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Bug 1820066 [1/3] - Fix `CreateSwapChainForHwnd` call r=sotaro
Per Microsoft documentation, DXGI_SCALING_NONE is only supported by swap chains using DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; for any other swap effect, including DXGI_SWAP_EFFECT_SEQUENTIAL, another value must be supplied. Prior to Windows 10 the only such available entry was DXGI_SCALING_STRETCH, so use that. This causes the `CreateSwapChainForHwnd` call to succeed, rather than causing us to fall back to `CreateSwapChain`. There is no known user- facing effect here, as DXGI_SCALING_STRETCH is documented to be the semantics applied by `CreateSwapChain` -- but it does eliminate an error message from the D3D11 debug layer's output. Differential Revision: https://phabricator.services.mozilla.com/D171521
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@ -263,11 +263,12 @@ bool RenderCompositorANGLE::CreateSwapChain(nsACString& aError) {
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desc.BufferCount = 2;
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}
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desc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
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desc.Scaling = DXGI_SCALING_NONE;
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} else {
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desc.BufferCount = 1;
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desc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
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desc.Scaling = DXGI_SCALING_STRETCH;
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}
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desc.Scaling = DXGI_SCALING_NONE;
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desc.Flags = 0;
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hr = dxgiFactory2->CreateSwapChainForHwnd(
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