partial reversion of view manager, to fix XP menu breakage on windows.

This commit is contained in:
beard%netscape.com 1999-11-14 05:47:00 +00:00
Родитель 7b5640c230
Коммит 049ea93493
1 изменённых файлов: 264 добавлений и 129 удалений

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@ -1325,26 +1325,35 @@ void nsViewManager :: RenderView(nsIView *aView, nsIRenderingContext &aRC, const
aRC.PopState(aResult);
}
void nsViewManager::UpdateDirtyViews(nsIView *aView, nsRect *aParentRect) const
void nsViewManager :: UpdateDirtyViews(nsIView *aView, nsRect *aParentRect) const
{
nsRect bounds;
nsRect pardamage;
nsRect bounds;
aView->GetBounds(bounds);
// translate parent rect into child coords.
nsRect parDamage;
if (nsnull != aParentRect) {
parDamage = *aParentRect;
parDamage.IntersectRect(bounds, parDamage);
parDamage.MoveBy(-bounds.x, -bounds.y);
} else
parDamage = bounds;
//translate parent rect into child coords.
if (PR_FALSE == parDamage.IsEmpty()) {
if (nsnull != aParentRect)
{
pardamage = *aParentRect;
pardamage.IntersectRect(bounds, pardamage);
pardamage.MoveBy(-bounds.x, -bounds.y);
}
else
pardamage = bounds;
if (PR_FALSE == pardamage.IsEmpty())
{
nsIWidget *widget;
aView->GetWidget(widget);
if (nsnull != widget) {
if (nsnull != widget)
{
float scale;
nsRect pixrect = parDamage;
nsRect pixrect = pardamage;
mContext->GetAppUnitsToDevUnits(scale);
pixrect.ScaleRoundOut(scale);
@ -1361,27 +1370,22 @@ void nsViewManager::UpdateDirtyViews(nsIView *aView, nsRect *aParentRect) const
aView->GetChild(0, child);
while (nsnull != child) {
UpdateDirtyViews(child, &parDamage);
while (nsnull != child)
{
UpdateDirtyViews(child, &pardamage);
child->GetNextSibling(child);
}
}
void nsViewManager::ProcessPendingUpdates(nsIView* aView)
{
PRBool hasWidget;
aView->HasWidget(&hasWidget);
if (hasWidget) {
nsCOMPtr<nsIRegion> dirtyRegion;
aView->GetDirtyRegion(*getter_AddRefs(dirtyRegion));
if (dirtyRegion != nsnull && !dirtyRegion->IsEmpty()) {
nsCOMPtr<nsIWidget> widget;
aView->GetWidget(*getter_AddRefs(widget));
if (widget) {
widget->InvalidateRegion(dirtyRegion, PR_FALSE);
}
dirtyRegion->Init();
}
nsCOMPtr<nsIRegion> dirtyRegion;
aView->GetDirtyRegion(*getter_AddRefs(dirtyRegion));
if (dirtyRegion != nsnull && !dirtyRegion->IsEmpty()) {
nsRect dirtyRect;
dirtyRegion->GetBoundingBox(&dirtyRect.x, &dirtyRect.y, &dirtyRect.width, &dirtyRect.height);
UpdateView(aView, dirtyRect, 0);
dirtyRegion->Init();
}
// process pending updates in child view.
@ -1409,81 +1413,120 @@ NS_IMETHODIMP nsViewManager :: Composite()
NS_IMETHODIMP nsViewManager::UpdateView(nsIView *aView, PRUint32 aUpdateFlags)
{
// Mark the entire view as damaged
nsRect bounds;
aView->GetBounds(bounds);
bounds.x = bounds.y = 0;
return UpdateView(aView, bounds, aUpdateFlags);
nsRect dirtyRect;
aView->GetBounds(dirtyRect);
dirtyRect.x = dirtyRect.y = 0;
return UpdateView(aView, dirtyRect, aUpdateFlags);
}
NS_IMETHODIMP nsViewManager::UpdateView(nsIView *aView, const nsRect &aRect, PRUint32 aUpdateFlags)
NS_IMETHODIMP nsViewManager :: UpdateView(nsIView *aView, const nsRect &aRect, PRUint32 aUpdateFlags)
{
NS_PRECONDITION(nsnull != aView, "null view");
if (!mRefreshEnabled) {
// accumulate this rectangle in the view's dirty region, so we can process it later.
if (aRect.width != 0 && aRect.height != 0) {
AddRectToDirtyRegion(aView, aRect);
++mUpdateCnt;
}
return NS_OK;
}
NS_PRECONDITION(nsnull != aView, "null view");
if (!mRefreshEnabled) {
// accumulate this rectangle in the view's dirty region, so we can process it later.
if (aRect.width != 0 && aRect.height != 0) {
AddRectToDirtyRegion(aView, aRect);
++mUpdateCnt;
}
return NS_OK;
}
// Ignore any silly requests...
if ((aRect.width == 0) || (aRect.height == 0))
return NS_OK;
// Ignore any silly requests...
if ((aRect.width == 0) || (aRect.height == 0))
return NS_OK;
// is this view even visible?
nsViewVisibility visibility;
aView->GetVisibility(visibility);
if (visibility == nsViewVisibility_kHide)
return NS_OK;
// is this view even visible?
nsViewVisibility visibility;
aView->GetVisibility(visibility);
if (visibility == nsViewVisibility_kHide)
return NS_OK;
// Find the nearest view (including this view) that has a widget
nsIView *widgetView = GetWidgetView(aView);
if (nsnull != widgetView) {
if (0 == mUpdateCnt)
RestartTimer();
mUpdateCnt++;
#if 0
// Transform damaged rect to widgetView's coordinate system.
nsRect widgetRect = aRect;
nsIView *parentView = aView;
while (parentView != widgetView) {
nscoord x, y;
parentView->GetPosition(&x, &y);
widgetRect.x += x;
widgetRect.y += y;
parentView->GetParent(parentView);
}
// Add this rect to the widgetView's dirty region.
if (nsnull != widgetView)
UpdateDirtyViews(widgetView, &widgetRect);
#else
// Go ahead and invalidate the entire rectangular area.
// regardless of parentage.
nsRect widgetRect = aRect;
ViewToWidget(aView, widgetView, widgetRect);
nsCOMPtr<nsIWidget> widget;
widgetView->GetWidget(*getter_AddRefs(widget));
widget->Invalidate(widgetRect, PR_FALSE);
#ifdef GS_DEBUG
printf("ViewManager::UpdateView: %p, rect ", aView);
stdout << aRect;
printf("\n");
#endif
// See if we should do an immediate refresh or wait
if (aUpdateFlags & NS_VMREFRESH_IMMEDIATE) {
Composite();
} else if ((mTrueFrameRate > 0) && !(aUpdateFlags & NS_VMREFRESH_NO_SYNC)) {
// or if a sync paint is allowed and it's time for the compositor to
// do a refresh
PRInt32 deltams = PR_IntervalToMilliseconds(PR_IntervalNow() - mLastRefresh);
if (deltams > (1000 / (PRInt32)mTrueFrameRate))
Composite();
}
}
// Find the nearest view (including this view) that has a widget
nsRect trect = aRect;
nsIView *par = aView;
nscoord x, y;
nsIView *widgetView = aView;
return NS_OK;
do
{
nsIWidget *widget;
// See if this view has a widget
widgetView->GetWidget(widget);
if (nsnull != widget)
{
NS_RELEASE(widget);
break;
}
// Get the parent view
widgetView->GetParent(widgetView);
} while (nsnull != widgetView);
// NS_ASSERTION(nsnull != widgetView, "no widget"); this assertion not valid for printing...MMP
if (nsnull != widgetView)
{
if (0 == mUpdateCnt)
RestartTimer();
mUpdateCnt++;
// Convert damage rect to coordinate space of containing view with
// a widget
// XXX Consolidate this code with the code above...
// if (aView != widgetView)
// {
// first our position
par->GetPosition(&x, &y);
trect.x += x;
trect.y += y;
// go up parent chain until we hit the widgetView.
// make sure we include the widget view in the calculation
while ((nsnull != par) && (par != widgetView))
{
par->GetParent(par);
if (par == nsnull)
break;
par->GetPosition(&x, &y);
trect.x += x;
trect.y += y;
}
// }
// Add this rect to the widgetView's dirty region.
if (nsnull != widgetView)
UpdateDirtyViews(widgetView, &trect);
// See if we should do an immediate refresh or wait
if (aUpdateFlags & NS_VMREFRESH_IMMEDIATE)
{
Composite();
}
else if ((mTrueFrameRate > 0) && !(aUpdateFlags & NS_VMREFRESH_NO_SYNC))
{
// or if a sync paint is allowed and it's time for the compositor to
// do a refresh
PRInt32 deltams = PR_IntervalToMilliseconds(PR_IntervalNow() - mLastRefresh);
if (deltams > (1000 / (PRInt32)mTrueFrameRate))
Composite();
}
}
return NS_OK;
}
NS_IMETHODIMP nsViewManager::UpdateAllViews(PRUint32 aUpdateFlags)
@ -1495,7 +1538,10 @@ NS_IMETHODIMP nsViewManager::UpdateAllViews(PRUint32 aUpdateFlags)
void nsViewManager::UpdateViews(nsIView *aView, PRUint32 aUpdateFlags)
{
// update this view.
UpdateView(aView, aUpdateFlags);
nsRect dirtyRect;
aView->GetBounds(dirtyRect);
dirtyRect.x = dirtyRect.y = 0;
UpdateView(aView, dirtyRect, aUpdateFlags);
// update all children as well.
nsIView* childView = nsnull;
@ -1847,29 +1893,33 @@ NS_IMETHODIMP nsViewManager :: MoveViewBy(nsIView *aView, nscoord aX, nscoord aY
return NS_OK;
}
NS_IMETHODIMP nsViewManager::MoveViewTo(nsIView *aView, nscoord aX, nscoord aY)
NS_IMETHODIMP nsViewManager :: MoveViewTo(nsIView *aView, nscoord aX, nscoord aY)
{
nscoord oldX, oldY;
aView->GetPosition(&oldX, &oldY);
aView->SetPosition(aX, aY);
nscoord oldX;
nscoord oldY;
// only do damage control if the view is visible
aView->GetPosition(&oldX, &oldY);
aView->SetPosition(aX, aY);
if ((aX != oldX) || (aY != oldY)) {
nsViewVisibility visibility;
aView->GetVisibility(visibility);
if (visibility != nsViewVisibility_kHide) {
nsRect bounds;
aView->GetBounds(bounds);
nsRect oldArea(oldX, oldY, bounds.width, bounds.height);
nsIView* parentView;
aView->GetParent(parentView);
UpdateView(parentView, oldArea, NS_VMREFRESH_NO_SYNC);
nsRect newArea(aX, aY, bounds.width, bounds.height);
UpdateView(parentView, newArea, NS_VMREFRESH_NO_SYNC);
}
}
return NS_OK;
// only do damage control if the view is visible
if ((aX != oldX) || (aY != oldY))
{
nsViewVisibility visibility;
aView->GetVisibility(visibility);
if (visibility != nsViewVisibility_kHide)
{
nsRect bounds;
aView->GetBounds(bounds);
nsRect oldArea(oldX, oldY, bounds.width, bounds.height);
nsIView* parent;
aView->GetParent(parent);
UpdateView(parent, oldArea, NS_VMREFRESH_NO_SYNC);
nsRect newArea(aX, aY, bounds.width, bounds.height);
UpdateView(parent, newArea, NS_VMREFRESH_NO_SYNC);
}
}
return NS_OK;
}
NS_IMETHODIMP nsViewManager::ResizeView(nsIView *aView, nscoord width, nscoord height)
@ -2245,22 +2295,28 @@ nsIRenderingContext * nsViewManager :: CreateRenderingContext(nsIView &aView)
void nsViewManager::AddRectToDirtyRegion(nsIView* aView, const nsRect &aRect) const
{
// Find a view with an associated widget. We'll transform this rect from the
// current view's coordinate system to a "heavyweight" parent view, then convert
// the rect to pixel coordinates, and accumulate the rect into that view's dirty region.
nsRect widgetRect = aRect;
nsIView* widgetView = GetWidgetView(aView);
ViewToWidget(aView, widgetView, widgetRect);
// Get the dirty region associated with the widget view
// Get the dirty region associated with the view
nsCOMPtr<nsIRegion> dirtyRegion;
if (NS_SUCCEEDED(widgetView->GetDirtyRegion(*getter_AddRefs(dirtyRegion)))) {
// add this rect to the widget view's dirty region.
dirtyRegion->Union(widgetRect.x, widgetRect.y, widgetRect.width, widgetRect.height);
}
aView->GetDirtyRegion(*getter_AddRefs(dirtyRegion));
// since this is only used to buffer update requests, keep them in app units.
dirtyRegion->Union(aRect.x, aRect.y, aRect.width, aRect.height);
#if 0
// Dirty regions are in device units, and aRect is in app units so
// we need to convert to device units
nsRect trect = aRect;
float t2p;
mContext->GetAppUnitsToDevUnits(t2p);
trect.ScaleRoundOut(t2p);
dirtyRegion->Union(trect.x, trect.y, trect.width, trect.height);
NS_IF_RELEASE(dirtyRegion);
#endif
}
void nsViewManager::UpdateTransCnt(nsIView *oldview, nsIView *newview)
void nsViewManager :: UpdateTransCnt(nsIView *oldview, nsIView *newview)
{
if (nsnull != oldview)
{
@ -2641,6 +2697,84 @@ void nsViewManager::ShowDisplayList(PRInt32 flatlen)
}
}
#if 0
void nsViewManager :: FlattenViewTreeUp(nsIView *aView, PRInt32 *aIndex,
const nsRect *aDamageRect, nsIView *aParView,
nsVoidArray *aArray)
{
nsIView *nextview;
nsRect bounds, irect;
PRBool trans;
float opacity;
PRBool haswidget;
nsViewVisibility vis;
nsPoint *point;
aView->GetNextSibling(nextview);
if (!nextview)
{
nextview = aParView;
nextview->GetParent(aParView);
}
if (!aParView)
return;
aParView->GetScratchPoint(&point);
if (nextview)
{
nextview->GetBounds(bounds);
bounds.x += point->x;
bounds.y += point->y;
haswidget = DoesViewHaveNativeWidget(*nextview);
nextview->GetVisibility(vis);
nextview->HasTransparency(trans);
nextview->GetOpacity(opacity);
if (!haswidget && irect.IntersectRect(bounds, *aDamageRect) &&
(nsViewVisibility_kShow == vis) && (opacity > 0.0f))
{
aArray->ReplaceElementAt(nextview, (*aIndex)++);
nsRect *grect = (nsRect *)aArray->ElementAt(*aIndex);
if (!grect)
{
grect = new nsRect(bounds.x, bounds.y, bounds.width, bounds.height);
if (!grect)
{
(*aIndex)--;
return;
}
aArray->ReplaceElementAt(grect, *aIndex);
}
else
*grect = bounds;
(*aIndex)++;
aArray->ReplaceElementAt(nsnull, (*aIndex)++);
//if this view completely covers the damage area and it's opaque
//then we're done.
if (!trans && (opacity == 1.0f) && (irect == *aDamageRect))
return;
}
FlattenViewTreeUp(nextview, aIndex, aDamageRect, aParView, aArray);
}
}
#endif
void nsViewManager :: ComputeViewOffset(nsIView *aView, nscoord *aX, nscoord *aY, PRInt32 aFlag)
{
nsIView *parent;
@ -2677,6 +2811,7 @@ PRBool nsViewManager :: DoesViewHaveNativeWidget(nsIView &aView)
void *nativewidget;
nativewidget = widget->GetNativeData(NS_NATIVE_WIDGET);
NS_RELEASE(widget);
if (nsnull != nativewidget)