Bug 1112972 (Part 3) - Remove almost all special handling of multipart images in RasterImage. r=tn

This commit is contained in:
Seth Fowler 2015-01-07 01:37:20 -08:00
Родитель d39948761c
Коммит 0e4f9bad00
4 изменённых файлов: 24 добавлений и 128 удалений

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@ -47,14 +47,16 @@ public:
* INIT_FLAG_DECODE_ON_DRAW: The container should decode on draw rather than
* decoding on load.
*
* INIT_FLAG_MULTIPART: The container will be used to display a stream of
* images in a multipart channel. If this flag is set, INIT_FLAG_DISCARDABLE
* and INIT_FLAG_DECODE_ON_DRAW must not be set.
* INIT_FLAG_TRANSIENT: The container is likely to exist for only a short time
* before being destroyed. (For example, containers for
* multipart/x-mixed-replace image parts fall into this category.) If this
* flag is set, INIT_FLAG_DISCARDABLE and INIT_FLAG_DECODE_ON_DRAW must not be
* set.
*/
static const uint32_t INIT_FLAG_NONE = 0x0;
static const uint32_t INIT_FLAG_DISCARDABLE = 0x1;
static const uint32_t INIT_FLAG_DECODE_ON_DRAW = 0x2;
static const uint32_t INIT_FLAG_MULTIPART = 0x4;
static const uint32_t INIT_FLAG_TRANSIENT = 0x4;
/**
* Creates a new image container.

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@ -71,7 +71,7 @@ ComputeImageFlags(ImageURL* uri, bool isMultiPart)
imageFlags |= Image::INIT_FLAG_DECODE_ON_DRAW;
}
if (isMultiPart) {
imageFlags |= Image::INIT_FLAG_MULTIPART;
imageFlags |= Image::INIT_FLAG_TRANSIENT;
}
return imageFlags;

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@ -299,7 +299,7 @@ RasterImage::RasterImage(ProgressTracker* aProgressTracker,
mNotifying(false),
mHasSize(false),
mDecodeOnDraw(false),
mMultipart(false),
mTransient(false),
mDiscardable(false),
mHasSourceData(false),
mDecoded(false),
@ -378,17 +378,17 @@ RasterImage::Init(const char* aMimeType,
NS_ENSURE_ARG_POINTER(aMimeType);
// We must be non-discardable and non-decode-on-draw for
// multipart channels
NS_ABORT_IF_FALSE(!(aFlags & INIT_FLAG_MULTIPART) ||
(!(aFlags & INIT_FLAG_DISCARDABLE) &&
!(aFlags & INIT_FLAG_DECODE_ON_DRAW)),
"Can't be discardable or decode-on-draw for multipart");
// transient images.
MOZ_ASSERT(!(aFlags & INIT_FLAG_TRANSIENT) ||
(!(aFlags & INIT_FLAG_DISCARDABLE) &&
!(aFlags & INIT_FLAG_DECODE_ON_DRAW)),
"Transient images can't be discardable or decode-on-draw");
// Store initialization data
mSourceDataMimeType.Assign(aMimeType);
mDiscardable = !!(aFlags & INIT_FLAG_DISCARDABLE);
mDecodeOnDraw = !!(aFlags & INIT_FLAG_DECODE_ON_DRAW);
mMultipart = !!(aFlags & INIT_FLAG_MULTIPART);
mTransient = !!(aFlags & INIT_FLAG_TRANSIENT);
// Statistics
if (mDiscardable) {
@ -567,15 +567,6 @@ RasterImage::LookupFrame(uint32_t aFrameNum,
{
MOZ_ASSERT(NS_IsMainThread());
if (mMultipart &&
aFrameNum == GetCurrentFrameIndex() &&
mMultipartDecodedFrame) {
// In the multipart case we prefer to use mMultipartDecodedFrame, which is
// the most recent one we completely decoded, rather than display the real
// current frame and risk severe tearing.
return mMultipartDecodedFrame->DrawableRef();
}
DrawableFrameRef ref = LookupFrameInternal(aFrameNum, aSize, aFlags);
if (!ref && IsOpaque()) {
@ -1103,7 +1094,7 @@ RasterImage::SetSize(int32_t aWidth, int32_t aHeight, Orientation aOrientation)
return NS_ERROR_INVALID_ARG;
// if we already have a size, check the new size against the old one
if (!mMultipart && mHasSize &&
if (mHasSize &&
((aWidth != mSize.width) ||
(aHeight != mSize.height) ||
(aOrientation != mOrientation))) {
@ -1194,32 +1185,12 @@ RasterImage::DecodingComplete(imgFrame* aFinalFrame)
mDecoded = true;
mHasBeenDecoded = true;
bool singleFrame = GetNumFrames() == 1;
// If there's only 1 frame, mark it as optimizable. Optimizing animated images
// is not supported.
//
// We don't optimize the frame for multipart images because we reuse
// the frame.
if (singleFrame && !mMultipart && aFinalFrame) {
// is not supported. Optimizing transient images isn't worth it.
if (GetNumFrames() == 1 && !mTransient && aFinalFrame) {
aFinalFrame->SetOptimizable();
}
// Double-buffer our frame in the multipart case, since we'll start decoding
// into the first frame again immediately and this produces severe tearing.
if (mMultipart) {
if (singleFrame && aFinalFrame) {
// aFinalFrame must be the first frame since we only have one.
mMultipartDecodedFrame = aFinalFrame->DrawableRef();
} else {
// Don't double buffer for animated multipart images. It entails more
// complexity and it's not really needed since we already are smart about
// not displaying the still-decoding frame of an animated image. We may
// have already stored an extra frame, though, so we'll release it here.
mMultipartDecodedFrame.reset();
}
}
if (mAnim) {
mAnim->SetDoneDecoding(true);
}
@ -1392,32 +1363,6 @@ RasterImage::AddSourceData(const char *aBuffer, uint32_t aCount)
return NS_OK;
}
// Starting a new part's frames, let's clean up before we add any
// This needs to happen just before we start getting EnsureFrame() call(s),
// so that there's no gap for anything to miss us.
if (mMultipart && (!mDecoder || mDecoder->BytesDecoded() == 0)) {
// Our previous state may have been animated, so let's clean up.
if (mAnimating) {
StopAnimation();
}
mAnimationFinished = false;
mPendingAnimation = false;
if (mAnim) {
mAnim = nullptr;
}
// If we had a FrameBlender, clean it up. We'll hold on to the first frame
// so we have something to draw until the next frame is decoded.
if (mFrameBlender) {
nsRefPtr<imgFrame> firstFrame = mFrameBlender->RawGetFrame(0);
mMultipartDecodedFrame = firstFrame->DrawableRef();
mFrameBlender.reset();
}
// Remove everything stored in the surface cache for this image.
SurfaceCache::RemoveImage(ImageKey(this));
}
// If we're not storing source data and we've previously gotten the size,
// write the data directly to the decoder. (If we haven't gotten the size,
// we'll queue up the data and write it out when we do.)
@ -1568,54 +1513,9 @@ RasterImage::OnImageDataAvailable(nsIRequest*,
nsresult
RasterImage::OnNewSourceData()
{
MOZ_ASSERT(NS_IsMainThread());
nsresult rv;
if (mError)
return NS_ERROR_FAILURE;
// The source data should be complete before calling this
NS_ABORT_IF_FALSE(mHasSourceData,
"Calling NewSourceData before SourceDataComplete!");
if (!mHasSourceData)
return NS_ERROR_ILLEGAL_VALUE;
// Only supported for multipart channels. It wouldn't be too hard to change this,
// but it would involve making sure that things worked for decode-on-draw and
// discarding. Presently there's no need for this, so we don't.
NS_ABORT_IF_FALSE(mMultipart, "NewSourceData only supported for multipart");
if (!mMultipart)
return NS_ERROR_ILLEGAL_VALUE;
// We're multipart, so we shouldn't be storing source data
NS_ABORT_IF_FALSE(!StoringSourceData(),
"Shouldn't be storing source data for multipart");
// We're not storing the source data and we got SourceDataComplete. We should
// have shut down the previous decoder
NS_ABORT_IF_FALSE(!mDecoder, "Shouldn't have a decoder in NewSourceData");
// The decoder was shut down and we didn't flag an error, so we should be decoded
NS_ABORT_IF_FALSE(mDecoded, "Should be decoded in NewSourceData");
// Reset some flags
mDecoded = false;
mHasSourceData = false;
mHasSize = false;
mHasFirstFrame = false;
mWantFullDecode = true;
mDecodeStatus = DecodeStatus::INACTIVE;
if (mAnim) {
mAnim->SetDoneDecoding(false);
}
// We always need the size first.
rv = InitDecoder(/* aDoSizeDecode = */ true);
CONTAINER_ENSURE_SUCCESS(rv);
return NS_OK;
// XXX(seth): This will be removed in a subsequent patch.
MOZ_ASSERT_UNREACHABLE();
return NS_ERROR_ILLEGAL_VALUE;
}
/* static */ already_AddRefed<nsIEventTarget>
@ -1702,9 +1602,6 @@ RasterImage::Discard()
mFrameBlender.reset();
SurfaceCache::RemoveImage(ImageKey(this));
// Clear the last decoded multipart frame.
mMultipartDecodedFrame.reset();
// Flag that we no longer have decoded frames for this image
mDecoded = false;
mHasFirstFrame = false;
@ -1743,7 +1640,7 @@ RasterImage::CanDiscard() {
// or just writing it directly to the decoder
bool
RasterImage::StoringSourceData() const {
return !mMultipart;
return !mTransient;
}
@ -2187,9 +2084,9 @@ RasterImage::CanScale(GraphicsFilter aFilter,
return false;
}
// We don't use the scaler for animated or multipart images to avoid doing a
// We don't use the scaler for animated or transient images to avoid doing a
// bunch of work on an image that just gets thrown away.
if (mAnim || mMultipart) {
if (mAnim || mTransient) {
return false;
}

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@ -351,9 +351,6 @@ private: // data
//! All the frames of the image.
Maybe<FrameBlender> mFrameBlender;
//! The last frame we decoded for multipart images.
DrawableFrameRef mMultipartDecodedFrame;
nsCOMPtr<nsIProperties> mProperties;
// IMPORTANT: if you use mAnim in a method, call EnsureImageIsDecoded() first to ensure
@ -408,7 +405,7 @@ private: // data
// Boolean flags (clustered together to conserve space):
bool mHasSize:1; // Has SetSize() been called?
bool mDecodeOnDraw:1; // Decoding on draw?
bool mMultipart:1; // Multipart?
bool mTransient:1; // Is the image short-lived?
bool mDiscardable:1; // Is container discardable?
bool mHasSourceData:1; // Do we have source data?