This commit is contained in:
ramiro%netscape.com 1999-09-09 04:11:37 +00:00
Родитель bfa78f8585
Коммит 1001041fa2
6 изменённых файлов: 153 добавлений и 30 удалений

Просмотреть файл

@ -71,24 +71,59 @@
</box>
</html:form>
<!-- Temporary hack to turn on invalidate area flashing -->
<!-- Event Debugging -->
<html:form>
<box align="vertical" style="width: 100%;">
<html:fieldset style="width: 100%;">
<html:legend align="left">
<html:div>&widgetFlashing.label;</html:div>
<html:div>&debugEventDebugging.label;</html:div>
</html:legend>
<box align="horizontal">
<html:input type="checkbox" id="pref:0:bool:nglayout.widget.flash_invalidate_areas" />
<html:label for="pref:0:bool:nglayout.widget.flash_invalidate_areas" accesskey="n" tabindex="0">
&widgetFlashing.label;
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.paint_flashing" />
<html:label for="pref:0:bool:nglayout.debug.paint_flashing" accesskey="n" tabindex="0">
&debugPaintFlashing.label;
</html:label>
</box>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.paint_dumping" />
<html:label for="pref:0:bool:nglayout.debug.paint_dumping" accesskey="n" tabindex="0">
&debugPaintDumping.label;
</html:label>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.invalidate_dumping" />
<html:label for="pref:0:bool:nglayout.debug.invalidate_dumping" accesskey="n" tabindex="0">
&debugInvalidateDumping.label;
</html:label>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.event_dumping" />
<html:label for="pref:0:bool:nglayout.debug.event_dumping" accesskey="n" tabindex="0">
&debugEventDumping.label;
</html:label>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.motion_event_dumping" />
<html:label for="pref:0:bool:nglayout.debug.motion_event_dumping" accesskey="n" tabindex="0">
&debugMotionEventDumping.label;
</html:label>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.crossing_event_dumping" />
<html:label for="pref:0:bool:nglayout.debug.crossing_event_dumping" accesskey="n" tabindex="0">
&debugCrossingEventDumping.label;
</html:label>
</html:div>
</html:fieldset>
</box>
</html:form>
</html:div>
</window>

Просмотреть файл

@ -71,24 +71,59 @@
</box>
</html:form>
<!-- Temporary hack to turn on invalidate area flashing -->
<!-- Event Debugging -->
<html:form>
<box align="vertical" style="width: 100%;">
<html:fieldset style="width: 100%;">
<html:legend align="left">
<html:div>&widgetFlashing.label;</html:div>
<html:div>&debugEventDebugging.label;</html:div>
</html:legend>
<box align="horizontal">
<html:input type="checkbox" id="pref:0:bool:nglayout.widget.flash_invalidate_areas" />
<html:label for="pref:0:bool:nglayout.widget.flash_invalidate_areas" accesskey="n" tabindex="0">
&widgetFlashing.label;
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.paint_flashing" />
<html:label for="pref:0:bool:nglayout.debug.paint_flashing" accesskey="n" tabindex="0">
&debugPaintFlashing.label;
</html:label>
</box>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.paint_dumping" />
<html:label for="pref:0:bool:nglayout.debug.paint_dumping" accesskey="n" tabindex="0">
&debugPaintDumping.label;
</html:label>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.invalidate_dumping" />
<html:label for="pref:0:bool:nglayout.debug.invalidate_dumping" accesskey="n" tabindex="0">
&debugInvalidateDumping.label;
</html:label>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.event_dumping" />
<html:label for="pref:0:bool:nglayout.debug.event_dumping" accesskey="n" tabindex="0">
&debugEventDumping.label;
</html:label>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.motion_event_dumping" />
<html:label for="pref:0:bool:nglayout.debug.motion_event_dumping" accesskey="n" tabindex="0">
&debugMotionEventDumping.label;
</html:label>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.crossing_event_dumping" />
<html:label for="pref:0:bool:nglayout.debug.crossing_event_dumping" accesskey="n" tabindex="0">
&debugCrossingEventDumping.label;
</html:label>
</html:div>
</html:fieldset>
</box>
</html:form>
</html:div>
</window>

Просмотреть файл

@ -11,5 +11,11 @@
<!ENTITY partialGfxWidgets.label "partial-gfx">
<!ENTITY gfxWidgets.label "gfx">
<!-- Debug: Flash Invalidate() areas -->
<!ENTITY widgetFlashing.label "Flash Invalidate() Areas">
<!-- Event Debugging -->
<!ENTITY debugEventDebugging.label "Event Debugging">
<!ENTITY debugPaintFlashing.label "Paint Flashing">
<!ENTITY debugPaintDumping.label "Paint Dumping">
<!ENTITY debugInvalidateDumping.label "Invalidate Dumping">
<!ENTITY debugEventDumping.label "Event Dumping">
<!ENTITY debugMotionEventDumping.label "Motion Event Dumping">
<!ENTITY debugCrossingEventDumping.label "Crossing Event Dumping">

Просмотреть файл

@ -11,5 +11,11 @@
<!ENTITY partialGfxWidgets.label "partial-gfx">
<!ENTITY gfxWidgets.label "gfx">
<!-- Debug: Flash Invalidate() areas -->
<!ENTITY widgetFlashing.label "Flash Invalidate() Areas">
<!-- Event Debugging -->
<!ENTITY debugEventDebugging.label "Event Debugging">
<!ENTITY debugPaintFlashing.label "Paint Flashing">
<!ENTITY debugPaintDumping.label "Paint Dumping">
<!ENTITY debugInvalidateDumping.label "Invalidate Dumping">
<!ENTITY debugEventDumping.label "Event Dumping">
<!ENTITY debugMotionEventDumping.label "Motion Event Dumping">
<!ENTITY debugCrossingEventDumping.label "Crossing Event Dumping">

Просмотреть файл

@ -71,24 +71,59 @@
</box>
</html:form>
<!-- Temporary hack to turn on invalidate area flashing -->
<!-- Event Debugging -->
<html:form>
<box align="vertical" style="width: 100%;">
<html:fieldset style="width: 100%;">
<html:legend align="left">
<html:div>&widgetFlashing.label;</html:div>
<html:div>&debugEventDebugging.label;</html:div>
</html:legend>
<box align="horizontal">
<html:input type="checkbox" id="pref:0:bool:nglayout.widget.flash_invalidate_areas" />
<html:label for="pref:0:bool:nglayout.widget.flash_invalidate_areas" accesskey="n" tabindex="0">
&widgetFlashing.label;
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.paint_flashing" />
<html:label for="pref:0:bool:nglayout.debug.paint_flashing" accesskey="n" tabindex="0">
&debugPaintFlashing.label;
</html:label>
</box>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.paint_dumping" />
<html:label for="pref:0:bool:nglayout.debug.paint_dumping" accesskey="n" tabindex="0">
&debugPaintDumping.label;
</html:label>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.invalidate_dumping" />
<html:label for="pref:0:bool:nglayout.debug.invalidate_dumping" accesskey="n" tabindex="0">
&debugInvalidateDumping.label;
</html:label>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.event_dumping" />
<html:label for="pref:0:bool:nglayout.debug.event_dumping" accesskey="n" tabindex="0">
&debugEventDumping.label;
</html:label>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.motion_event_dumping" />
<html:label for="pref:0:bool:nglayout.debug.motion_event_dumping" accesskey="n" tabindex="0">
&debugMotionEventDumping.label;
</html:label>
</html:div>
<html:div>
<html:input type="checkbox" id="pref:0:bool:nglayout.debug.crossing_event_dumping" />
<html:label for="pref:0:bool:nglayout.debug.crossing_event_dumping" accesskey="n" tabindex="0">
&debugCrossingEventDumping.label;
</html:label>
</html:div>
</html:fieldset>
</box>
</html:form>
</html:div>
</window>

Просмотреть файл

@ -11,5 +11,11 @@
<!ENTITY partialGfxWidgets.label "partial-gfx">
<!ENTITY gfxWidgets.label "gfx">
<!-- Debug: Flash Invalidate() areas -->
<!ENTITY widgetFlashing.label "Flash Invalidate() Areas">
<!-- Event Debugging -->
<!ENTITY debugEventDebugging.label "Event Debugging">
<!ENTITY debugPaintFlashing.label "Paint Flashing">
<!ENTITY debugPaintDumping.label "Paint Dumping">
<!ENTITY debugInvalidateDumping.label "Invalidate Dumping">
<!ENTITY debugEventDumping.label "Event Dumping">
<!ENTITY debugMotionEventDumping.label "Motion Event Dumping">
<!ENTITY debugCrossingEventDumping.label "Crossing Event Dumping">