Bug 1757827 - Improve win11 overlay scrollbars. r=saschanaz,cmartin

Tweaks are:

 * Round the scrollbar track (when visible, which is almost never).
 * Make the scrollbar thinner.
 * Move the thumb closer to the edge.

All these changes match closer the Windows 11 style, and there are no changes
for other existing styles.

Differential Revision: https://phabricator.services.mozilla.com/D140127
This commit is contained in:
Emilio Cobos Álvarez 2022-03-04 13:44:51 +00:00
Родитель d4d4b0869d
Коммит 015a3aeb12
8 изменённых файлов: 172 добавлений и 91 удалений

Просмотреть файл

@ -185,14 +185,22 @@ bool ScrollbarDrawing::DoPaintDefaultScrollbar(
bool aHorizontal, nsIFrame* aFrame, const ComputedStyle& aStyle,
const EventStates& aElementState, const EventStates& aDocumentState,
const Colors& aColors, const DPIRatio& aDpiRatio) {
if (aFrame->PresContext()->UseOverlayScrollbars() &&
!aElementState.HasAtLeastOneOfStates(NS_EVENT_STATE_HOVER |
NS_EVENT_STATE_ACTIVE)) {
const bool overlay = aFrame->PresContext()->UseOverlayScrollbars();
if (overlay && !aElementState.HasAtLeastOneOfStates(NS_EVENT_STATE_HOVER |
NS_EVENT_STATE_ACTIVE)) {
return true;
}
auto scrollbarColor =
const auto color =
ComputeScrollbarTrackColor(aFrame, aStyle, aDocumentState, aColors);
ThemeDrawing::FillRect(aPaintData, aRect, scrollbarColor);
if (overlay && mKind == Kind::Win11) {
LayoutDeviceCoord radius =
(aHorizontal ? aRect.height : aRect.width) / 2.0f;
ThemeDrawing::PaintRoundedRectWithRadius(aPaintData, aRect, color,
sRGBColor(), 0, radius / aDpiRatio,
aDpiRatio);
} else {
ThemeDrawing::FillRect(aPaintData, aRect, color);
}
return true;
}

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@ -28,8 +28,16 @@ class ScrollbarDrawing {
using Overlay = nsITheme::Overlay;
using WebRenderBackendData = mozilla::widget::WebRenderBackendData;
enum class Kind : uint8_t {
Android,
Cocoa,
Gtk,
Win10,
Win11,
};
public:
ScrollbarDrawing() = default;
explicit ScrollbarDrawing(Kind aKind) : mKind(aKind) {}
virtual ~ScrollbarDrawing() = default;
static DPIRatio GetDPIRatioForScrollbarPart(nsPresContext*);
@ -96,16 +104,16 @@ class ScrollbarDrawing {
const EventStates& aElementState,
const EventStates& aDocumentState, const Colors&,
const DPIRatio&);
virtual bool PaintScrollbar(DrawTarget&, const LayoutDeviceRect&,
bool aHorizontal, nsIFrame*, const ComputedStyle&,
const EventStates& aElementState,
const EventStates& aDocumentState, const Colors&,
const DPIRatio&);
virtual bool PaintScrollbar(WebRenderBackendData&, const LayoutDeviceRect&,
bool aHorizontal, nsIFrame*, const ComputedStyle&,
const EventStates& aElementState,
const EventStates& aDocumentState, const Colors&,
const DPIRatio&);
bool PaintScrollbar(DrawTarget&, const LayoutDeviceRect&, bool aHorizontal,
nsIFrame*, const ComputedStyle&,
const EventStates& aElementState,
const EventStates& aDocumentState, const Colors&,
const DPIRatio&);
bool PaintScrollbar(WebRenderBackendData&, const LayoutDeviceRect&,
bool aHorizontal, nsIFrame*, const ComputedStyle&,
const EventStates& aElementState,
const EventStates& aDocumentState, const Colors&,
const DPIRatio&);
virtual bool PaintScrollbarTrack(DrawTarget&, const LayoutDeviceRect&,
bool aHorizontal, nsIFrame*,
@ -148,6 +156,9 @@ class ScrollbarDrawing {
uint32_t GetVerticalScrollbarWidth() const { return mVerticalScrollbarWidth; }
protected:
// For some kind of style differences a full virtual method is overkill, so we
// store the kind here so we can branch on it if necessary.
Kind mKind;
uint32_t mHorizontalScrollbarHeight = 0;
uint32_t mVerticalScrollbarWidth = 0;
};

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@ -13,7 +13,7 @@ namespace mozilla::widget {
class ScrollbarDrawingAndroid final : public ScrollbarDrawing {
public:
ScrollbarDrawingAndroid() = default;
ScrollbarDrawingAndroid() : ScrollbarDrawing(Kind::Android) {}
virtual ~ScrollbarDrawingAndroid() = default;
LayoutDeviceIntSize GetMinimumWidgetSize(nsPresContext*,

Просмотреть файл

@ -15,7 +15,7 @@ namespace mozilla::widget {
class ScrollbarDrawingCocoa final : public ScrollbarDrawing {
public:
ScrollbarDrawingCocoa() = default;
ScrollbarDrawingCocoa() : ScrollbarDrawing(Kind::Cocoa) {}
virtual ~ScrollbarDrawingCocoa() = default;
LayoutDeviceIntSize GetMinimumWidgetSize(nsPresContext*,

Просмотреть файл

@ -14,7 +14,7 @@ namespace mozilla::widget {
class ScrollbarDrawingGTK final : public ScrollbarDrawing {
public:
ScrollbarDrawingGTK() = default;
ScrollbarDrawingGTK() : ScrollbarDrawing(Kind::Gtk) {}
virtual ~ScrollbarDrawingGTK() = default;
LayoutDeviceIntSize GetMinimumWidgetSize(nsPresContext*,

Просмотреть файл

@ -13,8 +13,12 @@
namespace mozilla::widget {
class ScrollbarDrawingWin : public ScrollbarDrawing {
protected:
explicit ScrollbarDrawingWin(Kind aKind) : ScrollbarDrawing(aKind) {}
public:
ScrollbarDrawingWin() = default;
ScrollbarDrawingWin() : ScrollbarDrawingWin(Kind::Win10) {}
virtual ~ScrollbarDrawingWin() = default;
LayoutDeviceIntSize GetMinimumWidgetSize(nsPresContext*,

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@ -16,11 +16,57 @@ using mozilla::gfx::sRGBColor;
namespace mozilla::widget {
// There are effectively three kinds of scrollbars in Windows 11:
//
// * Overlay scrollbars (the ones where the scrollbar disappears automatically
// and doesn't take space)
// * Non-overlay scrollbar with thin (overlay-like) thumb.
// * Non-overlay scrollbar with thick thumb.
//
// See bug 1755193 for some discussion on non-overlay scrollbar styles.
enum class Style {
Overlay,
ThinThumb,
ThickThumb,
};
static Style ScrollbarStyle(nsPresContext* aPresContext) {
if (aPresContext->UseOverlayScrollbars()) {
return Style::Overlay;
}
if (StaticPrefs::
widget_non_native_theme_win11_scrollbar_force_overlay_style()) {
return Style::ThinThumb;
}
return Style::ThickThumb;
}
static constexpr CSSIntCoord kDefaultWinOverlayScrollbarSize = CSSIntCoord(12);
static constexpr CSSIntCoord kDefaultWinOverlayThinScrollbarSize =
CSSIntCoord(10);
auto ScrollbarDrawingWin11::GetScrollbarSizes(nsPresContext* aPresContext,
StyleScrollbarWidth aWidth,
Overlay aOverlay)
-> ScrollbarSizes {
if (aOverlay == Overlay::Yes) {
// TODO(emilio): Maybe make this configurable? Though this doesn't respect
// classic Windows registry settings, and cocoa overlay scrollbars also
// don't respect the override it seems, so this should be fine.
CSSCoord cssSize(aWidth == StyleScrollbarWidth::Thin
? kDefaultWinOverlayThinScrollbarSize
: kDefaultWinOverlayScrollbarSize);
auto size = (cssSize * GetDPIRatioForScrollbarPart(aPresContext)).Rounded();
return {size, size};
}
return ScrollbarDrawingWin::GetScrollbarSizes(aPresContext, aWidth, aOverlay);
}
LayoutDeviceIntSize ScrollbarDrawingWin11::GetMinimumWidgetSize(
nsPresContext* aPresContext, StyleAppearance aAppearance,
nsIFrame* aFrame) {
MOZ_ASSERT(nsNativeTheme::IsWidgetScrollbarPart(aAppearance));
if (!UseOverlayStyle(aPresContext)) {
if (ScrollbarStyle(aPresContext) != Style::ThinThumb) {
return ScrollbarDrawingWin::GetMinimumWidgetSize(aPresContext, aAppearance,
aFrame);
}
@ -32,7 +78,7 @@ LayoutDeviceIntSize ScrollbarDrawingWin11::GetMinimumWidgetSize(
return {};
}
const LayoutDeviceIntCoord size =
GetScrollbarSizes(aPresContext, aFrame).mVertical;
ScrollbarDrawing::GetScrollbarSizes(aPresContext, aFrame).mVertical;
return LayoutDeviceIntSize{
size, (kArrowRatio * LayoutDeviceCoord(size)).Rounded()};
}
@ -42,7 +88,7 @@ LayoutDeviceIntSize ScrollbarDrawingWin11::GetMinimumWidgetSize(
return {};
}
const LayoutDeviceIntCoord size =
GetScrollbarSizes(aPresContext, aFrame).mHorizontal;
ScrollbarDrawing::GetScrollbarSizes(aPresContext, aFrame).mHorizontal;
return LayoutDeviceIntSize{
(kArrowRatio * LayoutDeviceCoord(size)).Rounded(), size};
}
@ -108,12 +154,11 @@ ScrollbarDrawingWin11::ComputeScrollbarButtonColors(
return ScrollbarDrawingWin::ComputeScrollbarButtonColors(
aFrame, aAppearance, aStyle, aElementState, aDocumentState, aColors);
}
auto buttonColor =
ComputeScrollbarTrackColor(aFrame, aStyle, aDocumentState, aColors);
// The button always looks transparent (the track behind it is visible), so we
// can hardcode it.
sRGBColor arrowColor = ComputeScrollbarThumbColor(
aFrame, aStyle, aElementState, aDocumentState, aColors);
return {buttonColor, arrowColor};
return {sRGBColor::White(0.0f), arrowColor};
}
bool ScrollbarDrawingWin11::PaintScrollbarButton(
@ -126,11 +171,13 @@ bool ScrollbarDrawingWin11::PaintScrollbarButton(
return true;
}
const bool overlay = UseOverlayStyle(aFrame->PresContext());
const auto style = ScrollbarStyle(aFrame->PresContext());
auto [buttonColor, arrowColor] = ComputeScrollbarButtonColors(
aFrame, aAppearance, aStyle, aElementState, aDocumentState, aColors);
aDrawTarget.FillRect(aRect.ToUnknownRect(),
gfx::ColorPattern(ToDeviceColor(buttonColor)));
if (style != Style::Overlay) {
aDrawTarget.FillRect(aRect.ToUnknownRect(),
gfx::ColorPattern(ToDeviceColor(buttonColor)));
}
// Start with Up arrow.
float arrowPolygonX[] = {-4.5f, 4.5f, 4.5f, 0.5f, -0.5f, -4.5f, -4.5f};
@ -146,8 +193,16 @@ bool ScrollbarDrawingWin11::PaintScrollbarButton(
aAppearance == StyleAppearance::ScrollbarbuttonRight ||
aAppearance == StyleAppearance::ScrollbarbuttonLeft;
const float offset = [&] {
if (!overlay) {
const float verticalOffset = [&] {
if (style != Style::Overlay) {
return 0.0f;
}
// To compensate for the scrollbar track radius we shift stuff vertically a
// bit. This 1px is arbitrary, but enough for the triangle not to overflow.
return 1.0f;
}();
const float horizontalOffset = [&] {
if (style != Style::ThinThumb) {
return 0.0f; // Always center it in the rect.
}
// Compensate for the displacement we do of the thumb position by displacing
@ -157,7 +212,9 @@ bool ScrollbarDrawingWin11::PaintScrollbarButton(
}
return aFrame->GetWritingMode().IsPhysicalLTR() ? 0.5f : -0.5f;
}();
const float kPolygonSize = kDefaultWinScrollbarSize;
const float polygonSize = style == Style::Overlay
? float(kDefaultWinOverlayScrollbarSize)
: float(kDefaultWinScrollbarSize);
const int32_t arrowNumPoints = ArrayLength(arrowPolygonX);
if (aElementState.HasState(NS_EVENT_STATE_ACTIVE)) {
@ -172,14 +229,15 @@ bool ScrollbarDrawingWin11::PaintScrollbarButton(
case StyleAppearance::ScrollbarbuttonDown:
case StyleAppearance::ScrollbarbuttonRight:
for (int32_t i = 0; i < arrowNumPoints; i++) {
arrowY[i] += verticalOffset;
arrowY[i] *= -1;
}
[[fallthrough]];
case StyleAppearance::ScrollbarbuttonUp:
case StyleAppearance::ScrollbarbuttonLeft:
if (offset != 0.0f) {
if (horizontalOffset != 0.0f) {
for (int32_t i = 0; i < arrowNumPoints; i++) {
arrowX[i] += offset;
arrowX[i] += horizontalOffset;
}
}
break;
@ -192,22 +250,16 @@ bool ScrollbarDrawingWin11::PaintScrollbarButton(
}
LayoutDeviceRect arrowRect(aRect);
if (!overlay) {
auto margin = CSSCoord(2) * aDpiRatio;
if (style != Style::ThinThumb) {
auto margin = CSSCoord(style == Style::Overlay ? 1 : 2) * aDpiRatio;
arrowRect.Deflate(margin, margin);
}
ThemeDrawing::PaintArrow(aDrawTarget, arrowRect, arrowX, arrowY, kPolygonSize,
ThemeDrawing::PaintArrow(aDrawTarget, arrowRect, arrowX, arrowY, polygonSize,
arrowNumPoints, arrowColor);
return true;
}
bool ScrollbarDrawingWin11::UseOverlayStyle(nsPresContext* aPresContext) {
return StaticPrefs::
widget_non_native_theme_win11_scrollbar_force_overlay_style() ||
aPresContext->UseOverlayScrollbars();
}
template <typename PaintBackendData>
bool ScrollbarDrawingWin11::DoPaintScrollbarThumb(
PaintBackendData& aPaintData, const LayoutDeviceRect& aRect,
@ -219,11 +271,11 @@ bool ScrollbarDrawingWin11::DoPaintScrollbarThumb(
LayoutDeviceRect thumbRect(aRect);
const bool overlay = UseOverlayStyle(aFrame->PresContext());
const auto style = ScrollbarStyle(aFrame->PresContext());
const bool hovered =
ScrollbarDrawing::IsParentScrollbarHoveredOrActive(aFrame) ||
IsScrollbarWidthThin(aStyle);
if (!overlay) {
(style != Style::Overlay && IsScrollbarWidthThin(aStyle));
if (style == Style::ThickThumb) {
constexpr float kHoveredThumbRatio =
(1.0f - (11.0f / kDefaultWinScrollbarSize)) / 2.0f;
constexpr float kUnhoveredThumbRatio =
@ -241,60 +293,65 @@ bool ScrollbarDrawingWin11::DoPaintScrollbarThumb(
return true;
}
if (hovered) {
constexpr float kHoverThumbSize = 6.0f / kDefaultWinScrollbarSize;
if (aHorizontal) {
// Scrollbar is 17px high by default. We make the thumb 6px tall and move
// it 5px towards the bottom, so the center (8.5 initially) is displaced
// by:
// (5px + 6px / 2) - 8.5px = -0.5px
constexpr float kShift = 5.0f / kDefaultWinScrollbarSize;
const float defaultTrackSize = style == Style::Overlay
? float(kDefaultWinOverlayScrollbarSize)
: float(kDefaultWinScrollbarSize);
const float trackSize = aHorizontal ? thumbRect.height : thumbRect.width;
const float thumbSizeInPixels = hovered ? 6.0f : 2.0f;
thumbRect.y += thumbRect.height * kShift;
thumbRect.height *= kHoverThumbSize;
} else {
// Scrollbar is 17px wide by default. We make the thumb 6px wide and move
// it 5px or 6px towards the right (depending on writing-mode), so the
// center (8.5px initially) is displaced by:
// (6px + 6px / 2) - 8.5px = 0.5px for LTR
// (5px + 6px / 2) - 8.5px = -0.5px for RTL
constexpr float kLtrShift = 6.0f / kDefaultWinScrollbarSize;
constexpr float kRtlShift = 5.0f / kDefaultWinScrollbarSize;
if (aFrame->GetWritingMode().IsPhysicalLTR()) {
thumbRect.x += thumbRect.width * kLtrShift;
} else {
thumbRect.x += thumbRect.width * kRtlShift;
// The thumb might be a bit off-center, depending on our scrollbar styles.
//
// Hovered shifts, if any, need to be accounted for in PaintScrollbarButton.
// For example, for the hovered horizontal thin scrollbar shift:
//
// Scrollbar is 17px high by default. We make the thumb 6px tall and move
// it 5px towards the bottom, so the center (8.5 initially) is displaced
// by:
// (5px + 6px / 2) - 8.5px = -0.5px
//
// Same calculations apply to other shifts.
const float shiftInPixels = [&] {
if (style == Style::Overlay) {
if (hovered) {
// Keep the center intact.
return (defaultTrackSize - thumbSizeInPixels) / 2.0f;
}
thumbRect.width *= kHoverThumbSize;
// We want logical pixels from the thumb to the edge. For RTL and
// horizontal scrollbars that means shifting down the scrollbar size minus
// the thumb.
constexpr float kSpaceToEdge = 3.0f;
if (aHorizontal || aFrame->GetWritingMode().IsPhysicalLTR()) {
return defaultTrackSize - thumbSizeInPixels - kSpaceToEdge;
}
// For rtl is simpler.
return kSpaceToEdge;
}
if (aHorizontal) {
return hovered ? 5.0f : 7.0f;
}
const bool ltr = aFrame->GetWritingMode().IsPhysicalLTR();
return ltr ? (hovered ? 6.0f : 8.0f) : (hovered ? 5.0f : 7.0f);
}();
if (aHorizontal) {
thumbRect.y += shiftInPixels * trackSize / defaultTrackSize;
thumbRect.height *= thumbSizeInPixels / defaultTrackSize;
} else {
thumbRect.x += shiftInPixels * trackSize / defaultTrackSize;
thumbRect.width *= thumbSizeInPixels / defaultTrackSize;
}
if (style == Style::Overlay || hovered) {
LayoutDeviceCoord radius =
(aHorizontal ? thumbRect.height : thumbRect.width) / 2.0f;
MOZ_ASSERT(aRect.Contains(thumbRect));
ThemeDrawing::PaintRoundedRectWithRadius(aPaintData, thumbRect, thumbColor,
sRGBColor(), 0, radius / aDpiRatio,
aDpiRatio);
return true;
}
constexpr float kThumbSize = 2.0f / kDefaultWinScrollbarSize;
if (aHorizontal) {
constexpr float kShift = 7.0f / kDefaultWinScrollbarSize;
thumbRect.y += thumbRect.height * kShift;
thumbRect.height *= kThumbSize;
} else {
constexpr float kLtrShift = 8.0f / kDefaultWinScrollbarSize;
constexpr float kRtlShift = 7.0f / kDefaultWinScrollbarSize;
if (aFrame->GetWritingMode().IsPhysicalLTR()) {
thumbRect.x += thumbRect.width * kLtrShift;
} else {
thumbRect.x += thumbRect.width * kRtlShift;
}
thumbRect.width *= kThumbSize;
}
ThemeDrawing::FillRect(aPaintData, thumbRect, thumbColor);
return true;
}

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@ -15,9 +15,12 @@ namespace mozilla::widget {
class ScrollbarDrawingWin11 final : public ScrollbarDrawingWin {
public:
ScrollbarDrawingWin11() = default;
ScrollbarDrawingWin11() : ScrollbarDrawingWin(Kind::Win11) {}
virtual ~ScrollbarDrawingWin11() = default;
ScrollbarSizes GetScrollbarSizes(nsPresContext*, StyleScrollbarWidth,
Overlay) override;
LayoutDeviceIntSize GetMinimumWidgetSize(nsPresContext*,
StyleAppearance aAppearance,
nsIFrame* aFrame) override;
@ -30,8 +33,6 @@ class ScrollbarDrawingWin11 final : public ScrollbarDrawingWin {
const EventStates& aDocumentState,
const Colors&) override;
static bool UseOverlayStyle(nsPresContext*);
// Returned colors are button, arrow.
std::pair<sRGBColor, sRGBColor> ComputeScrollbarButtonColors(
nsIFrame*, StyleAppearance, const ComputedStyle&,