зеркало из https://github.com/mozilla/gecko-dev.git
Bug 942507 - GLContext doesn't need to have userdata. r=bjacob
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53fedfbd2c
Коммит
1a74976806
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@ -2415,16 +2415,6 @@ public:
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virtual void ReleaseSurface() {}
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void *GetUserData(void *aKey) {
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void *result = nullptr;
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mUserData.Get(aKey, &result);
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return result;
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}
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void SetUserData(void *aKey, void *aValue) {
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mUserData.Put(aKey, aValue);
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}
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// Mark this context as destroyed. This will nullptr out all
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// the GL function pointers!
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void MarkDestroyed();
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@ -2910,8 +2900,6 @@ public:
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bool IsOffscreenSizeAllowed(const gfxIntSize& aSize) const;
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protected:
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nsDataHashtable<nsPtrHashKey<void>, void*> mUserData;
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GLuint mReadTextureImagePrograms[4];
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bool InitWithPrefix(const char *prefix, bool trygl);
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@ -233,10 +233,6 @@ FPSState::DrawFPS(TimeStamp aNow,
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DrawQuads(aContext, mVBOs, aProgram, rects);
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}
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#ifdef CHECK_CURRENT_PROGRAM
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int ShaderProgramOGL::sCurrentProgramKey = 0;
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#endif
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CompositorOGL::CompositorOGL(nsIWidget *aWidget, int aSurfaceWidth,
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int aSurfaceHeight, bool aUseExternalSurfaceSize)
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: mWidget(aWidget)
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@ -449,9 +449,7 @@ ShaderProgramOGL::Activate()
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}
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NS_ASSERTION(HasInitialized(), "Attempting to activate a program that's not in use!");
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mGL->fUseProgram(mProgram);
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#if CHECK_CURRENT_PROGRAM
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mGL->SetUserData(&sCurrentProgramKey, this);
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#endif
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// check and set the projection matrix
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if (mIsProjectionMatrixStale) {
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SetProjectionMatrix(mProjectionMatrix);
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@ -199,11 +199,14 @@ private:
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#define CHECK_CURRENT_PROGRAM 1
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#define ASSERT_THIS_PROGRAM \
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do { \
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NS_ASSERTION(mGL->GetUserData(&sCurrentProgramKey) == this, \
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GLuint currentProgram; \
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mGL->GetUIntegerv(LOCAL_GL_CURRENT_PROGRAM, ¤tProgram); \
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NS_ASSERTION(currentProgram == mProgram, \
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"SetUniform with wrong program active!"); \
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} while (0)
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#else
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#define ASSERT_THIS_PROGRAM
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#define ASSERT_THIS_PROGRAM \
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do { } while (0)
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#endif
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/**
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@ -385,9 +388,6 @@ protected:
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} mProgramState;
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GLint mTexCoordMultiplierUniformLocation;
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#ifdef CHECK_CURRENT_PROGRAM
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static int sCurrentProgramKey;
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#endif
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void SetUniform(GLint aLocation, float aFloatValue);
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void SetUniform(GLint aLocation, const gfxRGBA& aColor);
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