Bug 809273 - Remove old buffer provider code. r=nrc

This commit is contained in:
Matt Woodrow 2013-04-22 14:40:52 +12:00
Родитель 4041b4fc04
Коммит 1b4925d2fb
3 изменённых файлов: 18 добавлений и 44 удалений

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@ -294,10 +294,7 @@ ThebesLayerBuffer::BufferContentType()
return mBuffer->GetContentType();
}
if (mBufferProvider) {
return mBufferProvider->ContentType();
}
if (mTextureClientForBuffer) {
return mTextureClientForBuffer->GetContentType();
return mBufferProvider->GetContentType();
}
if (mDTBuffer) {
switch (mDTBuffer->GetFormat()) {
@ -324,16 +321,11 @@ ThebesLayerBuffer::BufferSizeOkFor(const nsIntSize& aSize)
void
ThebesLayerBuffer::EnsureBuffer()
{
MOZ_ASSERT(!mBufferProvider || !mTextureClientForBuffer,
"Can't have both kinds of buffer provider.");
if (!mBuffer && mBufferProvider) {
mBuffer = mBufferProvider->Get();
}
if ((!mBuffer && !mDTBuffer) && mTextureClientForBuffer) {
if ((!mBuffer && !mDTBuffer) && mBufferProvider) {
if (SupportsAzureContent()) {
mDTBuffer = mTextureClientForBuffer->LockDrawTarget();
mDTBuffer = mBufferProvider->LockDrawTarget();
} else {
mBuffer = mTextureClientForBuffer->LockSurface();
mBuffer = mBufferProvider->LockSurface();
}
}
}
@ -341,7 +333,7 @@ ThebesLayerBuffer::EnsureBuffer()
bool
ThebesLayerBuffer::HaveBuffer()
{
return mDTBuffer || mBuffer || mBufferProvider || mTextureClientForBuffer;
return mDTBuffer || mBuffer || mBufferProvider;
}
static void

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@ -130,7 +130,6 @@ public:
ThebesLayerBuffer(BufferSizePolicy aBufferSizePolicy)
: mBufferProvider(nullptr)
, mTextureClientForBuffer(nullptr)
, mBufferSizePolicy(aBufferSizePolicy)
{
MOZ_COUNT_CTOR(ThebesLayerBuffer);
@ -149,7 +148,6 @@ public:
mBuffer = nullptr;
mDTBuffer = nullptr;
mBufferProvider = nullptr;
mTextureClientForBuffer = nullptr;
mBufferRect.SetEmpty();
}
@ -241,42 +239,27 @@ protected:
}
/**
* Set the buffer provider only. This is used with surfaces that
* require explicit map/unmap, which |aProvider| is used to do on
* Set the texture client only. This is used with surfaces that
* require explicit lock/unlock, which |aClient| is used to do on
* demand in this code.
*
* It's the caller's responsibility to ensure |aProvider| is valid
* It's the caller's responsibility to ensure |aClient| is valid
* for the duration of operations it requests of this
* ThebesLayerBuffer. It's also the caller's responsibility to
* unset the provider when inactive, by calling
* SetBufferProvider(nullptr).
*/
void SetBufferProvider(AutoOpenSurface* aProvider)
void SetBufferProvider(TextureClient* aClient)
{
NS_ASSERTION(!mTextureClientForBuffer, "Can't have a TextureClient and a buffer provider");
mBufferProvider = aProvider;
// Only this buffer provider can give us a buffer. If we
// already have one, something has gone wrong.
MOZ_ASSERT(!aClient || (!mBuffer && !mDTBuffer));
mBufferProvider = aClient;
if (!mBufferProvider) {
mBuffer = nullptr;
} else {
// Only this buffer provider can give us a buffer. If we
// already have one, something has gone wrong.
MOZ_ASSERT(!mBuffer);
}
}
// As SetBufferProvider, but using a texture client as the provider
void SetTextureClientForBuffer(TextureClient* aClient)
{
NS_ASSERTION(!mBufferProvider, "Can't have a TextureClient and a buffer provider");
mTextureClientForBuffer = aClient;
if (!mTextureClientForBuffer) {
mBuffer = nullptr;
mDTBuffer = nullptr;
} else {
// Only this buffer provider can give us a buffer. If we
// already have one, something has gone wrong.
MOZ_ASSERT(!mBuffer && !mDTBuffer);
}
}
}
/**
@ -313,8 +296,7 @@ protected:
* when we're using surfaces that require explicit map/unmap. Only one
* may be used at a time.
*/
AutoOpenSurface* mBufferProvider;
TextureClient* mTextureClientForBuffer;
TextureClient* mBufferProvider;
BufferSizePolicy mBufferSizePolicy;
};

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@ -86,7 +86,7 @@ ContentClientRemote::BeginPaint()
// XXX: So we might not have a TextureClient yet.. because it will
// only be created by CreateBuffer.. which will deliver a locked surface!.
if (mTextureClient) {
SetTextureClientForBuffer(mTextureClient);
SetBufferProvider(mTextureClient);
}
}
@ -95,7 +95,7 @@ ContentClientRemote::EndPaint()
{
// XXX: We might still not have a texture client if PaintThebes
// decided we didn't need one yet because the region to draw was empty.
SetTextureClientForBuffer(nullptr);
SetBufferProvider(nullptr);
mOldTextures.Clear();
if (mTextureClient) {