зеркало из https://github.com/mozilla/gecko-dev.git
Bug 462878. Make sure nsMediaStream::Close is only called on the main thread. Also prevent reentrant Stop calls. r=doublec,r+sr=roc,a=beltzner
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8894c3e1ca
Коммит
0d003cfb53
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@ -333,7 +333,7 @@ class nsOggDecoder : public nsMediaDecoder
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// Called if the media file encounters a network error.
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// Call on the main thread only.
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void NetworkError();
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virtual void NetworkError();
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// Call from any thread safely. Return PR_TRUE if we are currently
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// seeking in the media resource.
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@ -348,21 +348,20 @@ class nsOggDecoder : public nsMediaDecoder
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// Return PR_TRUE if seeking is supported.
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virtual PRBool GetSeekable();
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// Returns the channel reader.
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nsChannelReader* GetReader() { return mReader; }
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protected:
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// Change to a new play state. This updates the mState variable and
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// notifies any thread blocking on this objects monitor of the
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// change. Can be called on any thread.
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void ChangeState(PlayState aState);
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// Returns the monitor for other threads to synchronise access to
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// state
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// state.
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PRMonitor* GetMonitor()
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{
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return mMonitor;
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}
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// Return the current state. The caller must have entered the
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// monitor.
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// Return the current state. Can be called on any thread. If called from
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// a non-main thread, the decoder monitor must be held.
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PlayState GetState()
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{
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return mPlayState;
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@ -373,6 +372,11 @@ protected:
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* thread.
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******/
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// Change to a new play state. This updates the mState variable and
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// notifies any thread blocking on this object's monitor of the
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// change. Call on the main thread only.
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void ChangeState(PlayState aState);
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// Called when the metadata from the Ogg file has been read.
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// Call on the main thread only.
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void MetadataLoaded();
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@ -486,7 +490,7 @@ private:
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// the decoder thread, and the state machine for that thread keeps
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// a pointer to this reader. This is safe as the only methods called
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// are threadsafe (via the threadsafe nsMediaStream).
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nsChannelReader* mReader;
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nsAutoPtr<nsChannelReader> mReader;
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// Monitor for detecting when the video play state changes. A call
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// to Wait on this monitor will block the thread until the next
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@ -499,11 +503,11 @@ private:
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// must call NotifyAll on the monitor so the decode thread can wake up.
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PlayState mPlayState;
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// The state to change to after a seek or load operation. It is
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// protected by the monitor mMonitor. This monitor must be acquired
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// when reading or writing the state. Any change to the state must
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// call NotifyAll on the monitor.
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PlayState mNextState;
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// The state to change to after a seek or load operation. It must only
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// be changed from the main thread. The decoder monitor must be acquired
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// when writing to the state, or when reading from a non-main thread.
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// Any change to the state must call NotifyAll on the monitor.
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PlayState mNextState;
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};
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#endif
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@ -71,7 +71,6 @@ OggPlayErrorCode nsChannelReader::initialise(int aBlock)
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OggPlayErrorCode nsChannelReader::destroy()
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{
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mStream.Close();
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return E_OGGPLAY_OK;
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}
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@ -113,9 +112,7 @@ static OggPlayErrorCode oggplay_channel_reader_initialise(OggPlayReader* aReader
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static OggPlayErrorCode oggplay_channel_reader_destroy(OggPlayReader* aReader)
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{
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nsChannelReader* me = static_cast<nsChannelReader*>(aReader);
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OggPlayErrorCode result = me->destroy();
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delete me;
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return result;
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return me->destroy();
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}
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static size_t oggplay_channel_reader_io_read(void* aReader, void* aBuffer, size_t aCount)
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@ -215,7 +215,7 @@ public:
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DECODER_STATE_SHUTDOWN
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};
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nsOggDecodeStateMachine(nsOggDecoder* aDecoder, nsChannelReader* aReader);
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nsOggDecodeStateMachine(nsOggDecoder* aDecoder);
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~nsOggDecodeStateMachine();
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// Cause state transitions. These methods obtain the decoder monitor
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@ -389,13 +389,6 @@ private:
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PRInt32 mAudioChannels;
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PRInt32 mAudioTrack;
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// Channel Reader. Originally created by the mDecoder object, it is
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// destroyed when we close the mPlayer handle in the
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// destructor. Used to obtain download and playback rate information
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// for buffering. Synchronisation for those methods are handled by
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// nsMediaStream.
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nsChannelReader* mReader;
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// Time that buffering started. Used for buffering timeout and only
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// accessed in the decoder thread.
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PRIntervalTime mBufferingStart;
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@ -461,7 +454,7 @@ private:
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PRPackedBool mPositionChangeQueued;
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};
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nsOggDecodeStateMachine::nsOggDecodeStateMachine(nsOggDecoder* aDecoder, nsChannelReader* aReader) :
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nsOggDecodeStateMachine::nsOggDecodeStateMachine(nsOggDecoder* aDecoder) :
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mDecoder(aDecoder),
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mPlayer(0),
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mPlayStartTime(0),
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@ -474,7 +467,6 @@ nsOggDecodeStateMachine::nsOggDecodeStateMachine(nsOggDecoder* aDecoder, nsChann
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mAudioRate(0),
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mAudioChannels(0),
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mAudioTrack(-1),
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mReader(aReader),
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mBufferingStart(0),
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mBufferingBytes(0),
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mLastFrameTime(0),
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@ -494,11 +486,9 @@ nsOggDecodeStateMachine::~nsOggDecodeStateMachine()
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while (!mDecodedFrames.IsEmpty()) {
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delete mDecodedFrames.Pop();
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}
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oggplay_close(mPlayer);
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}
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OggPlayErrorCode nsOggDecodeStateMachine::DecodeFrame()
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{
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NS_ASSERTION(mState > DECODER_STATE_DECODING_METADATA, "DecodeFrame() called during invalid state");
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@ -853,6 +843,8 @@ void nsOggDecodeStateMachine::Seek(float aTime)
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nsresult nsOggDecodeStateMachine::Run()
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{
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nsChannelReader* reader = mDecoder->GetReader();
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NS_ENSURE_TRUE(reader, NS_ERROR_NULL_POINTER);
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while (PR_TRUE) {
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nsAutoMonitor mon(mDecoder->GetMonitor());
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switch(mState) {
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@ -902,8 +894,8 @@ nsresult nsOggDecodeStateMachine::Run()
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case DECODER_STATE_DECODING:
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{
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// Before decoding check if we should buffer more data
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if (mReader->DownloadRate() >= 0 &&
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mReader->Available() < mReader->PlaybackRate() * BUFFERING_SECONDS_LOW_WATER_MARK) {
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if (reader->DownloadRate() >= 0 &&
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reader->Available() < reader->PlaybackRate() * BUFFERING_SECONDS_LOW_WATER_MARK) {
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if (mDecoder->GetState() == nsOggDecoder::PLAY_STATE_PLAYING) {
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if (mPlaying) {
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StopPlayback();
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@ -911,7 +903,7 @@ nsresult nsOggDecodeStateMachine::Run()
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}
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mBufferingStart = PR_IntervalNow();
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mBufferingBytes = PRUint32(BUFFERING_RATE(mReader->PlaybackRate()) * BUFFERING_WAIT);
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mBufferingBytes = PRUint32(BUFFERING_RATE(reader->PlaybackRate()) * BUFFERING_WAIT);
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mState = DECODER_STATE_BUFFERING;
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nsCOMPtr<nsIRunnable> event =
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@ -1009,11 +1001,11 @@ nsresult nsOggDecodeStateMachine::Run()
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case DECODER_STATE_BUFFERING:
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if ((PR_IntervalToMilliseconds(PR_IntervalNow() - mBufferingStart) < BUFFERING_WAIT*1000) &&
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mReader->DownloadRate() >= 0 &&
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mReader->Available() < mBufferingBytes) {
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reader->DownloadRate() >= 0 &&
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reader->Available() < mBufferingBytes) {
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LOG(PR_LOG_DEBUG,
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("Buffering data until %d bytes available or %d milliseconds",
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mBufferingBytes - mReader->Available(),
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mBufferingBytes - reader->Available(),
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BUFFERING_WAIT*1000 - (PR_IntervalToMilliseconds(PR_IntervalNow() - mBufferingStart))));
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mon.Wait(PR_MillisecondsToInterval(1000));
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if (mState == DECODER_STATE_SHUTDOWN)
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@ -1069,7 +1061,7 @@ nsresult nsOggDecodeStateMachine::Run()
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void nsOggDecodeStateMachine::LoadOggHeaders()
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{
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LOG(PR_LOG_DEBUG, ("Loading Ogg Headers"));
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mPlayer = oggplay_open_with_reader(mReader);
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mPlayer = oggplay_open_with_reader(mDecoder->GetReader());
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if (mPlayer) {
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LOG(PR_LOG_DEBUG, ("There are %d tracks", oggplay_get_num_tracks(mPlayer)));
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@ -1270,7 +1262,7 @@ nsresult nsOggDecoder::Load(nsIURI* aURI, nsIChannel* aChannel,
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rv = NS_NewThread(getter_AddRefs(mDecodeThread));
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NS_ENSURE_SUCCESS(rv, rv);
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mDecodeStateMachine = new nsOggDecodeStateMachine(this, mReader);
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mDecodeStateMachine = new nsOggDecodeStateMachine(this);
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{
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nsAutoMonitor mon(mMonitor);
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mDecodeStateMachine->SetContentLength(mContentLength);
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@ -1326,6 +1318,13 @@ nsresult nsOggDecoder::PlaybackRateChanged()
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void nsOggDecoder::Stop()
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{
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NS_ASSERTION(NS_IsMainThread(),
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"nsOggDecoder::Stop called on non-main thread");
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if (mPlayState == PLAY_STATE_ENDED ||
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mPlayState == PLAY_STATE_SHUTDOWN)
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return;
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ChangeState(PLAY_STATE_ENDED);
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StopProgress();
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@ -1334,7 +1333,6 @@ void nsOggDecoder::Stop()
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// to prevent shutdown from deadlocking.
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if (mReader) {
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mReader->Cancel();
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mReader = nsnull;
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}
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// Shutdown must be on called the mDecodeStateMachine before deleting.
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@ -1353,6 +1351,7 @@ void nsOggDecoder::Stop()
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}
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mDecodeStateMachine = nsnull;
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mReader = nsnull;
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UnregisterShutdownObserver();
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}
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@ -1549,6 +1548,8 @@ void nsOggDecoder::UnregisterShutdownObserver()
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void nsOggDecoder::ChangeState(PlayState aState)
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{
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NS_ASSERTION(NS_IsMainThread(),
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"nsOggDecoder::ChangeState called on non-main thread");
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nsAutoMonitor mon(mMonitor);
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if (mNextState == aState) {
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