to return "running" state for animations that has start time resolved. - Added/modified tests reflecting spec changes. [1] https://github.com/w3c/csswg-drafts/pull/4842 Bug: 1070637 Change-Id: Ic83995899b2f3f8d8f985f84b8a2b438bbad7c35 Reviewed-on: https://chromium-review.googlesource.com/c/chromium/src/+/2150687 Commit-Queue: Olga Gerchikov <gerchiko@microsoft.com> Reviewed-by: Majid Valipour <majidvp@chromium.org> Reviewed-by: Kevin Ellis <kevers@chromium.org> Cr-Commit-Position: refs/heads/master@{#761974} -- wpt-commits: 46978682c5d3e2ff08468be05564307a9a75e06b wpt-pr: 23145
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@ -89,6 +89,10 @@
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endScrollOffset: {target: end, ...config.end }
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});
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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const animation = createScrollLinkedAnimation(t, timeline);
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const scrollRange = end.offsetTop - start.offsetTop;
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const timeRange = animation.timeline.timeRange;
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@ -100,11 +104,12 @@
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"The start time is null in Idle state.");
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animation.play();
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assert_true(animation.pending, "Animation is in pending state.");
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// Verify initial start and current times in Pending state.
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assert_times_equal(animation.currentTime, 0,
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"The current time is a hold time in Pending state.");
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assert_equals(animation.startTime, null,
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"The start time is null in Pending state.");
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"The current time is zero in Pending state.");
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assert_equals(animation.startTime, 0,
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"The start time is zero in Pending state.");
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await animation.ready;
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// Verify initial start and current times in Playing state.
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@ -0,0 +1,144 @@
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<!DOCTYPE html>
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<meta charset=utf-8>
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<title>Test basic functionality of scroll linked animation.</title>
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<script src="/resources/testharness.js"></script>
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<script src="/resources/testharnessreport.js"></script>
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<script src="/web-animations/testcommon.js"></script>
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<script src="testcommon.js"></script>
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<style>
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.scroller {
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overflow: auto;
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height: 100px;
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width: 100px;
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}
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.contents {
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height: 1000px;
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width: 100%;
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}
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</style>
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<div id="log"></div>
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<script>
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'use strict';
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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const scroller = animation.timeline.scrollSource;
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// Make the scroll timeline inactive.
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scroller.style.overflow = 'visible';
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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// Play the animation when the timeline is inactive.
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animation.play();
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assert_equals(animation.currentTime, null,
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'The current time is null when the timeline is inactive.');
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assert_equals(animation.startTime, 0,
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'The start time is zero in Pending state.');
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await waitForNextFrame();
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assert_true(animation.pending,
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'Animation has play pending task while the timeline is inactive.');
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assert_equals(animation.playState, 'running',
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'State is \'running\' in Pending state.');
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}, 'Play pending task doesn\'t run when the timeline is inactive.');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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const scroller = animation.timeline.scrollSource;
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// Make the scroll timeline inactive.
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scroller.style.overflow = 'visible';
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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// Play the animation when the timeline is inactive.
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animation.play();
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// Make the scroll timeline active.
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scroller.style.overflow = 'auto';
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await animation.ready;
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// Ready promise is resolved as a result of the timeline becoming active.
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assert_equals(animation.currentTime, 0,
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'Animation current time is resolved when the animation is ready.');
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assert_equals(animation.startTime, 0,
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'Animation start time is resolved when the animation is ready.');
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}, 'Animation start and current times are correct if scroll timeline is ' +
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'activated after animation.play call.');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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const scroller = animation.timeline.scrollSource;
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const maxScroll = scroller.scrollHeight - scroller.clientHeight;
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const target = animation.effect.target;
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// Advance the scroller.
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scroller.scrollTop = 0.2 * maxScroll;
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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// Play the animation when the timeline is active.
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animation.play();
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await animation.ready;
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// Make the scroll timeline inactive.
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scroller.style.overflow = 'visible';
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scroller.scrollTop;
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await waitForNextFrame();
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assert_equals(animation.playState, 'running',
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'State is \'running\' when the timeline is inactive.');
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assert_equals(animation.currentTime, null,
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'Current time is unresolved when the timeline is inactive.');
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assert_equals(animation.startTime, 0,
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'Start time is zero when the timeline is inactive.');
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assert_equals(
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animation.effect.getComputedTiming().localTime,
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null,
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'Effect local time is null when the timeline is inactive.');
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assert_equals(Number(getComputedStyle(target).opacity), 1,
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'Animation does not have an effect when the timeline is inactive.');
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// Make the scroll timeline active.
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scroller.style.overflow = 'auto';
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await waitForNextFrame();
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assert_equals(animation.playState, 'running',
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'State is \'running\' when the timeline is active.');
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assert_equals(animation.currentTime, 200,
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'Current time is resolved when the timeline is active.');
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assert_equals(animation.startTime, 0,
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'Start time is zero when the timeline is active.');
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assert_times_equal(
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animation.effect.getComputedTiming().localTime,
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200,
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'Effect local time is resolved when the timeline is active.');
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assert_equals(Number(getComputedStyle(target).opacity), 0.2,
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'Animation has an effect when the timeline is active.');
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}, 'Animation current time is correct when the timeline becomes newly ' +
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'inactive and then active again.');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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const scroller = animation.timeline.scrollSource;
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scroller.scrollTop;
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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animation.play();
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await animation.ready;
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// Make the scroll timeline inactive.
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scroller.style.overflow = 'visible';
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scroller.scrollTop;
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await waitForNextFrame();
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const eventWatcher = new EventWatcher(t, animation, 'cancel');
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animation.cancel();
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const cancelEvent = await eventWatcher.wait_for('cancel');
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assert_equals(cancelEvent.currentTime, null,
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'event.currentTime should be unresolved when the timeline is inactive.');
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assert_equals(cancelEvent.timelineTime, null,
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'event.timelineTime should be unresolved when the timeline is inactive');
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}, 'oncancel event is fired when the timeline is inactive.');
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</script>
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@ -23,7 +23,10 @@
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const animation = createScrollLinkedAnimation(t);
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const scroller = animation.timeline.scrollSource;
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const maxScroll = scroller.scrollHeight - scroller.clientHeight;
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const timeRange = animation.timeline.timeRange;
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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// Verify initial start and current times in Idle state.
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assert_equals(animation.currentTime, null,
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@ -31,11 +34,12 @@
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assert_equals(animation.startTime, null,
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"The start time is null in Idle state.");
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animation.play();
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assert_true(animation.pending, "Animation is in pending state.");
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// Verify initial start and current times in Pending state.
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assert_equals(animation.currentTime, 0,
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"The current time is a hold time in Pending state.");
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assert_equals(animation.startTime, null,
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"The start time is null in Pending state.");
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"The current time is zero in Pending state.");
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assert_equals(animation.startTime, 0,
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"The start time is zero in Pending state.");
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await animation.ready;
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// Verify initial start and current times in Playing state.
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@ -62,7 +66,7 @@ promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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const scroller = animation.timeline.scrollSource;
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const maxScroll = scroller.scrollHeight - scroller.clientHeight;
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const timeRange = animation.timeline.timeRange;
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// Advance the scroller.
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scroller.scrollTop = 0.2 * maxScroll;
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// Wait for new animation frame which allows the timeline to compute new
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@ -78,8 +82,8 @@ promise_test(async t => {
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// Verify initial start and current times in Pending state.
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assert_equals(animation.currentTime, animation.timeline.currentTime,
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"The current time is a hold time in Pending state.");
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assert_equals(animation.startTime, null,
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"The start time is null in Pending state.");
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assert_equals(animation.startTime, 0,
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"The start time is zero in Pending state.");
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await animation.ready;
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// Verify initial start and current times in Playing state.
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@ -96,7 +100,7 @@ promise_test(async t => {
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const animation2 = createScrollLinkedAnimation(t, timeline);
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const scroller = timeline.scrollSource;
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const maxScroll = scroller.scrollHeight - scroller.clientHeight;
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const timeRange = timeline.timeRange;
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// Advance the scroller.
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scroller.scrollTop = 0.2 * maxScroll;
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// Wait for new animation frame which allows the timeline to compute new
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@ -118,13 +122,13 @@ promise_test(async t => {
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assert_equals(animation1.currentTime, timeline.currentTime,
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"The current time corresponds to the scroll position of the scroller" +
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" in Pending state.");
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assert_equals(animation1.startTime, null,
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"The start time is null in Pending state.");
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assert_equals(animation1.startTime, 0,
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"The start time is zero in Pending state.");
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assert_equals(animation2.currentTime, timeline.currentTime,
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"The current time corresponds to the scroll position of the scroller" +
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" in Pending state.");
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assert_equals(animation2.startTime, null,
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"The start time is null in Pending state.");
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assert_equals(animation2.startTime, 0,
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"The start time is zero in Pending state.");
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await animation1.ready;
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await animation2.ready;
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@ -140,30 +144,6 @@ promise_test(async t => {
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}, 'Animation start and current times are correct when multiple animations' +
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' are attached to the same timeline.');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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const scroller = animation.timeline.scrollSource;
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// Make the scroll timeline inactive.
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scroller.style.overflow = "visible";
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// Trigger layout;
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scroller.scrollTop;
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assert_equals(animation.timeline.currentTime, null,
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"Timeline current time is null in inactive state.");
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// Play the animation when the timeline is inactive.
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animation.play();
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// Make the scroll timeline active.
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scroller.style.overflow = "auto";
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await animation.ready;
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// Ready promise is resolved as a result of the timeline becoming active.
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assert_equals(animation.timeline.currentTime, 0,
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"Timeline current time is resolved in active state.");
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assert_equals(animation.currentTime, 0,
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"Animation current time is resolved when the animation is ready.");
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assert_equals(animation.startTime, 0,
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"Animation start time is resolved when the animation is ready.");
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}, 'Animation start and current times are correct if scroll timeline is ' +
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'activated after animation.play call.');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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const scroller = animation.timeline.scrollSource;
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@ -223,5 +223,71 @@
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" source has been scrolled."
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);
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}, 'Set Animation current time then scroll.');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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const scroller = animation.timeline.scrollSource;
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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animation.play();
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await animation.ready;
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// Make the timeline inactive.
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scroller.style.overflow = 'visible';
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scroller.scrollTop;
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await waitForNextFrame();
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assert_equals(animation.currentTime, null,
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'Current time is unresolved when the timeline is inactive.');
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animation.currentTime = 300;
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assert_equals(animation.currentTime, 300,
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'Animation current time should be equal to the set value.');
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assert_equals(animation.playState, 'paused',
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'Animation play state is \'paused\' when current time is set and ' +
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'timeline is inactive.');
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}, 'Animation current time and play state are correct when current time is ' +
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'set while the timeline is inactive.');
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promise_test(async t => {
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const animation = createScrollLinkedAnimation(t);
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const scroller = animation.timeline.scrollSource;
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// Wait for new animation frame which allows the timeline to compute new
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// current time.
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await waitForNextFrame();
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animation.play();
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await animation.ready;
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// Make the timeline inactive.
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scroller.style.overflow = 'visible';
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scroller.scrollTop;
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await waitForNextFrame();
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assert_equals(animation.timeline.currentTime, null,
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'Current time is unresolved when the timeline is inactive.');
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animation.currentTime = 300;
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assert_equals(animation.currentTime, 300,
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'Animation current time should be equal to the set value.');
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assert_equals(animation.playState, 'paused',
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'Animation play state is \'paused\' when current time is set and ' +
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'timeline is inactive.');
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// Make the timeline active.
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scroller.style.overflow = 'auto';
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scroller.scrollTop;
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await waitForNextFrame();
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assert_equals(animation.timeline.currentTime, 0,
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'Current time is resolved when the timeline is active.');
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assert_equals(animation.currentTime, 300,
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'Animation current time holds the set value.');
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assert_equals(animation.playState, 'paused',
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'Animation holds \'paused\' state.');
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}, 'Animation current time set while the timeline is inactive holds when the ' +
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'timeline becomes active again.');
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</script>
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</body>
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@ -27,7 +27,7 @@ function createScrollLinkedAnimation(test, timeline) {
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if (timeline === undefined)
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timeline = createScrollTimeline(test);
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const DURATION = 1000; // ms
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const KEYFRAMES = { opacity: [1, 0] };
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const KEYFRAMES = { opacity: [0, 1] };
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return new Animation(
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new KeyframeEffect(createDiv(test), KEYFRAMES, DURATION), timeline);
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}
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@ -31,5 +31,25 @@ promise_test(t => {
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});
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}, 'reports true -> false when paused');
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promise_test(async t => {
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const animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.play();
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assert_true(animation.pending);
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await waitForAnimationFrames(2);
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assert_true(animation.pending);
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}, 'reports true -> true when played without a timeline');
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promise_test(async t => {
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const animation =
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.pause();
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assert_true(animation.pending);
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await waitForAnimationFrames(2);
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assert_true(animation.pending);
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}, 'reports true -> true when paused without a timeline');
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</script>
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</body>
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@ -60,7 +60,7 @@ test(t => {
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.startTime = document.timeline.currentTime;
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assert_equals(animation.playState, 'idle');
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assert_equals(animation.playState, 'running');
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animation.timeline = document.timeline;
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@ -73,7 +73,7 @@ test(t => {
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new Animation(new KeyframeEffect(createDiv(t), null, 100 * MS_PER_SEC),
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null);
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animation.startTime = document.timeline.currentTime - 200 * MS_PER_SEC;
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assert_equals(animation.playState, 'idle');
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assert_equals(animation.playState, 'running');
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animation.timeline = document.timeline;
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