зеркало из https://github.com/mozilla/gecko-dev.git
Bug 790739: Patch 1 - UnixSocket changes for server sockets; r=cjones
This commit is contained in:
Родитель
b4cd0aa3b1
Коммит
184cc8ba2c
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@ -24,16 +24,31 @@
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#include "nsTArray.h"
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#include "nsXULAppAPI.h"
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#undef LOG
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#if defined(MOZ_WIDGET_GONK)
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#include <android/log.h>
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#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "GonkDBus", args);
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#else
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#define BTDEBUG true
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#define LOG(args...) if (BTDEBUG) printf(args);
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#endif
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static const int SOCKET_RETRY_TIME_MS = 1000;
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namespace mozilla {
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namespace ipc {
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class UnixSocketImpl : public MessageLoopForIO::Watcher
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{
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public:
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UnixSocketImpl(UnixSocketConsumer* aConsumer, int aFd)
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UnixSocketImpl(UnixSocketConsumer* aConsumer, UnixSocketConnector* aConnector,
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const nsACString& aAddress)
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: mConsumer(aConsumer)
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, mIOLoop(nullptr)
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, mFd(aFd)
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, mFd(-1)
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, mConnector(aConnector)
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, mCurrentTaskIsCanceled(false)
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, mAddress(aAddress)
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{
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}
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@ -54,6 +69,42 @@ public:
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return mFd > 0;
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}
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void CancelTask()
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{
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if (!mTask) {
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return;
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}
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mTask->Cancel();
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mTask = nullptr;
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mCurrentTaskIsCanceled = true;
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}
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void UnsetTask()
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{
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mTask = nullptr;
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}
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void EnqueueTask(int aDelayMs, CancelableTask* aTask)
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{
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MessageLoopForIO* ioLoop = MessageLoopForIO::current();
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if (!ioLoop) {
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NS_WARNING("No IOLoop to attach to, cancelling self!");
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return;
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}
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if (mTask) {
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return;
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}
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if (mCurrentTaskIsCanceled) {
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return;
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}
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mTask = aTask;
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if (aDelayMs) {
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ioLoop->PostDelayedTask(FROM_HERE, mTask, aDelayMs);
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} else {
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ioLoop->PostTask(FROM_HERE, mTask);
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}
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}
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void SetUpIO()
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{
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MOZ_ASSERT(!mIOLoop);
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@ -70,6 +121,33 @@ public:
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mConsumer.forget();
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}
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/**
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* Connect to a socket
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*/
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void Connect();
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/**
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* Run bind/listen to prepare for further runs of accept()
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*/
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void Listen();
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/**
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* Accept an incoming connection
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*/
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void Accept();
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/**
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* Stop whatever connect/accept task is running
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*/
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void Stop();
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/**
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* Set up nonblocking flags on whatever our current file descriptor is.
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*
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* @return true if successful, false otherwise
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*/
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bool SetNonblockFlags();
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/**
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* Consumer pointer. Non-thread safe RefPtr, so should only be manipulated
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* directly from main thread. All non-main-thread accesses should happen with
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@ -105,12 +183,6 @@ private:
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typedef nsTArray<UnixSocketRawData* > UnixSocketRawDataQueue;
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UnixSocketRawDataQueue mOutgoingQ;
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/**
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* File descriptor to read from/write to. Connection happens on user provided
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* thread. Read/write/close happens on IO thread.
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*/
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ScopedClose mFd;
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/**
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* Incoming packet. Only to be accessed on IO Thread.
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*/
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@ -125,6 +197,33 @@ private:
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* Write watcher for libevent. Only to be accessed on IO Thread.
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*/
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MessageLoopForIO::FileDescriptorWatcher mWriteWatcher;
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/**
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* File descriptor to read from/write to. Connection happens on user provided
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* thread. Read/write/close happens on IO thread.
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*/
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ScopedClose mFd;
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/**
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* Connector object used to create the connection we are currently using.
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*/
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nsAutoPtr<UnixSocketConnector> mConnector;
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/**
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* If true, do not requeue whatever task we're running
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*/
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bool mCurrentTaskIsCanceled;
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/**
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* Pointer to the task we're currently running. DO NOT DELETE MANUALLY. This
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* will be taken care of by the IO loop. Just set to nullptr.
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*/
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CancelableTask* mTask;
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/**
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* Address we are connecting to, assuming we are creating a client connection.
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*/
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nsCString mAddress;
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};
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static void
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@ -201,27 +300,160 @@ private:
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UnixSocketImpl* mImpl;
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};
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bool
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UnixSocketConnector::Connect(int aFd, const char* aAddress)
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class SocketAcceptTask : public CancelableTask {
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virtual void Run();
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bool mCanceled;
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UnixSocketImpl* mImpl;
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public:
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virtual void Cancel() { mCanceled = true; }
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SocketAcceptTask(UnixSocketImpl* aImpl) : mCanceled(false), mImpl(aImpl) { }
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};
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void SocketAcceptTask::Run() {
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mImpl->UnsetTask();
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if (mCanceled) {
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return;
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}
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mImpl->Accept();
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}
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class SocketConnectTask : public CancelableTask {
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virtual void Run();
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bool mCanceled;
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UnixSocketImpl* mImpl;
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public:
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SocketConnectTask(UnixSocketImpl* aImpl) : mCanceled(false), mImpl(aImpl) { }
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virtual void Cancel() { mCanceled = true; }
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};
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void SocketConnectTask::Run() {
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mImpl->UnsetTask();
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if (mCanceled) {
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return;
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}
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mImpl->Connect();
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}
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void
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UnixSocketImpl::Accept()
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{
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if (!ConnectInternal(aFd, aAddress))
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socklen_t addr_sz;
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struct sockaddr addr;
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// This will set things we don't particularly care about, but it will hand
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// back the correct structure size which is what we do care about.
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mConnector->CreateAddr(true, addr_sz, &addr, nullptr);
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if(mFd.get() < 0)
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{
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return false;
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mFd = mConnector->Create();
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if (mFd.get() < 0) {
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return;
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}
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if (!SetNonblockFlags()) {
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return;
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}
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if (bind(mFd.get(), &addr, addr_sz)) {
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#ifdef DEBUG
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LOG("...bind(%d) gave errno %d", mFd.get(), errno);
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#endif
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return;
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}
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if (listen(mFd.get(), 1)) {
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#ifdef DEBUG
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LOG("...listen(%d) gave errno %d", mFd.get(), errno);
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#endif
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return;
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}
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}
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int client_fd;
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client_fd = accept(mFd.get(), &addr, &addr_sz);
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if (client_fd < 0) {
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#if DEBUG
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LOG("Socket accept errno=%d\n", errno);
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#endif
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EnqueueTask(SOCKET_RETRY_TIME_MS, new SocketAcceptTask(this));
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return;
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}
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if(client_fd < 0)
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{
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EnqueueTask(SOCKET_RETRY_TIME_MS, new SocketAcceptTask(this));
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return;
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}
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if (!mConnector->Setup(client_fd)) {
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NS_WARNING("Could not set up socket!");
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return;
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}
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mFd.reset(client_fd);
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XRE_GetIOMessageLoop()->PostTask(FROM_HERE,
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new StartImplReadingTask(this));
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}
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void
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UnixSocketImpl::Connect()
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{
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if(mFd.get() < 0)
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{
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mFd = mConnector->Create();
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if (mFd.get() < 0) {
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return;
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}
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}
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int ret;
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socklen_t addr_sz;
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struct sockaddr addr;
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mConnector->CreateAddr(false, addr_sz, &addr, mAddress.get());
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ret = connect(mFd.get(), &addr, addr_sz);
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if (ret) {
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#if DEBUG
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LOG("Socket connect errno=%d\n", errno);
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#endif
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mFd.reset(-1);
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return;
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}
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if (!mConnector->Setup(mFd)) {
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NS_WARNING("Could not set up socket!");
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return;
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}
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XRE_GetIOMessageLoop()->PostTask(FROM_HERE,
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new StartImplReadingTask(this));
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}
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bool
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UnixSocketImpl::SetNonblockFlags()
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{
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// Set socket addr to be reused even if kernel is still waiting to close
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int n = 1;
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setsockopt(mFd, SOL_SOCKET, SO_REUSEADDR, &n, sizeof(n));
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// Set close-on-exec bit.
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int flags = fcntl(aFd, F_GETFD);
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int flags = fcntl(mFd, F_GETFD);
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if (-1 == flags) {
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return false;
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}
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flags |= FD_CLOEXEC;
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if (-1 == fcntl(aFd, F_SETFD, flags)) {
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if (-1 == fcntl(mFd, F_SETFD, flags)) {
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return false;
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}
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// Select non-blocking IO.
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if (-1 == fcntl(aFd, F_SETFL, O_NONBLOCK)) {
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if (-1 == fcntl(mFd, F_SETFL, O_NONBLOCK)) {
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return false;
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}
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@ -373,23 +605,48 @@ UnixSocketImpl::OnFileCanWriteWithoutBlocking(int aFd)
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}
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bool
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UnixSocketConsumer::ConnectSocket(UnixSocketConnector& aConnector,
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UnixSocketConsumer::ConnectSocket(UnixSocketConnector* aConnector,
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const char* aAddress)
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{
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MOZ_ASSERT(!NS_IsMainThread());
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MOZ_ASSERT(!mImpl);
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ScopedClose fd(aConnector.Create());
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if (fd < 0) {
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MOZ_ASSERT(aConnector);
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if (mImpl) {
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NS_WARNING("Socket already connecting/connected!");
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return false;
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}
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if (!aConnector.Connect(fd, aAddress)) {
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return false;
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}
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mImpl = new UnixSocketImpl(this, fd.forget());
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nsCString addr;
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addr.Assign(aAddress);
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mImpl = new UnixSocketImpl(this, aConnector, addr);
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XRE_GetIOMessageLoop()->PostTask(FROM_HERE,
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new StartImplReadingTask(mImpl));
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new SocketConnectTask(mImpl));
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return true;
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}
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bool
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UnixSocketConsumer::ListenSocket(UnixSocketConnector* aConnector)
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{
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MOZ_ASSERT(!NS_IsMainThread());
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MOZ_ASSERT(aConnector);
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if (mImpl) {
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NS_WARNING("Socket already connecting/connected!");
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return false;
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}
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nsCString addr;
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mImpl = new UnixSocketImpl(this, aConnector, addr);
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XRE_GetIOMessageLoop()->PostTask(FROM_HERE,
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new SocketAcceptTask(mImpl));
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return true;
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}
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void
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UnixSocketConsumer::CancelSocketTask()
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{
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if(!mImpl) {
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NS_WARNING("No socket implementation to cancel task on!");
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return;
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}
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mImpl->CancelTask();
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}
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} // namespace ipc
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} // namespace mozilla
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@ -7,6 +7,7 @@
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#ifndef mozilla_ipc_UnixSocket_h
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#define mozilla_ipc_UnixSocket_h
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#include <sys/socket.h>
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#include <stdlib.h>
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#include "nsString.h"
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#include "nsAutoPtr.h"
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@ -24,7 +25,7 @@ struct UnixSocketRawData
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size_t mSize;
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size_t mCurrentWriteOffset;
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/**
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/**
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* Constructor for situations where size is not known beforehand. (for
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* example, when reading a packet)
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*
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@ -35,7 +36,7 @@ struct UnixSocketRawData
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{
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}
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/**
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/**
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* Constructor for situations where size is known beforehand (for example,
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* when being assigned strings)
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*
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@ -50,7 +51,7 @@ struct UnixSocketRawData
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class UnixSocketImpl;
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/**
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/**
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* UnixSocketConnector defines the socket creation and connection/listening
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* functions for a UnixSocketConsumer. Due to the fact that socket setup can
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* vary between protocols (unix sockets, tcp sockets, bluetooth sockets, etc),
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|
@ -70,7 +71,7 @@ public:
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virtual ~UnixSocketConnector()
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{}
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/**
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/**
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* Establishs a file descriptor for a socket.
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*
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* @return File descriptor for socket
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|
@ -78,28 +79,28 @@ public:
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virtual int Create() = 0;
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/**
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* Runs connect function on a file descriptor for the address specified. Makes
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* sure socket is marked with flags expected by the UnixSocket handler
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* (non-block, etc...)
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* Since most socket specifics are related to address formation into a
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* sockaddr struct, this function is defined by subclasses and fills in the
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* structure as needed for whatever connection it is trying to build
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*
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* @param aFd File descriptor created by Create() function
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* @param aAddress Address to connect to
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*
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* @return true if connected, false otherwise
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* @param aIsServer True is we are acting as a server socket
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* @param aAddrSize Size of the struct
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* @param aAddr Struct to fill
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* @param aAddress If aIsServer is false, Address to connect to. nullptr otherwise.
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*/
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bool Connect(int aFd, const char* aAddress);
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protected:
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virtual void CreateAddr(bool aIsServer,
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socklen_t& aAddrSize,
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struct sockaddr *aAddr,
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const char* aAddress) = 0;
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/**
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* Internal type-specific connection function to be overridden by child
|
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* classes.
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* Does any socket type specific setup that may be needed
|
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*
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* @param aFd File descriptor created by Create() function
|
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* @param aAddress Address to connect to
|
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* @param aFd File descriptor for opened socket
|
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*
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* @return true if connected, false otherwise
|
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* @return true is successful, false otherwise
|
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*/
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virtual bool ConnectInternal(int aFd, const char* aAddress) = 0;
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virtual bool Setup(int aFd) = 0;
|
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};
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|
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class UnixSocketConsumer : public RefCounted<UnixSocketConsumer>
|
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|
@ -110,8 +111,8 @@ public:
|
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{}
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|
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virtual ~UnixSocketConsumer();
|
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|
||||
/**
|
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|
||||
/**
|
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* Function to be called whenever data is received. This is only called on the
|
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* main thread.
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||||
*
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|
@ -119,7 +120,7 @@ public:
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*/
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virtual void ReceiveSocketData(UnixSocketRawData* aMessage) = 0;
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/**
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/**
|
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* Queue data to be sent to the socket on the IO thread. Can only be called on
|
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* originating thread.
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*
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|
@ -129,7 +130,7 @@ public:
|
|||
*/
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bool SendSocketData(UnixSocketRawData* aMessage);
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|
||||
/**
|
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/**
|
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* Convenience function for sending strings to the socket (common in bluetooth
|
||||
* profile usage). Converts to a UnixSocketRawData struct. Can only be called
|
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* on originating thread.
|
||||
|
@ -140,26 +141,37 @@ public:
|
|||
*/
|
||||
bool SendSocketData(const nsACString& aMessage);
|
||||
|
||||
/**
|
||||
* Connects to a socket. Due to the fact that this is a blocking connect (and
|
||||
* for things such as bluetooth, it /will/ block), it is expected to be run on
|
||||
* a thread provided by the user. It cannot run on the main thread. Runs the
|
||||
* Create() and Connect() functions in the UnixSocketConnector.
|
||||
/**
|
||||
* Starts a task on the socket that will try to connect to a socket in a
|
||||
* non-blocking manner.
|
||||
*
|
||||
* @param aConnector Connector object for socket type specific functions
|
||||
* @param aAddress Address to connect to.
|
||||
*
|
||||
* @return true on connection, false otherwise.
|
||||
* @return true on connect task started, false otherwise.
|
||||
*/
|
||||
bool ConnectSocket(UnixSocketConnector& aConnector, const char* aAddress);
|
||||
bool ConnectSocket(UnixSocketConnector* aConnector, const char* aAddress);
|
||||
|
||||
/**
|
||||
* Starts a task on the socket that will try to accept a new connection in a
|
||||
* non-blocking manner.
|
||||
*
|
||||
* @param aConnector Connector object for socket type specific functions
|
||||
*
|
||||
* @return true on listen started, false otherwise
|
||||
*/
|
||||
bool ListenSocket(UnixSocketConnector* aConnector);
|
||||
|
||||
/**
|
||||
* Queues the internal representation of socket for deletion. Can be called
|
||||
* from main thread.
|
||||
*
|
||||
*/
|
||||
void CloseSocket();
|
||||
|
||||
/**
|
||||
* Cancels connect/accept task loop, if one is currently running.
|
||||
*/
|
||||
void CancelSocketTask();
|
||||
private:
|
||||
nsAutoPtr<UnixSocketImpl> mImpl;
|
||||
};
|
||||
|
|
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