зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1724997 - Put the AudioWorkletProcessor's name in the marker when calling its process method. r=karlt
Differential Revision: https://phabricator.services.mozilla.com/D122740
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Родитель
cd9af3411c
Коммит
0d92e0b339
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@ -146,6 +146,7 @@ class WorkletNodeEngine final : public AudioNodeEngine {
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mProcessor.reset();
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mProcessor.reset();
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}
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}
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nsCString mProcessorName;
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RefPtr<AudioNodeTrack> mDestination;
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RefPtr<AudioNodeTrack> mDestination;
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nsTArray<uint32_t> mOutputChannelCount;
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nsTArray<uint32_t> mOutputChannelCount;
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nsTArray<NamedAudioParamTimeline> mParamTimelines;
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nsTArray<NamedAudioParamTimeline> mParamTimelines;
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@ -264,6 +265,7 @@ void WorkletNodeEngine::ConstructProcessor(
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SendProcessorError(aTrack, nullptr);
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SendProcessorError(aTrack, nullptr);
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return;
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return;
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}
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}
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mProcessorName = NS_ConvertUTF16toUTF8(aName);
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JSContext* cx = api.cx();
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JSContext* cx = api.cx();
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mProcessor.init(cx);
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mProcessor.init(cx);
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if (!global->ConstructProcessor(cx, aName, aSerializedOptions,
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if (!global->ConstructProcessor(cx, aName, aSerializedOptions,
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@ -419,7 +421,7 @@ static bool PrepareBufferArrays(JSContext* aCx, Span<const AudioBlock> aBlocks,
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// do not run until after ProcessBlocksOnPorts() has returned.
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// do not run until after ProcessBlocksOnPorts() has returned.
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bool WorkletNodeEngine::CallProcess(AudioNodeTrack* aTrack, JSContext* aCx,
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bool WorkletNodeEngine::CallProcess(AudioNodeTrack* aTrack, JSContext* aCx,
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JS::Handle<JS::Value> aCallable) {
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JS::Handle<JS::Value> aCallable) {
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TRACE("AudioWorkletNodeEngine::CallProcess");
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TRACE_COMMENT("AudioWorkletNodeEngine::CallProcess", mProcessorName.get());
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JS::RootedVector<JS::Value> argv(aCx);
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JS::RootedVector<JS::Value> argv(aCx);
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if (NS_WARN_IF(!argv.resize(3))) {
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if (NS_WARN_IF(!argv.resize(3))) {
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@ -656,7 +658,8 @@ already_AddRefed<AudioWorkletNode> AudioWorkletNode::Constructor(
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const GlobalObject& aGlobal, AudioContext& aAudioContext,
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const GlobalObject& aGlobal, AudioContext& aAudioContext,
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const nsAString& aName, const AudioWorkletNodeOptions& aOptions,
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const nsAString& aName, const AudioWorkletNodeOptions& aOptions,
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ErrorResult& aRv) {
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ErrorResult& aRv) {
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TRACE_COMMENT("AudioWorkletNode::Constructor", "%s", NS_ConvertUTF16toUTF8(aName).get());
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TRACE_COMMENT("AudioWorkletNode::Constructor", "%s",
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NS_ConvertUTF16toUTF8(aName).get());
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/**
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/**
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* 1. If nodeName does not exist as a key in the BaseAudioContext’s node
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* 1. If nodeName does not exist as a key in the BaseAudioContext’s node
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* name to parameter descriptor map, throw a InvalidStateError exception
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* name to parameter descriptor map, throw a InvalidStateError exception
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