Bug 1343912 P4 Only execute consecutive timeout handlers for a limit period of time. r=ehsan

This commit is contained in:
Ben Kelly 2017-05-19 13:45:55 -07:00
Родитель 2473d25f1f
Коммит 07eac0b288
2 изменённых файлов: 64 добавлений и 4 удалений

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@ -245,6 +245,11 @@ uint32_t TimeoutManager::sNestingLevel = 0;
namespace {
// The maximum number of milliseconds to allow consecutive timer callbacks
// to run in a single event loop runnable.
#define DEFAULT_MAX_CONSECUTIVE_CALLBACKS_MILLISECONDS 4
uint32_t gMaxConsecutiveCallbacksMilliseconds;
// The maximum number of timer callbacks we will try to run in a single event
// loop runnable.
#define DEFAULT_TARGET_MAX_CONSECUTIVE_CALLBACKS 5
@ -366,6 +371,10 @@ TimeoutManager::Initialize()
Preferences::AddUintVarCache(&gTargetMaxConsecutiveCallbacks,
"dom.timeout.max_consecutive_callbacks",
DEFAULT_TARGET_MAX_CONSECUTIVE_CALLBACKS);
Preferences::AddUintVarCache(&gMaxConsecutiveCallbacksMilliseconds,
"dom.timeout.max_consecutive_callbacks_ms",
DEFAULT_MAX_CONSECUTIVE_CALLBACKS_MILLISECONDS);
}
uint32_t
@ -589,6 +598,23 @@ TimeoutManager::RunTimeout(Timeout* aTimeout)
NS_ASSERTION(!mWindow.IsFrozen(), "Timeout running on a window in the bfcache!");
// Limit the overall time spent in RunTimeout() to reduce jank.
uint32_t totalTimeLimitMS = std::max(1u, gMaxConsecutiveCallbacksMilliseconds);
const TimeDuration totalTimeLimit = TimeDuration::FromMilliseconds(totalTimeLimitMS);
// Allow up to 25% of our total time budget to be used figuring out which
// timers need to run. This is the initial loop in this method.
const TimeDuration initalTimeLimit =
TimeDuration::FromMilliseconds(totalTimeLimit.ToMilliseconds() / 4);
// Ammortize overhead from from calling TimeStamp::Now() in the initial
// loop, though, by only checking for an elapsed limit every N timeouts.
const uint32_t kNumTimersPerInitialElapsedCheck = 100;
// Start measuring elapsed time immediately. We won't potentially expire
// the time budget until at least one Timeout has run, though.
TimeStamp start = TimeStamp::Now();
Timeout* last_expired_normal_timeout = nullptr;
Timeout* last_expired_tracking_timeout = nullptr;
bool last_expired_timeout_is_normal = false;
@ -677,10 +703,22 @@ TimeoutManager::RunTimeout(Timeout* aTimeout)
// trust chrome windows not to misbehave and partly because a
// number of browser chrome tests have races that depend on this
// coalescing.
if (targetTimerSeen &&
numTimersToRun >= gTargetMaxConsecutiveCallbacks &&
!mWindow.IsChromeWindow()) {
break;
//
// Chrome windows are still subject to our time budget limit,
// however. The time budget allows many timers to coallesce and
// chrome script should not hit this limit under normal
// circumstances.
if (targetTimerSeen) {
if (numTimersToRun >= gTargetMaxConsecutiveCallbacks &&
!mWindow.IsChromeWindow()) {
break;
}
if (numTimersToRun % kNumTimersPerInitialElapsedCheck == 0) {
TimeDuration elapsed(TimeStamp::Now() - start);
if (elapsed >= initalTimeLimit) {
break;
}
}
}
}
@ -734,6 +772,8 @@ TimeoutManager::RunTimeout(Timeout* aTimeout)
mTrackingTimeouts.SetInsertionPoint(dummy_tracking_timeout);
}
bool targetTimeoutSeen = false;
// We stop iterating each list when we go past the last expired timeout from
// that list that we have observed above. That timeout will either be the
// dummy timeout for the list that the last expired timeout came from, or it
@ -789,6 +829,10 @@ TimeoutManager::RunTimeout(Timeout* aTimeout)
continue;
}
if (timeout == aTimeout) {
targetTimeoutSeen = true;
}
// This timeout is good to run
bool timeout_was_cleared = mWindow.RunTimeoutHandler(timeout, scx);
MOZ_LOG(gLog, LogLevel::Debug,
@ -854,6 +898,18 @@ TimeoutManager::RunTimeout(Timeout* aTimeout)
// Release the timeout struct since it's possibly out of the list
timeout->Release();
// Check to see if we have run out of time to execute timeout handlers.
// If we've exceeded our time budget then terminate the loop immediately.
//
// Note, we only do this if we have seen the Timeout object explicitly
// passed to RunTimeout(). The target timeout must always be executed.
if (targetTimeoutSeen) {
TimeDuration elapsed = TimeStamp::Now() - start;
if (elapsed >= totalTimeLimit) {
break;
}
}
}
}

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@ -5721,6 +5721,10 @@ pref("dom.moduleScripts.enabled", false);
// event loop runnable. Minimum value of 1.
pref("dom.timeout.max_consecutive_callbacks", 5);
// Maximum amount of time in milliseconds consecutive setTimeout()/setInterval()
// callback are allowed to run before yielding the event loop.
pref("dom.timeout.max_consecutive_callbacks_ms", 4);
#ifdef FUZZING
pref("fuzzing.enabled", false);
#endif