Backed out changeset 482309a25d13 (bug 1409871)

This commit is contained in:
Sebastian Hengst 2017-10-23 23:42:56 +02:00
Родитель 4922cbc9ec
Коммит 12e38cbd80
3 изменённых файлов: 6 добавлений и 6 удалений

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@ -240,11 +240,11 @@ RotatedBuffer::DrawTo(PaintedLayer* aLayer,
void
RotatedBuffer::UpdateDestinationFrom(const RotatedBuffer& aSource,
const gfx::IntRect& aUpdateRect)
const nsIntRegion& aUpdateRegion)
{
DrawIterator iter;
while (DrawTarget* destDT =
BorrowDrawTargetForQuadrantUpdate(aUpdateRect, BUFFER_BLACK, &iter)) {
BorrowDrawTargetForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_BLACK, &iter)) {
bool isClippingCheap = IsClippingCheap(destDT, iter.mDrawRegion);
if (isClippingCheap) {
gfxUtils::ClipToRegion(destDT, iter.mDrawRegion);
@ -262,7 +262,7 @@ RotatedBuffer::UpdateDestinationFrom(const RotatedBuffer& aSource,
if (aSource.HaveBufferOnWhite() && HaveBufferOnWhite()) {
DrawIterator whiteIter;
while (DrawTarget* destDT =
BorrowDrawTargetForQuadrantUpdate(aUpdateRect, BUFFER_WHITE, &whiteIter)) {
BorrowDrawTargetForQuadrantUpdate(aUpdateRegion.GetBounds(), BUFFER_WHITE, &whiteIter)) {
bool isClippingCheap = IsClippingCheap(destDT, whiteIter.mDrawRegion);
if (isClippingCheap) {
gfxUtils::ClipToRegion(destDT, whiteIter.mDrawRegion);

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@ -118,7 +118,7 @@ public:
* of a source rotated buffer.
*/
void UpdateDestinationFrom(const RotatedBuffer& aSource,
const gfx::IntRect& aUpdateRect);
const nsIntRegion& aUpdateRegion);
/**
* A draw iterator is used to keep track of which quadrant of a rotated

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@ -215,7 +215,7 @@ ContentClient::BeginPaintBuffer(PaintedLayer* aLayer,
// If needed, copy the old buffer over to the new one
if (newBuffer) {
if (mBuffer) {
newBuffer->UpdateDestinationFrom(*mBuffer, newBuffer->BufferRect());
newBuffer->UpdateDestinationFrom(*mBuffer, nsIntRegion(newBuffer->BufferRect()));
}
// Ensure our reference to the front buffer is released
@ -932,7 +932,7 @@ ContentClientDoubleBuffered::FinalizeFrame(const nsIntRegion& aRegionToDraw)
}
if (mFrontBuffer->Lock(OpenMode::OPEN_READ_ONLY)) {
mBuffer->UpdateDestinationFrom(*mFrontBuffer, updateRegion.GetBounds());
mBuffer->UpdateDestinationFrom(*mFrontBuffer, updateRegion);
mFrontBuffer->Unlock();
}
}