Bug 1227542 - Remove the unused single paint buffer code paths from TiledContentClient. r=jnicol

This commit is contained in:
Nicolas Silva 2016-07-04 19:47:25 +02:00
Родитель e958b220ee
Коммит 0df2baab35
4 изменённых файлов: 28 добавлений и 157 удалений

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@ -316,8 +316,7 @@ ClientTiledLayerBuffer::GetContentType(SurfaceMode* aMode) const
mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
#else
if (!mPaintedLayer->GetParent() ||
!mPaintedLayer->GetParent()->SupportsComponentAlphaChildren() ||
!gfxPrefs::TiledDrawTargetEnabled()) {
!mPaintedLayer->GetParent()->SupportsComponentAlphaChildren()) {
mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
} else {
content = gfxContentType::COLOR;
@ -776,50 +775,6 @@ ClientMultiTiledLayerBuffer::PaintThebes(const nsIntRegion& aNewValidRegion,
long start = PR_IntervalNow();
#endif
if (!gfxPrefs::TiledDrawTargetEnabled()) {
if (!aPaintRegion.IsEmpty()) {
RefPtr<gfxContext> ctxt;
const IntRect bounds = aPaintRegion.GetBounds();
{
PROFILER_LABEL("ClientMultiTiledLayerBuffer", "PaintThebesSingleBufferAlloc",
js::ProfileEntry::Category::GRAPHICS);
mSinglePaintDrawTarget =
gfxPlatform::GetPlatform()->CreateOffscreenContentDrawTarget(
gfx::IntSize(ceilf(bounds.width * mResolution),
ceilf(bounds.height * mResolution)),
gfxPlatform::GetPlatform()->Optimal2DFormatForContent(
GetContentType()));
if (!mSinglePaintDrawTarget || !mSinglePaintDrawTarget->IsValid()) {
return;
}
ctxt = gfxContext::CreateOrNull(mSinglePaintDrawTarget);
MOZ_ASSERT(ctxt); // already checked draw target above
mSinglePaintBufferOffset = nsIntPoint(bounds.x, bounds.y);
}
ctxt->NewPath();
ctxt->SetMatrix(
ctxt->CurrentMatrix().Scale(mResolution, mResolution).
Translate(-bounds.x, -bounds.y));
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
if (PR_IntervalNow() - start > 3) {
printf_stderr("Slow alloc %i\n", PR_IntervalNow() - start);
}
start = PR_IntervalNow();
#endif
PROFILER_LABEL("ClientMultiTiledLayerBuffer", "PaintThebesSingleBufferDraw",
js::ProfileEntry::Category::GRAPHICS);
mCallback(mPaintedLayer, ctxt, aPaintRegion, aDirtyRegion,
DrawRegionClip::NONE, nsIntRegion(), mCallbackData);
}
}
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
if (PR_IntervalNow() - start > 30) {
const IntRect bounds = aPaintRegion.GetBounds();
@ -852,7 +807,6 @@ ClientMultiTiledLayerBuffer::PaintThebes(const nsIntRegion& aNewValidRegion,
mLastPaintContentType = GetContentType(&mLastPaintSurfaceMode);
mCallback = nullptr;
mCallbackData = nullptr;
mSinglePaintDrawTarget = nullptr;
}
void PadDrawTargetOutFromRegion(RefPtr<DrawTarget> drawTarget, nsIntRegion &region)
@ -1011,7 +965,7 @@ void ClientMultiTiledLayerBuffer::Update(const nsIntRegion& newValidRegion,
}
}
if (gfxPrefs::TiledDrawTargetEnabled() && mMoz2DTiles.size() > 0) {
if (mMoz2DTiles.size() > 0) {
gfx::TileSet tileset;
for (size_t i = 0; i < mMoz2DTiles.size(); ++i) {
mMoz2DTiles[i].mTileOrigin -= mTilingOrigin;
@ -1109,9 +1063,6 @@ ClientMultiTiledLayerBuffer::ValidateTile(TileClient& aTile,
nsIntRegion offsetScaledDirtyRegion = aDirtyRegion.MovedBy(-aTileOrigin);
offsetScaledDirtyRegion.ScaleRoundOut(mResolution, mResolution);
bool usingTiledDrawTarget = gfxPrefs::TiledDrawTargetEnabled();
MOZ_ASSERT(usingTiledDrawTarget || !!mSinglePaintDrawTarget);
nsIntRegion extraPainted;
RefPtr<TextureClient> backBufferOnWhite;
RefPtr<TextureClient> backBuffer =
@ -1130,120 +1081,51 @@ ClientMultiTiledLayerBuffer::ValidateTile(TileClient& aTile,
return false;
}
if (usingTiledDrawTarget) {
gfx::Tile moz2DTile;
RefPtr<DrawTarget> dt = backBuffer->BorrowDrawTarget();
RefPtr<DrawTarget> dtOnWhite;
if (backBufferOnWhite) {
dtOnWhite = backBufferOnWhite->BorrowDrawTarget();
moz2DTile.mDrawTarget = Factory::CreateDualDrawTarget(dt, dtOnWhite);
} else {
moz2DTile.mDrawTarget = dt;
}
moz2DTile.mTileOrigin = gfx::IntPoint(aTileOrigin.x, aTileOrigin.y);
if (!dt || (backBufferOnWhite && !dtOnWhite)) {
aTile.DiscardBuffers();
return false;
}
mMoz2DTiles.push_back(moz2DTile);
mTilingOrigin.x = std::min(mTilingOrigin.x, moz2DTile.mTileOrigin.x);
mTilingOrigin.y = std::min(mTilingOrigin.y, moz2DTile.mTileOrigin.y);
for (auto iter = aDirtyRegion.RectIter(); !iter.Done(); iter.Next()) {
const IntRect& dirtyRect = iter.Get();
gfx::Rect drawRect(dirtyRect.x - aTileOrigin.x,
dirtyRect.y - aTileOrigin.y,
dirtyRect.width,
dirtyRect.height);
drawRect.Scale(mResolution);
// Mark the newly updated area as invalid in the front buffer
aTile.mInvalidFront.Or(aTile.mInvalidFront,
IntRect(NS_lroundf(drawRect.x), NS_lroundf(drawRect.y),
drawRect.width, drawRect.height));
if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
dt->FillRect(drawRect, ColorPattern(Color(0.0, 0.0, 0.0, 1.0)));
dtOnWhite->FillRect(drawRect, ColorPattern(Color(1.0, 1.0, 1.0, 1.0)));
} else if (content == gfxContentType::COLOR_ALPHA) {
dt->ClearRect(drawRect);
}
}
// The new buffer is now validated, remove the dirty region from it.
aTile.mInvalidBack.SubOut(offsetScaledDirtyRegion);
aTile.Flip();
return true;
gfx::Tile moz2DTile;
RefPtr<DrawTarget> dt = backBuffer->BorrowDrawTarget();
RefPtr<DrawTarget> dtOnWhite;
if (backBufferOnWhite) {
dtOnWhite = backBufferOnWhite->BorrowDrawTarget();
moz2DTile.mDrawTarget = Factory::CreateDualDrawTarget(dt, dtOnWhite);
} else {
moz2DTile.mDrawTarget = dt;
}
moz2DTile.mTileOrigin = gfx::IntPoint(aTileOrigin.x, aTileOrigin.y);
if (!dt || (backBufferOnWhite && !dtOnWhite)) {
aTile.DiscardBuffers();
return false;
}
// Single paint buffer case:
mMoz2DTiles.push_back(moz2DTile);
mTilingOrigin.x = std::min(mTilingOrigin.x, moz2DTile.mTileOrigin.x);
mTilingOrigin.y = std::min(mTilingOrigin.y, moz2DTile.mTileOrigin.y);
MOZ_ASSERT(!backBufferOnWhite, "Component alpha only supported with TiledDrawTarget");
// We must not keep a reference to the DrawTarget after it has been unlocked,
// make sure these are null'd before unlocking as destruction of the context
// may cause the target to be flushed.
RefPtr<DrawTarget> drawTarget = backBuffer->BorrowDrawTarget();
drawTarget->SetTransform(Matrix());
// XXX Perhaps we should just copy the bounding rectangle here?
RefPtr<gfx::SourceSurface> source = mSinglePaintDrawTarget->Snapshot();
for (auto iter = aDirtyRegion.RectIter(); !iter.Done(); iter.Next()) {
const IntRect& dirtyRect = iter.Get();
#ifdef GFX_TILEDLAYER_PREF_WARNINGS
printf_stderr(" break into subdirtyRect %i, %i, %i, %i\n",
dirtyRect.x, dirtyRect.y, dirtyRect.width, dirtyRect.height);
#endif
gfx::Rect drawRect(dirtyRect.x - aTileOrigin.x,
dirtyRect.y - aTileOrigin.y,
dirtyRect.width,
dirtyRect.height);
drawRect.Scale(mResolution);
gfx::IntRect copyRect(NS_lroundf((dirtyRect.x - mSinglePaintBufferOffset.x) * mResolution),
NS_lroundf((dirtyRect.y - mSinglePaintBufferOffset.y) * mResolution),
drawRect.width,
drawRect.height);
gfx::IntPoint copyTarget(NS_lroundf(drawRect.x), NS_lroundf(drawRect.y));
drawTarget->CopySurface(source, copyRect, copyTarget);
// Mark the newly updated area as invalid in the front buffer
aTile.mInvalidFront.Or(aTile.mInvalidFront, IntRect(copyTarget.x, copyTarget.y, copyRect.width, copyRect.height));
aTile.mInvalidFront.Or(aTile.mInvalidFront,
IntRect(NS_lroundf(drawRect.x), NS_lroundf(drawRect.y),
drawRect.width, drawRect.height));
if (mode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
dt->FillRect(drawRect, ColorPattern(Color(0.0, 0.0, 0.0, 1.0)));
dtOnWhite->FillRect(drawRect, ColorPattern(Color(1.0, 1.0, 1.0, 1.0)));
} else if (content == gfxContentType::COLOR_ALPHA) {
dt->ClearRect(drawRect);
}
}
// The new buffer is now validated, remove the dirty region from it.
aTile.mInvalidBack.SubOut(offsetScaledDirtyRegion);
#ifdef GFX_TILEDLAYER_DEBUG_OVERLAY
DrawDebugOverlay(drawTarget, aTileOrigin.x * mResolution,
aTileOrigin.y * GetPresShellResolution(), GetTileLength(), GetTileLength());
#endif
drawTarget = nullptr;
nsIntRegion tileRegion =
IntRect(aTileOrigin.x, aTileOrigin.y,
GetScaledTileSize().width, GetScaledTileSize().height);
// Intersect this area with the portion that's invalid.
tileRegion.SubOut(GetValidRegion());
tileRegion.SubOut(aDirtyRegion); // Has now been validated
backBuffer->SetWaste(tileRegion.Area() * mResolution * mResolution);
aTile.Flip();
// Note, we don't call UpdatedTexture. The Updated function is called manually
// by the TiledContentHost before composition.
if (backBuffer->HasIntermediateBuffer()) {
// If our new buffer has an internal buffer, we don't want to keep another
// TextureClient around unnecessarily, so discard the back-buffer.
aTile.DiscardBackBuffer();
}
return true;
}

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@ -443,9 +443,6 @@ private:
// completed then this is identical to mValidRegion.
nsIntRegion mNewValidRegion;
// The DrawTarget we use when UseSinglePaintBuffer() above is true.
RefPtr<gfx::DrawTarget> mSinglePaintDrawTarget;
nsIntPoint mSinglePaintBufferOffset;
SharedFrameMetricsHelper* mSharedFrameMetricsHelper;
// When using Moz2D's CreateTiledDrawTarget we maintain a list of gfx::Tiles
std::vector<gfx::Tile> mMoz2DTiles;

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@ -485,7 +485,6 @@ private:
DECL_GFX_PREF(Once, "layers.tile-height", LayersTileHeight, int32_t, 256);
DECL_GFX_PREF(Once, "layers.tile-max-pool-size", LayersTileMaxPoolSize, uint32_t, (uint32_t)50);
DECL_GFX_PREF(Once, "layers.tile-shrink-pool-timeout", LayersTileShrinkPoolTimeout, uint32_t, (uint32_t)1000);
DECL_GFX_PREF(Once, "layers.tiled-drawtarget.enabled", TiledDrawTargetEnabled, bool, false);
DECL_GFX_PREF(Once, "layers.tiles.adjust", LayersTilesAdjust, bool, true);
DECL_GFX_PREF(Once, "layers.tiles.edge-padding", TileEdgePaddingEnabled, bool, true);
DECL_GFX_PREF(Live, "layers.tiles.fade-in.enabled", LayerTileFadeInEnabled, bool, false);

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@ -4525,7 +4525,6 @@ pref("layers.draw-bigimage-borders", false);
pref("layers.frame-counter", false);
pref("layers.enable-tiles", false);
pref("layers.single-tile.enabled", true);
pref("layers.tiled-drawtarget.enabled", false);
pref("layers.low-precision-buffer", false);
pref("layers.progressive-paint", false);
pref("layers.tile-width", 256);
@ -4550,16 +4549,10 @@ pref("layers.offmainthreadcomposition.frame-rate", -1);
pref("layers.enable-tiles", true);
pref("layers.tile-width", 512);
pref("layers.tile-height", 512);
pref("layers.tiled-drawtarget.enabled", true);
pref("layers.tiles.edge-padding", false);
#endif
#ifdef MOZ_WIDGET_GONK
pref("layers.tiled-drawtarget.enabled", true);
#endif
#ifdef MOZ_WIDGET_ANDROID
pref("layers.tiled-drawtarget.enabled", true);
pref("layers.tiles.edge-padding", true);
#endif