зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1231564 - Don't trigger new composites just to repaint debug overlays. r=BenWa
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Родитель
e767cc440a
Коммит
0728cd334f
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@ -430,7 +430,7 @@ LayerManagerComposite::UpdateAndRender()
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// We don't want our debug overlay to cause more frames to happen
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// so we will invalidate after we've decided if something changed.
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InvalidateDebugOverlay(mRenderBounds);
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InvalidateDebugOverlay(invalid, mRenderBounds);
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if (!didEffectiveTransforms) {
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// The results of our drawing always go directly into a pixel buffer,
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@ -521,23 +521,18 @@ LayerManagerComposite::RootLayer() const
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#endif
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void
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LayerManagerComposite::InvalidateDebugOverlay(const IntRect& aBounds)
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LayerManagerComposite::InvalidateDebugOverlay(nsIntRegion& aInvalidRegion, const IntRect& aBounds)
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{
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bool drawFps = gfxPrefs::LayersDrawFPS();
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bool drawFrameCounter = gfxPrefs::DrawFrameCounter();
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bool drawFrameColorBars = gfxPrefs::CompositorDrawColorBars();
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if (drawFps || drawFrameCounter) {
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AddInvalidRegion(nsIntRect(0, 0, 256, 256));
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aInvalidRegion.Or(aInvalidRegion, nsIntRect(0, 0, 256, 256));
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}
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if (drawFrameColorBars) {
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AddInvalidRegion(nsIntRect(0, 0, 10, aBounds.height));
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aInvalidRegion.Or(aInvalidRegion, nsIntRect(0, 0, 10, aBounds.height));
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}
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if (drawFrameColorBars) {
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AddInvalidRegion(nsIntRect(0, 0, 10, aBounds.height));
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}
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}
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static uint16_t sFrameCount = 0;
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@ -328,7 +328,7 @@ private:
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/**
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* We need to know our invalid region before we're ready to render.
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*/
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void InvalidateDebugOverlay(const gfx::IntRect& aBounds);
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void InvalidateDebugOverlay(nsIntRegion& aInvalidRegion, const gfx::IntRect& aBounds);
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/**
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* Render debug overlays such as the FPS/FrameCounter above the frame.
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