Bug 745148, part 9: Hook up the pieces and enable direct compositor. r=roc

This commit is contained in:
Chris Jones 2012-07-17 16:59:45 -07:00
Родитель 2949a9f18b
Коммит 161b9050f9
21 изменённых файлов: 280 добавлений и 172 удалений

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@ -245,7 +245,7 @@ pref("ui.dragThresholdY", 25);
// Layers Acceleration
pref("layers.acceleration.disabled", false);
pref("layers.offmainthreadcomposition.enabled", false);
pref("layers.offmainthreadcomposition.enabled", true);
pref("layers.async-video.enabled", true);
// Web Notifications

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@ -20,6 +20,7 @@ include "IPC/nsGUIEventIPC.h";
using IPC::URI;
using gfxMatrix;
using mozilla::LayersBackend;
using mozilla::WindowsHandle;
using nscolor;
using nsCompositionEvent;
@ -174,7 +175,8 @@ parent:
* Create a layout frame (encapsulating a remote layer tree) for
* the page that is currently loaded in the <browser>.
*/
async PRenderFrame();
sync PRenderFrame()
returns (LayersBackend backend, int32_t maxTextureSize, uint64_t layersId);
/**
* Starts an offline application cache update.

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@ -4,59 +4,61 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TabChild.h"
#include "mozilla/IntentionalCrash.h"
#include "mozilla/dom/PContentChild.h"
#include "mozilla/dom/PContentDialogChild.h"
#include "mozilla/layers/PLayersChild.h"
#include "mozilla/layout/RenderFrameChild.h"
#include "mozilla/docshell/OfflineCacheUpdateChild.h"
#include "base/basictypes.h"
#include "BasicLayers.h"
#include "nsIWebBrowser.h"
#include "nsIWebBrowserSetup.h"
#include "nsEmbedCID.h"
#include "IndexedDBChild.h"
#include "mozilla/IntentionalCrash.h"
#include "mozilla/docshell/OfflineCacheUpdateChild.h"
#include "mozilla/dom/PContentChild.h"
#include "mozilla/dom/PContentDialogChild.h"
#include "mozilla/ipc/DocumentRendererChild.h"
#include "mozilla/layers/CompositorChild.h"
#include "mozilla/layers/PLayersChild.h"
#include "mozilla/layout/RenderFrameChild.h"
#include "nsComponentManagerUtils.h"
#include "nsComponentManagerUtils.h"
#include "nsContentUtils.h"
#include "nsEmbedCID.h"
#include "nsEventListenerManager.h"
#include "nsIBaseWindow.h"
#include "nsIComponentManager.h"
#include "nsIDOMClassInfo.h"
#include "nsIDOMEvent.h"
#include "nsIDOMWindow.h"
#include "nsIWebProgress.h"
#include "nsIDOMWindowUtils.h"
#include "nsIDocShell.h"
#include "nsIDocShellTreeItem.h"
#include "nsThreadUtils.h"
#include "nsIFrame.h"
#include "nsIInterfaceRequestorUtils.h"
#include "mozilla/ipc/DocumentRendererChild.h"
#include "nsIInterfaceRequestorUtils.h"
#include "nsPIDOMWindow.h"
#include "nsIDOMWindowUtils.h"
#include "nsIJSContextStack.h"
#include "nsIJSRuntimeService.h"
#include "nsISSLStatusProvider.h"
#include "nsIScriptContext.h"
#include "nsIScriptGlobalObject.h"
#include "nsIScriptSecurityManager.h"
#include "nsISecureBrowserUI.h"
#include "nsIServiceManager.h"
#include "nsISupportsImpl.h"
#include "nsIURI.h"
#include "nsIWebBrowserFocus.h"
#include "nsIDOMEvent.h"
#include "nsIComponentManager.h"
#include "nsIServiceManager.h"
#include "nsIJSRuntimeService.h"
#include "nsContentUtils.h"
#include "nsIDOMClassInfo.h"
#include "nsIXPCSecurityManager.h"
#include "nsIJSContextStack.h"
#include "nsComponentManagerUtils.h"
#include "nsIScriptSecurityManager.h"
#include "nsScriptLoader.h"
#include "nsPIWindowRoot.h"
#include "nsIScriptContext.h"
#include "nsInterfaceHashtable.h"
#include "nsPresContext.h"
#include "nsIScriptGlobalObject.h"
#include "nsWeakReference.h"
#include "nsISecureBrowserUI.h"
#include "nsISSLStatusProvider.h"
#include "nsSerializationHelper.h"
#include "nsIFrame.h"
#include "nsIView.h"
#include "nsEventListenerManager.h"
#include "nsIWebBrowser.h"
#include "nsIWebBrowserFocus.h"
#include "nsIWebBrowserSetup.h"
#include "nsIWebProgress.h"
#include "nsIXPCSecurityManager.h"
#include "nsInterfaceHashtable.h"
#include "nsPIDOMWindow.h"
#include "nsPIWindowRoot.h"
#include "nsPresContext.h"
#include "nsScriptLoader.h"
#include "nsSerializationHelper.h"
#include "nsThreadUtils.h"
#include "nsWeakReference.h"
#include "PCOMContentPermissionRequestChild.h"
#include "TabChild.h"
#include "xpcpublic.h"
#include "IndexedDBChild.h"
using namespace mozilla::dom;
using namespace mozilla::ipc;
@ -496,6 +498,12 @@ TabChild::DestroyWindow()
}
}
bool
TabChild::UseDirectCompositor()
{
return !!CompositorChild::Get();
}
void
TabChild::ActorDestroy(ActorDestroyReason why)
{
@ -954,7 +962,9 @@ TabChild::RecvDestroy()
}
PRenderFrameChild*
TabChild::AllocPRenderFrame()
TabChild::AllocPRenderFrame(LayersBackend* aBackend,
int32_t* aMaxTextureSize,
uint64_t* aLayersId)
{
return new RenderFrameChild();
}
@ -1020,19 +1030,30 @@ TabChild::InitWidget(const nsIntSize& size)
nsnull // nsDeviceContext
);
LayerManager::LayersBackend be;
uint64_t id;
int32_t maxTextureSize;
RenderFrameChild* remoteFrame =
static_cast<RenderFrameChild*>(SendPRenderFrameConstructor());
static_cast<RenderFrameChild*>(SendPRenderFrameConstructor(
&be, &maxTextureSize, &id));
if (!remoteFrame) {
NS_WARNING("failed to construct RenderFrame");
return false;
}
NS_ABORT_IF_FALSE(0 == remoteFrame->ManagedPLayersChild().Length(),
"shouldn't have a shadow manager yet");
LayerManager::LayersBackend be;
PRInt32 maxTextureSize;
uint64_t id;
PLayersChild* shadowManager = remoteFrame->SendPLayersConstructor(&be, &maxTextureSize, &id);
PLayersChild* shadowManager = nsnull;
if (id != 0) {
// Pushing layers transactions directly to a separate
// compositor context.
shadowManager =
CompositorChild::Get()->SendPLayersConstructor(be, id,
&be,
&maxTextureSize);
} else {
// Pushing transactions to the parent content.
shadowManager = remoteFrame->SendPLayersConstructor();
}
if (!shadowManager) {
NS_WARNING("failed to construct LayersChild");
// This results in |remoteFrame| being deleted.
@ -1060,6 +1081,23 @@ TabChild::SetBackgroundColor(const nscolor& aColor)
}
}
void
TabChild::NotifyPainted()
{
if (UseDirectCompositor()) {
// FIXME/bug XXXXXX: in theory, we should only have to push a
// txn to our remote frame once, and the
// display-list/FrameLayerBuilder code there will manage the
// tree from there on. But in practice, that doesn't work for
// some unknown reason. So for now, always notify the content
// thread in the parent process. It's wasteful but won't
// result in unnecessary repainting or even composites
// (usually, unless timing is unlucky), since they're
// throttled.
mRemoteFrame->SendNotifyCompositorTransaction();
}
}
NS_IMETHODIMP
TabChild::GetMessageManager(nsIContentFrameMessageManager** aResult)
{

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@ -232,9 +232,13 @@ public:
nsIPrincipal* GetPrincipal() { return mPrincipal; }
void SetBackgroundColor(const nscolor& aColor);
void NotifyPainted();
protected:
NS_OVERRIDE
virtual PRenderFrameChild* AllocPRenderFrame();
virtual PRenderFrameChild* AllocPRenderFrame(LayersBackend* aBackend,
int32_t* aMaxTextureSize,
uint64_t* aLayersId);
NS_OVERRIDE
virtual bool DeallocPRenderFrame(PRenderFrameChild* aFrame);
NS_OVERRIDE
@ -248,6 +252,8 @@ protected:
virtual bool DeallocPIndexedDB(PIndexedDBChild* aActor);
private:
bool UseDirectCompositor();
void ActorDestroy(ActorDestroyReason why);
bool InitTabChildGlobal();

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@ -846,10 +846,13 @@ TabParent::HandleDelayedDialogs()
}
PRenderFrameParent*
TabParent::AllocPRenderFrame()
TabParent::AllocPRenderFrame(LayersBackend* aBackend,
int32_t* aMaxTextureSize,
uint64_t* aLayersId)
{
nsRefPtr<nsFrameLoader> frameLoader = GetFrameLoader();
return new RenderFrameParent(frameLoader);
return new RenderFrameParent(frameLoader,
aBackend, aMaxTextureSize, aLayersId);
}
bool

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@ -203,7 +203,9 @@ protected:
bool AllowContentIME();
NS_OVERRIDE
virtual PRenderFrameParent* AllocPRenderFrame();
virtual PRenderFrameParent* AllocPRenderFrame(LayersBackend* aBackend,
int32_t* aMaxTextureSize,
uint64_t* aLayersId);
NS_OVERRIDE
virtual bool DeallocPRenderFrame(PRenderFrameParent* aFrame);

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@ -70,7 +70,10 @@ CompositorChild::Get()
}
PLayersChild*
CompositorChild::AllocPLayers(const LayersBackend &aBackend, const uint64_t& aId, int* aMaxTextureSize)
CompositorChild::AllocPLayers(const LayersBackend& aBackendHint,
const uint64_t& aId,
LayersBackend* aBackend,
int* aMaxTextureSize)
{
return new ShadowLayersChild();
}

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@ -36,7 +36,10 @@ public:
static PCompositorChild* Get();
protected:
virtual PLayersChild* AllocPLayers(const LayersBackend &aBackend, const uint64_t& aId, int* aMaxTextureSize);
virtual PLayersChild* AllocPLayers(const LayersBackend& aBackendHint,
const uint64_t& aId,
LayersBackend* aBackend,
int* aMaxTextureSize);
virtual bool DeallocPLayers(PLayersChild *aChild);
virtual void ActorDestroy(ActorDestroyReason aWhy) MOZ_OVERRIDE;

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@ -624,8 +624,9 @@ CompositorParent::ShadowLayersUpdated(ShadowLayersParent* aLayerTree,
}
PLayersParent*
CompositorParent::AllocPLayers(const LayersBackend& aBackendType,
CompositorParent::AllocPLayers(const LayersBackend& aBackendHint,
const uint64_t& aId,
LayersBackend* aBackend,
int32_t* aMaxTextureSize)
{
MOZ_ASSERT(aId == 0);
@ -637,7 +638,9 @@ CompositorParent::AllocPLayers(const LayersBackend& aBackendType,
mWidgetSize.width = rect.width;
mWidgetSize.height = rect.height;
if (aBackendType == LayerManager::LAYERS_OPENGL) {
*aBackend = aBackendHint;
if (aBackendHint == LayerManager::LAYERS_OPENGL) {
nsRefPtr<LayerManagerOGL> layerManager;
layerManager =
new LayerManagerOGL(mWidget, mEGLSurfaceSize.width, mEGLSurfaceSize.height, mRenderToEGLSurface);
@ -659,7 +662,7 @@ CompositorParent::AllocPLayers(const LayersBackend& aBackendType,
}
*aMaxTextureSize = layerManager->GetMaxTextureSize();
return new ShadowLayersParent(slm, this, 0);
} else if (aBackendType == LayerManager::LAYERS_BASIC) {
} else if (aBackendHint == LayerManager::LAYERS_BASIC) {
nsRefPtr<LayerManager> layerManager = new BasicShadowLayerManager(mWidget);
mWidget = NULL;
mLayerManager = layerManager;
@ -768,6 +771,7 @@ public:
virtual PLayersParent* AllocPLayers(const LayersBackend& aBackendType,
const uint64_t& aId,
LayersBackend* aBackend,
int32_t* aMaxTextureSize) MOZ_OVERRIDE;
virtual bool DeallocPLayers(PLayersParent* aLayers) MOZ_OVERRIDE;
@ -846,16 +850,16 @@ CrossProcessCompositorParent::ActorDestroy(ActorDestroyReason aWhy)
PLayersParent*
CrossProcessCompositorParent::AllocPLayers(const LayersBackend& aBackendType,
const uint64_t& aId,
LayersBackend* aBackend,
int32_t* aMaxTextureSize)
{
MOZ_ASSERT(aId != 0);
nsRefPtr<LayerManager> lm = sCurrentCompositor->GetLayerManager();
*aBackend = lm->GetBackendType();
*aMaxTextureSize = lm->GetMaxTextureSize();
return new ShadowLayersParent(lm->AsShadowManager(), this, aId);
return nsnull;
}
}
bool
CrossProcessCompositorParent::DeallocPLayers(PLayersParent* aLayers)

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@ -117,7 +117,10 @@ public:
Create(Transport* aTransport, ProcessId aOtherProcess);
protected:
virtual PLayersParent* AllocPLayers(const LayersBackend& aBackendType, const uint64_t& aId, int32_t* aMaxTextureSize);
virtual PLayersParent* AllocPLayers(const LayersBackend& aBackendHint,
const uint64_t& aId,
LayersBackend* aBackend,
int32_t* aMaxTextureSize);
virtual bool DeallocPLayers(PLayersParent* aLayers);
virtual void ScheduleTask(CancelableTask*, int);
virtual void Composite();

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@ -38,8 +38,8 @@ parent:
sync Pause();
sync Resume();
sync PLayers(LayersBackend backend, uint64_t id)
returns (int32_t maxTextureSize);
sync PLayers(LayersBackend backendHint, uint64_t id)
returns (LayersBackend backend, int32_t maxTextureSize);
};
} // layers

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@ -260,15 +260,6 @@ gfxPlatform::Init()
useOffMainThreadCompositing = Preferences::GetBool(
"layers.offmainthreadcomposition.enabled",
false);
// Until https://bugzilla.mozilla.org/show_bug.cgi?id=745148 lands,
// we use either omtc or content processes, but not both. Prefer
// OOP content to omtc. (Currently, this only affects b2g.)
//
// See https://bugzilla.mozilla.org/show_bug.cgi?id=761962 .
if (!Preferences::GetBool("dom.ipc.tabs.disabled", true)) {
// Disable omtc if OOP content isn't force-disabled.
useOffMainThreadCompositing = false;
}
#endif
if (useOffMainThreadCompositing && (XRE_GetProcessType() ==

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@ -39,14 +39,19 @@ parent:
* |id| is set to 0 in the "direct" case, and to a whole number
* in the "indirect" case.
*/
sync PLayers()
returns (LayersBackend backend, int32_t maxTextureSize, uint64_t layersId);
async PLayers();
async NotifyCompositorTransaction();
async __delete__();
state EMPTY:
state EMPTY_OR_DIRECT_COMPOSITOR:
recv PLayers goto HAVE_CONTENT;
recv NotifyCompositorTransaction goto EMPTY_OR_DIRECT_COMPOSITOR;
recv __delete__;
state HAVE_CONTENT:
recv NotifyCompositorTransaction goto HAVE_CONTENT;
recv __delete__;
};

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@ -33,8 +33,7 @@ RenderFrameChild::Destroy()
}
PLayersChild*
RenderFrameChild::AllocPLayers(LayerManager::LayersBackend* aBackendType,
int* aMaxTextureSize, uint64_t* aId)
RenderFrameChild::AllocPLayers()
{
return new ShadowLayersChild();
}

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@ -23,8 +23,7 @@ public:
protected:
NS_OVERRIDE
virtual PLayersChild* AllocPLayers(LayerManager::LayersBackend* aBackendType,
int* aMaxTextureSize, uint64_t* aId);
virtual PLayersChild* AllocPLayers();
NS_OVERRIDE
virtual bool DeallocPLayers(PLayersChild* aLayers);
};

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@ -5,21 +5,22 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/ShadowLayersParent.h"
#include "base/basictypes.h"
#include "BasicLayers.h"
#include "gfx3DMatrix.h"
#include "LayerManagerOGL.h"
#ifdef MOZ_ENABLE_D3D9_LAYER
#include "LayerManagerD3D9.h"
# include "LayerManagerD3D9.h"
#endif //MOZ_ENABLE_D3D9_LAYER
#include "RenderFrameParent.h"
#include "gfx3DMatrix.h"
#include "nsFrameLoader.h"
#include "nsViewportFrame.h"
#include "nsSubDocumentFrame.h"
#include "nsIObserver.h"
#include "mozilla/layers/CompositorParent.h"
#include "mozilla/layers/ShadowLayersParent.h"
#include "nsContentUtils.h"
#include "nsFrameLoader.h"
#include "nsIObserver.h"
#include "nsSubDocumentFrame.h"
#include "nsViewportFrame.h"
#include "RenderFrameParent.h"
typedef nsContentView::ViewConfig ViewConfig;
using namespace mozilla::layers;
@ -444,14 +445,37 @@ BuildBackgroundPatternFor(ContainerLayer* aContainer,
aContainer->InsertAfter(layer, nsnull);
}
RenderFrameParent::RenderFrameParent(nsFrameLoader* aFrameLoader)
: mFrameLoader(aFrameLoader)
already_AddRefed<LayerManager>
GetFrom(nsFrameLoader* aFrameLoader)
{
nsIDocument* doc = aFrameLoader->GetOwnerDoc();
return nsContentUtils::LayerManagerForDocument(doc);
}
RenderFrameParent::RenderFrameParent(nsFrameLoader* aFrameLoader,
LayerManager::LayersBackend* aBackendType,
int* aMaxTextureSize,
uint64_t* aId)
: mLayersId(0)
, mFrameLoader(aFrameLoader)
, mFrameLoaderDestroyed(false)
, mBackgroundColor(gfxRGBA(1, 1, 1))
{
if (aFrameLoader) {
mContentViews[FrameMetrics::ROOT_SCROLL_ID] =
new nsContentView(aFrameLoader, FrameMetrics::ROOT_SCROLL_ID);
mContentViews[FrameMetrics::ROOT_SCROLL_ID] =
new nsContentView(aFrameLoader, FrameMetrics::ROOT_SCROLL_ID);
*aBackendType = LayerManager::LAYERS_NONE;
*aMaxTextureSize = 0;
*aId = 0;
nsRefPtr<LayerManager> lm = GetFrom(mFrameLoader);
*aBackendType = lm->GetBackendType();
*aMaxTextureSize = lm->GetMaxTextureSize();
if (CompositorParent::CompositorLoop()) {
// Our remote frame will push layers updates to the compositor,
// and we'll keep an indirect reference to that tree.
*aId = mLayersId = CompositorParent::AllocateLayerTreeId();
}
}
@ -492,34 +516,12 @@ void
RenderFrameParent::ShadowLayersUpdated(ShadowLayersParent* aLayerTree,
bool isFirstPaint)
{
mFrameLoader->SetCurrentRemoteFrame(this);
// View map must only contain views that are associated with the current
// shadow layer tree. We must always update the map when shadow layers
// are updated.
BuildViewMap();
nsIFrame* docFrame = mFrameLoader->GetPrimaryFrameOfOwningContent();
if (!docFrame) {
// Bad, but nothing we can do about it (XXX/cjones: or is there?
// maybe bug 589337?). When the new frame is created, we'll
// probably still be the current render frame and will get to draw
// our content then. Or, we're shutting down and this update goes
// to /dev/null.
return;
}
// FIXME/cjones: we should collect the rects/regions updated for
// Painted*Layer() calls and pass that region to here, then only
// invalidate that rect
//
// We pass INVALIDATE_NO_THEBES_LAYERS here because we're
// invalidating the <browser> on behalf of its counterpart in the
// content process. Not only do we not need to invalidate the
// shadow layers, things would just break if we did --- we have no
// way to repaint shadow layers from this process.
nsRect rect = nsRect(nsPoint(0, 0), docFrame->GetRect().Size());
docFrame->InvalidateWithFlags(rect, nsIFrame::INVALIDATE_NO_THEBES_LAYERS);
TriggerRepaint();
}
already_AddRefed<Layer>
@ -545,6 +547,25 @@ RenderFrameParent::BuildLayer(nsDisplayListBuilder* aBuilder,
return nsnull;
}
uint64_t id = GetLayerTreeId();
if (0 != id) {
MOZ_ASSERT(!GetRootLayer());
nsRefPtr<RefLayer> layer = aManager->CreateRefLayer();
if (!layer) {
// Probably a temporary layer manager that doesn't know how to
// use ref layers.
return nsnull;
}
layer->SetReferentId(id);
layer->SetVisibleRegion(aVisibleRect);
nsIntPoint rootFrameOffset = GetRootFrameOffset(aFrame, aBuilder);
layer->SetTransform(
gfx3DMatrix::Translation(rootFrameOffset.x, rootFrameOffset.y, 0.0));
return layer.forget();
}
if (mContainer) {
ClearContainer(mContainer);
}
@ -608,35 +629,21 @@ RenderFrameParent::ActorDestroy(ActorDestroyReason why)
mFrameLoader = nsnull;
}
PLayersParent*
RenderFrameParent::AllocPLayers(LayerManager::LayersBackend* aBackendType,
int* aMaxTextureSize,
uint64_t* aId)
bool
RenderFrameParent::RecvNotifyCompositorTransaction()
{
*aBackendType = LayerManager::LAYERS_NONE;
*aMaxTextureSize = 0;
*aId = 0;
TriggerRepaint();
return true;
}
PLayersParent*
RenderFrameParent::AllocPLayers()
{
if (!mFrameLoader || mFrameLoaderDestroyed) {
return nsnull;
}
nsIDocument* doc = mFrameLoader->GetOwnerDoc();
nsRefPtr<LayerManager> lm = nsContentUtils::LayerManagerForDocument(doc);
ShadowLayerManager* slm = lm->AsShadowManager();
if (!slm) {
return nsnull;
}
*aBackendType = lm->GetBackendType();
*aMaxTextureSize = lm->GetMaxTextureSize();
#if 0 // Enabled in later patch
if (CompositorParent::CompositorLoop()) {
// Our remote frame will push layers updates to the compositor,
// and we'll keep an indirect reference to that tree.
*aId = CompositorParent::AllocateLayerTreeId();
}
#endif
return new ShadowLayersParent(slm, this, *aId);
nsRefPtr<LayerManager> lm = GetFrom(mFrameLoader);
return new ShadowLayersParent(lm->AsShadowManager(), this, 0);
}
bool
@ -680,6 +687,34 @@ RenderFrameParent::BuildViewMap()
mContentViews = newContentViews;
}
void
RenderFrameParent::TriggerRepaint()
{
mFrameLoader->SetCurrentRemoteFrame(this);
nsIFrame* docFrame = mFrameLoader->GetPrimaryFrameOfOwningContent();
if (!docFrame) {
// Bad, but nothing we can do about it (XXX/cjones: or is there?
// maybe bug 589337?). When the new frame is created, we'll
// probably still be the current render frame and will get to draw
// our content then. Or, we're shutting down and this update goes
// to /dev/null.
return;
}
// FIXME/cjones: we should collect the rects/regions updated for
// Painted*Layer() calls and pass that region to here, then only
// invalidate that rect
//
// We pass INVALIDATE_NO_THEBES_LAYERS here because we're
// invalidating the <browser> on behalf of its counterpart in the
// content process. Not only do we not need to invalidate the
// shadow layers, things would just break if we did --- we have no
// way to repaint shadow layers from this process.
nsRect rect = nsRect(nsPoint(0, 0), docFrame->GetRect().Size());
docFrame->InvalidateWithFlags(rect, nsIFrame::INVALIDATE_NO_THEBES_LAYERS);
}
ShadowLayersParent*
RenderFrameParent::GetShadowLayers() const
{
@ -693,8 +728,7 @@ RenderFrameParent::GetShadowLayers() const
uint64_t
RenderFrameParent::GetLayerTreeId() const
{
ShadowLayersParent* shadowLayers = GetShadowLayers();
return shadowLayers ? shadowLayers->GetId() : 0;
return mLayersId;
}
ContainerLayer*

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@ -40,7 +40,10 @@ class RenderFrameParent : public PRenderFrameParent,
public:
typedef std::map<ViewID, nsRefPtr<nsContentView> > ViewMap;
RenderFrameParent(nsFrameLoader* aFrameLoader);
RenderFrameParent(nsFrameLoader* aFrameLoader,
LayerManager::LayersBackend* aBackendType,
int* aMaxTextureSize,
uint64_t* aId);
virtual ~RenderFrameParent();
void Destroy();
@ -73,18 +76,24 @@ public:
protected:
void ActorDestroy(ActorDestroyReason why) MOZ_OVERRIDE;
virtual PLayersParent*
AllocPLayers(LayerManager::LayersBackend* aBackendType,
int* aMaxTextureSize, uint64_t* aLayersId) MOZ_OVERRIDE;
virtual bool RecvNotifyCompositorTransaction() MOZ_OVERRIDE;
virtual PLayersParent* AllocPLayers() MOZ_OVERRIDE;
virtual bool DeallocPLayers(PLayersParent* aLayers) MOZ_OVERRIDE;
private:
void BuildViewMap();
void TriggerRepaint();
ShadowLayersParent* GetShadowLayers() const;
uint64_t GetLayerTreeId() const;
ContainerLayer* GetRootLayer() const;
// When our child frame is pushing transactions directly to the
// compositor, this is the ID of its layer tree in the compositor's
// context.
uint64_t mLayersId;
nsRefPtr<nsFrameLoader> mFrameLoader;
nsRefPtr<ContainerLayer> mContainer;

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@ -38,7 +38,7 @@ class ViewWrapper;
namespace mozilla {
namespace dom {
class PBrowserChild;
class TabChild;
}
namespace layers {
class PLayersChild;
@ -359,7 +359,7 @@ struct InputContextAction {
*/
class nsIWidget : public nsISupports {
protected:
typedef mozilla::dom::PBrowserChild PBrowserChild;
typedef mozilla::dom::TabChild TabChild;
public:
typedef mozilla::layers::LayerManager LayerManager;
@ -1543,7 +1543,7 @@ class nsIWidget : public nsISupports {
* The returned widget must still be nsIWidget::Create()d.
*/
static already_AddRefed<nsIWidget>
CreatePuppetWidget(PBrowserChild *aTabChild);
CreatePuppetWidget(TabChild* aTabChild);
/**
* Reparent this widget's native widget.

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@ -5,14 +5,17 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/dom/PBrowserChild.h"
#include "base/basictypes.h"
#include "BasicLayers.h"
#include "gfxPlatform.h"
#if defined(MOZ_ENABLE_D3D10_LAYER)
# include "LayerManagerD3D10.h"
#endif
#include "gfxPlatform.h"
#include "mozilla/dom/TabChild.h"
#include "mozilla/Hal.h"
#include "mozilla/layers/CompositorChild.h"
#include "mozilla/layers/PLayersChild.h"
#include "PuppetWidget.h"
using namespace mozilla::dom;
@ -30,7 +33,7 @@ InvalidateRegion(nsIWidget* aWidget, const nsIntRegion& aRegion)
}
/*static*/ already_AddRefed<nsIWidget>
nsIWidget::CreatePuppetWidget(PBrowserChild *aTabChild)
nsIWidget::CreatePuppetWidget(TabChild* aTabChild)
{
NS_ABORT_IF_FALSE(nsIWidget::UsePuppetWidgets(),
"PuppetWidgets not allowed in this configuration");
@ -63,7 +66,7 @@ const size_t PuppetWidget::kMaxDimension = 4000;
NS_IMPL_ISUPPORTS_INHERITED1(PuppetWidget, nsBaseWidget,
nsISupportsWeakReference)
PuppetWidget::PuppetWidget(PBrowserChild *aTabChild)
PuppetWidget::PuppetWidget(TabChild* aTabChild)
: mTabChild(aTabChild)
, mDPI(-1)
{
@ -503,7 +506,8 @@ PuppetWidget::DispatchPaintEvent()
ctx->Clip();
AutoLayerManagerSetup setupLayerManager(this, ctx,
BasicLayerManager::BUFFER_NONE);
DispatchEvent(&event, status);
DispatchEvent(&event, status);
mTabChild->NotifyPainted();
}
}

Просмотреть файл

@ -25,17 +25,23 @@
class gfxASurface;
namespace mozilla {
namespace dom {
class TabChild;
}
namespace widget {
class PuppetWidget : public nsBaseWidget, public nsSupportsWeakReference
{
typedef mozilla::dom::TabChild TabChild;
typedef nsBaseWidget Base;
// The width and height of the "widget" are clamped to this.
static const size_t kMaxDimension;
public:
PuppetWidget(PBrowserChild *aTabChild);
PuppetWidget(TabChild* aTabChild);
virtual ~PuppetWidget();
NS_DECL_ISUPPORTS_INHERITED
@ -176,12 +182,12 @@ private:
};
// TabChild normally holds a strong reference to this PuppetWidget
// or its root ancestor, but each PuppetWidget also needs a reference
// back to TabChild (e.g. to delegate nsIWidget IME calls to chrome)
// So we hold a weak reference to TabChild (PBrowserChild) here.
// Since it's possible for TabChild to outlive the PuppetWidget,
// we clear this weak reference in Destroy()
PBrowserChild *mTabChild;
// or its root ancestor, but each PuppetWidget also needs a
// reference back to TabChild (e.g. to delegate nsIWidget IME calls
// to chrome) So we hold a weak reference to TabChild here. Since
// it's possible for TabChild to outlive the PuppetWidget, we clear
// this weak reference in Destroy()
TabChild* mTabChild;
// The "widget" to which we delegate events if we don't have an
// event handler.
nsRefPtr<PuppetWidget> mChild;

Просмотреть файл

@ -878,11 +878,11 @@ void nsBaseWidget::CreateCompositor()
mCompositorChild->Open(parentChannel, childMessageLoop, childSide);
PRInt32 maxTextureSize;
PLayersChild* shadowManager;
if (mUseAcceleratedRendering) {
shadowManager = mCompositorChild->SendPLayersConstructor(LayerManager::LAYERS_OPENGL, 0, &maxTextureSize);
} else {
shadowManager = mCompositorChild->SendPLayersConstructor(LayerManager::LAYERS_BASIC, 0, &maxTextureSize);
}
LayerManager::LayersBackend backendHint =
mUseAcceleratedRendering ? LayerManager::LAYERS_OPENGL : LayerManager::LAYERS_BASIC;
LayerManager::LayersBackend parentBackend;
shadowManager = mCompositorChild->SendPLayersConstructor(
backendHint, 0, &parentBackend, &maxTextureSize);
if (shadowManager) {
ShadowLayerForwarder* lf = lm->AsShadowForwarder();
@ -892,10 +892,7 @@ void nsBaseWidget::CreateCompositor()
return;
}
lf->SetShadowManager(shadowManager);
if (mUseAcceleratedRendering)
lf->SetParentBackendType(LayerManager::LAYERS_OPENGL);
else
lf->SetParentBackendType(LayerManager::LAYERS_BASIC);
lf->SetParentBackendType(parentBackend);
lf->SetMaxTextureSize(maxTextureSize);
mLayerManager = lm;