Bug 1052063 - Move the CSS transform into the ancestor transform. r=botond

This commit is contained in:
Kartikaya Gupta 2014-08-19 21:17:09 -04:00
Родитель a65d30e8ee
Коммит 197e4559e6
2 изменённых файлов: 26 добавлений и 40 удалений

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@ -201,8 +201,6 @@ APZCTreeManager::UpdatePanZoomControllerTree(CompositorParent* aCompositor,
{
mTreeLock.AssertCurrentThreadOwns();
Matrix4x4 transform = aLayer->GetTransform();
AsyncPanZoomController* apzc = nullptr;
mApzcTreeLog << aLayer->Name() << '\t';
@ -283,7 +281,7 @@ APZCTreeManager::UpdatePanZoomControllerTree(CompositorParent* aCompositor,
apzc->SetScrollHandoffParentId(aLayer->GetScrollHandoffParentId());
nsIntRegion unobscured = ComputeTouchSensitiveRegion(state->mController, metrics, aObscured);
apzc->SetLayerHitTestData(unobscured, aAncestorTransform, transform);
apzc->SetLayerHitTestData(unobscured, aAncestorTransform);
APZCTM_LOG("Setting region %s as visible region for APZC %p\n",
Stringify(unobscured).c_str(), apzc);
@ -364,16 +362,17 @@ APZCTreeManager::UpdatePanZoomControllerTree(CompositorParent* aCompositor,
mApzcTreeLog << '\n';
// Accumulate the CSS transform between layers that have an APZC, but exclude any
// any layers that do have an APZC, and reset the accumulation at those layers.
// Accumulate the CSS transform between layers that have an APZC.
// In the terminology of the big comment above APZCTreeManager::GetInputTransforms, if
// we are at layer M, then aAncestorTransform is NC * OC, and we left-multiply MC and
// compute ancestorTransform to be MC * NC * OC. This gets passed down as the ancestor
// we are at layer M, then aAncestorTransform is NC * OC * PC, and we left-multiply MC and
// compute ancestorTransform to be MC * NC * OC * PC. This gets passed down as the ancestor
// transform to layer L when we recurse into the children below. If we are at a layer
// with an APZC, such as P, then we leave the ancestorTransform empty to "reset" it.
Matrix4x4 ancestorTransform;
// with an APZC, such as P, then we reset the ancestorTransform to just PC, to start
// the new accumulation as we go down.
Matrix4x4 transform = aLayer->GetTransform();
Matrix4x4 ancestorTransform = transform;
if (!apzc) {
ancestorTransform = transform * aAncestorTransform;
ancestorTransform = ancestorTransform * aAncestorTransform;
}
uint64_t childLayersId = (aLayer->AsRefLayer() ? aLayer->AsRefLayer()->GetReferentId() : aLayersId);
@ -1100,10 +1099,10 @@ APZCTreeManager::GetAPZCAtPoint(AsyncPanZoomController* aApzc,
// comments explain what values are stored in the variables at these two levels. All the comments
// use standard matrix notation where the leftmost matrix in a multiplication is applied first.
// ancestorUntransform takes points from aApzc's parent APZC's layer coordinates
// ancestorUntransform takes points from aApzc's parent APZC's CSS-transformed layer coordinates
// to aApzc's parent layer's layer coordinates.
// It is OC.Inverse() * NC.Inverse() * MC.Inverse() at recursion level for L,
// and RC.Inverse() * QC.Inverse() at recursion level for P.
// It is PC.Inverse() * OC.Inverse() * NC.Inverse() * MC.Inverse() at recursion level for L,
// and RC.Inverse() * QC.Inverse() at recursion level for P.
Matrix4x4 ancestorUntransform = aApzc->GetAncestorTransform();
ancestorUntransform.Invert();
@ -1115,15 +1114,13 @@ APZCTreeManager::GetAPZCAtPoint(AsyncPanZoomController* aApzc,
aHitTestPoint.x, aHitTestPoint.y,
hitTestPointForThisLayer.x, hitTestPointForThisLayer.y, aApzc);
// childUntransform takes points from aApzc's parent APZC's layer coordinates
// to aApzc's layer coordinates (which are aApzc's children's ParentLayer coordinates).
// It is OC.Inverse() * NC.Inverse() * MC.Inverse() * LA.Inverse() * LC.Inverse() at L
// and RC.Inverse() * QC.Inverse() * PA.Inverse() * PC.Inverse() at P.
// childUntransform takes points from aApzc's parent APZC's CSS-transformed layer coordinates
// to aApzc's CSS-transformed layer coordinates.
// It is PC.Inverse() * OC.Inverse() * NC.Inverse() * MC.Inverse() * LA.Inverse() at L
// and RC.Inverse() * QC.Inverse() * PA.Inverse() at P.
Matrix4x4 asyncUntransform = aApzc->GetCurrentAsyncTransform();
asyncUntransform.Invert();
Matrix4x4 cssUntransform = aApzc->GetCSSTransform();
cssUntransform.Invert();
Matrix4x4 childUntransform = ancestorUntransform * asyncUntransform * cssUntransform;
Matrix4x4 childUntransform = ancestorUntransform * asyncUntransform;
gfxPointH3D hitTestPointForChildLayers = To3DMatrix(childUntransform).ProjectPoint(aHitTestPoint);
APZCTM_LOG("Untransformed %f %f to layer coordinates %f %f for APZC %p\n",
aHitTestPoint.x, aHitTestPoint.y,
@ -1265,16 +1262,16 @@ APZCTreeManager::GetInputTransforms(AsyncPanZoomController *aApzc, Matrix4x4& aT
// in the variables at these two levels. All the comments use standard matrix notation where the
// leftmost matrix in a multiplication is applied first.
// ancestorUntransform is OC.Inverse() * NC.Inverse() * MC.Inverse()
// ancestorUntransform is PC.Inverse() * OC.Inverse() * NC.Inverse() * MC.Inverse()
Matrix4x4 ancestorUntransform = aApzc->GetAncestorTransform();
ancestorUntransform.Invert();
// asyncUntransform is LA.Inverse()
Matrix4x4 asyncUntransform = aApzc->GetCurrentAsyncTransform();
asyncUntransform.Invert();
// aTransformToApzcOut is initialized to OC.Inverse() * NC.Inverse() * MC.Inverse()
// aTransformToApzcOut is initialized to PC.Inverse() * OC.Inverse() * NC.Inverse() * MC.Inverse()
aTransformToApzcOut = ancestorUntransform;
// aTransformToGeckoOut is initialized to LA.Inverse() * LD * MC * NC * OC
// aTransformToGeckoOut is initialized to LA.Inverse() * LD * MC * NC * OC * PC
aTransformToGeckoOut = asyncUntransform * aApzc->GetTransformToLastDispatchedPaint() * aApzc->GetAncestorTransform();
for (AsyncPanZoomController* parent = aApzc->GetParent(); parent; parent = parent->GetParent()) {
@ -1284,15 +1281,13 @@ APZCTreeManager::GetInputTransforms(AsyncPanZoomController *aApzc, Matrix4x4& aT
// asyncUntransform is updated to PA.Inverse() when parent == P
asyncUntransform = parent->GetCurrentAsyncTransform();
asyncUntransform.Invert();
// untransformSinceLastApzc is RC.Inverse() * QC.Inverse() * PA.Inverse() * PC.Inverse()
Matrix4x4 cssUntransform = parent->GetCSSTransform();
cssUntransform.Invert();
Matrix4x4 untransformSinceLastApzc = ancestorUntransform * asyncUntransform * cssUntransform;
// untransformSinceLastApzc is RC.Inverse() * QC.Inverse() * PA.Inverse()
Matrix4x4 untransformSinceLastApzc = ancestorUntransform * asyncUntransform;
// aTransformToApzcOut is RC.Inverse() * QC.Inverse() * PA.Inverse() * PC.Inverse() * OC.Inverse() * NC.Inverse() * MC.Inverse()
aTransformToApzcOut = untransformSinceLastApzc * aTransformToApzcOut;
// aTransformToGeckoOut is LA.Inverse() * LD * MC * NC * OC * PC * PD * QC * RC
aTransformToGeckoOut = aTransformToGeckoOut * parent->GetCSSTransform() * parent->GetTransformToLastDispatchedPaint() * parent->GetAncestorTransform();
aTransformToGeckoOut = aTransformToGeckoOut * parent->GetTransformToLastDispatchedPaint() * parent->GetAncestorTransform();
// The above values for aTransformToApzcOut and aTransformToGeckoOut when parent == P match
// the required output as explained in the comment above this method. Note that any missing

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@ -973,12 +973,9 @@ private:
* hit-testing to see which APZC instance should handle touch events.
*/
public:
void SetLayerHitTestData(const nsIntRegion& aRegion, const Matrix4x4& aTransformToLayer,
const Matrix4x4& aTransformForLayer) {
void SetLayerHitTestData(const nsIntRegion& aRegion, const Matrix4x4& aTransformToLayer) {
mVisibleRegion = aRegion;
mAncestorTransform = aTransformToLayer;
mCSSTransform = aTransformForLayer;
UpdateTransformScale();
}
void AddHitTestRegion(const nsIntRegion& aRegion) {
@ -989,10 +986,6 @@ public:
return mAncestorTransform;
}
Matrix4x4 GetCSSTransform() const {
return mCSSTransform;
}
bool VisibleRegionContains(const ParentLayerPoint& aPoint) const {
ParentLayerIntPoint point = RoundedToInt(aPoint);
return mVisibleRegion.Contains(point.x, point.y);
@ -1008,11 +1001,9 @@ private:
* coordinate system in which this APZC receives events in
* ReceiveInputEvent()). */
nsIntRegion mVisibleRegion;
/* This is the cumulative CSS transform for all the layers between the parent
* APZC and this one (not inclusive) */
/* This is the cumulative CSS transform for all the layers from (and including)
* the parent APZC down to (but excluding) this one. */
Matrix4x4 mAncestorTransform;
/* This is the CSS transform for this APZC's layer. */
Matrix4x4 mCSSTransform;
/* ===================================================================