diff --git a/gfx/layers/basic/BasicLayers.cpp b/gfx/layers/basic/BasicLayers.cpp index b85cf519fadd..5b997ffce7c3 100644 --- a/gfx/layers/basic/BasicLayers.cpp +++ b/gfx/layers/basic/BasicLayers.cpp @@ -58,6 +58,7 @@ #include "gfxUtils.h" #include "ThebesLayerBuffer.h" #include "nsIWidget.h" +#include "ReadbackProcessor.h" #include "GLContext.h" @@ -106,9 +107,16 @@ public: * set up to account for all the properties of the layer (transform, * opacity, etc). */ - virtual void Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData) {} + virtual void Paint(gfxContext* aContext) {} + + /** + * Like Paint() but called for ThebesLayers with the additional parameters + * they need. + */ + virtual void PaintThebes(gfxContext* aContext, + LayerManager::DrawThebesLayerCallback aCallback, + void* aCallbackData, + ReadbackProcessor* aReadback) {} virtual ShadowableLayer* AsShadowableLayer() { return nsnull; } @@ -380,9 +388,10 @@ public: mValidRegion.Sub(mValidRegion, aRegion); } - virtual void Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData); + virtual void PaintThebes(gfxContext* aContext, + LayerManager::DrawThebesLayerCallback aCallback, + void* aCallbackData, + ReadbackProcessor* aReadback); virtual void ClearCachedResources() { mBuffer.Clear(); mValidRegion.SetEmpty(); } @@ -507,14 +516,20 @@ PushGroupForLayer(gfxContext* aContext, Layer* aLayer, const nsIntRegion& aRegio } void -BasicThebesLayer::Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData) +BasicThebesLayer::PaintThebes(gfxContext* aContext, + LayerManager::DrawThebesLayerCallback aCallback, + void* aCallbackData, + ReadbackProcessor* aReadback) { NS_ASSERTION(BasicManager()->InDrawing(), "Can only draw in drawing phase"); nsRefPtr targetSurface = aContext->CurrentSurface(); + nsTArray readbackUpdates; + if (aReadback && UsedForReadback()) { + aReadback->GetThebesLayerUpdates(this, &readbackUpdates); + } + PRBool canUseOpaqueSurface = CanUseOpaqueSurface(); Buffer::ContentType contentType = canUseOpaqueSurface ? gfxASurface::CONTENT_COLOR : @@ -525,6 +540,8 @@ BasicThebesLayer::Paint(gfxContext* aContext, (!canUseOpaqueSurface && (mContentFlags & CONTENT_COMPONENT_ALPHA) && !MustRetainContent())) { + NS_ASSERTION(readbackUpdates.IsEmpty(), "Can't do readback for non-retained layer"); + mValidRegion.SetEmpty(); mBuffer.Clear(); @@ -587,6 +604,20 @@ BasicThebesLayer::Paint(gfxContext* aContext, } mBuffer.DrawTo(this, aContext, opacity); + + for (PRUint32 i = 0; i < readbackUpdates.Length(); ++i) { + ReadbackProcessor::Update& update = readbackUpdates[i]; + nsIntPoint offset = update.mLayer->GetBackgroundLayerOffset(); + nsRefPtr ctx = + update.mLayer->GetSink()->BeginUpdate(update.mUpdateRect + offset, + update.mSequenceCounter); + if (ctx) { + NS_ASSERTION(opacity == 1.0, "Should only read back opaque layers"); + ctx->Translate(gfxPoint(offset.x, offset.y)); + mBuffer.DrawTo(this, ctx, 1.0); + update.mLayer->GetSink()->EndUpdate(ctx, update.mUpdateRect + offset); + } + } } static PRBool @@ -667,9 +698,7 @@ public: ImageLayer::SetVisibleRegion(aRegion); } - virtual void Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData); + virtual void Paint(gfxContext* aContext); static void PaintContext(gfxPattern* aPattern, const nsIntRegion& aVisible, @@ -691,9 +720,7 @@ protected: }; void -BasicImageLayer::Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData) +BasicImageLayer::Paint(gfxContext* aContext) { nsRefPtr dontcare = GetAndPaintCurrentImage(aContext, GetEffectiveOpacity()); @@ -799,9 +826,7 @@ public: ColorLayer::SetVisibleRegion(aRegion); } - virtual void Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData) + virtual void Paint(gfxContext* aContext) { PaintColorTo(mColor, GetEffectiveOpacity(), aContext); } @@ -847,9 +872,7 @@ public: virtual void Initialize(const Data& aData); virtual void Updated(const nsIntRect& aRect); - virtual void Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData); + virtual void Paint(gfxContext* aContext); virtual void PaintWithOpacity(gfxContext* aContext, float aOpacity); @@ -959,9 +982,7 @@ BasicCanvasLayer::Updated(const nsIntRect& aRect) } void -BasicCanvasLayer::Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData) +BasicCanvasLayer::Paint(gfxContext* aContext) { PaintWithOpacity(aContext, GetEffectiveOpacity()); } @@ -998,6 +1019,34 @@ BasicCanvasLayer::PaintWithOpacity(gfxContext* aContext, mUpdatedRect.Empty(); } +class BasicReadbackLayer : public ReadbackLayer, + BasicImplData +{ +public: + BasicReadbackLayer(BasicLayerManager* aLayerManager) : + ReadbackLayer(aLayerManager, static_cast(this)) + { + MOZ_COUNT_CTOR(BasicReadbackLayer); + } + virtual ~BasicReadbackLayer() + { + MOZ_COUNT_DTOR(BasicReadbackLayer); + } + + virtual void SetVisibleRegion(const nsIntRegion& aRegion) + { + NS_ASSERTION(BasicManager()->InConstruction(), + "Can only set properties in construction phase"); + ReadbackLayer::SetVisibleRegion(aRegion); + } + +protected: + BasicLayerManager* BasicManager() + { + return static_cast(mManager); + } +}; + static nsIntRect ToOutsideIntRect(const gfxRect &aRect) { @@ -1298,7 +1347,7 @@ BasicLayerManager::EndTransactionInternal(DrawThebesLayerCallback aCallback, MarkLeafLayersCoveredByOpaque(mRoot, mRoot->GetEffectiveVisibleRegion().GetBounds(), region); - PaintLayer(mRoot, aCallback, aCallbackData); + PaintLayer(mRoot, aCallback, aCallbackData, nsnull); // If we're doing manual double-buffering, we need to avoid drawing // the results of an incomplete transaction to the destination surface. @@ -1369,7 +1418,8 @@ BasicLayerManager::SetRoot(Layer* aLayer) void BasicLayerManager::PaintLayer(Layer* aLayer, DrawThebesLayerCallback aCallback, - void* aCallbackData) + void* aCallbackData, + ReadbackProcessor* aReadback) { const nsIntRect* clipRect = aLayer->GetEffectiveClipRect(); const gfx3DMatrix& effectiveTransform = aLayer->GetEffectiveTransform(); @@ -1431,11 +1481,21 @@ BasicLayerManager::PaintLayer(Layer* aLayer, (void*)aLayer, data->IsCoveredByOpaque())); #endif if (!data->IsCoveredByOpaque()) { - data->Paint(mTarget, aCallback, aCallbackData); + if (aLayer->AsThebesLayer()) { + data->PaintThebes(mTarget, aCallback, aCallbackData, aReadback); + } else { + data->Paint(mTarget); + } } } else { + ReadbackProcessor readback; + if (IsRetained()) { + ContainerLayer* container = static_cast(aLayer); + readback.BuildUpdates(container); + } + for (; child; child = child->GetNextSibling()) { - PaintLayer(child, aCallback, aCallbackData); + PaintLayer(child, aCallback, aCallbackData, &readback); if (mTransactionIncomplete) break; } @@ -1519,6 +1579,13 @@ BasicLayerManager::CreateCanvasLayer() return layer.forget(); } +already_AddRefed +BasicLayerManager::CreateReadbackLayer() +{ + NS_ASSERTION(InConstruction(), "Only allowed in construction phase"); + nsRefPtr layer = new BasicReadbackLayer(this); + return layer.forget(); +} #ifdef MOZ_IPC @@ -1575,6 +1642,19 @@ ToShadowable(Layer* aLayer) return ToData(aLayer)->AsShadowableLayer(); } +// Some layers, like ReadbackLayers, can't be shadowed and shadowing +// them doesn't make sense anyway +static bool +ShouldShadow(Layer* aLayer) +{ + if (!ToShadowable(aLayer)) { + NS_ABORT_IF_FALSE(aLayer->GetType() == Layer::TYPE_READBACK, + "Only expect not to shadow ReadbackLayers"); + return false; + } + return true; +} + template static BasicShadowableLayer* GetBasicShadowable(const OpT& op) @@ -1622,7 +1702,10 @@ private: void BasicShadowableContainerLayer::InsertAfter(Layer* aChild, Layer* aAfter) { - if (HasShadow()) { + if (HasShadow() && ShouldShadow(aChild)) { + while (aAfter && !ShouldShadow(aAfter)) { + aAfter = aAfter->GetPrevSibling(); + } ShadowManager()->InsertAfter(ShadowManager()->Hold(this), ShadowManager()->Hold(aChild), aAfter ? ShadowManager()->Hold(aAfter) : nsnull); @@ -1633,7 +1716,7 @@ BasicShadowableContainerLayer::InsertAfter(Layer* aChild, Layer* aAfter) void BasicShadowableContainerLayer::RemoveChild(Layer* aChild) { - if (HasShadow()) { + if (HasShadow() && ShouldShadow(aChild)) { ShadowManager()->RemoveChild(ShadowManager()->Hold(this), ShadowManager()->Hold(aChild)); } @@ -1857,9 +1940,7 @@ public: MOZ_COUNT_DTOR(BasicShadowableImageLayer); } - virtual void Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData); + virtual void Paint(gfxContext* aContext); virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) { @@ -1890,9 +1971,7 @@ private: }; void -BasicShadowableImageLayer::Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData) +BasicShadowableImageLayer::Paint(gfxContext* aContext) { gfxIntSize oldSize = mSize; nsRefPtr pat = GetAndPaintCurrentImage(aContext, GetEffectiveOpacity()); @@ -1977,9 +2056,7 @@ public: } virtual void Initialize(const Data& aData); - virtual void Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData); + virtual void Paint(gfxContext* aContext); virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) { @@ -2040,11 +2117,9 @@ BasicShadowableCanvasLayer::Initialize(const Data& aData) } void -BasicShadowableCanvasLayer::Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData) +BasicShadowableCanvasLayer::Paint(gfxContext* aContext) { - BasicCanvasLayer::Paint(aContext, aCallback, aCallbackData); + BasicCanvasLayer::Paint(aContext); if (!HasShadow()) return; @@ -2167,9 +2242,10 @@ public: } } - virtual void Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData); + virtual void PaintThebes(gfxContext* aContext, + LayerManager::DrawThebesLayerCallback aCallback, + void* aCallbackData, + ReadbackProcessor* aReadback); private: BasicShadowLayerManager* BasicManager() @@ -2261,9 +2337,10 @@ BasicShadowThebesLayer::Swap(const ThebesBuffer& aNewFront, } void -BasicShadowThebesLayer::Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData) +BasicShadowThebesLayer::PaintThebes(gfxContext* aContext, + LayerManager::DrawThebesLayerCallback aCallback, + void* aCallbackData, + ReadbackProcessor* aReadback) { NS_ASSERTION(BasicManager()->InDrawing(), "Can only draw in drawing phase"); @@ -2357,9 +2434,7 @@ public: mFrontSurface = nsnull; } - virtual void Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData); + virtual void Paint(gfxContext* aContext); protected: BasicShadowLayerManager* BasicManager() @@ -2390,9 +2465,7 @@ BasicShadowImageLayer::Swap(gfxSharedImageSurface* newFront) } void -BasicShadowImageLayer::Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData) +BasicShadowImageLayer::Paint(gfxContext* aContext) { if (!mFrontSurface) { return; @@ -2425,9 +2498,7 @@ public: MOZ_COUNT_DTOR(BasicShadowColorLayer); } - virtual void Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData) + virtual void Paint(gfxContext* aContext) { BasicColorLayer::PaintColorTo(mColor, GetEffectiveOpacity(), aContext); } @@ -2469,9 +2540,7 @@ public: mFrontSurface = nsnull; } - virtual void Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData); + virtual void Paint(gfxContext* aContext); private: BasicShadowLayerManager* BasicManager() @@ -2503,9 +2572,7 @@ BasicShadowCanvasLayer::Swap(gfxSharedImageSurface* newFront) } void -BasicShadowCanvasLayer::Paint(gfxContext* aContext, - LayerManager::DrawThebesLayerCallback aCallback, - void* aCallbackData) +BasicShadowCanvasLayer::Paint(gfxContext* aContext) { NS_ASSERTION(BasicManager()->InDrawing(), "Can only draw in drawing phase"); @@ -2676,7 +2743,7 @@ BasicShadowLayerManager::Mutated(Layer* aLayer) BasicLayerManager::Mutated(aLayer); NS_ASSERTION(InConstruction() || InDrawing(), "wrong phase"); - if (HasShadowManager()) { + if (HasShadowManager() && ShouldShadow(aLayer)) { ShadowLayerForwarder::Mutated(Hold(aLayer)); } } diff --git a/gfx/layers/basic/BasicLayers.h b/gfx/layers/basic/BasicLayers.h index a2f6f03594c3..6590f618001d 100644 --- a/gfx/layers/basic/BasicLayers.h +++ b/gfx/layers/basic/BasicLayers.h @@ -60,6 +60,7 @@ class ShadowContainerLayer; class ShadowImageLayer; class ShadowCanvasLayer; class ShadowColorLayer; +class ReadbackProcessor; /** * This is a cairo/Thebes-only, main-thread-only implementation of layers. @@ -152,16 +153,17 @@ public: virtual already_AddRefed CreateCanvasLayer(); virtual already_AddRefed CreateImageContainer(); virtual already_AddRefed CreateColorLayer(); + virtual already_AddRefed CreateReadbackLayer(); virtual already_AddRefed CreateShadowThebesLayer() - { return NULL; } + { return nsnull; } virtual already_AddRefed CreateShadowContainerLayer() - { return NULL; } + { return nsnull; } virtual already_AddRefed CreateShadowImageLayer() - { return NULL; } + { return nsnull; } virtual already_AddRefed CreateShadowColorLayer() - { return NULL; } + { return nsnull; } virtual already_AddRefed CreateShadowCanvasLayer() - { return NULL; } + { return nsnull; } virtual LayersBackend GetBackendType() { return LAYERS_BASIC; } virtual void GetBackendName(nsAString& name) { name.AssignLiteral("Basic"); } @@ -197,7 +199,8 @@ protected: // Paints aLayer to mTarget. void PaintLayer(Layer* aLayer, DrawThebesLayerCallback aCallback, - void* aCallbackData); + void* aCallbackData, + ReadbackProcessor* aReadback); // Clear the contents of a layer void ClearLayer(Layer* aLayer);