diff --git a/content/media/webaudio/PannerNode.cpp b/content/media/webaudio/PannerNode.cpp index 124eec991a7b..6492dbb842c8 100644 --- a/content/media/webaudio/PannerNode.cpp +++ b/content/media/webaudio/PannerNode.cpp @@ -237,6 +237,7 @@ PannerNodeEngine::EqualPowerPanningFunction(const AudioChunk& aInput, mConeInnerAngle == 360 && mConeOuterAngle == 360) { *aOutput = aInput; + return; } // The output of this node is always stereo, no matter what the inputs are.