Bug 942506 - Remove ApplyFilterToBoundTexture from GLContext - r=bjacob

Move it to CompositorOGL.
This commit is contained in:
Dan Glastonbury 2013-12-09 14:07:18 +10:00
Родитель eb13a35408
Коммит 01884a573b
12 изменённых файлов: 116 добавлений и 201 удалений

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@ -8,6 +8,7 @@
#include "GLUploadHelpers.h" #include "GLUploadHelpers.h"
#include "DecomposeIntoNoRepeatTriangles.h" #include "DecomposeIntoNoRepeatTriangles.h"
#include "GLContext.h" #include "GLContext.h"
#include "ScopedGLHelpers.h"
#include "nsRect.h" #include "nsRect.h"
#include "gfx2DGlue.h" #include "gfx2DGlue.h"
#include "gfxUtils.h" #include "gfxUtils.h"
@ -143,7 +144,8 @@ GLBlitTextureImageHelper::BlitTextureImage(TextureImage *aSrc, const nsIntRect&
} }
} }
TextureImage::ScopedBindTexture texBind(aSrc, LOCAL_GL_TEXTURE0); ScopedBindTextureUnit autoTexUnit(mGL, LOCAL_GL_TEXTURE0);
ScopedBindTexture autoTex(mGL, aSrc->GetTextureID());
mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0); mGL->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);

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@ -1189,24 +1189,6 @@ GLContext::ListHasExtension(const GLubyte *extensions, const char *extension)
return false; return false;
} }
void GLContext::ApplyFilterToBoundTexture(GraphicsFilter aFilter)
{
ApplyFilterToBoundTexture(LOCAL_GL_TEXTURE_2D, aFilter);
}
void GLContext::ApplyFilterToBoundTexture(GLuint aTarget,
GraphicsFilter aFilter)
{
if (aFilter == GraphicsFilter::FILTER_NEAREST) {
fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_NEAREST);
fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_NEAREST);
} else {
fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MIN_FILTER, LOCAL_GL_LINEAR);
fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MAG_FILTER, LOCAL_GL_LINEAR);
}
}
void void
GLContext::DetermineCaps() GLContext::DetermineCaps()
{ {

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@ -2482,17 +2482,6 @@ public:
*/ */
virtual bool ReleaseTexImage() { return false; } virtual bool ReleaseTexImage() { return false; }
/**
* Applies aFilter to the texture currently bound to GL_TEXTURE_2D.
*/
void ApplyFilterToBoundTexture(GraphicsFilter aFilter);
/**
* Applies aFilter to the texture currently bound to aTarget.
*/
void ApplyFilterToBoundTexture(GLuint aTarget,
GraphicsFilter aFilter);
// Before reads from offscreen texture // Before reads from offscreen texture
void GuaranteeResolve(); void GuaranteeResolve();

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@ -205,13 +205,6 @@ BasicTextureImage::BindTexture(GLenum aTextureUnit)
mGLContext->fActiveTexture(LOCAL_GL_TEXTURE0); mGLContext->fActiveTexture(LOCAL_GL_TEXTURE0);
} }
void
BasicTextureImage::ApplyFilter()
{
mGLContext->ApplyFilterToBoundTexture(mFilter);
}
already_AddRefed<gfxASurface> already_AddRefed<gfxASurface>
BasicTextureImage::GetSurfaceForUpdate(const gfxIntSize& aSize, ImageFormat aFmt) BasicTextureImage::GetSurfaceForUpdate(const gfxIntSize& aSize, ImageFormat aFmt)
{ {
@ -637,12 +630,6 @@ TiledTextureImage::BindTexture(GLenum aTextureUnit)
mImages[mCurrentImage]->BindTexture(aTextureUnit); mImages[mCurrentImage]->BindTexture(aTextureUnit);
} }
void
TiledTextureImage::ApplyFilter()
{
mGL->ApplyFilterToBoundTexture(mFilter);
}
/* /*
* Resize, trying to reuse tiles. The reuse strategy is to decide on reuse per * Resize, trying to reuse tiles. The reuse strategy is to decide on reuse per
* column. A tile on a column is reused if it hasn't changed size, otherwise it * column. A tile on a column is reused if it hasn't changed size, otherwise it
@ -745,16 +732,6 @@ uint32_t TiledTextureImage::GetTileCount()
return mImages.Length(); return mImages.Length();
} }
TextureImage::ScopedBindTexture::ScopedBindTexture(TextureImage* aTexture,
GLenum aTextureUnit)
: mTexture(aTexture)
{
if (mTexture) {
MOZ_ASSERT(aTextureUnit >= LOCAL_GL_TEXTURE0);
mTexture->BindTexture(aTextureUnit);
}
}
already_AddRefed<TextureImage> already_AddRefed<TextureImage>
CreateBasicTextureImage(GLContext* aGL, CreateBasicTextureImage(GLContext* aGL,
const nsIntSize& aSize, const nsIntSize& aSize,

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@ -185,41 +185,6 @@ public:
const gfx::IntPoint* aSrcOffset = nullptr); const gfx::IntPoint* aSrcOffset = nullptr);
virtual void BindTexture(GLenum aTextureUnit) = 0; virtual void BindTexture(GLenum aTextureUnit) = 0;
virtual void ReleaseTexture() {}
void BindTextureAndApplyFilter(GLenum aTextureUnit) {
BindTexture(aTextureUnit);
ApplyFilter();
}
class ScopedBindTexture
{
public:
ScopedBindTexture(TextureImage *aTexture, GLenum aTextureUnit);
~ScopedBindTexture()
{
if (mTexture) {
mTexture->ReleaseTexture();
}
}
protected:
TextureImage *mTexture;
};
class ScopedBindTextureAndApplyFilter
: public ScopedBindTexture
{
public:
ScopedBindTextureAndApplyFilter(TextureImage *aTexture, GLenum aTextureUnit) :
ScopedBindTexture(aTexture, aTextureUnit)
{
if (mTexture) {
mTexture->ApplyFilter();
}
}
};
/** /**
* Returns the image format of the texture. Only valid after a matching * Returns the image format of the texture. Only valid after a matching
@ -247,12 +212,6 @@ public:
void SetFilter(GraphicsFilter aFilter) { mFilter = aFilter; } void SetFilter(GraphicsFilter aFilter) { mFilter = aFilter; }
/**
* Applies this TextureImage's filter, assuming that its texture is
* the currently bound texture.
*/
virtual void ApplyFilter() = 0;
protected: protected:
friend class GLContext; friend class GLContext;
@ -345,9 +304,7 @@ public:
virtual void Resize(const nsIntSize& aSize); virtual void Resize(const nsIntSize& aSize);
virtual void ApplyFilter();
protected: protected:
GLuint mTexture; GLuint mTexture;
TextureState mTextureState; TextureState mTextureState;
nsRefPtr<GLContext> mGLContext; nsRefPtr<GLContext> mGLContext;
@ -390,7 +347,6 @@ public:
virtual bool DirectUpdate(gfxASurface* aSurf, const nsIntRegion& aRegion, const nsIntPoint& aFrom = nsIntPoint(0,0)); virtual bool DirectUpdate(gfxASurface* aSurf, const nsIntRegion& aRegion, const nsIntPoint& aFrom = nsIntPoint(0,0));
virtual bool InUpdate() const { return mInUpdate; } virtual bool InUpdate() const { return mInUpdate; }
virtual void BindTexture(GLenum); virtual void BindTexture(GLenum);
virtual void ApplyFilter();
protected: protected:
virtual gfx::IntRect GetSrcTileRect(); virtual gfx::IntRect GetSrcTileRect();

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@ -311,12 +311,6 @@ TextureImageEGL::DestroyEGLSurface(void)
mSurface = nullptr; mSurface = nullptr;
} }
void
TextureImageEGL::ApplyFilter()
{
mGLContext->ApplyFilterToBoundTexture(mFilter);
}
already_AddRefed<TextureImage> already_AddRefed<TextureImage>
CreateTextureImageEGL(GLContext *gl, CreateTextureImageEGL(GLContext *gl,
const nsIntSize& aSize, const nsIntSize& aSize,

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@ -75,8 +75,6 @@ protected:
TextureState mTextureState; TextureState mTextureState;
bool mBound; bool mBound;
virtual void ApplyFilter();
}; };
already_AddRefed<TextureImage> already_AddRefed<TextureImage>

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@ -41,6 +41,7 @@
#include "nsServiceManagerUtils.h" // for do_GetService #include "nsServiceManagerUtils.h" // for do_GetService
#include "nsString.h" // for nsString, nsAutoCString, etc #include "nsString.h" // for nsString, nsAutoCString, etc
#include "DecomposeIntoNoRepeatTriangles.h" #include "DecomposeIntoNoRepeatTriangles.h"
#include "ScopedGLHelpers.h"
#if MOZ_ANDROID_OMTC #if MOZ_ANDROID_OMTC
#include "TexturePoolOGL.h" #include "TexturePoolOGL.h"
@ -978,28 +979,57 @@ CompositorOGL::GetProgramTypeForEffect(Effect *aEffect) const
} }
struct MOZ_STACK_CLASS AutoBindTexture struct MOZ_STACK_CLASS AutoBindTexture
: public ScopedGLWrapper<AutoBindTexture>
{ {
AutoBindTexture() : mTexture(nullptr) {} friend struct ScopedGLWrapper<AutoBindTexture>;
AutoBindTexture(TextureSourceOGL* aTexture, GLenum aTextureUnit)
: mTexture(nullptr) { Bind(aTexture, aTextureUnit); } protected:
~AutoBindTexture() GLenum mTexUnit;
GLuint mOldTexId;
public:
explicit AutoBindTexture(GLContext* aGL)
: ScopedGLWrapper<AutoBindTexture>(aGL)
, mTexUnit(0)
, mOldTexId((GLuint) -1)
{ }
AutoBindTexture(GLContext* aGL, TextureSourceOGL* aTexture,
GLenum aTexUnit = LOCAL_GL_TEXTURE0)
: ScopedGLWrapper<AutoBindTexture>(aGL)
, mTexUnit(0)
, mOldTexId((GLuint) -1)
{ {
if (mTexture) { Bind(aTexture, aTexUnit);
mTexture->UnbindTexture();
}
} }
void Bind(TextureSourceOGL* aTexture, GLenum aTextureUnit) void Bind(TextureSourceOGL* aTexture,
GLenum aTexUnit = LOCAL_GL_TEXTURE0)
{ {
MOZ_ASSERT(!mTexture); if (!aTexture)
mTexture = aTexture; return;
mTexture->BindTexture(aTextureUnit);
MOZ_ASSERT(mOldTexId == (GLuint) -1);
mTexUnit = aTexUnit;
ScopedBindTextureUnit savedTexUnit(mGL, aTexUnit);
mGL->GetUIntegerv(LOCAL_GL_TEXTURE_BINDING_2D, &mOldTexId);
aTexture->BindTexture(mTexUnit);
} }
private: protected:
TextureSourceOGL* mTexture; void UnwrapImpl()
{
if (mOldTexId == (GLuint) -1)
return;
ScopedBindTextureUnit savedTexUnit(mGL, mTexUnit);
mGL->fBindTexture(LOCAL_GL_TEXTURE_2D, mOldTexId);
}
}; };
void void
CompositorOGL::DrawLines(const std::vector<gfx::Point>& aLines, const gfx::Rect& aClipRect, CompositorOGL::DrawLines(const std::vector<gfx::Point>& aLines, const gfx::Rect& aClipRect,
const gfx::Color& aColor, const gfx::Color& aColor,
@ -1019,6 +1049,20 @@ CompositorOGL::DrawLines(const std::vector<gfx::Point>& aLines, const gfx::Rect&
} }
} }
/**
* Applies aFilter to the texture currently bound to aTarget.
*/
void ApplyFilterToBoundTexture(GLContext* aGL,
GraphicsFilter aFilter,
GLuint aTarget = LOCAL_GL_TEXTURE_2D)
{
GLenum filter =
(aFilter == GraphicsFilter::FILTER_NEAREST ? LOCAL_GL_NEAREST : LOCAL_GL_LINEAR);
aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MIN_FILTER, filter);
aGL->fTexParameteri(aTarget, LOCAL_GL_TEXTURE_MAG_FILTER, filter);
}
void void
CompositorOGL::DrawQuadInternal(const Rect& aRect, CompositorOGL::DrawQuadInternal(const Rect& aRect,
const Rect& aClipRect, const Rect& aClipRect,
@ -1112,7 +1156,7 @@ CompositorOGL::DrawQuadInternal(const Rect& aRect,
program->SetRenderColor(color); program->SetRenderColor(color);
AutoBindTexture bindMask; AutoBindTexture bindMask(mGLContext);
if (maskType != MaskNone) { if (maskType != MaskNone) {
bindMask.Bind(sourceMask, LOCAL_GL_TEXTURE0); bindMask.Bind(sourceMask, LOCAL_GL_TEXTURE0);
program->SetMaskTextureUnit(0); program->SetMaskTextureUnit(0);
@ -1137,7 +1181,7 @@ CompositorOGL::DrawQuadInternal(const Rect& aRect,
LOCAL_GL_ONE, LOCAL_GL_ONE); LOCAL_GL_ONE, LOCAL_GL_ONE);
} }
AutoBindTexture bindSource(source->AsSourceOGL(), LOCAL_GL_TEXTURE0); AutoBindTexture bindSource(mGLContext, source->AsSourceOGL(), LOCAL_GL_TEXTURE0);
gfx3DMatrix textureTransform = source->AsSourceOGL()->GetTextureTransform(); gfx3DMatrix textureTransform = source->AsSourceOGL()->GetTextureTransform();
program->SetTextureTransform(textureTransform); program->SetTextureTransform(textureTransform);
@ -1155,13 +1199,13 @@ CompositorOGL::DrawQuadInternal(const Rect& aRect,
filter = GraphicsFilter::FILTER_NEAREST; filter = GraphicsFilter::FILTER_NEAREST;
} }
#endif #endif
mGLContext->ApplyFilterToBoundTexture(source->AsSourceOGL()->GetTextureTarget(), ApplyFilterToBoundTexture(mGLContext, filter,
filter); source->AsSourceOGL()->GetTextureTarget());
program->SetTextureUnit(0); program->SetTextureUnit(0);
program->SetLayerOpacity(aOpacity); program->SetLayerOpacity(aOpacity);
AutoBindTexture bindMask; AutoBindTexture bindMask(mGLContext);
if (maskType != MaskNone) { if (maskType != MaskNone) {
mGLContext->fActiveTexture(LOCAL_GL_TEXTURE1); mGLContext->fActiveTexture(LOCAL_GL_TEXTURE1);
bindMask.Bind(sourceMask, LOCAL_GL_TEXTURE1); bindMask.Bind(sourceMask, LOCAL_GL_TEXTURE1);
@ -1193,18 +1237,18 @@ CompositorOGL::DrawQuadInternal(const Rect& aRect,
GraphicsFilter filter = ThebesFilter(effectYCbCr->mFilter); GraphicsFilter filter = ThebesFilter(effectYCbCr->mFilter);
AutoBindTexture bindY(sourceY, LOCAL_GL_TEXTURE0); AutoBindTexture bindY(mGLContext, sourceY, LOCAL_GL_TEXTURE0);
mGLContext->ApplyFilterToBoundTexture(filter); ApplyFilterToBoundTexture(mGLContext, filter);
AutoBindTexture bindCb(sourceCb, LOCAL_GL_TEXTURE1); AutoBindTexture bindCb(mGLContext, sourceCb, LOCAL_GL_TEXTURE1);
mGLContext->ApplyFilterToBoundTexture(filter); ApplyFilterToBoundTexture(mGLContext, filter);
AutoBindTexture bindCr(sourceCr, LOCAL_GL_TEXTURE2); AutoBindTexture bindCr(mGLContext, sourceCr, LOCAL_GL_TEXTURE2);
mGLContext->ApplyFilterToBoundTexture(filter); ApplyFilterToBoundTexture(mGLContext, filter);
program->SetYCbCrTextureUnits(Y, Cb, Cr); program->SetYCbCrTextureUnits(Y, Cb, Cr);
program->SetLayerOpacity(aOpacity); program->SetLayerOpacity(aOpacity);
program->SetTextureTransform(gfx3DMatrix()); program->SetTextureTransform(gfx3DMatrix());
AutoBindTexture bindMask; AutoBindTexture bindMask(mGLContext);
if (maskType != MaskNone) { if (maskType != MaskNone) {
bindMask.Bind(sourceMask, LOCAL_GL_TEXTURE3); bindMask.Bind(sourceMask, LOCAL_GL_TEXTURE3);
program->SetMaskTextureUnit(3); program->SetMaskTextureUnit(3);
@ -1228,7 +1272,7 @@ CompositorOGL::DrawQuadInternal(const Rect& aRect,
program->SetLayerOpacity(aOpacity); program->SetLayerOpacity(aOpacity);
program->SetTextureTransform(gfx3DMatrix()); program->SetTextureTransform(gfx3DMatrix());
AutoBindTexture bindMask; AutoBindTexture bindMask(mGLContext);
if (maskType != MaskNone) { if (maskType != MaskNone) {
bindMask.Bind(sourceMask, LOCAL_GL_TEXTURE1); bindMask.Bind(sourceMask, LOCAL_GL_TEXTURE1);
program->SetMaskTextureUnit(1); program->SetMaskTextureUnit(1);
@ -1277,8 +1321,8 @@ CompositorOGL::DrawQuadInternal(const Rect& aRect,
LOCAL_GL_ONE, LOCAL_GL_ONE); LOCAL_GL_ONE, LOCAL_GL_ONE);
} }
AutoBindTexture bindSourceOnBlack(sourceOnBlack, LOCAL_GL_TEXTURE0); AutoBindTexture bindSourceOnBlack(mGLContext, sourceOnBlack, LOCAL_GL_TEXTURE0);
AutoBindTexture bindSourceOnWhite(sourceOnWhite, LOCAL_GL_TEXTURE1); AutoBindTexture bindSourceOnWhite(mGLContext, sourceOnWhite, LOCAL_GL_TEXTURE1);
program->Activate(); program->Activate();
program->SetBlackTextureUnit(0); program->SetBlackTextureUnit(0);
@ -1288,7 +1332,7 @@ CompositorOGL::DrawQuadInternal(const Rect& aRect,
program->SetTextureTransform(gfx3DMatrix()); program->SetTextureTransform(gfx3DMatrix());
program->SetRenderOffset(offset.x, offset.y); program->SetRenderOffset(offset.x, offset.y);
program->SetLayerQuadRect(aRect); program->SetLayerQuadRect(aRect);
AutoBindTexture bindMask; AutoBindTexture bindMask(mGLContext);
if (maskType != MaskNone) { if (maskType != MaskNone) {
bindMask.Bind(sourceMask, LOCAL_GL_TEXTURE2); bindMask.Bind(sourceMask, LOCAL_GL_TEXTURE2);
program->SetMaskTextureUnit(2); program->SetMaskTextureUnit(2);

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@ -32,8 +32,6 @@ public:
virtual void BindTexture(GLenum aTextureUnit) MOZ_OVERRIDE; virtual void BindTexture(GLenum aTextureUnit) MOZ_OVERRIDE;
virtual void UnbindTexture() MOZ_OVERRIDE {}
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE; virtual gfx::IntSize GetSize() const MOZ_OVERRIDE;
virtual TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE { return this; } virtual TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE { return this; }

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@ -41,8 +41,6 @@ public:
virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return LOCAL_GL_CLAMP_TO_EDGE; } virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return LOCAL_GL_CLAMP_TO_EDGE; }
virtual void UnbindTexture() MOZ_OVERRIDE {}
// MacIOSurfaceTextureSourceOGL doesn't own any gl texture // MacIOSurfaceTextureSourceOGL doesn't own any gl texture
virtual void DeallocateDeviceData() {} virtual void DeallocateDeviceData() {}

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@ -127,8 +127,6 @@ public:
virtual void BindTexture(GLenum aTextureUnit) = 0; virtual void BindTexture(GLenum aTextureUnit) = 0;
virtual void UnbindTexture() = 0;
virtual gfx::IntSize GetSize() const = 0; virtual gfx::IntSize GetSize() const = 0;
virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_2D; } virtual GLenum GetTextureTarget() const { return LOCAL_GL_TEXTURE_2D; }
@ -187,11 +185,6 @@ public:
virtual bool IsValid() const MOZ_OVERRIDE { return !!mTexImage; } virtual bool IsValid() const MOZ_OVERRIDE { return !!mTexImage; }
virtual void UnbindTexture() MOZ_OVERRIDE
{
mTexImage->ReleaseTexture();
}
virtual GLenum GetWrapMode() const MOZ_OVERRIDE virtual GLenum GetWrapMode() const MOZ_OVERRIDE
{ {
return mTexImage->GetWrapMode(); return mTexImage->GetWrapMode();
@ -269,8 +262,6 @@ public:
virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return mWrapMode; } virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return mWrapMode; }
virtual void UnbindTexture() MOZ_OVERRIDE {}
// SharedTextureSource doesn't own any gl texture // SharedTextureSource doesn't own any gl texture
virtual void DeallocateDeviceData() {} virtual void DeallocateDeviceData() {}
@ -406,11 +397,6 @@ public:
mTexture->BindTexture(aTextureUnit); mTexture->BindTexture(aTextureUnit);
} }
void UnbindTexture() MOZ_OVERRIDE
{
mTexture->ReleaseTexture();
}
gfx::IntSize GetSize() const MOZ_OVERRIDE; gfx::IntSize GetSize() const MOZ_OVERRIDE;
GLenum GetWrapMode() const MOZ_OVERRIDE GLenum GetWrapMode() const MOZ_OVERRIDE
@ -528,10 +514,6 @@ public:
{ {
mTexImage->BindTexture(aUnit); mTexImage->BindTexture(aUnit);
} }
void UnbindTexture() MOZ_OVERRIDE
{
mTexImage->ReleaseTexture();
}
virtual bool IsValid() const MOZ_OVERRIDE virtual bool IsValid() const MOZ_OVERRIDE
{ {
return !!mTexImage; return !!mTexImage;
@ -650,7 +632,6 @@ public:
// Lock already bound us! // Lock already bound us!
MOZ_ASSERT(activetex == LOCAL_GL_TEXTURE0); MOZ_ASSERT(activetex == LOCAL_GL_TEXTURE0);
} }
void UnbindTexture() MOZ_OVERRIDE {}
GLuint GetTextureID() { return mTextureHandle; } GLuint GetTextureID() { return mTextureHandle; }
ContentType GetContentType() ContentType GetContentType()
{ {
@ -731,8 +712,6 @@ public:
void BindTexture(GLenum activetex) MOZ_OVERRIDE; void BindTexture(GLenum activetex) MOZ_OVERRIDE;
void UnbindTexture() MOZ_OVERRIDE {}
GLuint GetTextureID() { return mTextureHandle; } GLuint GetTextureID() { return mTextureHandle; }
ContentType GetContentType() { ContentType GetContentType() {
return (mFormat == gfx::FORMAT_B8G8R8A8) ? return (mFormat == gfx::FORMAT_B8G8R8A8) ?
@ -792,7 +771,6 @@ public:
virtual bool IsValid() const MOZ_OVERRIDE { return true; } virtual bool IsValid() const MOZ_OVERRIDE { return true; }
virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return LOCAL_GL_CLAMP_TO_EDGE; } virtual GLenum GetWrapMode() const MOZ_OVERRIDE { return LOCAL_GL_CLAMP_TO_EDGE; }
virtual void BindTexture(GLenum aTextureUnit); virtual void BindTexture(GLenum aTextureUnit);
virtual void UnbindTexture() MOZ_OVERRIDE {}
virtual gfx::IntSize GetSize() const MOZ_OVERRIDE virtual gfx::IntSize GetSize() const MOZ_OVERRIDE
{ {
return mSize; return mSize;
@ -875,7 +853,6 @@ public:
virtual const char* Name() { return "GrallocDeprecatedTextureHostOGL"; } virtual const char* Name() { return "GrallocDeprecatedTextureHostOGL"; }
void BindTexture(GLenum aTextureUnit) MOZ_OVERRIDE; void BindTexture(GLenum aTextureUnit) MOZ_OVERRIDE;
void UnbindTexture() MOZ_OVERRIDE {}
virtual TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE virtual TextureSourceOGL* AsSourceOGL() MOZ_OVERRIDE
{ {