зеркало из https://github.com/mozilla/gecko-dev.git
Bug 938034 - Add GonkCameraImage format. r=roc
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Родитель
ae839974ba
Коммит
01779d04ac
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this file,
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* You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "GonkCameraImage.h"
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#include "stagefright/MediaBuffer.h"
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namespace mozilla {
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GonkCameraImage::GonkCameraImage()
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: GrallocImage()
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, mMonitor("GonkCameraImage.Monitor")
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, mMediaBuffer(nullptr)
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, mThread(nullptr)
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{
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mFormat = ImageFormat::GONK_CAMERA_IMAGE;
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}
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GonkCameraImage::~GonkCameraImage()
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{
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ReentrantMonitorAutoEnter mon(mMonitor);
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// mMediaBuffer must be cleared before destructor.
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MOZ_ASSERT(mMediaBuffer == nullptr);
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}
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nsresult
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GonkCameraImage::GetBuffer(android::MediaBuffer** aBuffer)
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{
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ReentrantMonitorAutoEnter mon(mMonitor);
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if (!mMediaBuffer) {
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return NS_ERROR_FAILURE;
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}
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MOZ_ASSERT(NS_GetCurrentThread() == mThread);
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*aBuffer = mMediaBuffer;
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mMediaBuffer->add_ref();
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return NS_OK;
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}
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bool
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GonkCameraImage::HasMediaBuffer()
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{
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ReentrantMonitorAutoEnter mon(mMonitor);
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return mMediaBuffer != nullptr;
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}
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nsresult
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GonkCameraImage::SetBuffer(android::MediaBuffer* aBuffer)
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{
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ReentrantMonitorAutoEnter mon(mMonitor);
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MOZ_ASSERT(!mMediaBuffer);
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mMediaBuffer = aBuffer;
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mMediaBuffer->add_ref();
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mThread = NS_GetCurrentThread();
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return NS_OK;
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}
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nsresult
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GonkCameraImage::ClearBuffer()
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{
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ReentrantMonitorAutoEnter mon(mMonitor);
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if (mMediaBuffer) {
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MOZ_ASSERT(NS_GetCurrentThread() == mThread);
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mMediaBuffer->release();
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mMediaBuffer = nullptr;
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mThread = nullptr;
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}
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return NS_OK;
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}
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} // namespace mozilla
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@ -0,0 +1,75 @@
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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
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* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifndef GONKCAMERAIMAGE_H
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#define GONKCAMERAIMAGE_H
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#include "mozilla/ReentrantMonitor.h"
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#include "ImageLayers.h"
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#include "ImageContainer.h"
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#include "GrallocImages.h"
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namespace android {
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class MOZ_EXPORT MediaBuffer;
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}
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namespace mozilla {
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/**
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* GonkCameraImage has two parts. One is preview image which will be saved in
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* GrallocImage, another kind is the MediaBuffer keeps in mMediaBuffer
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* which is from gonk camera recording callback. The data in MediaBuffer is Gonk
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* shared memory based on android binder (IMemory), the actual format in IMemory
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* is platform dependent.
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* This instance is created in MediaEngine when the preview image arrives.
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* The MediaBuffer is attached to the current created GonkCameraImage via SetBuffer().
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* After sending this image to MediaStreamGraph by AppendToTrack(), ClearBuffer()
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* must be called to clear MediaBuffer to avoid MediaBuffer be kept in MSG thread.
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* The reason to keep MediaBuffer be accessed from MSG thread is MediaBuffer is
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* limited resource and it could cause frame rate jitter if MediaBuffer stay too
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* long in other threads.
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* So there will be 3 threads to accessed this class. First is camera preview
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* thread which creates an instance of this class and initialize the preview
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* image in the base class GrallocImage. Second is the camera recording
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* thread which attaches MediaBuffer and sends this image to MediaStreamDirectListener.
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* Third is the MSG thread via NotifyPull, the image should have preview image
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* only in NotifyPull.
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*
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* Note: SetBuffer() and GetBuffer() should be called from the same thread. It
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* is forbidden to call GetBuffer() from other threads.
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*/
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class GonkCameraImage : public layers::GrallocImage
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{
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public:
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GonkCameraImage();
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// The returned aBuffer has called aBuffer->add_ref() already, so it is caller's
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// duty to release aBuffer. It should be called from the same thread which
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// called SetBuffer().
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nsresult GetBuffer(android::MediaBuffer** aBuffer);
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// Set MediaBuffer to image. It is caller's responsibility to call ClearBuffer()
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// after the MediaBuffer is sent via MediaStreamGraph.
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nsresult SetBuffer(android::MediaBuffer* aBuffer);
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// It should be called from the same thread which called SetBuffer().
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nsresult ClearBuffer();
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bool HasMediaBuffer();
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protected:
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virtual ~GonkCameraImage();
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// mMonitor protects mMediaBuffer and mThread.
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ReentrantMonitor mMonitor;
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android::MediaBuffer* mMediaBuffer;
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// Check if current thread is the same one which called SetBuffer().
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// It doesn't need to hold reference count.
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DebugOnly<nsIThread*> mThread;
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};
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} // namespace mozilla
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#endif /* GONKCAMERAIMAGE_H */
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@ -36,8 +36,12 @@ if CONFIG['MOZ_WEBRTC']:
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]
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# Gonk camera source.
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if CONFIG['MOZ_B2G_CAMERA']:
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EXPORTS += ['MediaEngineGonkVideoSource.h']
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EXPORTS += [
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'GonkCameraImage.h',
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'MediaEngineGonkVideoSource.h',
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]
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UNIFIED_SOURCES += [
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'GonkCameraImage.cpp',
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'MediaEngineGonkVideoSource.cpp',
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]
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@ -97,6 +97,11 @@ public:
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virtual TextureClient* GetTextureClient(CompositableClient* aClient) MOZ_OVERRIDE;
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virtual GrallocImage* AsGrallocImage() MOZ_OVERRIDE
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{
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return this;
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}
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virtual uint8_t* GetBuffer()
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{
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return static_cast<uint8_t*>(GetNativeBuffer());
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@ -19,6 +19,7 @@
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#include "YCbCrUtils.h" // for YCbCr conversions
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#ifdef MOZ_WIDGET_GONK
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#include "GrallocImages.h"
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#include "GonkCameraImage.h"
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#endif
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#include "gfx2DGlue.h"
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#include "mozilla/gfx/2D.h"
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img = new OverlayImage();
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return img.forget();
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}
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if (aFormat == ImageFormat::GONK_CAMERA_IMAGE) {
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img = new GonkCameraImage();
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return img.forget();
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}
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#endif
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if (aFormat == ImageFormat::PLANAR_YCBCR) {
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img = new PlanarYCbCrImage(aRecycleBin);
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@ -105,6 +105,7 @@ class TextureClient;
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class CompositableClient;
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class CompositableForwarder;
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class SurfaceDescriptor;
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class GrallocImage;
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struct ImageBackendData
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{
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virtual TemporaryRef<gfx::SourceSurface> GetAsSourceSurface() = 0;
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virtual GrallocImage* AsGrallocImage()
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{
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return nullptr;
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}
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protected:
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Image(void* aImplData, ImageFormat aFormat) :
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mImplData(aImplData),
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*/
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GRALLOC_PLANAR_YCBCR,
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/**
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* The GONK_CAMERA_IMAGE format creates a GonkCameraImage, which contains two
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* parts. One is GrallocImage image for preview image. Another one is
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* MediaBuffer from Gonk recording image. The preview image can be rendered in
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* a layer for display. And the MediaBuffer will be used in component like OMX
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* encoder. It is for GUM to support preview and recording image on Gonk
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* camera.
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*/
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GONK_CAMERA_IMAGE,
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/**
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* The SHARED_RGB format creates a SharedRGBImage, which stores RGB data in
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* shared memory. Some Android hardware video decoders require this format.
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