Bug 1631154 - Add an iterator for transition properties. r=emilio

This simplifies the code a bit and also will allow us to more easily
make improvements to servo's animation implementation in the future.
This commit is contained in:
Martin Robinson 2020-04-16 13:06:53 +02:00 коммит произвёл Emilio Cobos Álvarez
Родитель 54e5523868
Коммит 08a4e2cbc2
4 изменённых файлов: 145 добавлений и 142 удалений

Просмотреть файл

@ -12,14 +12,13 @@ use crate::bezier::Bezier;
use crate::context::SharedStyleContext; use crate::context::SharedStyleContext;
use crate::dom::{OpaqueNode, TElement}; use crate::dom::{OpaqueNode, TElement};
use crate::font_metrics::FontMetricsProvider; use crate::font_metrics::FontMetricsProvider;
use crate::properties::animated_properties::AnimatedProperty; use crate::properties::animated_properties::{AnimatedProperty, TransitionPropertyIteration};
use crate::properties::longhands::animation_direction::computed_value::single_value::T as AnimationDirection; use crate::properties::longhands::animation_direction::computed_value::single_value::T as AnimationDirection;
use crate::properties::longhands::animation_play_state::computed_value::single_value::T as AnimationPlayState; use crate::properties::longhands::animation_play_state::computed_value::single_value::T as AnimationPlayState;
use crate::properties::{self, CascadeMode, ComputedValues, LonghandId}; use crate::properties::{self, CascadeMode, ComputedValues, LonghandId};
use crate::stylesheets::keyframes_rule::{KeyframesAnimation, KeyframesStep, KeyframesStepValue}; use crate::stylesheets::keyframes_rule::{KeyframesAnimation, KeyframesStep, KeyframesStepValue};
use crate::stylesheets::Origin; use crate::stylesheets::Origin;
use crate::timer::Timer; use crate::timer::Timer;
use crate::values::computed::box_::TransitionProperty;
use crate::values::computed::Time; use crate::values::computed::Time;
use crate::values::computed::TimingFunction; use crate::values::computed::TimingFunction;
use crate::values::generics::box_::AnimationIterationCount; use crate::values::generics::box_::AnimationIterationCount;
@ -271,52 +270,6 @@ impl PropertyAnimation {
self.property.name() self.property.name()
} }
/// Creates a new property animation for the given transition index and old
/// and new styles. Any number of animations may be returned, from zero (if
/// the property did not animate) to one (for a single transition property)
/// to arbitrarily many (for `all`).
pub fn from_transition(
transition_index: usize,
old_style: &ComputedValues,
new_style: &mut ComputedValues,
) -> Vec<PropertyAnimation> {
let mut result = vec![];
let box_style = new_style.get_box();
let transition_property = box_style.transition_property_at(transition_index);
let timing_function = box_style.transition_timing_function_mod(transition_index);
let duration = box_style.transition_duration_mod(transition_index);
match transition_property {
TransitionProperty::Custom(..) | TransitionProperty::Unsupported(..) => result,
TransitionProperty::Shorthand(ref shorthand_id) => shorthand_id
.longhands()
.filter_map(|longhand| {
PropertyAnimation::from_longhand(
longhand,
timing_function,
duration,
old_style,
new_style,
)
})
.collect(),
TransitionProperty::Longhand(longhand_id) => {
let animation = PropertyAnimation::from_longhand(
longhand_id,
timing_function,
duration,
old_style,
new_style,
);
if let Some(animation) = animation {
result.push(animation);
}
result
},
}
}
fn from_longhand( fn from_longhand(
longhand: LonghandId, longhand: LonghandId,
timing_function: TimingFunction, timing_function: TimingFunction,
@ -414,56 +367,70 @@ pub fn start_transitions_if_applicable(
running_and_expired_transitions: &[PropertyAnimation], running_and_expired_transitions: &[PropertyAnimation],
) -> bool { ) -> bool {
let mut had_animations = false; let mut had_animations = false;
for i in 0..new_style.get_box().transition_property_count() { let transitions: Vec<TransitionPropertyIteration> = new_style.transition_properties().collect();
// Create any property animations, if applicable. for transition in &transitions {
let property_animations = let property_animation = match PropertyAnimation::from_longhand(
PropertyAnimation::from_transition(i, old_style, Arc::make_mut(new_style)); transition.longhand_id,
for property_animation in property_animations { new_style
// Set the property to the initial value. .get_box()
// .transition_timing_function_mod(transition.index),
// NB: get_mut is guaranteed to succeed since we called make_mut() new_style
// above. .get_box()
property_animation.update(Arc::get_mut(new_style).unwrap(), 0.0); .transition_duration_mod(transition.index),
old_style,
Arc::make_mut(new_style),
) {
Some(property_animation) => property_animation,
None => continue,
};
// Per [1], don't trigger a new transition if the end state for that // Set the property to the initial value.
// transition is the same as that of a transition that's already //
// running on the same node. // NB: get_mut is guaranteed to succeed since we called make_mut()
// // above.
// [1]: https://drafts.csswg.org/css-transitions/#starting property_animation.update(Arc::get_mut(new_style).unwrap(), 0.0);
// Per [1], don't trigger a new transition if the end state for that
// transition is the same as that of a transition that's already
// running on the same node.
//
// [1]: https://drafts.csswg.org/css-transitions/#starting
debug!(
"checking {:?} for matching end value",
running_and_expired_transitions
);
if running_and_expired_transitions
.iter()
.any(|animation| animation.has_the_same_end_value_as(&property_animation))
{
debug!( debug!(
"checking {:?} for matching end value", "Not initiating transition for {}, other transition \
running_and_expired_transitions found with the same end value",
property_animation.property_name()
); );
if running_and_expired_transitions continue;
.iter()
.any(|animation| animation.has_the_same_end_value_as(&property_animation))
{
debug!(
"Not initiating transition for {}, other transition \
found with the same end value",
property_animation.property_name()
);
continue;
}
// Kick off the animation.
debug!("Kicking off transition of {:?}", property_animation);
let box_style = new_style.get_box();
let now = timer.seconds();
let start_time = now + (box_style.transition_delay_mod(i).seconds() as f64);
new_animations_sender
.send(Animation::Transition(
opaque_node,
start_time,
AnimationFrame {
duration: box_style.transition_duration_mod(i).seconds() as f64,
property_animation,
},
))
.unwrap();
had_animations = true;
} }
// Kick off the animation.
debug!("Kicking off transition of {:?}", property_animation);
let box_style = new_style.get_box();
let now = timer.seconds();
let start_time = now + (box_style.transition_delay_mod(transition.index).seconds() as f64);
let duration = box_style
.transition_duration_mod(transition.index)
.seconds() as f64;
new_animations_sender
.send(Animation::Transition(
opaque_node,
start_time,
AnimationFrame {
duration,
property_animation,
},
))
.unwrap();
had_animations = true;
} }
had_animations had_animations

Просмотреть файл

@ -1560,9 +1560,7 @@ impl<'le> TElement for GeckoElement<'le> {
before_change_style: &ComputedValues, before_change_style: &ComputedValues,
after_change_style: &ComputedValues, after_change_style: &ComputedValues,
) -> bool { ) -> bool {
use crate::gecko_bindings::structs::nsCSSPropertyID;
use crate::properties::LonghandIdSet; use crate::properties::LonghandIdSet;
use crate::values::computed::TransitionProperty;
debug_assert!( debug_assert!(
self.might_need_transitions_update(Some(before_change_style), after_change_style), self.might_need_transitions_update(Some(before_change_style), after_change_style),
@ -1571,53 +1569,21 @@ impl<'le> TElement for GeckoElement<'le> {
); );
let after_change_box_style = after_change_style.get_box(); let after_change_box_style = after_change_style.get_box();
let transitions_count = after_change_box_style.transition_property_count();
let existing_transitions = self.css_transitions_info(); let existing_transitions = self.css_transitions_info();
// Check if this property is none, custom or unknown.
let is_none_or_custom_property = |property: nsCSSPropertyID| -> bool {
return property == nsCSSPropertyID::eCSSPropertyExtra_no_properties ||
property == nsCSSPropertyID::eCSSPropertyExtra_variable ||
property == nsCSSPropertyID::eCSSProperty_UNKNOWN;
};
let mut transitions_to_keep = LonghandIdSet::new(); let mut transitions_to_keep = LonghandIdSet::new();
for transition_property in after_change_style.transition_properties() {
for i in 0..transitions_count { let physical_longhand = transition_property
let property = after_change_box_style.transition_nscsspropertyid_at(i); .longhand_id
let combined_duration = after_change_box_style.transition_combined_duration_at(i); .to_physical(after_change_style.writing_mode);
transitions_to_keep.insert(physical_longhand);
// We don't need to update transition for none/custom properties. if self.needs_transitions_update_per_property(
if is_none_or_custom_property(property) { physical_longhand,
continue; after_change_box_style.transition_combined_duration_at(transition_property.index),
} before_change_style,
after_change_style,
let transition_property: TransitionProperty = property.into(); &existing_transitions,
) {
let mut property_check_helper = |property: LonghandId| -> bool { return true;
let property = property.to_physical(after_change_style.writing_mode);
transitions_to_keep.insert(property);
self.needs_transitions_update_per_property(
property,
combined_duration,
before_change_style,
after_change_style,
&existing_transitions,
)
};
match transition_property {
TransitionProperty::Custom(..) | TransitionProperty::Unsupported(..) => {},
TransitionProperty::Shorthand(ref shorthand) => {
if shorthand.longhands().any(property_check_helper) {
return true;
}
},
TransitionProperty::Longhand(longhand_id) => {
if property_check_helper(longhand_id) {
return true;
}
},
} }
} }

Просмотреть файл

@ -11,7 +11,7 @@
#[cfg(feature = "gecko")] use crate::gecko_bindings::structs::nsCSSPropertyID; #[cfg(feature = "gecko")] use crate::gecko_bindings::structs::nsCSSPropertyID;
use itertools::{EitherOrBoth, Itertools}; use itertools::{EitherOrBoth, Itertools};
use crate::properties::{CSSWideKeyword, PropertyDeclaration}; use crate::properties::{CSSWideKeyword, PropertyDeclaration, NonCustomPropertyIterator};
use crate::properties::longhands; use crate::properties::longhands;
use crate::properties::longhands::visibility::computed_value::T as Visibility; use crate::properties::longhands::visibility::computed_value::T as Visibility;
use crate::properties::LonghandId; use crate::properties::LonghandId;
@ -883,3 +883,66 @@ impl ToAnimatedZero for AnimatedFilter {
} }
} }
} }
/// An iterator over all the properties that transition on a given style.
pub struct TransitionPropertyIterator<'a> {
style: &'a ComputedValues,
index_range: core::ops::Range<usize>,
longhand_iterator: Option<NonCustomPropertyIterator<LonghandId>>,
}
impl<'a> TransitionPropertyIterator<'a> {
/// Create a `TransitionPropertyIterator` for the given style.
pub fn from_style(style: &'a ComputedValues) -> Self {
Self {
style,
index_range: 0..style.get_box().transition_property_count(),
longhand_iterator: None,
}
}
}
/// A single iteration of the TransitionPropertyIterator.
pub struct TransitionPropertyIteration {
/// The id of the longhand for this property.
pub longhand_id: LonghandId,
/// The index of this property in the list of transition properties for this
/// iterator's style.
pub index: usize,
}
impl<'a> Iterator for TransitionPropertyIterator<'a> {
type Item = TransitionPropertyIteration;
fn next(&mut self) -> Option<Self::Item> {
use crate::values::computed::TransitionProperty;
loop {
if let Some(ref mut longhand_iterator) = self.longhand_iterator {
if let Some(longhand_id) = longhand_iterator.next() {
return Some(TransitionPropertyIteration {
longhand_id,
index: self.index_range.start,
});
}
self.longhand_iterator = None;
}
let index = self.index_range.next()?;
match self.style.get_box().transition_property_at(index) {
TransitionProperty::Longhand(longhand_id) => {
return Some(TransitionPropertyIteration {
longhand_id,
index,
})
}
// In the other cases, we set up our state so that we are ready to
// compute the next value of the iterator and then loop (equivalent
// to calling self.next()).
TransitionProperty::Shorthand(ref shorthand_id) =>
self.longhand_iterator = Some(shorthand_id.longhands()),
TransitionProperty::Custom(..) | TransitionProperty::Unsupported(..) => {}
}
}
}
}

Просмотреть файл

@ -3020,6 +3020,13 @@ impl ComputedValues {
% endfor % endfor
set set
} }
/// Create a `TransitionPropertyIterator` for this styles transition properties.
pub fn transition_properties<'a>(
&'a self
) -> animated_properties::TransitionPropertyIterator<'a> {
animated_properties::TransitionPropertyIterator::from_style(self)
}
} }
#[cfg(feature = "servo")] #[cfg(feature = "servo")]