Bug 1404896 - Separate the pointer lock implementations from GenerateMouseEnterExit to new functions. r=smaug.

So that it's easier to reuse the implementation for handling pointer events.

MozReview-Commit-ID: LIZoPjuq9ji
This commit is contained in:
Stone Shih 2017-09-18 15:07:41 +08:00
Родитель 3acb3b84ae
Коммит 1256250b3f
2 изменённых файлов: 98 добавлений и 45 удалений

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@ -725,6 +725,13 @@ EventStateManager::PreHandleEvent(nsPresContext* aPresContext,
// into UpdateCursor().
GenerateDragGesture(aPresContext, mouseEvent);
UpdateCursor(aPresContext, aEvent, mCurrentTarget, aStatus);
UpdateLastRefPointOfMouseEvent(mouseEvent);
if (sIsPointerLocked) {
ResetPointerToWindowCenterWhilePointerLocked(mouseEvent);
}
UpdateLastPointerPosition(mouseEvent);
GenerateMouseEnterExit(mouseEvent);
// Flush pending layout changes, so that later mouse move events
// will go to the right nodes.
@ -4266,6 +4273,83 @@ EventStateManager::GeneratePointerEnterExit(EventMessage aMessage,
GenerateMouseEnterExit(&pointerEvent);
}
/* static */ void
EventStateManager::UpdateLastRefPointOfMouseEvent(WidgetMouseEvent* aMouseEvent)
{
if (aMouseEvent->mMessage != eMouseMove) {
return;
}
// Mouse movement is reported on the MouseEvent.movement{X,Y} fields.
// Movement is calculated in UIEvent::GetMovementPoint() as:
// previous_mousemove_mRefPoint - current_mousemove_mRefPoint.
if (sIsPointerLocked && aMouseEvent->mWidget) {
// The pointer is locked. If the pointer is not located at the center of
// the window, dispatch a synthetic mousemove to return the pointer there.
// Doing this between "real" pointer moves gives the impression that the
// (locked) pointer can continue moving and won't stop at the screen
// boundary. We cancel the synthetic event so that we don't end up
// dispatching the centering move event to content.
aMouseEvent->mLastRefPoint =
GetWindowClientRectCenter(aMouseEvent->mWidget);
} else if (sLastRefPoint == kInvalidRefPoint) {
// We don't have a valid previous mousemove mRefPoint. This is either
// the first move we've encountered, or the mouse has just re-entered
// the application window. We should report (0,0) movement for this
// case, so make the current and previous mRefPoints the same.
aMouseEvent->mLastRefPoint = aMouseEvent->mRefPoint;
} else {
aMouseEvent->mLastRefPoint = sLastRefPoint;
}
}
/* static */ void
EventStateManager::ResetPointerToWindowCenterWhilePointerLocked(
WidgetMouseEvent* aMouseEvent)
{
MOZ_ASSERT(sIsPointerLocked);
if (aMouseEvent->mMessage != eMouseMove || !aMouseEvent->mWidget) {
return;
}
// The pointer is locked. If the pointer is not located at the center of
// the window, dispatch a synthetic mousemove to return the pointer there.
// Doing this between "real" pointer moves gives the impression that the
// (locked) pointer can continue moving and won't stop at the screen
// boundary. We cancel the synthetic event so that we don't end up
// dispatching the centering move event to content.
LayoutDeviceIntPoint center =
GetWindowClientRectCenter(aMouseEvent->mWidget);
if (aMouseEvent->mRefPoint != center) {
// Mouse move doesn't finish at the center of the window. Dispatch a
// synthetic native mouse event to move the pointer back to the center
// of the window, to faciliate more movement. But first, record that
// we've dispatched a synthetic mouse movement, so we can cancel it
// in the other branch here.
sSynthCenteringPoint = center;
aMouseEvent->mWidget->SynthesizeNativeMouseMove(
center + aMouseEvent->mWidget->WidgetToScreenOffset(), nullptr);
} else if (aMouseEvent->mRefPoint == sSynthCenteringPoint) {
// This is the "synthetic native" event we dispatched to re-center the
// pointer. Cancel it so we don't expose the centering move to content.
aMouseEvent->StopPropagation();
// Clear sSynthCenteringPoint so we don't cancel other events
// targeted at the center.
sSynthCenteringPoint = kInvalidRefPoint;
}
}
/* static */ void
EventStateManager::UpdateLastPointerPosition(WidgetMouseEvent* aMouseEvent)
{
if (aMouseEvent->mMessage != eMouseMove) {
return;
}
sLastRefPoint = aMouseEvent->mRefPoint;
}
void
EventStateManager::GenerateMouseEnterExit(WidgetMouseEvent* aMouseEvent)
{
@ -4278,51 +4362,6 @@ EventStateManager::GenerateMouseEnterExit(WidgetMouseEvent* aMouseEvent)
switch(aMouseEvent->mMessage) {
case eMouseMove:
{
// Mouse movement is reported on the MouseEvent.movement{X,Y} fields.
// Movement is calculated in UIEvent::GetMovementPoint() as:
// previous_mousemove_mRefPoint - current_mousemove_mRefPoint.
if (sIsPointerLocked && aMouseEvent->mWidget) {
// The pointer is locked. If the pointer is not located at the center of
// the window, dispatch a synthetic mousemove to return the pointer there.
// Doing this between "real" pointer moves gives the impression that the
// (locked) pointer can continue moving and won't stop at the screen
// boundary. We cancel the synthetic event so that we don't end up
// dispatching the centering move event to content.
LayoutDeviceIntPoint center =
GetWindowClientRectCenter(aMouseEvent->mWidget);
aMouseEvent->mLastRefPoint = center;
if (aMouseEvent->mRefPoint != center) {
// Mouse move doesn't finish at the center of the window. Dispatch a
// synthetic native mouse event to move the pointer back to the center
// of the window, to faciliate more movement. But first, record that
// we've dispatched a synthetic mouse movement, so we can cancel it
// in the other branch here.
sSynthCenteringPoint = center;
aMouseEvent->mWidget->SynthesizeNativeMouseMove(
center + aMouseEvent->mWidget->WidgetToScreenOffset(), nullptr);
} else if (aMouseEvent->mRefPoint == sSynthCenteringPoint) {
// This is the "synthetic native" event we dispatched to re-center the
// pointer. Cancel it so we don't expose the centering move to content.
aMouseEvent->StopPropagation();
// Clear sSynthCenteringPoint so we don't cancel other events
// targeted at the center.
sSynthCenteringPoint = kInvalidRefPoint;
}
} else if (sLastRefPoint == kInvalidRefPoint) {
// We don't have a valid previous mousemove mRefPoint. This is either
// the first move we've encountered, or the mouse has just re-entered
// the application window. We should report (0,0) movement for this
// case, so make the current and previous mRefPoints the same.
aMouseEvent->mLastRefPoint = aMouseEvent->mRefPoint;
} else {
aMouseEvent->mLastRefPoint = sLastRefPoint;
}
// Update the last known mRefPoint with the current mRefPoint.
sLastRefPoint = aMouseEvent->mRefPoint;
}
MOZ_FALLTHROUGH;
case ePointerMove:
case ePointerDown:
case ePointerGotCapture:

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@ -973,6 +973,20 @@ private:
RefPtr<OverOutElementsWrapper>& aChunk,
nsIContent* aClosure);
/**
* Update the attribute mLastRefPoint of the mouse event. It should be
* the center of the window while the pointer is locked.
* the same value as mRefPoint while there is no known last ref point.
* the same value as the last known mRefPoint.
*/
static void UpdateLastRefPointOfMouseEvent(WidgetMouseEvent* aMouseEvent);
static void ResetPointerToWindowCenterWhilePointerLocked(
WidgetMouseEvent* aMouseEvent);
// Update the last known ref point to the current event's mRefPoint.
static void UpdateLastPointerPosition(WidgetMouseEvent* aMouseEvent);
int32_t mLockCursor;
bool mLastFrameConsumedSetCursor;