Bug 941804 - Reduce chunk size to 256K for B2G r=terrence

This commit is contained in:
Jon Coppeard 2014-07-15 09:42:47 +01:00
Родитель 51552373b1
Коммит 1a8a0cee9f
5 изменённых файлов: 43 добавлений и 0 удалений

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@ -68,3 +68,5 @@ MOZ_BUNDLED_FONTS=1
# Enable exact rooting on b2g.
JSGC_USE_EXACT_ROOTING=1
JS_GC_SMALL_CHUNK_SIZE=1

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@ -7229,6 +7229,17 @@ if test -n "$JSGC_GENERATIONAL"; then
AC_DEFINE(JSGC_GENERATIONAL)
fi
dnl ========================================================
dnl = Use a smaller chunk size for GC chunks
dnl ========================================================
MOZ_ARG_ENABLE_BOOL(small-chunk-size,
[ --enable-small-chunk-size Allocate memory for JS GC things in smaller chunks],
JS_GC_SMALL_CHUNK_SIZE=1,
JS_GC_SMALL_CHUNK_SIZE= )
if test -n "$JS_GC_SMALL_CHUNK_SIZE"; then
AC_DEFINE(JS_GC_SMALL_CHUNK_SIZE)
fi
dnl ========================================================
dnl Zealous JavaScript GC
dnl ========================================================
@ -9252,6 +9263,9 @@ fi
if test -z "$JSGC_GENERATIONAL" ; then
ac_configure_args="$ac_configure_args --disable-gcgenerational"
fi
if test -n "$JS_GC_SMALL_CHUNK_SIZE" ; then
ac_configure_args="$ac_configure_args --enable-small-chunk-size"
fi
if test -z "$MOZ_NATIVE_NSPR"; then
ac_configure_args="$ac_configure_args --with-nspr-cflags='$NSPR_CFLAGS'"
ac_configure_args="$ac_configure_args --with-nspr-libs='$NSPR_LIBS'"

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@ -32,7 +32,11 @@ const size_t ArenaShift = 12;
const size_t ArenaSize = size_t(1) << ArenaShift;
const size_t ArenaMask = ArenaSize - 1;
#ifdef JS_GC_SMALL_CHUNK_SIZE
const size_t ChunkShift = 18;
#else
const size_t ChunkShift = 20;
#endif
const size_t ChunkSize = size_t(1) << ChunkShift;
const size_t ChunkMask = ChunkSize - 1;
@ -41,8 +45,13 @@ const size_t CellSize = size_t(1) << CellShift;
const size_t CellMask = CellSize - 1;
/* These are magic constants derived from actual offsets in gc/Heap.h. */
#ifdef JS_GC_SMALL_CHUNK_SIZE
const size_t ChunkMarkBitmapOffset = 258104;
const size_t ChunkMarkBitmapBits = 31744;
#else
const size_t ChunkMarkBitmapOffset = 1032352;
const size_t ChunkMarkBitmapBits = 129024;
#endif
const size_t ChunkRuntimeOffset = ChunkSize - sizeof(void*);
const size_t ChunkLocationOffset = ChunkSize - 2 * sizeof(void*) - sizeof(uint64_t);

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@ -3214,6 +3214,19 @@ if test -n "$JSGC_USE_EXACT_ROOTING"; then
AC_DEFINE(JSGC_USE_EXACT_ROOTING)
fi
dnl ========================================================
dnl = Use a smaller chunk size for GC chunks
dnl ========================================================
dnl Use large (1MB) chunks by default. For B2G this option is used to give
dnl smaller (currently 256K) chunks.
MOZ_ARG_ENABLE_BOOL(small-chunk-size,
[ --enable-small-chunk-size Allocate memory for JS GC things in smaller chunks],
JS_GC_SMALL_CHUNK_SIZE=1,
JS_GC_SMALL_CHUNK_SIZE= )
if test -n "$JS_GC_SMALL_CHUNK_SIZE"; then
AC_DEFINE(JS_GC_SMALL_CHUNK_SIZE)
fi
dnl ========================================================
dnl = Use GC tracing
dnl ========================================================

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@ -707,7 +707,12 @@ const size_t BytesPerArenaWithHeader = ArenaSize + ArenaBitmapBytes;
const size_t ChunkDecommitBitmapBytes = ChunkSize / ArenaSize / JS_BITS_PER_BYTE;
const size_t ChunkBytesAvailable = ChunkSize - sizeof(ChunkInfo) - ChunkDecommitBitmapBytes;
const size_t ArenasPerChunk = ChunkBytesAvailable / BytesPerArenaWithHeader;
#ifdef JS_GC_SMALL_CHUNK_SIZE
static_assert(ArenasPerChunk == 62, "Do not accidentally change our heap's density.");
#else
static_assert(ArenasPerChunk == 252, "Do not accidentally change our heap's density.");
#endif
/* A chunk bitmap contains enough mark bits for all the cells in a chunk. */
struct ChunkBitmap