Bug 1572436 - Extract connectTo methods from devtools/server/debugger-server r=yulia,ochameau

Depends on D41009

Differential Revision: https://phabricator.services.mozilla.com/D41208

--HG--
rename : devtools/server/debugger-server.js => devtools/server/connectors/content-process-connector.js
rename : devtools/server/debugger-server.js => devtools/server/connectors/frame-connector.js
rename : devtools/server/debugger-server.js => devtools/server/connectors/worker-connector.js
extra : moz-landing-system : lando
This commit is contained in:
Julian Descottes 2019-08-09 09:05:05 +00:00
Родитель 9cc8a6afdc
Коммит 0eb75e2d77
6 изменённых файлов: 636 добавлений и 517 удалений

Просмотреть файл

@ -0,0 +1,117 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
var Services = require("Services");
var DevToolsUtils = require("devtools/shared/DevToolsUtils");
var { dumpn } = DevToolsUtils;
loader.lazyRequireGetter(
this,
"ChildDebuggerTransport",
"devtools/shared/transport/child-transport",
true
);
const CONTENT_PROCESS_SERVER_STARTUP_SCRIPT =
"resource://devtools/server/startup/content-process.js";
loader.lazyRequireGetter(this, "EventEmitter", "devtools/shared/event-emitter");
const ContentProcessConnector = {
// Flag to check if the content process server startup script was already loaded.
_contentProcessServerStartupScriptLoaded: false,
/**
* Start a DevTools server in a content process (representing the entire process, not
* just a single frame) and add it as a child server for an active connection.
*/
startServer(connection, mm, onDestroy) {
return new Promise(resolve => {
const prefix = connection.allocID("content-process");
let actor, childTransport;
mm.addMessageListener("debug:content-process-actor", function listener(
msg
) {
// Arbitrarily choose the first content process to reply
// XXX: This code needs to be updated if we use more than one content process
mm.removeMessageListener("debug:content-process-actor", listener);
// Pipe Debugger message from/to parent/child via the message manager
childTransport = new ChildDebuggerTransport(mm, prefix);
childTransport.hooks = {
onPacket: connection.send.bind(connection),
onClosed() {},
};
childTransport.ready();
connection.setForwarding(prefix, childTransport);
dumpn(`Start forwarding for process with prefix ${prefix}`);
actor = msg.json.actor;
resolve(actor);
});
// Load the content process server startup script only once.
if (!this._contentProcessServerStartupScriptLoaded) {
// Load the process script that will receive the debug:init-content-server message
Services.ppmm.loadProcessScript(
CONTENT_PROCESS_SERVER_STARTUP_SCRIPT,
true
);
this._contentProcessServerStartupScriptLoaded = true;
}
// Send a message to the content process server startup script to forward it the
// prefix.
mm.sendAsyncMessage("debug:init-content-server", {
prefix: prefix,
});
function onClose() {
Services.obs.removeObserver(
onMessageManagerClose,
"message-manager-close"
);
EventEmitter.off(connection, "closed", onClose);
if (childTransport) {
// If we have a child transport, the actor has already
// been created. We need to stop using this message manager.
childTransport.close();
childTransport = null;
connection.cancelForwarding(prefix);
// ... and notify the child process to clean the target-scoped actors.
try {
mm.sendAsyncMessage("debug:content-process-destroy");
} catch (e) {
// Nothing to do
}
}
if (onDestroy) {
onDestroy(mm);
}
}
const onMessageManagerClose = DevToolsUtils.makeInfallible(
(subject, topic, data) => {
if (subject == mm) {
onClose();
connection.send({ from: actor.actor, type: "tabDetached" });
}
}
);
Services.obs.addObserver(onMessageManagerClose, "message-manager-close");
EventEmitter.on(connection, "closed", onClose);
});
},
};
exports.ContentProcessConnector = ContentProcessConnector;

Просмотреть файл

@ -0,0 +1,307 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
var Services = require("Services");
var DevToolsUtils = require("devtools/shared/DevToolsUtils");
var { dumpn } = DevToolsUtils;
loader.lazyRequireGetter(
this,
"DebuggerServer",
"devtools/server/debugger-server",
true
);
loader.lazyRequireGetter(
this,
"ChildDebuggerTransport",
"devtools/shared/transport/child-transport",
true
);
loader.lazyRequireGetter(this, "EventEmitter", "devtools/shared/event-emitter");
const FrameConnector = {
/**
* Start a DevTools server in a remote frame's process and add it as a child server for
* an active connection.
*
* @param object connection
* The debugger server connection to use.
* @param Element frame
* The frame element with remote content to connect to.
* @param function [onDestroy]
* Optional function to invoke when the child process closes or the connection
* shuts down. (Need to forget about the related target actor.)
* @return object
* A promise object that is resolved once the connection is established.
*/
startServer(connection, frame, onDestroy, { addonId } = {}) {
return new Promise(resolve => {
// Get messageManager from XUL browser (which might be a specialized tunnel for RDM)
// or else fallback to asking the frameLoader itself.
let mm = frame.messageManager || frame.frameLoader.messageManager;
mm.loadFrameScript("resource://devtools/server/startup/frame.js", false);
const trackMessageManager = () => {
frame.addEventListener("DevTools:BrowserSwap", onBrowserSwap);
mm.addMessageListener("debug:setup-in-parent", onSetupInParent);
mm.addMessageListener(
"debug:spawn-actor-in-parent",
onSpawnActorInParent
);
if (!actor) {
mm.addMessageListener("debug:actor", onActorCreated);
}
DebuggerServer._childMessageManagers.add(mm);
};
const untrackMessageManager = () => {
frame.removeEventListener("DevTools:BrowserSwap", onBrowserSwap);
mm.removeMessageListener("debug:setup-in-parent", onSetupInParent);
mm.removeMessageListener(
"debug:spawn-actor-in-parent",
onSpawnActorInParent
);
if (!actor) {
mm.removeMessageListener("debug:actor", onActorCreated);
}
DebuggerServer._childMessageManagers.delete(mm);
};
let actor, childTransport;
const prefix = connection.allocID("child");
// Compute the same prefix that's used by DebuggerServerConnection
const connPrefix = prefix + "/";
// provides hook to actor modules that need to exchange messages
// between e10s parent and child processes
const parentModules = [];
const onSetupInParent = function(msg) {
// We may have multiple connectToFrame instance running for the same frame and
// need to filter the messages.
if (msg.json.prefix != connPrefix) {
return false;
}
const { module, setupParent } = msg.json;
let m;
try {
m = require(module);
if (!(setupParent in m)) {
dumpn(`ERROR: module '${module}' does not export '${setupParent}'`);
return false;
}
parentModules.push(m[setupParent]({ mm, prefix: connPrefix }));
return true;
} catch (e) {
const errorMessage =
"Exception during actor module setup running in the parent process: ";
DevToolsUtils.reportException(errorMessage + e);
dumpn(
`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` +
`setupParent: '${setupParent}'\n${DevToolsUtils.safeErrorString(
e
)}`
);
return false;
}
};
const parentActors = [];
const onSpawnActorInParent = function(msg) {
// We may have multiple connectToFrame instance running for the same tab
// and need to filter the messages.
if (msg.json.prefix != connPrefix) {
return;
}
const { module, constructor, args, spawnedByActorID } = msg.json;
let m;
try {
m = require(module);
if (!(constructor in m)) {
dump(`ERROR: module '${module}' does not export '${constructor}'`);
return;
}
const Constructor = m[constructor];
// Bind the actor to parent process connection so that these actors
// directly communicates with the client as regular actors instanciated from
// parent process
const instance = new Constructor(connection, ...args, mm);
instance.conn = connection;
instance.parentID = spawnedByActorID;
// Manually set the actor ID in order to insert parent actorID as prefix
// in order to help identifying actor hiearchy via actor IDs.
// Remove `/` as it may confuse message forwarding between processes.
const contentPrefix = spawnedByActorID
.replace(connection.prefix, "")
.replace("/", "-");
instance.actorID = connection.allocID(
contentPrefix + "/" + instance.typeName
);
connection.addActor(instance);
mm.sendAsyncMessage("debug:spawn-actor-in-parent:actor", {
prefix: connPrefix,
actorID: instance.actorID,
});
parentActors.push(instance);
} catch (e) {
const errorMessage =
"Exception during actor module setup running in the parent process: ";
DevToolsUtils.reportException(errorMessage + e + "\n" + e.stack);
dumpn(
`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` +
`constructor: '${constructor}'\n${DevToolsUtils.safeErrorString(
e
)}`
);
}
};
const onActorCreated = DevToolsUtils.makeInfallible(function(msg) {
if (msg.json.prefix != prefix) {
return;
}
mm.removeMessageListener("debug:actor", onActorCreated);
// Pipe Debugger message from/to parent/child via the message manager
childTransport = new ChildDebuggerTransport(mm, prefix);
childTransport.hooks = {
// Pipe all the messages from content process actors back to the client
// through the parent process connection.
onPacket: connection.send.bind(connection),
onClosed() {},
};
childTransport.ready();
connection.setForwarding(prefix, childTransport);
dumpn(`Start forwarding for frame with prefix ${prefix}`);
actor = msg.json.actor;
resolve(actor);
}).bind(this);
// Listen for browser frame swap
const onBrowserSwap = ({ detail: newFrame }) => {
// Remove listeners from old frame and mm
untrackMessageManager();
// Update frame and mm to point to the new browser frame
frame = newFrame;
// Get messageManager from XUL browser (which might be a specialized tunnel for
// RDM) or else fallback to asking the frameLoader itself.
mm = frame.messageManager || frame.frameLoader.messageManager;
// Add listeners to new frame and mm
trackMessageManager();
// provides hook to actor modules that need to exchange messages
// between e10s parent and child processes
parentModules.forEach(mod => {
if (mod.onBrowserSwap) {
mod.onBrowserSwap(mm);
}
});
// Also notify actors spawned in the parent process about the new message manager.
parentActors.forEach(parentActor => {
if (parentActor.onBrowserSwap) {
parentActor.onBrowserSwap(mm);
}
});
if (childTransport) {
childTransport.swapBrowser(mm);
}
};
const destroy = DevToolsUtils.makeInfallible(function() {
EventEmitter.off(connection, "closed", destroy);
Services.obs.removeObserver(
onMessageManagerClose,
"message-manager-close"
);
// provides hook to actor modules that need to exchange messages
// between e10s parent and child processes
parentModules.forEach(mod => {
if (mod.onDisconnected) {
mod.onDisconnected();
}
});
// TODO: Remove this deprecated path once it's no longer needed by add-ons.
DebuggerServer.emit("disconnected-from-child:" + connPrefix, {
mm,
prefix: connPrefix,
});
if (childTransport) {
// If we have a child transport, the actor has already
// been created. We need to stop using this message manager.
childTransport.close();
childTransport = null;
connection.cancelForwarding(prefix);
// ... and notify the child process to clean the target-scoped actors.
try {
// Bug 1169643: Ignore any exception as the child process
// may already be destroyed by now.
mm.sendAsyncMessage("debug:disconnect", { prefix });
} catch (e) {
// Nothing to do
}
} else {
// Otherwise, the frame has been closed before the actor
// had a chance to be created, so we are not able to create
// the actor.
resolve(null);
}
if (actor) {
// The FrameTargetActor within the child process doesn't necessary
// have time to uninitialize itself when the frame is closed/killed.
// So ensure telling the client that the related actor is detached.
connection.send({ from: actor.actor, type: "tabDetached" });
actor = null;
}
if (onDestroy) {
onDestroy(mm);
}
// Cleanup all listeners
untrackMessageManager();
});
// Listen for various messages and frame events
trackMessageManager();
// Listen for app process exit
const onMessageManagerClose = function(subject, topic, data) {
if (subject == mm) {
destroy();
}
};
Services.obs.addObserver(onMessageManagerClose, "message-manager-close");
// Listen for connection close to cleanup things
// when user unplug the device or we lose the connection somehow.
EventEmitter.on(connection, "closed", destroy);
mm.sendAsyncMessage("debug:connect", { prefix, addonId });
});
},
};
exports.FrameConnector = FrameConnector;

Просмотреть файл

@ -0,0 +1,11 @@
# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*-
# vim: set filetype=python:
# This Source Code Form is subject to the terms of the Mozilla Public
# License, v. 2.0. If a copy of the MPL was not distributed with this
# file, You can obtain one at http://mozilla.org/MPL/2.0/.
DevToolsModules(
'content-process-connector.js',
'frame-connector.js',
'worker-connector.js',
)

Просмотреть файл

@ -0,0 +1,171 @@
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
"use strict";
var DevToolsUtils = require("devtools/shared/DevToolsUtils");
loader.lazyRequireGetter(
this,
"MainThreadWorkerDebuggerTransport",
"devtools/shared/transport/worker-transport",
true
);
const WorkerConnector = {
/**
* Start a DevTools server in a worker and add it as a child server for an active
* connection.
*/
startServer(connection, dbg, id, options) {
return new Promise((resolve, reject) => {
// Step 1: Ensure the worker debugger is initialized.
if (!dbg.isInitialized) {
dbg.initialize("resource://devtools/server/startup/worker.js");
// Create a listener for rpc requests from the worker debugger. Only do
// this once, when the worker debugger is first initialized, rather than
// for each connection.
const listener = {
onClose: () => {
dbg.removeListener(listener);
},
onMessage: message => {
message = JSON.parse(message);
if (message.type !== "rpc") {
if (message.type == "attached") {
// The thread actor has finished attaching and can hit installed
// breakpoints. Allow content to begin executing in the worker.
dbg.setDebuggerReady(true);
}
return;
}
Promise.resolve()
.then(() => {
const method = {
fetch: DevToolsUtils.fetch,
}[message.method];
if (!method) {
throw Error("Unknown method: " + message.method);
}
return method.apply(undefined, message.params);
})
.then(
value => {
dbg.postMessage(
JSON.stringify({
type: "rpc",
result: value,
error: null,
id: message.id,
})
);
},
reason => {
dbg.postMessage(
JSON.stringify({
type: "rpc",
result: null,
error: reason,
id: message.id,
})
);
}
);
},
};
dbg.addListener(listener);
}
// Step 2: Send a connect request to the worker debugger.
dbg.postMessage(
JSON.stringify({
type: "connect",
id,
options,
})
);
// Steps 3-5 are performed on the worker thread (see worker.js).
// Step 6: Wait for a connection response from the worker debugger.
const listener = {
onClose: () => {
dbg.removeListener(listener);
reject("closed");
},
onMessage: message => {
message = JSON.parse(message);
if (message.type !== "connected" || message.id !== id) {
return;
}
// The initial connection message has been received, don't
// need to listen any longer
dbg.removeListener(listener);
// Step 7: Create a transport for the connection to the worker.
const transport = new MainThreadWorkerDebuggerTransport(dbg, id);
transport.ready();
transport.hooks = {
onClosed: () => {
if (!dbg.isClosed) {
// If the worker happens to be shutting down while we are trying
// to close the connection, there is a small interval during
// which no more runnables can be dispatched to the worker, but
// the worker debugger has not yet been closed. In that case,
// the call to postMessage below will fail. The onClosed hook on
// DebuggerTransport is not supposed to throw exceptions, so we
// need to make sure to catch these early.
try {
dbg.postMessage(
JSON.stringify({
type: "disconnect",
id,
})
);
} catch (e) {
// We can safely ignore these exceptions. The only time the
// call to postMessage can fail is if the worker is either
// shutting down, or has finished shutting down. In both
// cases, there is nothing to clean up, so we don't care
// whether this message arrives or not.
}
}
connection.cancelForwarding(id);
},
onPacket: packet => {
// Ensure that any packets received from the server on the worker
// thread are forwarded to the client on the main thread, as if
// they had been sent by the server on the main thread.
connection.send(packet);
},
};
// Ensure that any packets received from the client on the main thread
// to actors on the worker thread are forwarded to the server on the
// worker thread.
connection.setForwarding(id, transport);
resolve({
threadActor: message.threadActor,
consoleActor: message.consoleActor,
transport: transport,
});
},
};
dbg.addListener(listener);
});
},
};
exports.WorkerConnector = WorkerConnector;

Просмотреть файл

@ -16,6 +16,24 @@ loader.lazyRequireGetter(
"devtools/server/debugger-server-connection",
true
);
loader.lazyRequireGetter(
this,
"ContentProcessConnector",
"devtools/server/connectors/content-process-connector",
true
);
loader.lazyRequireGetter(
this,
"FrameConnector",
"devtools/server/connectors/frame-connector",
true
);
loader.lazyRequireGetter(
this,
"WorkerConnector",
"devtools/server/connectors/worker-connector",
true
);
loader.lazyRequireGetter(
this,
"Authentication",
@ -39,12 +57,6 @@ loader.lazyRequireGetter(
"devtools/shared/transport/worker-transport",
true
);
loader.lazyRequireGetter(
this,
"MainThreadWorkerDebuggerTransport",
"devtools/shared/transport/worker-transport",
true
);
loader.lazyGetter(this, "generateUUID", () => {
// eslint-disable-next-line no-shadow
@ -80,8 +92,6 @@ loader.lazyRequireGetter(this, "EventEmitter", "devtools/shared/event-emitter");
var DebuggerServer = {
_listeners: [],
_initialized: false,
// Flag to check if the content process server startup script was already loaded.
_contentProcessServerStartupScriptLoaded: false,
// Map of global actor names to actor constructors.
globalActorFactories: {},
// Map of target-scoped actor names to actor constructors.
@ -340,244 +350,25 @@ var DebuggerServer = {
},
/**
* Start a DevTools server in a content process (representing the entire process, not
* just a single frame) and add it as a child server for an active connection.
* See ContentProcessConnector.startServer.
*/
connectToContentProcess(connection, mm, onDestroy) {
return new Promise(resolve => {
const prefix = connection.allocID("content-process");
let actor, childTransport;
mm.addMessageListener("debug:content-process-actor", function listener(
msg
) {
// Arbitrarily choose the first content process to reply
// XXX: This code needs to be updated if we use more than one content process
mm.removeMessageListener("debug:content-process-actor", listener);
// Pipe Debugger message from/to parent/child via the message manager
childTransport = new ChildDebuggerTransport(mm, prefix);
childTransport.hooks = {
onPacket: connection.send.bind(connection),
onClosed() {},
};
childTransport.ready();
connection.setForwarding(prefix, childTransport);
dumpn(`Start forwarding for process with prefix ${prefix}`);
actor = msg.json.actor;
resolve(actor);
});
// Load the content process server startup script only once.
if (!this._contentProcessServerStartupScriptLoaded) {
// Load the process script that will receive the debug:init-content-server message
Services.ppmm.loadProcessScript(
CONTENT_PROCESS_SERVER_STARTUP_SCRIPT,
true
);
this._contentProcessServerStartupScriptLoaded = true;
}
// Send a message to the content process server startup script to forward it the
// prefix.
mm.sendAsyncMessage("debug:init-content-server", {
prefix: prefix,
});
function onClose() {
Services.obs.removeObserver(
onMessageManagerClose,
"message-manager-close"
);
EventEmitter.off(connection, "closed", onClose);
if (childTransport) {
// If we have a child transport, the actor has already
// been created. We need to stop using this message manager.
childTransport.close();
childTransport = null;
connection.cancelForwarding(prefix);
// ... and notify the child process to clean the target-scoped actors.
try {
mm.sendAsyncMessage("debug:content-process-destroy");
} catch (e) {
// Nothing to do
}
}
if (onDestroy) {
onDestroy(mm);
}
}
const onMessageManagerClose = DevToolsUtils.makeInfallible(
(subject, topic, data) => {
if (subject == mm) {
onClose();
connection.send({ from: actor.actor, type: "tabDetached" });
}
}
);
Services.obs.addObserver(onMessageManagerClose, "message-manager-close");
EventEmitter.on(connection, "closed", onClose);
});
return ContentProcessConnector.startServer(connection, mm, onDestroy);
},
/**
* Start a DevTools server in a worker and add it as a child server for an active
* connection.
* See WorkerConnector.startServer.
*/
connectToWorker(connection, dbg, id, options) {
return new Promise((resolve, reject) => {
// Step 1: Ensure the worker debugger is initialized.
if (!dbg.isInitialized) {
dbg.initialize("resource://devtools/server/startup/worker.js");
return WorkerConnector.startServer(connection, dbg, id, options);
},
// Create a listener for rpc requests from the worker debugger. Only do
// this once, when the worker debugger is first initialized, rather than
// for each connection.
const listener = {
onClose: () => {
dbg.removeListener(listener);
},
onMessage: message => {
message = JSON.parse(message);
if (message.type !== "rpc") {
if (message.type == "attached") {
// The thread actor has finished attaching and can hit installed
// breakpoints. Allow content to begin executing in the worker.
dbg.setDebuggerReady(true);
}
return;
}
Promise.resolve()
.then(() => {
const method = {
fetch: DevToolsUtils.fetch,
}[message.method];
if (!method) {
throw Error("Unknown method: " + message.method);
}
return method.apply(undefined, message.params);
})
.then(
value => {
dbg.postMessage(
JSON.stringify({
type: "rpc",
result: value,
error: null,
id: message.id,
})
);
},
reason => {
dbg.postMessage(
JSON.stringify({
type: "rpc",
result: null,
error: reason,
id: message.id,
})
);
}
);
},
};
dbg.addListener(listener);
}
// Step 2: Send a connect request to the worker debugger.
dbg.postMessage(
JSON.stringify({
type: "connect",
id,
options,
})
);
// Steps 3-5 are performed on the worker thread (see worker.js).
// Step 6: Wait for a connection response from the worker debugger.
const listener = {
onClose: () => {
dbg.removeListener(listener);
reject("closed");
},
onMessage: message => {
message = JSON.parse(message);
if (message.type !== "connected" || message.id !== id) {
return;
}
// The initial connection message has been received, don't
// need to listen any longer
dbg.removeListener(listener);
// Step 7: Create a transport for the connection to the worker.
const transport = new MainThreadWorkerDebuggerTransport(dbg, id);
transport.ready();
transport.hooks = {
onClosed: () => {
if (!dbg.isClosed) {
// If the worker happens to be shutting down while we are trying
// to close the connection, there is a small interval during
// which no more runnables can be dispatched to the worker, but
// the worker debugger has not yet been closed. In that case,
// the call to postMessage below will fail. The onClosed hook on
// DebuggerTransport is not supposed to throw exceptions, so we
// need to make sure to catch these early.
try {
dbg.postMessage(
JSON.stringify({
type: "disconnect",
id,
})
);
} catch (e) {
// We can safely ignore these exceptions. The only time the
// call to postMessage can fail is if the worker is either
// shutting down, or has finished shutting down. In both
// cases, there is nothing to clean up, so we don't care
// whether this message arrives or not.
}
}
connection.cancelForwarding(id);
},
onPacket: packet => {
// Ensure that any packets received from the server on the worker
// thread are forwarded to the client on the main thread, as if
// they had been sent by the server on the main thread.
connection.send(packet);
},
};
// Ensure that any packets received from the client on the main thread
// to actors on the worker thread are forwarded to the server on the
// worker thread.
connection.setForwarding(id, transport);
resolve({
threadActor: message.threadActor,
consoleActor: message.consoleActor,
transport: transport,
});
},
};
dbg.addListener(listener);
/**
* See FrameConnector.startServer.
*/
connectToFrame(connection, frame, onDestroy, { addonId } = {}) {
return FrameConnector.startServer(connection, frame, onDestroy, {
addonId,
});
},
@ -652,285 +443,6 @@ var DebuggerServer = {
*/
_childMessageManagers: new Set(),
/**
* Start a DevTools server in a remote frame's process and add it as a child server for
* an active connection.
*
* @param object connection
* The debugger server connection to use.
* @param Element frame
* The frame element with remote content to connect to.
* @param function [onDestroy]
* Optional function to invoke when the child process closes or the connection
* shuts down. (Need to forget about the related target actor.)
* @return object
* A promise object that is resolved once the connection is established.
*/
connectToFrame(connection, frame, onDestroy, { addonId } = {}) {
return new Promise(resolve => {
// Get messageManager from XUL browser (which might be a specialized tunnel for RDM)
// or else fallback to asking the frameLoader itself.
let mm = frame.messageManager || frame.frameLoader.messageManager;
mm.loadFrameScript("resource://devtools/server/startup/frame.js", false);
const trackMessageManager = () => {
frame.addEventListener("DevTools:BrowserSwap", onBrowserSwap);
mm.addMessageListener("debug:setup-in-parent", onSetupInParent);
mm.addMessageListener(
"debug:spawn-actor-in-parent",
onSpawnActorInParent
);
if (!actor) {
mm.addMessageListener("debug:actor", onActorCreated);
}
DebuggerServer._childMessageManagers.add(mm);
};
const untrackMessageManager = () => {
frame.removeEventListener("DevTools:BrowserSwap", onBrowserSwap);
mm.removeMessageListener("debug:setup-in-parent", onSetupInParent);
mm.removeMessageListener(
"debug:spawn-actor-in-parent",
onSpawnActorInParent
);
if (!actor) {
mm.removeMessageListener("debug:actor", onActorCreated);
}
DebuggerServer._childMessageManagers.delete(mm);
};
let actor, childTransport;
const prefix = connection.allocID("child");
// Compute the same prefix that's used by DebuggerServerConnection
const connPrefix = prefix + "/";
// provides hook to actor modules that need to exchange messages
// between e10s parent and child processes
const parentModules = [];
const onSetupInParent = function(msg) {
// We may have multiple connectToFrame instance running for the same frame and
// need to filter the messages.
if (msg.json.prefix != connPrefix) {
return false;
}
const { module, setupParent } = msg.json;
let m;
try {
m = require(module);
if (!(setupParent in m)) {
dumpn(`ERROR: module '${module}' does not export '${setupParent}'`);
return false;
}
parentModules.push(m[setupParent]({ mm, prefix: connPrefix }));
return true;
} catch (e) {
const errorMessage =
"Exception during actor module setup running in the parent process: ";
DevToolsUtils.reportException(errorMessage + e);
dumpn(
`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` +
`setupParent: '${setupParent}'\n${DevToolsUtils.safeErrorString(
e
)}`
);
return false;
}
};
const parentActors = [];
const onSpawnActorInParent = function(msg) {
// We may have multiple connectToFrame instance running for the same tab
// and need to filter the messages.
if (msg.json.prefix != connPrefix) {
return;
}
const { module, constructor, args, spawnedByActorID } = msg.json;
let m;
try {
m = require(module);
if (!(constructor in m)) {
dump(`ERROR: module '${module}' does not export '${constructor}'`);
return;
}
const Constructor = m[constructor];
// Bind the actor to parent process connection so that these actors
// directly communicates with the client as regular actors instanciated from
// parent process
const instance = new Constructor(connection, ...args, mm);
instance.conn = connection;
instance.parentID = spawnedByActorID;
// Manually set the actor ID in order to insert parent actorID as prefix
// in order to help identifying actor hiearchy via actor IDs.
// Remove `/` as it may confuse message forwarding between processes.
const contentPrefix = spawnedByActorID
.replace(connection.prefix, "")
.replace("/", "-");
instance.actorID = connection.allocID(
contentPrefix + "/" + instance.typeName
);
connection.addActor(instance);
mm.sendAsyncMessage("debug:spawn-actor-in-parent:actor", {
prefix: connPrefix,
actorID: instance.actorID,
});
parentActors.push(instance);
} catch (e) {
const errorMessage =
"Exception during actor module setup running in the parent process: ";
DevToolsUtils.reportException(errorMessage + e + "\n" + e.stack);
dumpn(
`ERROR: ${errorMessage}\n\t module: '${module}'\n\t ` +
`constructor: '${constructor}'\n${DevToolsUtils.safeErrorString(
e
)}`
);
}
};
const onActorCreated = DevToolsUtils.makeInfallible(function(msg) {
if (msg.json.prefix != prefix) {
return;
}
mm.removeMessageListener("debug:actor", onActorCreated);
// Pipe Debugger message from/to parent/child via the message manager
childTransport = new ChildDebuggerTransport(mm, prefix);
childTransport.hooks = {
// Pipe all the messages from content process actors back to the client
// through the parent process connection.
onPacket: connection.send.bind(connection),
onClosed() {},
};
childTransport.ready();
connection.setForwarding(prefix, childTransport);
dumpn(`Start forwarding for frame with prefix ${prefix}`);
actor = msg.json.actor;
resolve(actor);
}).bind(this);
// Listen for browser frame swap
const onBrowserSwap = ({ detail: newFrame }) => {
// Remove listeners from old frame and mm
untrackMessageManager();
// Update frame and mm to point to the new browser frame
frame = newFrame;
// Get messageManager from XUL browser (which might be a specialized tunnel for
// RDM) or else fallback to asking the frameLoader itself.
mm = frame.messageManager || frame.frameLoader.messageManager;
// Add listeners to new frame and mm
trackMessageManager();
// provides hook to actor modules that need to exchange messages
// between e10s parent and child processes
parentModules.forEach(mod => {
if (mod.onBrowserSwap) {
mod.onBrowserSwap(mm);
}
});
// Also notify actors spawned in the parent process about the new message manager.
parentActors.forEach(parentActor => {
if (parentActor.onBrowserSwap) {
parentActor.onBrowserSwap(mm);
}
});
if (childTransport) {
childTransport.swapBrowser(mm);
}
};
const destroy = DevToolsUtils.makeInfallible(function() {
EventEmitter.off(connection, "closed", destroy);
Services.obs.removeObserver(
onMessageManagerClose,
"message-manager-close"
);
// provides hook to actor modules that need to exchange messages
// between e10s parent and child processes
parentModules.forEach(mod => {
if (mod.onDisconnected) {
mod.onDisconnected();
}
});
// TODO: Remove this deprecated path once it's no longer needed by add-ons.
DebuggerServer.emit("disconnected-from-child:" + connPrefix, {
mm,
prefix: connPrefix,
});
if (childTransport) {
// If we have a child transport, the actor has already
// been created. We need to stop using this message manager.
childTransport.close();
childTransport = null;
connection.cancelForwarding(prefix);
// ... and notify the child process to clean the target-scoped actors.
try {
// Bug 1169643: Ignore any exception as the child process
// may already be destroyed by now.
mm.sendAsyncMessage("debug:disconnect", { prefix });
} catch (e) {
// Nothing to do
}
} else {
// Otherwise, the frame has been closed before the actor
// had a chance to be created, so we are not able to create
// the actor.
resolve(null);
}
if (actor) {
// The FrameTargetActor within the child process doesn't necessary
// have time to uninitialize itself when the frame is closed/killed.
// So ensure telling the client that the related actor is detached.
connection.send({ from: actor.actor, type: "tabDetached" });
actor = null;
}
if (onDestroy) {
onDestroy(mm);
}
// Cleanup all listeners
untrackMessageManager();
});
// Listen for various messages and frame events
trackMessageManager();
// Listen for app process exit
const onMessageManagerClose = function(subject, topic, data) {
if (subject == mm) {
destroy();
}
};
Services.obs.addObserver(onMessageManagerClose, "message-manager-close");
// Listen for connection close to cleanup things
// when user unplug the device or we lose the connection somehow.
EventEmitter.on(connection, "closed", destroy);
mm.sendAsyncMessage("debug:connect", { prefix, addonId });
});
},
/**
* Create a new debugger connection for the given transport. Called after
* connectPipe(), from connectToParent, or from an incoming socket

Просмотреть файл

@ -8,6 +8,7 @@ include('../templates.mozbuild')
DIRS += [
'actors',
'connectors',
'performance',
'socket',
'startup',