зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1232864 - Cauterize and release WebGL 2 to Nightly. - r=jrmuizel
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d460857c94
Коммит
110371f3f7
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@ -19,12 +19,17 @@ WebGL2Context::ValidateBufferTarget(GLenum target, const char* info)
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case LOCAL_GL_COPY_READ_BUFFER:
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case LOCAL_GL_COPY_WRITE_BUFFER:
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case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
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case LOCAL_GL_PIXEL_PACK_BUFFER:
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case LOCAL_GL_PIXEL_UNPACK_BUFFER:
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case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
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case LOCAL_GL_UNIFORM_BUFFER:
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return true;
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case LOCAL_GL_PIXEL_PACK_BUFFER:
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case LOCAL_GL_PIXEL_UNPACK_BUFFER:
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ErrorInvalidOperation("%s: PBOs are still under development, and are currently"
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" disabled.",
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info);
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return false;
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default:
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ErrorInvalidEnumInfo(info, target);
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return false;
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@ -59,8 +59,14 @@ WebGL2Context::RenderbufferStorageMultisample(GLenum target, GLsizei samples,
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GLenum internalFormat,
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GLsizei width, GLsizei height)
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{
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RenderbufferStorage_base("renderbufferStorageMultisample", target, samples,
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internalFormat, width, height);
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const char funcName[] = "renderbufferStorageMultisample";
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if (IsContextLost())
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return;
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//RenderbufferStorage_base(funcName, target, samples, internalFormat, width, height);
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ErrorInvalidOperation("%s: Multisampling is still under development, and is currently"
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" disabled.", funcName);
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}
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} // namespace mozilla
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@ -12,15 +12,24 @@ namespace mozilla {
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already_AddRefed<WebGLSampler>
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WebGL2Context::CreateSampler()
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{
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const char funcName[] = "createSampler";
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if (IsContextLost())
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return nullptr;
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/*
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GLuint sampler;
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MakeContextCurrent();
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gl->fGenSamplers(1, &sampler);
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RefPtr<WebGLSampler> globj = new WebGLSampler(this, sampler);
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return globj.forget();
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*/
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ErrorInvalidOperation("%s: Sampler objects are still under development, and are"
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" currently disabled.",
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funcName);
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return nullptr;
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}
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void
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@ -4204,11 +4204,16 @@ pref("webgl.max-warnings-per-context", 32);
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pref("webgl.enable-draft-extensions", false);
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pref("webgl.enable-privileged-extensions", false);
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pref("webgl.bypass-shader-validation", false);
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pref("webgl.enable-prototype-webgl2", false);
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pref("webgl.disable-fail-if-major-performance-caveat", false);
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pref("webgl.disable-DOM-blit-uploads", false);
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pref("webgl.webgl2-compat-mode", false);
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#ifdef NIGHTLY_BUILD
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pref("webgl.enable-prototype-webgl2", true);
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#else
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pref("webgl.enable-prototype-webgl2", false);
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#endif
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#ifdef RELEASE_BUILD
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// Keep this disabled on Release and Beta for now. (see bug 1171228)
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pref("webgl.enable-debug-renderer-info", false);
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