Bug 804852: Support for the hwc implementation of Composer2D. r=mattwoodrow,mwu,roc sr=roc a=blocking-basecamp

This is a rollup of the following patches

part 0: Add a dynamic cast to ColorLayer*

part 1: Add a Composer2D interface to enable implementations to more efficiently compose layer trees

part 2: Let widgets expose Composer2Ds, if they have them

part 3: Expose a layers ogl "friend" API that Composer2D will consume

part 4: Hook Composer2D into the LayerManagerOGL rendering pipeline

part 5: Implement all the goop to let widget/gonk use a Composer2D (HwcComposer2D)
This commit is contained in:
Chris Jones 2012-11-19 09:58:38 -08:00
Родитель 450c02e0f3
Коммит 0b4ee49f4e
18 изменённых файлов: 226 добавлений и 11 удалений

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@ -19,7 +19,7 @@
#define GET_NATIVE_WINDOW(aWidget) (EGLNativeWindowType)static_cast<QWidget*>(aWidget->GetNativeData(NS_NATIVE_SHELLWIDGET))->winId()
#elif defined(MOZ_WIDGET_GONK)
#define GET_NATIVE_WINDOW(aWidget) ((EGLNativeWindowType)aWidget->GetNativeData(NS_NATIVE_WINDOW))
#include "HWComposer.h"
#include "HwcComposer2D.h"
#endif
#if defined(MOZ_X11)
@ -270,12 +270,14 @@ public:
printf_stderr("Initializing context %p surface %p on display %p\n", mContext, mSurface, EGL_DISPLAY());
#endif
#ifdef MOZ_WIDGET_GONK
if (!aIsOffscreen)
mHwc = new HWComposer();
if (!aIsOffscreen) {
mHwc = HwcComposer2D::GetInstance();
MOZ_ASSERT(!mHwc->Initialized());
if (mHwc && mHwc->init()) {
NS_WARNING("HWComposer initialization failed!");
mHwc = nullptr;
if (mHwc->Init(EGL_DISPLAY(), mSurface)) {
NS_WARNING("HWComposer initialization failed!");
mHwc = nullptr;
}
}
#endif
}
@ -696,7 +698,7 @@ protected:
bool mCanBindToTexture;
bool mShareWithEGLImage;
#ifdef MOZ_WIDGET_GONK
nsAutoPtr<HWComposer> mHwc;
nsRefPtr<HwcComposer2D> mHwc;
#endif
// A dummy texture ID that can be used when we need a texture object whose

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@ -900,6 +900,12 @@ public:
*/
virtual RefLayer* AsRefLayer() { return nullptr; }
/**
* Dynamic cast to a Color. Returns null if this is not a
* ColorLayer.
*/
virtual ColorLayer* AsColorLayer() { return nullptr; }
/**
* Dynamic cast to a ShadowLayer. Return null if this is not a
* ShadowLayer. Can be used anytime.
@ -1363,6 +1369,8 @@ protected:
*/
class THEBES_API ColorLayer : public Layer {
public:
virtual ColorLayer* AsColorLayer() { return this; }
/**
* CONSTRUCTION PHASE ONLY
* Set the color of the layer.

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@ -31,6 +31,7 @@ EXPORTS = \
BasicLayers.h \
BasicTiledThebesLayer.h \
BasicImplData.h \
Composer2D.h \
GonkIOSurfaceImage.h \
FrameMetrics.h \
CompositorChild.h \

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@ -475,6 +475,16 @@ ShadowCanvasLayerOGL::GetLayer()
return this;
}
LayerRenderState
ShadowCanvasLayerOGL::GetRenderState()
{
if (mDestroyed) {
return LayerRenderState();
}
return LayerRenderState(&mFrontBufferDescriptor,
mNeedsYFlip ? LAYER_RENDER_STATE_Y_FLIPPED : 0);
}
void
ShadowCanvasLayerOGL::RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset)

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@ -126,6 +126,7 @@ public:
// LayerOGL impl
void Destroy();
Layer* GetLayer();
virtual LayerRenderState GetRenderState() MOZ_OVERRIDE;
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);
virtual void CleanupResources();

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@ -0,0 +1,62 @@
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_Composer2D_h
#define mozilla_layers_Composer2D_h
#include "gfxTypes.h"
#include "nsISupportsImpl.h"
/**
* Many platforms have dedicated hardware for simple composition.
* This hardware is usually faster or more power efficient than the
* GPU. However, in exchange for this better performance, generality
* has to be sacrificed: no 3d transforms, no intermediate surfaces,
* no special shader effects, loss of other goodies depending on the
* platform.
*
* Composer2D is a very simple interface to this class of hardware
* that allows an implementation to "try rendering" with the fast
* path. If the given layer tree requires more generality than the
* hardware provides, the implementation should bail and have the
* layer manager fall back on full GPU composition.
*/
class gfxMatrix;
namespace mozilla {
namespace layers {
class Layer;
class THEBES_API Composer2D {
NS_INLINE_DECL_REFCOUNTING(Composer2D)
public:
virtual ~Composer2D() {}
/**
* Return true if |aRoot| met the implementation's criteria for fast
* composition and the render was successful. Return false to fall
* back on the GPU.
*
* |aWorldTransform| must be applied to |aRoot|'s subtree when
* rendering to the framebuffer. This is a global transform on the
* entire scene, defined in GL space. If the Composer2D
* implementation is unable to honor the transform, it should return
* false.
*
* Currently, when TryRender() returns true, the entire framebuffer
* must have been rendered.
*/
virtual bool TryRender(Layer* aRoot, const gfxMatrix& aWorldTransform) = 0;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_Composer2D_h

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@ -817,6 +817,28 @@ ShadowImageLayerOGL::GetLayer()
return this;
}
LayerRenderState
ShadowImageLayerOGL::GetRenderState()
{
if (!mImageContainerID) {
return LayerRenderState();
}
// Update the associated compositor ID in case Composer2D succeeds,
// because we won't enter RenderLayer() if so ...
ImageContainerParent::SetCompositorIDForImage(
mImageContainerID, mOGLManager->GetCompositorID());
// ... but do *not* try to update the local image version. We need
// to retain that information in case we fall back on GL, so that we
// can upload / attach buffers properly.
SharedImage* img = ImageContainerParent::GetSharedImage(mImageContainerID);
if (img && img->type() == SharedImage::TSurfaceDescriptor) {
return LayerRenderState(&img->get_SurfaceDescriptor());
}
return LayerRenderState();
}
void ShadowImageLayerOGL::UploadSharedYUVToTexture(const YUVImage& yuv)
{
AutoOpenSurface asurfY(OPEN_READ_ONLY, yuv.Ydata());
@ -927,6 +949,8 @@ ShadowImageLayerOGL::RenderLayer(int aPreviousFrameBuffer,
ShmemYCbCrImage shmemImage(img->get_YCbCrImage().data(),
img->get_YCbCrImage().offset());
UploadSharedYCbCrToTexture(shmemImage, img->get_YCbCrImage().picture());
mImageVersion = imgVersion;
#ifdef MOZ_WIDGET_GONK
} else if (img
&& (img->type() == SharedImage::TSurfaceDescriptor)

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@ -173,6 +173,7 @@ public:
virtual bool LoadAsTexture(GLuint aTextureUnit, gfxIntSize* aSize);
virtual Layer* GetLayer();
virtual LayerRenderState GetRenderState() MOZ_OVERRIDE;
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);

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@ -8,6 +8,7 @@
/* This must occur *after* layers/PLayers.h to avoid typedefs conflicts. */
#include "mozilla/Util.h"
#include "Composer2D.h"
#include "LayerManagerOGL.h"
#include "ThebesLayerOGL.h"
#include "ContainerLayerOGL.h"
@ -583,6 +584,8 @@ LayerManagerOGL::Initialize(nsRefPtr<GLContext> aContext, bool force)
NS_DispatchToMainThread(new ReadDrawFPSPref());
}
mComposer2D = mWidget->GetComposer2D();
reporter.SetSuccessful();
return true;
}
@ -671,7 +674,31 @@ LayerManagerOGL::EndTransaction(DrawThebesLayerCallback aCallback,
mThebesLayerCallbackData = aCallbackData;
SetCompositingDisabled(aFlags & END_NO_COMPOSITE);
Render();
bool needGLRender = true;
if (mComposer2D && mComposer2D->TryRender(mRoot, mWorldMatrix)) {
needGLRender = false;
if (sDrawFPS) {
if (!mFPS) {
mFPS = new FPSState();
}
double fps = mFPS->mCompositionFps.AddFrameAndGetFps(TimeStamp::Now());
printf_stderr("HWComposer: FPS is %g\n", fps);
}
// This lets us reftest and screenshot content rendered by the
// 2d composer.
if (mTarget) {
MakeCurrent();
CopyToTarget(mTarget);
mGLContext->fBindBuffer(LOCAL_GL_ARRAY_BUFFER, 0);
}
MOZ_ASSERT(!needGLRender);
}
if (needGLRender) {
Render();
}
mThebesLayerCallback = nullptr;
mThebesLayerCallbackData = nullptr;

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@ -36,6 +36,7 @@ typedef int GLsizei;
namespace mozilla {
namespace layers {
class Composer2D;
class LayerOGL;
class ShadowThebesLayer;
class ShadowContainerLayer;
@ -378,6 +379,9 @@ private:
nsRefPtr<GLContext> mGLContext;
/** Our more efficient but less powerful alter ego, if one is available. */
nsRefPtr<Composer2D> mComposer2D;
already_AddRefed<mozilla::gl::GLContext> CreateContext();
/** Backbuffer */
@ -460,6 +464,30 @@ private:
static bool sFrameCounter;
};
enum LayerRenderStateFlags {
LAYER_RENDER_STATE_Y_FLIPPED = 1 << 0,
LAYER_RENDER_STATE_BUFFER_ROTATION = 1 << 1
};
struct LayerRenderState {
LayerRenderState() : mSurface(nullptr), mFlags(0)
{}
LayerRenderState(SurfaceDescriptor* aSurface, uint32_t aFlags = 0)
: mSurface(aSurface)
, mFlags(aFlags)
{}
bool YFlipped() const
{ return mFlags & LAYER_RENDER_STATE_Y_FLIPPED; }
bool BufferRotated() const
{ return mFlags & LAYER_RENDER_STATE_BUFFER_ROTATION; }
SurfaceDescriptor* mSurface;
uint32_t mFlags;
};
/**
* General information and tree management for OGL layers.
*/
@ -483,6 +511,8 @@ public:
virtual Layer* GetLayer() = 0;
virtual LayerRenderState GetRenderState() { return LayerRenderState(); }
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset) = 0;

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@ -903,6 +903,10 @@ public:
const nsIntRect& aRect, const nsIntPoint& aRotation,
nsIntRect* aPrevRect, nsIntPoint* aPrevRotation);
nsIntPoint Rotation() {
return mBufferRotation;
}
protected:
virtual nsIntPoint GetOriginOffset() {
return mBufferRect.TopLeft() - mBufferRotation;
@ -1104,6 +1108,17 @@ ShadowThebesLayerOGL::GetLayer()
return this;
}
LayerRenderState
ShadowThebesLayerOGL::GetRenderState()
{
if (!mBuffer || mDestroyed) {
return LayerRenderState();
}
uint32_t flags = (mBuffer->Rotation() != nsIntPoint()) ?
LAYER_RENDER_STATE_BUFFER_ROTATION : 0;
return LayerRenderState(&mBufferDescriptor, flags);
}
bool
ShadowThebesLayerOGL::IsEmpty()
{

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@ -131,6 +131,7 @@ public:
// LayerOGL impl
void Destroy();
Layer* GetLayer();
virtual LayerRenderState GetRenderState() MOZ_OVERRIDE;
virtual bool IsEmpty();
virtual void RenderLayer(int aPreviousFrameBuffer,
const nsIntPoint& aOffset);

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@ -3652,6 +3652,9 @@ pref("layers.offmainthreadcomposition.animate-opacity", false);
pref("layers.offmainthreadcomposition.animate-transform", false);
pref("layers.offmainthreadcomposition.log-animations", false);
// Whether to (try) to use a Composer2D if available on this platform.
pref("layers.composer2d.enabled", false);
#ifdef MOZ_X11
#ifdef MOZ_WIDGET_GTK2
pref("gfx.xrender.enabled",true);

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@ -38,7 +38,7 @@ public:
// swap buffers using vendor specific implementation
status_t swapBuffers(hwc_display_t dpy, hwc_surface_t surf) const;
private:
protected:
struct cb_context {
hwc_procs_t procs;
HWComposer* hwc;

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@ -35,6 +35,7 @@ LIBXUL_LIBRARY = 1
CPPSRCS = \
Framebuffer.cpp \
HWComposer.cpp \
HwcComposer2D.cpp \
nsAppShell.cpp \
nsWidgetFactory.cpp \
nsWindow.cpp \

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@ -29,6 +29,7 @@
#include "gfxPlatform.h"
#include "gfxUtils.h"
#include "GLContextProvider.h"
#include "HwcComposer2D.h"
#include "LayerManagerOGL.h"
#include "nsAutoPtr.h"
#include "nsAppShell.h"
@ -66,6 +67,7 @@ static nsWindow *gFocusedWindow = nullptr;
static android::FramebufferNativeWindow *gNativeWindow = nullptr;
static bool sFramebufferOpen;
static bool sUsingOMTC;
static bool sUsingHwc;
static bool sScreenInitialized;
static nsRefPtr<gfxASurface> sOMTCSurface;
static pthread_t sFramebufferWatchThread;
@ -215,6 +217,7 @@ nsWindow::nsWindow()
// This has to happen after other init has finished.
gfxPlatform::GetPlatform();
sUsingOMTC = UseOffMainThreadCompositing();
sUsingHwc = Preferences::GetBool("layers.composer2d.enabled", false);
if (sUsingOMTC) {
sOMTCSurface = new gfxImageSurface(gfxIntSize(1, 1),
@ -693,6 +696,18 @@ nsWindow::NeedsPaint()
return nsIWidget::NeedsPaint();
}
Composer2D*
nsWindow::GetComposer2D()
{
if (!sUsingHwc) {
return nullptr;
}
if (HwcComposer2D* hwc = HwcComposer2D::GetInstance()) {
return hwc->Initialized() ? hwc : nullptr;
}
return nullptr;
}
// nsScreenGonk.cpp
nsScreenGonk::nsScreenGonk(void *nativeScreen)

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@ -110,6 +110,8 @@ public:
virtual nsIntRect GetNaturalBounds() MOZ_OVERRIDE;
virtual bool NeedsPaint();
virtual Composer2D* GetComposer2D() MOZ_OVERRIDE;
protected:
nsWindow* mParent;
bool mVisible;

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@ -42,6 +42,7 @@ namespace dom {
class TabChild;
}
namespace layers {
class Composer2D;
class CompositorChild;
class LayerManager;
class PLayersChild;
@ -90,8 +91,8 @@ typedef nsEventStatus (* EVENT_CALLBACK)(nsGUIEvent *event);
#endif
#define NS_IWIDGET_IID \
{ 0x46409199, 0x4190, 0x4619, \
{0xba, 0xd0, 0x01, 0x31, 0x24, 0x94, 0xa9, 0x2c} }
{ 0xdb9b0931, 0xebf9, 0x4e0d, \
{ 0xb2, 0x0a, 0xf7, 0x5f, 0xcb, 0x17, 0xe6, 0xe1 } }
/*
* Window shadow styles
@ -382,6 +383,7 @@ class nsIWidget : public nsISupports {
typedef mozilla::dom::TabChild TabChild;
public:
typedef mozilla::layers::Composer2D Composer2D;
typedef mozilla::layers::CompositorChild CompositorChild;
typedef mozilla::layers::LayerManager LayerManager;
typedef mozilla::layers::LayersBackend LayersBackend;
@ -1643,6 +1645,16 @@ class nsIWidget : public nsISupports {
virtual CompositorChild* GetRemoteRenderer()
{ return nullptr; }
/**
* If this widget has a more efficient composer available for its
* native framebuffer, return it.
*
* This can be called from a non-main thread, but that thread must
* hold a strong reference to this.
*/
virtual Composer2D* GetComposer2D()
{ return nullptr; }
protected:
/**
* Like GetDefaultScale, but taking into account only the system settings