Fixing Win98 GDI leak: Select new HBRUSH before deleting the old one.

sr=roc+moz@cs.cmu.edu
r=ere@atp.fi
# 159298
This commit is contained in:
jdunn%netscape.com 2003-09-11 10:28:13 +00:00
Родитель 1c54c68637
Коммит 017726eb76
1 изменённых файлов: 9 добавлений и 5 удалений

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@ -2554,7 +2554,7 @@ public:
SolidBrushCache();
~SolidBrushCache();
HBRUSH GetSolidBrush(COLORREF aColor);
HBRUSH GetSolidBrush(HDC theHDC, COLORREF aColor);
private:
struct CacheEntry {
@ -2587,7 +2587,7 @@ SolidBrushCache::~SolidBrushCache()
}
HBRUSH
SolidBrushCache::GetSolidBrush(COLORREF aColor)
SolidBrushCache::GetSolidBrush(HDC theHDC, COLORREF aColor)
{
int i;
HBRUSH result = NULL;
@ -2597,6 +2597,7 @@ SolidBrushCache::GetSolidBrush(COLORREF aColor)
if (mCache[i].mBrush && (mCache[i].mBrushColor == aColor)) {
// Found an existing brush
result = mCache[i].mBrush;
::SelectObject(theHDC, result);
break;
}
}
@ -2606,6 +2607,10 @@ SolidBrushCache::GetSolidBrush(COLORREF aColor)
// new brush
result = (HBRUSH)::CreateSolidBrush(PALETTERGB_COLORREF(aColor));
// Select the brush. NOTE: we want to select the new brush before
// deleting the old brush to prevent any win98 GDI leaks (bug 159298)
::SelectObject(theHDC, result);
// If there's an empty slot in the cache, then just add it there
if (i >= BRUSH_CACHE_SIZE) {
// Nope. The cache is full so we need to replace the oldest entry
@ -2631,9 +2636,8 @@ HBRUSH nsRenderingContextWin :: SetupSolidBrush(void)
{
if ((mCurrentColor != mCurrBrushColor) || (NULL == mCurrBrush))
{
HBRUSH tbrush = gSolidBrushCache.GetSolidBrush(mColor);
::SelectObject(mDC, tbrush);
HBRUSH tbrush = gSolidBrushCache.GetSolidBrush(mDC, mColor);
mCurrBrush = tbrush;
mCurrBrushColor = mCurrentColor;
}