зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1322897. Use only the G channel for grayscale AA Dwrite fonts and Skia. r=lsalzman
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83c8328d3a
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189cf8b6db
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@ -682,10 +682,13 @@ static void rgb_to_a8(const uint8_t* SK_RESTRICT src, const SkGlyph& glyph, cons
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for (U16CPU y = 0; y < glyph.fHeight; y++) {
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for (U16CPU i = 0; i < width; i++) {
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U8CPU r = *(src++);
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U8CPU g = *(src++);
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U8CPU b = *(src++);
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dst[i] = sk_apply_lut_if<APPLY_PREBLEND>((r + g + b) / 3, table8);
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U8CPU g = src[1];
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src += 3;
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// Ignore the R, B channels. It looks the closest to what
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// D2D with grayscale AA has. But there's no way
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// to just get a grayscale AA alpha texture from a glyph run.
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dst[i] = sk_apply_lut_if<APPLY_PREBLEND>(g, table8);
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}
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dst = (uint8_t*)((char*)dst + dstRB);
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}
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