зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1002281 - Change WebGLBindableName to make mGLName const. r=jgilbert
Split the two functions into two classes. WebGLRenderBuffer and WebGLVertexArray are special cases. --HG-- extra : source : 3e8c03d1e6a7845a608c4770981cec1dd8b09977
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49c377657d
Коммит
155f4147de
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@ -14,20 +14,16 @@
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namespace mozilla {
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/** Represents a GL name that can be bound to a target.
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/** Represents a binding to a GL binding point
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*/
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template<typename T>
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class WebGLBindableName
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class WebGLBindable
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{
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public:
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WebGLBindable() : mTarget(LOCAL_GL_NONE) { }
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bool HasEverBeenBound() const { return mTarget != LOCAL_GL_NONE; }
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WebGLBindableName()
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: mGLName(0)
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, mTarget(LOCAL_GL_NONE)
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{ }
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void BindTo(T target)
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{
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void BindTo(T target) {
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MOZ_ASSERT(target != LOCAL_GL_NONE, "Can't bind to GL_NONE.");
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MOZ_ASSERT(!HasEverBeenBound() || mTarget == target, "Rebinding is illegal.");
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@ -37,22 +33,38 @@ public:
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OnTargetChanged();
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}
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bool HasEverBeenBound() const { return mTarget != LOCAL_GL_NONE; }
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GLuint GLName() const { return mGLName; }
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T Target() const {
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MOZ_ASSERT(HasEverBeenBound());
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return mTarget;
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}
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protected:
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//! Called after mTarget has been changed by BindTo(target).
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virtual void OnTargetChanged() {}
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GLuint mGLName;
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T mTarget;
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};
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/** Represents a GL name that can be bound to a target.
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*/
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template<typename T>
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class WebGLBindableName
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: public WebGLBindable<T>
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{
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public:
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WebGLBindableName(GLuint name)
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: WebGLBindable<T>()
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, mGLName(name)
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{ }
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GLuint GLName() const { return mGLName; }
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protected:
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const GLuint mGLName;
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};
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} // namespace mozilla
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#endif // !WEBGLBINDABLENAME_H_
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@ -12,13 +12,11 @@
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using namespace mozilla;
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WebGLBuffer::WebGLBuffer(WebGLContext *context)
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: WebGLBindableName<BufferBinding>()
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WebGLBuffer::WebGLBuffer(WebGLContext* context, GLuint buf)
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: WebGLBindableName<BufferBinding>(buf)
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, WebGLContextBoundObject(context)
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, mByteLength(0)
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{
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mContext->MakeContextCurrent();
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mContext->gl->fGenBuffers(1, &mGLName);
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mContext->mBuffers.insertBack(this);
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}
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@ -27,7 +27,7 @@ class WebGLBuffer MOZ_FINAL
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, public WebGLContextBoundObject
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{
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public:
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explicit WebGLBuffer(WebGLContext* aContext);
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explicit WebGLBuffer(WebGLContext* context, GLuint buf);
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void Delete();
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@ -361,7 +361,11 @@ WebGLContext::CreateBuffer()
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if (IsContextLost())
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return nullptr;
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nsRefPtr<WebGLBuffer> globj = new WebGLBuffer(this);
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GLuint buf = 0;
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MakeContextCurrent();
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gl->fGenBuffers(1, &buf);
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nsRefPtr<WebGLBuffer> globj = new WebGLBuffer(this, buf);
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return globj.forget();
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}
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@ -1372,7 +1372,12 @@ WebGLContext::CreateTexture()
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{
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if (IsContextLost())
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return nullptr;
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nsRefPtr<WebGLTexture> globj = new WebGLTexture(this);
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GLuint tex = 0;
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MakeContextCurrent();
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gl->fGenTextures(1, &tex);
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nsRefPtr<WebGLTexture> globj = new WebGLTexture(this, tex);
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return globj.forget();
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}
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@ -3098,7 +3103,12 @@ WebGLContext::CreateFramebuffer()
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{
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if (IsContextLost())
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return nullptr;
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nsRefPtr<WebGLFramebuffer> globj = new WebGLFramebuffer(this);
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GLuint fbo = 0;
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MakeContextCurrent();
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gl->fGenFramebuffers(1, &fbo);
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nsRefPtr<WebGLFramebuffer> globj = new WebGLFramebuffer(this, fbo);
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return globj.forget();
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}
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@ -26,16 +26,14 @@ WebGLFramebuffer::WrapObject(JSContext* cx)
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return dom::WebGLFramebufferBinding::Wrap(cx, this);
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}
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WebGLFramebuffer::WebGLFramebuffer(WebGLContext* context)
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: WebGLBindableName<FBTarget>()
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WebGLFramebuffer::WebGLFramebuffer(WebGLContext* context, GLuint fbo)
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: WebGLBindableName<FBTarget>(fbo)
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, WebGLContextBoundObject(context)
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, mStatus(0)
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, mDepthAttachment(LOCAL_GL_DEPTH_ATTACHMENT)
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, mStencilAttachment(LOCAL_GL_STENCIL_ATTACHMENT)
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, mDepthStencilAttachment(LOCAL_GL_DEPTH_STENCIL_ATTACHMENT)
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{
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mContext->MakeContextCurrent();
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mContext->gl->fGenFramebuffers(1, &mGLName);
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mContext->mFramebuffers.insertBack(this);
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mColorAttachments.SetLength(1);
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@ -34,7 +34,7 @@ class WebGLFramebuffer MOZ_FINAL
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public:
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MOZ_DECLARE_REFCOUNTED_TYPENAME(WebGLFramebuffer)
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explicit WebGLFramebuffer(WebGLContext* context);
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explicit WebGLFramebuffer(WebGLContext* context, GLuint fbo);
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struct Attachment
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{
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@ -42,8 +42,8 @@ WebGLRenderbuffer::WrapObject(JSContext *cx) {
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return dom::WebGLRenderbufferBinding::Wrap(cx, this);
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}
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WebGLRenderbuffer::WebGLRenderbuffer(WebGLContext *context)
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: WebGLBindableName<RBTarget>()
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WebGLRenderbuffer::WebGLRenderbuffer(WebGLContext* context)
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: WebGLBindable<RBTarget>()
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, WebGLContextBoundObject(context)
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, mPrimaryRB(0)
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, mSecondaryRB(0)
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@ -18,7 +18,7 @@ namespace mozilla {
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class WebGLRenderbuffer MOZ_FINAL
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: public nsWrapperCache
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, public WebGLBindableName<RBTarget>
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, public WebGLBindable<RBTarget>
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, public WebGLRefCountedObject<WebGLRenderbuffer>
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, public LinkedListElement<WebGLRenderbuffer>
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, public WebGLRectangleObject
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@ -13,7 +13,8 @@
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using namespace mozilla;
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WebGLSampler::WebGLSampler(WebGLContext* context)
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: WebGLContextBoundObject(context)
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: WebGLBindableName(0),
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WebGLContextBoundObject(context)
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{
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MOZ_CRASH("Not Implemented.");
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}
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@ -19,12 +19,12 @@
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using namespace mozilla;
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JSObject*
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WebGLTexture::WrapObject(JSContext *cx) {
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WebGLTexture::WrapObject(JSContext* cx) {
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return dom::WebGLTextureBinding::Wrap(cx, this);
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}
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WebGLTexture::WebGLTexture(WebGLContext *context)
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: WebGLBindableName<TexTarget>()
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WebGLTexture::WebGLTexture(WebGLContext* context, GLuint tex)
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: WebGLBindableName<TexTarget>(tex)
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, WebGLContextBoundObject(context)
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, mMinFilter(LOCAL_GL_NEAREST_MIPMAP_LINEAR)
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, mMagFilter(LOCAL_GL_LINEAR)
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@ -38,8 +38,6 @@ WebGLTexture::WebGLTexture(WebGLContext *context)
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, mMaxMipmapLevel(1000)
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, mFakeBlackStatus(WebGLTextureFakeBlackStatus::IncompleteTexture)
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{
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mContext->MakeContextCurrent();
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mContext->gl->fGenTextures(1, &mGLName);
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mContext->mTextures.insertBack(this);
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}
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@ -38,7 +38,7 @@ class WebGLTexture MOZ_FINAL
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, public WebGLFramebufferAttachable
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{
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public:
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explicit WebGLTexture(WebGLContext* aContext);
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explicit WebGLTexture(WebGLContext* aContext, GLuint tex);
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void Delete();
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@ -13,7 +13,8 @@
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using namespace mozilla;
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WebGLTransformFeedback::WebGLTransformFeedback(WebGLContext* context)
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: WebGLContextBoundObject(context)
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: WebGLBindableName(0)
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, WebGLContextBoundObject(context)
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{
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MOZ_CRASH("Not Implemented.");
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}
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@ -20,8 +20,9 @@ WebGLVertexArray::WrapObject(JSContext *cx) {
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}
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WebGLVertexArray::WebGLVertexArray(WebGLContext* context)
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: WebGLBindableName<VAOBinding>()
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: WebGLBindable<VAOBinding>()
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, WebGLContextBoundObject(context)
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, mGLName(0)
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{
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context->mVertexArrays.insertBack(this);
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}
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@ -22,7 +22,7 @@ class WebGLVertexArrayFake;
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class WebGLVertexArray
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: public nsWrapperCache
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, public WebGLBindableName<VAOBinding>
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, public WebGLBindable<VAOBinding>
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, public WebGLRefCountedObject<WebGLVertexArray>
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, public LinkedListElement<WebGLVertexArray>
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, public WebGLContextBoundObject
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@ -61,6 +61,8 @@ public:
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// -------------------------------------------------------------------------
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// MEMBER FUNCTIONS
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GLuint GLName() const { return mGLName; }
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void EnsureAttrib(GLuint index);
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bool HasAttrib(GLuint index) {
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return index < mAttribs.Length();
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@ -82,6 +84,7 @@ protected:
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// -------------------------------------------------------------------------
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// MEMBERS
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GLuint mGLName;
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nsTArray<WebGLVertexAttribData> mAttribs;
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WebGLRefPtr<WebGLBuffer> mElementArrayBuffer;
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