Bug 1540581 - P15. Don't have base class methods return child ones. r=nical

Will make it easier to remove the unnecessary DXGITextureData object.

Differential Revision: https://phabricator.services.mozilla.com/D26470

--HG--
extra : moz-landing-system : lando
This commit is contained in:
Jean-Yves Avenard 2019-04-11 12:38:59 +00:00
Родитель 0ad54344df
Коммит 06f0f7ca33
5 изменённых файлов: 31 добавлений и 45 удалений

Просмотреть файл

@ -224,7 +224,7 @@ class D3D11TextureClientAllocationHelper
already_AddRefed<TextureClient> Allocate(
KnowsCompositor* aAllocator) override {
DXGITextureData* data =
D3D11TextureData* data =
D3D11TextureData::Create(mSize, mFormat, mAllocationFlags, mDevice);
if (!data) {
return nullptr;

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@ -1054,7 +1054,7 @@ already_AddRefed<TextureClient> TextureClient::CreateForDrawing(
DeviceManagerDx::Get()->GetContentDevice())) &&
aSize.width <= aMaxTextureSize && aSize.height <= aMaxTextureSize &&
!(aAllocFlags & ALLOC_UPDATE_FROM_SURFACE)) {
data = DXGITextureData::Create(aSize, aFormat, aAllocFlags);
data = D3D11TextureData::Create(aSize, aFormat, aAllocFlags);
}
if (aLayersBackend != LayersBackend::LAYERS_WR && !data &&

Просмотреть файл

@ -6,21 +6,21 @@
#include "TextureD3D11.h"
#include "CompositorD3D11.h"
#include "gfxContext.h"
#include "Effects.h"
#include "gfxWindowsPlatform.h"
#include "gfx2DGlue.h"
#include "gfxPrefs.h"
#include "PaintThread.h"
#include "ReadbackManagerD3D11.h"
#include "gfx2DGlue.h"
#include "gfxContext.h"
#include "gfxPrefs.h"
#include "gfxWindowsPlatform.h"
#include "mozilla/gfx/DataSurfaceHelpers.h"
#include "mozilla/gfx/DeviceManagerDx.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/layers/CompositorBridgeChild.h"
#include "mozilla/webrender/RenderD3D11TextureHostOGL.h"
#include "mozilla/webrender/RenderThread.h"
#include "mozilla/webrender/WebRenderAPI.h"
#include "PaintThread.h"
namespace mozilla {
@ -408,20 +408,28 @@ void DXGITextureData::GetSubDescriptor(GPUVideoSubDescriptor* const aOutDesc) {
*aOutDesc = std::move(ret);
}
DXGITextureData* DXGITextureData::Create(IntSize aSize, SurfaceFormat aFormat,
TextureAllocationFlags aFlags) {
D3D11TextureData* D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat,
TextureAllocationFlags aFlags,
ID3D11Device* aDevice) {
return Create(aSize, aFormat, nullptr, aFlags, aDevice);
}
D3D11TextureData* D3D11TextureData::Create(SourceSurface* aSurface,
TextureAllocationFlags aFlags,
ID3D11Device* aDevice) {
return Create(aSurface->GetSize(), aSurface->GetFormat(), aSurface, aFlags,
aDevice);
}
D3D11TextureData* D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat,
SourceSurface* aSurface,
TextureAllocationFlags aFlags,
ID3D11Device* aDevice) {
if (aFormat == SurfaceFormat::A8) {
// Currently we don't support A8 surfaces. Fallback.
return nullptr;
}
return D3D11TextureData::Create(aSize, aFormat, aFlags);
}
DXGITextureData* D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat,
SourceSurface* aSurface,
TextureAllocationFlags aFlags,
ID3D11Device* aDevice) {
// Just grab any device. We never use the immediate context, so the devices
// are fine to use from any thread.
RefPtr<ID3D11Device> device = aDevice;
@ -538,24 +546,6 @@ DXGITextureData* D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat,
return new D3D11TextureData(texture11, aSize, aFormat, aFlags);
}
DXGITextureData* D3D11TextureData::Create(IntSize aSize, SurfaceFormat aFormat,
TextureAllocationFlags aFlags,
ID3D11Device* aDevice) {
return D3D11TextureData::Create(aSize, aFormat, nullptr, aFlags, aDevice);
}
DXGITextureData* D3D11TextureData::Create(SourceSurface* aSurface,
TextureAllocationFlags aFlags,
ID3D11Device* aDevice) {
if (aSurface->GetFormat() == SurfaceFormat::A8) {
// Currently we don't support A8 surfaces. Fallback.
return nullptr;
}
return D3D11TextureData::Create(aSurface->GetSize(), aSurface->GetFormat(),
aSurface, aFlags, aDevice);
}
void D3D11TextureData::Deallocate(LayersIPCChannel* aAllocator) {
mDrawTarget = nullptr;
mTexture = nullptr;

Просмотреть файл

@ -51,9 +51,6 @@ class DXGITextureData : public TextureData {
bool Serialize(SurfaceDescriptor& aOutDescrptor) override;
void GetSubDescriptor(GPUVideoSubDescriptor* aOutDesc) override;
static DXGITextureData* Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
TextureAllocationFlags aFlags);
gfx::YUVColorSpace GetYUVColorSpace() const { return mYUVColorSpace; }
void SetYUVColorSpace(gfx::YUVColorSpace aColorSpace) {
mYUVColorSpace = aColorSpace;
@ -86,10 +83,10 @@ class DXGITextureData : public TextureData {
class D3D11TextureData : public DXGITextureData {
public:
// If aDevice is null, use one provided by gfxWindowsPlatform.
static DXGITextureData* Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
static D3D11TextureData* Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice = nullptr);
static DXGITextureData* Create(gfx::SourceSurface* aSurface,
static D3D11TextureData* Create(gfx::SourceSurface* aSurface,
TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice = nullptr);
@ -117,15 +114,14 @@ class D3D11TextureData : public DXGITextureData {
return mAllocationFlags;
}
virtual ~D3D11TextureData();
protected:
virtual ~D3D11TextureData();
D3D11TextureData(ID3D11Texture2D* aTexture, gfx::IntSize aSize,
gfx::SurfaceFormat aFormat, TextureAllocationFlags aFlags);
void GetDXGIResource(IDXGIResource** aOutResource) override;
static DXGITextureData* Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
static D3D11TextureData* Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat,
gfx::SourceSurface* aSurface,
TextureAllocationFlags aAllocFlags,
ID3D11Device* aDevice = nullptr);

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@ -108,8 +108,8 @@ static already_AddRefed<TextureClient> CreateTextureClientWithBackend(
if (aLayersBackend == LayersBackend::LAYERS_D3D11 &&
(moz2DBackend == BackendType::DIRECT2D ||
moz2DBackend == BackendType::DIRECT2D1_1)) {
// Create DXGITextureData.
data = DXGITextureData::Create(size, format, allocFlags);
// Create D3D11TextureData.
data = D3D11TextureData::Create(size, format, allocFlags);
} else if (!data && format == SurfaceFormat::B8G8R8X8 &&
moz2DBackend == BackendType::CAIRO) {
// Create DIBTextureData.