зеркало из https://github.com/mozilla/gecko-dev.git
Bug 481266 - Provide a way to perform actions on remote clients. r=thunder
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85e6df5176
Коммит
139205503a
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@ -255,10 +255,14 @@ ClientStore.prototype = {
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createRecord: function ClientStore_createRecord(id) {
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let record = new ClientRecord();
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record.id = id;
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if (id == Clients.clientID)
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record.payload = {name: Clients.clientName, type: Clients.clientType};
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else
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record.payload = this._clients[id];
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record.payload = this._clients[id] || {};
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// For the local client, update the name and type with the current value
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if (id == Clients.clientID) {
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record.payload.name = Clients.clientName;
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record.payload.type = Clients.clientType;
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}
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return record;
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}
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};
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@ -878,7 +878,82 @@ WeaveSvc.prototype = {
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}
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}
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this._catchAll(this._notify("reset-client", "", fn)).async(this, onComplete);
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}
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},
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/**
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* A hash of valid commands that the client knows about. The key is a command
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* and the value is a hash containing information about the command such as
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* number of arguments and description.
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*/
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_commands: [
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["resetAll", 0, "Clear temporary local data for all engines"],
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["resetEngine", 1, "Clear temporary local data for engine"],
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["wipeAll", 0, "Delete all client data for all engines"],
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["wipeEngine", 1, "Delete all client data for engine"],
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].reduce(function WeaveSvc__commands(commands, entry) {
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commands[entry[0]] = {};
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for (let [i, attr] in Iterator(["args", "desc"]))
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commands[entry[0]][attr] = entry[i + 1];
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return commands;
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}, {}),
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/**
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* Prepare to send a command to each remote client. Calling this doesn't
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* actually sync the command data to the server. If the client already has
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* the command/args pair, it won't get a duplicate action.
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*
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* @param command
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* Command to invoke on remote clients
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* @param args
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* Array of arguments to give to the command
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*/
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prepCommand: function WeaveSvc_prepCommand(command, args) {
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let commandData = this._commands[command];
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// Don't send commands that we don't know about
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if (commandData == null) {
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this._log.error("Unknown command to send: " + command);
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return;
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}
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// Don't send a command with the wrong number of arguments
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else if (args == null || args.length != commandData.args) {
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this._log.error("Expected " + commandData.args + " args for '" +
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command + "', but got " + args);
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return;
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}
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// Package the command/args pair into an object
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let action = {
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command: command,
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args: args,
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};
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let actionStr = command + "(" + args + ")";
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// Convert args into a string to simplify array comparisons
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let jsonArgs = Svc.Json.encode(args);
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let notDupe = function(action) action.command != command ||
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Svc.Json.encode(action.args) != jsonArgs;
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this._log.info("Sending clients: " + actionStr + "; " + commandData.desc);
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// Add the action to each remote client
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for (let guid in Clients.getClients()) {
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// Don't send commands to the local client
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if (guid == Clients.clientID)
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continue;
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let info = Clients.getInfo(guid);
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// Set the action to be a new commands array if none exists
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if (info.commands == null)
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info.commands = [action];
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// Add the new action if there are no duplicates
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else if (info.commands.every(notDupe))
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info.commands.push(action);
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// Must have been a dupe.. skip!
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else
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continue;
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Clients.setInfo(guid, info);
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this._log.trace("Client " + guid + " got a new action: " + actionStr);
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}
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},
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};
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