Bug 1272600 - Part 3 - Move the ReadUnlock logic from compositable to texture. r=sotaro

This commit is contained in:
Nicolas Silva 2016-06-02 11:00:21 +02:00
Родитель 0a313355f8
Коммит 1d7c8451c8
31 изменённых файлов: 384 добавлений и 224 удалений

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@ -7,6 +7,7 @@
#include "base/message_loop.h" // for MessageLoop
#include "mozilla/layers/CompositorBridgeParent.h" // for CompositorBridgeParent
#include "mozilla/layers/Effects.h" // for Effect, EffectChain, etc
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/mozalloc.h" // for operator delete, etc
#include "gfx2DGlue.h"
@ -23,6 +24,35 @@ namespace mozilla {
namespace layers {
Compositor::Compositor(widget::CompositorWidgetProxy* aWidget,
CompositorBridgeParent* aParent)
: mCompositorID(0)
, mDiagnosticTypes(DiagnosticTypes::NO_DIAGNOSTIC)
, mParent(aParent)
, mPixelsPerFrame(0)
, mPixelsFilled(0)
, mScreenRotation(ROTATION_0)
, mWidget(aWidget)
{
}
Compositor::~Compositor()
{
for (auto& lock : mUnlockAfterComposition) {
lock->ReadUnlock();
}
mUnlockAfterComposition.Clear();
}
void
Compositor::EndFrame()
{
for (auto& lock : mUnlockAfterComposition) {
lock->ReadUnlock();
}
mUnlockAfterComposition.Clear();
}
/* static */ void
Compositor::AssertOnCompositorThread()
{

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@ -133,6 +133,7 @@ class CompositorOGL;
class CompositorD3D9;
class CompositorD3D11;
class BasicCompositor;
class TextureReadLock;
enum SurfaceInitMode
{
@ -185,22 +186,13 @@ enum SurfaceInitMode
class Compositor
{
protected:
virtual ~Compositor() {}
virtual ~Compositor();
public:
NS_INLINE_DECL_REFCOUNTING(Compositor)
explicit Compositor(widget::CompositorWidgetProxy* aWidget,
CompositorBridgeParent* aParent = nullptr)
: mCompositorID(0)
, mDiagnosticTypes(DiagnosticTypes::NO_DIAGNOSTIC)
, mParent(aParent)
, mPixelsPerFrame(0)
, mPixelsFilled(0)
, mScreenRotation(ROTATION_0)
, mWidget(aWidget)
{
}
CompositorBridgeParent* aParent = nullptr);
virtual already_AddRefed<DataTextureSource> CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) = 0;
@ -388,8 +380,10 @@ public:
/**
* Flush the current frame to the screen and tidy up.
*
* Derived class overriding this should call Compositor::EndFrame.
*/
virtual void EndFrame() = 0;
virtual void EndFrame();
virtual void SetDispAcquireFence(Layer* aLayer);
@ -539,6 +533,11 @@ public:
return mParent;
}
void UnlockAfterComposition(already_AddRefed<TextureReadLock> aLock)
{
mUnlockAfterComposition.AppendElement(aLock);
}
protected:
void DrawDiagnosticsInternal(DiagnosticFlags aFlags,
const gfx::Rect& aVisibleRect,
@ -563,6 +562,11 @@ protected:
gfx::Matrix4x4* aOutTransform,
gfx::Rect* aOutLayerQuad = nullptr);
/**
* An array of locks that will need to be unlocked after the next composition.
*/
nsTArray<RefPtr<TextureReadLock>> mUnlockAfterComposition;
/**
* Render time for the current composition.
*/

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@ -436,6 +436,8 @@ DIBTextureHost::UpdatedInternal(const nsIntRegion* aRegion)
if (!mTextureSource->Update(surf, const_cast<nsIntRegion*>(aRegion))) {
mTextureSource = nullptr;
}
ReadUnlock();
}
TextureHostFileMapping::TextureHostFileMapping(TextureFlags aFlags,
@ -484,6 +486,8 @@ TextureHostFileMapping::UpdatedInternal(const nsIntRegion* aRegion)
} else {
mTextureSource = nullptr;
}
ReadUnlock();
}
}

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@ -66,6 +66,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override { return mCompositor; }
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual gfx::IntSize GetSize() const override { return mSize; }

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@ -650,6 +650,8 @@ BasicCompositor::BeginFrame(const nsIntRegion& aInvalidRegion,
void
BasicCompositor::EndFrame()
{
Compositor::EndFrame();
// Pop aClipRectIn/bounds rect
mRenderTarget->mDrawTarget->PopClip();

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@ -162,6 +162,7 @@ GrallocTextureHostBasic::BindTextureSource(CompositableTextureSourceRef& aTextur
void
GrallocTextureHostBasic::UnbindTextureSource()
{
TextureHost::UnbindTextureSource();
ClearTextureSource();
}

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@ -28,6 +28,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override;
virtual bool Lock() override;
virtual gfx::SurfaceFormat GetFormat() const override;

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@ -62,6 +62,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override { return mCompositor; }
virtual bool Lock() override;
virtual gfx::SurfaceFormat GetFormat() const override;

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@ -30,11 +30,6 @@ SingleTiledContentClient::ClearCachedResources()
void
SingleTiledContentClient::UpdatedBuffer(TiledBufferType aType)
{
// Take a ReadLock on behalf of the TiledContentHost. This
// reference will be adopted when the descriptor is opened in
// TiledLayerBufferComposite.
mTiledBuffer->ReadLock();
mForwarder->UseTiledLayerBuffer(this, mTiledBuffer->GetSurfaceDescriptorTiles());
mTiledBuffer->ClearPaintedRegion();
}
@ -56,13 +51,6 @@ ClientSingleTiledLayerBuffer::ClientSingleTiledLayerBuffer(ClientTiledPaintedLay
{
}
void
ClientSingleTiledLayerBuffer::ReadLock() {
if (!mTile.IsPlaceholderTile()) {
mTile.ReadLock();
}
}
void
ClientSingleTiledLayerBuffer::ReleaseTiles()
{

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@ -70,8 +70,6 @@ public:
return false;
}
void ReadLock();
void ReleaseTiles();
void DiscardBuffers();

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@ -452,7 +452,7 @@ TextureClient::UnlockActor() const
bool
TextureClient::IsReadLocked() const
{
return mReadLock && mReadLock->GetReadCount() > 1;
return mReadLock && mReadLock->GetReadCount() > 1 && !mPendingReadUnlock;
}
bool
@ -528,6 +528,15 @@ TextureClient::Unlock()
mBorrowedDrawTarget = nullptr;
}
if (mOpenMode & OpenMode::OPEN_WRITE) {
if (mReadLock && !mPendingReadUnlock) {
// Take a read lock on behalf of the TextureHost. The latter will unlock
// after the shared data is available again for drawing.
mReadLock->ReadLock();
}
mPendingReadUnlock = true;
}
mData->Unlock();
mIsLocked = false;
mOpenMode = OpenMode::OPEN_NONE;
@ -535,8 +544,43 @@ TextureClient::Unlock()
UnlockActor();
}
void
TextureClient::EnableReadLock()
{
if (!mReadLock) {
mReadLock = TextureReadLock::Create(mAllocator);
if (mPendingReadUnlock) {
// We would have done this during TextureClient::Unlock if the ReadLock
// had been there, need to account for this here.
mReadLock->ReadLock();
}
}
}
void
TextureClient::SetReadLock(TextureReadLock* aLock)
{
MOZ_ASSERT(!mReadLock);
mReadLock = aLock;
}
void
TextureClient::SerializeReadLock(ReadLockDescriptor& aDescriptor)
{
if (mReadLock && mPendingReadUnlock) {
mReadLock->Serialize(aDescriptor);
mPendingReadUnlock = false;
} else {
aDescriptor = null_t();
}
}
TextureClient::~TextureClient()
{
if (mPendingReadUnlock && mReadLock) {
mReadLock->ReadUnlock();
mReadLock = nullptr;
}
Destroy(false);
}
@ -1044,6 +1088,7 @@ TextureClient::TextureClient(TextureData* aData, TextureFlags aFlags, ClientIPCA
, mExpectedDtRefs(0)
#endif
, mIsLocked(false)
, mPendingReadUnlock(false)
, mInUse(false)
, mAddedToCompositableClient(false)
, mWorkaroundAnnoyingSharedSurfaceLifetimeIssues(false)
@ -1174,11 +1219,19 @@ public:
virtual bool IsValid() const override { return true; };
virtual bool Serialize(TileLock& aOutput) override;
virtual bool Serialize(ReadLockDescriptor& aOutput) override;
int32_t mReadCount;
};
// The cross-prcess implementation of TextureReadLock.
//
// Since we don't use cross-process reference counting for the ReadLock objects,
// we use the lock's internal counter as a way to know when to deallocate the
// underlying shmem section: when the counter is equal to 1, it means that the
// lock is not "held" (the texture is writable), when the counter is equal to 0
// it means that we can safely deallocate the shmem section without causing a race
// condition with the other process.
class ShmemTextureReadLock : public TextureReadLock {
public:
struct ShmReadLockInfo {
@ -1199,7 +1252,7 @@ public:
virtual LockType GetType() override { return TYPE_SHMEM; }
virtual bool Serialize(TileLock& aOutput) override;
virtual bool Serialize(ReadLockDescriptor& aOutput) override;
mozilla::layers::ShmemSection& GetShmemSection() { return mShmemSection; }
@ -1224,31 +1277,43 @@ public:
// static
already_AddRefed<TextureReadLock>
TextureReadLock::Open(const TileLock& aDescriptor, ISurfaceAllocator* aAllocator)
TextureReadLock::Deserialize(const ReadLockDescriptor& aDescriptor, ISurfaceAllocator* aAllocator)
{
RefPtr<TextureReadLock> lock;
if (aDescriptor.type() == TileLock::TShmemSection) {
switch (aDescriptor.type()) {
case ReadLockDescriptor::TShmemSection: {
const ShmemSection& section = aDescriptor.get_ShmemSection();
MOZ_RELEASE_ASSERT(section.shmem().IsReadable());
lock = new ShmemTextureReadLock(aAllocator, section);
} else {
return MakeAndAddRef<ShmemTextureReadLock>(aAllocator, section);
}
case ReadLockDescriptor::Tuintptr_t: {
if (!aAllocator->IsSameProcess()) {
// Trying to use a memory based lock instead of a shmem based one in
// the cross-process case is a bad security violation.
NS_ERROR("A client process may be trying to peek at the host's address space!");
return nullptr;
}
lock = reinterpret_cast<MemoryTextureReadLock*>(aDescriptor.get_uintptr_t());
RefPtr<TextureReadLock> lock = reinterpret_cast<MemoryTextureReadLock*>(
aDescriptor.get_uintptr_t()
);
MOZ_ASSERT(lock);
if (lock) {
// The corresponding AddRef is in MemoryTextureReadLock::Serialize
lock.get()->Release();
}
}
return lock.forget();
}
case ReadLockDescriptor::Tnull_t: {
return nullptr;
}
default: {
// Invalid descriptor.
MOZ_DIAGNOSTIC_ASSERT(false);
}
}
return nullptr;
}
// static
already_AddRefed<TextureReadLock>
TextureReadLock::Create(ClientIPCAllocator* aAllocator)
@ -1276,13 +1341,13 @@ MemoryTextureReadLock::~MemoryTextureReadLock()
}
bool
MemoryTextureReadLock::Serialize(TileLock& aOutput)
MemoryTextureReadLock::Serialize(ReadLockDescriptor& aOutput)
{
// AddRef here and Release when receiving on the host side to make sure the
// reference count doesn't go to zero before the host receives the message.
// see TextureReadLock::Open
// see TextureReadLock::Deserialize
this->AddRef();
aOutput = TileLock(uintptr_t(this));
aOutput = ReadLockDescriptor(uintptr_t(this));
return true;
}
@ -1339,9 +1404,9 @@ ShmemTextureReadLock::~ShmemTextureReadLock()
}
bool
ShmemTextureReadLock::Serialize(TileLock& aOutput)
ShmemTextureReadLock::Serialize(ReadLockDescriptor& aOutput)
{
aOutput = TileLock(GetShmemSection());
aOutput = ReadLockDescriptor(GetShmemSection());
return true;
}

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@ -177,9 +177,27 @@ struct MappedYCbCrTextureData {
}
};
class TileLock;
class ReadLockDescriptor;
// A class to help implement copy-on-write semantics for shared tiles.
// A class to help implement copy-on-write semantics for shared textures.
//
// A TextureClient/Host pair can opt into using a ReadLock by calling
// TextureClient::EnableReadLock. This will equip the TextureClient with a
// ReadLock object that will be automatically ReadLock()'ed by the texture itself
// when it is written into (see TextureClient::Unlock).
// A TextureReadLock's counter starts at 1 and is expected to be equal to 1 when the
// lock is destroyed. See ShmemTextureReadLock for explanations about why we use
// 1 instead of 0 as the initial state.
// TextureReadLock is mostly internally managed by the TextureClient/Host pair,
// and the compositable only has to forward it during updates. If an update message
// contains a null_t lock, it means that the texture was not written into on the
// content side, and there is no synchronization required on the compositor side
// (or it means that the texture pair did not opt into using ReadLocks).
// On the compositor side, the TextureHost can receive a ReadLock during a
// transaction, and will both ReadUnlock() it and drop it as soon as the shared
// data is available again for writing (the texture upload is done, or the compositor
// not reading the texture anymore). The lock is dropped to make sure it is
// ReadUnlock()'ed only once.
class TextureReadLock {
protected:
virtual ~TextureReadLock() {}
@ -196,9 +214,9 @@ public:
Create(ClientIPCAllocator* aAllocator);
static already_AddRefed<TextureReadLock>
Open(const TileLock& aDescriptor, ISurfaceAllocator* aAllocator);
Deserialize(const ReadLockDescriptor& aDescriptor, ISurfaceAllocator* aAllocator);
virtual bool Serialize(TileLock& aOutput) = 0;
virtual bool Serialize(ReadLockDescriptor& aOutput) = 0;
enum LockType {
TYPE_MEMORY,
@ -632,12 +650,17 @@ public:
virtual void RemoveFromCompositable(CompositableClient* aCompositable,
AsyncTransactionWaiter* aWaiter = nullptr);
void SetReadLock(already_AddRefed<TextureReadLock> aLock) { mReadLock = aLock; }
void EnableReadLock();
void SetReadLock(TextureReadLock* aLock);
TextureReadLock* GetReadLock() { return mReadLock; }
bool IsReadLocked() const;
void SerializeReadLock(ReadLockDescriptor& aDescriptor);
private:
static void TextureClientRecycleCallback(TextureClient* aClient, void* aClosure);
@ -687,6 +710,10 @@ protected:
uint32_t mExpectedDtRefs;
#endif
bool mIsLocked;
// True when there has been a modification of the texture that hasn't been sent
// to the compositor yet. We keep track of this to avoid sending the texture's
// ReadLock twice after a single update.
bool mPendingReadUnlock;
bool mInUse;
bool mAddedToCompositableClient;

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@ -119,11 +119,6 @@ MultiTiledContentClient::UpdatedBuffer(TiledBufferType aType)
MOZ_ASSERT(aType != LOW_PRECISION_TILED_BUFFER || mHasLowPrecision);
// Take a ReadLock on behalf of the TiledContentHost. This
// reference will be adopted when the descriptor is opened in
// TiledLayerBufferComposite.
buffer->ReadLock();
mForwarder->UseTiledLayerBuffer(this, buffer->GetSurfaceDescriptorTiles());
buffer->ClearPaintedRegion();
}
@ -570,10 +565,6 @@ TileClient::DiscardFrontBuffer()
mAllocator->ReturnTextureClientDeferred(mFrontBuffer);
if (mFrontBufferOnWhite) {
// TODO: right now we use he same ReadLock for the texture on black and
// the texture on white, but we may change that in the near future.
RefPtr<TextureReadLock> lock = mFrontBuffer->GetReadLock();
mFrontBuffer->SetReadLock(lock.forget());
mFrontBufferOnWhite->RemoveFromCompositable(mCompositableClient);
mAllocator->ReturnTextureClientDeferred(mFrontBufferOnWhite);
}
@ -588,36 +579,61 @@ TileClient::DiscardFrontBuffer()
}
}
void
TileClient::DiscardBackBuffer()
static void
DiscardTexture(TextureClient* aTexture, TextureClientAllocator* aAllocator)
{
if (mBackBuffer) {
MOZ_ASSERT(mBackBuffer->GetReadLock());
if (!mBackBuffer->HasSynchronization() && mBackBuffer->IsReadLocked()) {
if (aTexture) {
MOZ_ASSERT(aTexture->GetReadLock());
if (!aTexture->HasSynchronization() && aTexture->IsReadLocked()) {
// Our current back-buffer is still locked by the compositor. This can occur
// when the client is producing faster than the compositor can consume. In
// this case we just want to drop it and not return it to the pool.
mAllocator->ReportClientLost();
if (mBackBufferOnWhite) {
mAllocator->ReportClientLost();
}
aAllocator->ReportClientLost();
} else {
mAllocator->ReturnTextureClientDeferred(mBackBuffer);
if (mBackBufferOnWhite) {
RefPtr<TextureReadLock> lock = mBackBuffer->GetReadLock();
mBackBufferOnWhite->SetReadLock(lock.forget());
mAllocator->ReturnTextureClientDeferred(mBackBufferOnWhite);
aAllocator->ReturnTextureClientDeferred(aTexture);
}
if (aTexture->IsLocked()) {
aTexture->Unlock();
}
}
if (mBackBuffer->IsLocked()) {
mBackBuffer->Unlock();
}
if (mBackBufferOnWhite && mBackBufferOnWhite->IsLocked()) {
mBackBufferOnWhite->Unlock();
}
}
void
TileClient::DiscardBackBuffer()
{
DiscardTexture(mBackBuffer, mAllocator);
mBackBuffer.Set(this, nullptr);
DiscardTexture(mBackBufferOnWhite, mAllocator);
mBackBufferOnWhite = nullptr;
}
static already_AddRefed<TextureClient>
CreateBackBufferTexture(TextureClient* aCurrentTexture,
CompositableClient* aCompositable,
TextureClientAllocator* aAllocator)
{
if (aCurrentTexture) {
// Our current back-buffer is still locked by the compositor. This can occur
// when the client is producing faster than the compositor can consume. In
// this case we just want to drop it and not return it to the pool.
aAllocator->ReportClientLost();
}
RefPtr<TextureClient> texture = aAllocator->GetTextureClient();
if (!texture) {
gfxCriticalError() << "[Tiling:Client] Failed to allocate a TextureClient";
return nullptr;
}
texture->EnableReadLock();
if (!aCompositable->AddTextureClient(texture)) {
gfxCriticalError() << "[Tiling:Client] Failed to connect a TextureClient";
return nullptr;
}
return texture.forget();
}
TextureClient*
@ -627,49 +643,53 @@ TileClient::GetBackBuffer(const nsIntRegion& aDirtyRegion,
nsIntRegion& aAddPaintedRegion,
RefPtr<TextureClient>* aBackBufferOnWhite)
{
if (aMode != SurfaceMode::SURFACE_COMPONENT_ALPHA) {
// It can happen that a component-alpha layer stops being on component alpha
// on the next frame, just drop the buffers on white if that happens.
if (mBackBufferOnWhite) {
mAllocator->ReportClientLost();
mBackBufferOnWhite = nullptr;
}
if (mFrontBufferOnWhite) {
mAllocator->ReportClientLost();
mFrontBufferOnWhite = nullptr;
}
}
// Try to re-use the front-buffer if possible
bool createdTextureClient = false;
if (mFrontBuffer &&
mFrontBuffer->HasIntermediateBuffer() &&
!mFrontBuffer->IsReadLocked() &&
!(aMode == SurfaceMode::SURFACE_COMPONENT_ALPHA && !mFrontBufferOnWhite)) {
(aMode != SurfaceMode::SURFACE_COMPONENT_ALPHA || (
mFrontBufferOnWhite && !mFrontBufferOnWhite->IsReadLocked()))) {
// If we had a backbuffer we no longer care about it since we'll
// re-use the front buffer.
DiscardBackBuffer();
Flip();
} else {
if (!mBackBuffer || mBackBuffer->IsReadLocked()) {
if (mBackBuffer) {
// Our current back-buffer is still locked by the compositor. This can occur
// when the client is producing faster than the compositor can consume. In
// this case we just want to drop it and not return it to the pool.
mAllocator->ReportClientLost();
}
if (mBackBufferOnWhite) {
mAllocator->ReportClientLost();
mBackBufferOnWhite = nullptr;
}
mBackBuffer.Set(this, mAllocator->GetTextureClient());
if (!mBackBuffer) {
gfxCriticalError() << "[Tiling:Client] Failed to allocate a TextureClient (B)";
return nullptr;
}
if (aMode == SurfaceMode::SURFACE_COMPONENT_ALPHA) {
mBackBufferOnWhite = mAllocator->GetTextureClient();
if (!mBackBufferOnWhite) {
mBackBuffer.Set(this, nullptr);
gfxCriticalError() << "[Tiling:Client] Failed to allocate a TextureClient (W)";
return nullptr;
}
}
mBackBuffer->SetReadLock(TextureReadLock::Create(mManager->AsShadowForwarder()));
createdTextureClient = true;
mBackBuffer.Set(this,
CreateBackBufferTexture(mBackBuffer, mCompositableClient, mAllocator)
);
mInvalidBack = IntRect(0, 0, mBackBuffer->GetSize().width, mBackBuffer->GetSize().height);
if (!mBackBuffer) {
DiscardBackBuffer();
DiscardFrontBuffer();
return nullptr;
}
}
if (aMode == SurfaceMode::SURFACE_COMPONENT_ALPHA
&& (!mBackBufferOnWhite || mBackBufferOnWhite->IsReadLocked())) {
mBackBufferOnWhite = CreateBackBufferTexture(
mBackBufferOnWhite, mCompositableClient, mAllocator
);
mInvalidBack = IntRect(0, 0, mBackBuffer->GetSize().width, mBackBuffer->GetSize().height);
if (!mBackBufferOnWhite) {
DiscardBackBuffer();
DiscardFrontBuffer();
return nullptr;
}
}
ValidateBackBufferFromFront(aDirtyRegion, aAddPaintedRegion);
@ -693,21 +713,6 @@ TileClient::GetBackBuffer(const nsIntRegion& aDirtyRegion,
}
}
if (createdTextureClient) {
if (!mCompositableClient->AddTextureClient(mBackBuffer)) {
gfxCriticalError() << "[Tiling:Client] Failed to connect a TextureClient (a)";
DiscardFrontBuffer();
DiscardBackBuffer();
return nullptr;
}
if (mBackBufferOnWhite && !mCompositableClient->AddTextureClient(mBackBufferOnWhite)) {
gfxCriticalError() << "[Tiling:Client] Failed to connect a TextureClient (b)";
DiscardFrontBuffer();
DiscardBackBuffer();
return nullptr;
}
}
*aBackBufferOnWhite = mBackBufferOnWhite;
return mBackBuffer;
}
@ -722,25 +727,21 @@ TileClient::GetTileDescriptor()
bool wasPlaceholder = mWasPlaceholder;
mWasPlaceholder = false;
TileLock lock;
mFrontBuffer->GetReadLock()->Serialize(lock);
ReadLockDescriptor lock;
mFrontBuffer->SerializeReadLock(lock);
ReadLockDescriptor lockOnWhite = null_t();
if (mFrontBufferOnWhite) {
mFrontBufferOnWhite->SerializeReadLock(lockOnWhite);
}
return TexturedTileDescriptor(nullptr, mFrontBuffer->GetIPDLActor(),
mFrontBufferOnWhite ? MaybeTexture(mFrontBufferOnWhite->GetIPDLActor()) : MaybeTexture(null_t()),
mUpdateRect,
lock,
lock, lockOnWhite,
wasPlaceholder);
}
void
ClientMultiTiledLayerBuffer::ReadLock() {
for (TileClient& tile : mRetainedTiles) {
if (!tile.IsPlaceholderTile()) {
tile.ReadLock();
}
}
}
void
ClientMultiTiledLayerBuffer::DiscardBuffers()
{

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@ -90,22 +90,6 @@ struct TileClient
return mBackBuffer == nullptr && mFrontBuffer == nullptr;
}
void ReadUnlock()
{
MOZ_ASSERT(mFrontBuffer && mFrontBuffer->GetReadLock());
if (mFrontBuffer && mFrontBuffer->GetReadLock()) {
mFrontBuffer->GetReadLock()->ReadUnlock();
}
}
void ReadLock()
{
MOZ_ASSERT(mFrontBuffer && mFrontBuffer->GetReadLock());
if (mFrontBuffer && mFrontBuffer->GetReadLock()) {
mFrontBuffer->GetReadLock()->ReadLock();
}
}
void DiscardBuffers()
{
DiscardFrontBuffer();

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@ -324,6 +324,26 @@ void TextureHost::Finalize()
}
}
void
TextureHost::UnbindTextureSource()
{
if (mReadLock) {
auto compositor = GetCompositor();
// This TextureHost is not used anymore. Since most compositor backends are
// working asynchronously under the hood a compositor could still be using
// this texture, so it is generally best to wait until the end of the next
// composition before calling ReadUnlock. We ask the compositor to take care
// of that for us.
if (compositor) {
compositor->UnlockAfterComposition(mReadLock.forget());
} else {
// GetCompositor returned null which means no compositor can be using this
// texture. We can ReadUnlock right away.
ReadUnlock();
}
}
}
void
TextureHost::RecycleTexture(TextureFlags aFlags)
{
@ -503,9 +523,18 @@ BufferTextureHost::Unlock()
}
void
TextureHost::SetReadLock(already_AddRefed<TextureReadLock> aLock)
TextureHost::DeserializeReadLock(const ReadLockDescriptor& aDesc,
ISurfaceAllocator* aAllocator)
{
mReadLock = aLock;
RefPtr<TextureReadLock> lock = TextureReadLock::Deserialize(aDesc, aAllocator);
if (!lock) {
return;
}
// If mReadLock is not null it means we haven't unlocked it yet and the content
// side should not have been able to write into this texture and send a new lock!
MOZ_ASSERT(!mReadLock);
mReadLock = lock.forget();
}
void

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@ -41,6 +41,7 @@ namespace layers {
class BufferDescriptor;
class Compositor;
class CompositableParentManager;
class ReadLockDescriptor;
class CompositorBridgeParent;
class SurfaceDescriptor;
class HostIPCAllocator;
@ -409,7 +410,7 @@ public:
/**
* Called when another TextureHost will take over.
*/
virtual void UnbindTextureSource() {}
virtual void UnbindTextureSource();
/**
* Is called before compositing if the shared data has changed since last
@ -575,12 +576,15 @@ public:
virtual FenceHandle GetCompositorReleaseFence() { return FenceHandle(); }
void SetReadLock(already_AddRefed<TextureReadLock> aLock);
void DeserializeReadLock(const ReadLockDescriptor& aDesc,
ISurfaceAllocator* aAllocator);
TextureReadLock* GetReadLock() { return mReadLock; }
void ReadUnlock();
virtual Compositor* GetCompositor() = 0;
protected:
FenceHandle mReleaseFenceHandle;
@ -634,6 +638,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override { return mCompositor; }
/**
* Return the format that is exposed to the compositor when calling
* BindTextureSource.

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@ -186,23 +186,6 @@ UseTileTexture(CompositableTextureHostRef& aTexture,
aTexture->PrepareTextureSource(aTextureSource);
}
void
TiledLayerBufferComposite::MarkTilesForUnlock()
{
// Tiles without an internal buffer will have internal locks
// held by the gpu driver until the previous draw operation has finished.
// We don't know when that will be exactly, so wait until we start the
// next composite before unlocking.
for (TileHost& tile : mRetainedTiles) {
// Tile with an internal buffer get unlocked as soon as we've uploaded,
// so won't have a lock at this point.
if (tile.mTextureHost && tile.mTextureHost->GetReadLock()) {
mDelayedUnlocks.AppendElement(tile.mTextureHost->GetReadLock());
tile.mTextureHost->SetReadLock(nullptr);
}
}
}
class TextureSourceRecycler
{
public:
@ -297,15 +280,10 @@ TiledLayerBufferComposite::UseTiles(const SurfaceDescriptorTiles& aTiles,
const InfallibleTArray<TileDescriptor>& tileDescriptors = aTiles.tiles();
// Step 1, unlock all the old tiles that haven't been unlocked yet. Any tiles that
// exist in both the old and new sets will have been locked again by content, so this
// doesn't result in the surface being writeable again.
MarkTilesForUnlock();
TextureSourceRecycler oldRetainedTiles(Move(mRetainedTiles));
mRetainedTiles.SetLength(tileDescriptors.Length());
// Step 2, deserialize the incoming set of tiles into mRetainedTiles, and attempt
// Step 1, deserialize the incoming set of tiles into mRetainedTiles, and attempt
// to recycle the TextureSource for any repeated tiles.
//
// Since we don't have any retained 'tile' object, we have to search for instances
@ -327,16 +305,15 @@ TiledLayerBufferComposite::UseTiles(const SurfaceDescriptorTiles& aTiles,
tile.mTextureHost = TextureHost::AsTextureHost(texturedDesc.textureParent());
tile.mTextureHost->SetCompositor(aCompositor);
tile.mTextureHost->SetReadLock(TextureReadLock::Open(texturedDesc.sharedLock(), aAllocator));
if (!tile.mTextureHost->GetReadLock()) {
return false;
}
tile.mTextureHost->DeserializeReadLock(texturedDesc.sharedLock(), aAllocator);
if (texturedDesc.textureOnWhite().type() == MaybeTexture::TPTextureParent) {
tile.mTextureHostOnWhite =
TextureHost::AsTextureHost(texturedDesc.textureOnWhite().get_PTextureParent());
tile.mTextureHostOnWhite = TextureHost::AsTextureHost(
texturedDesc.textureOnWhite().get_PTextureParent()
);
tile.mTextureHostOnWhite->DeserializeReadLock(
texturedDesc.sharedLockOnWhite(), aAllocator
);
}
tile.mTilePosition = newTiles.TilePosition(i);
@ -360,7 +337,7 @@ TiledLayerBufferComposite::UseTiles(const SurfaceDescriptorTiles& aTiles,
}
}
// Step 3, attempt to recycle unused texture sources from the old tile set into new tiles.
// Step 2, attempt to recycle unused texture sources from the old tile set into new tiles.
//
// For gralloc, binding a new TextureHost to the existing TextureSource is the fastest way
// to ensure that any implicit locking on the old gralloc image is released.
@ -371,7 +348,7 @@ TiledLayerBufferComposite::UseTiles(const SurfaceDescriptorTiles& aTiles,
oldRetainedTiles.RecycleTextureSource(tile);
}
// Step 4, handle the texture uploads, texture source binding and release the
// Step 3, handle the texture uploads, texture source binding and release the
// copy-on-write locks for textures with an internal buffer.
for (size_t i = 0; i < mRetainedTiles.Length(); i++) {
TileHost& tile = mRetainedTiles[i];
@ -393,12 +370,6 @@ TiledLayerBufferComposite::UseTiles(const SurfaceDescriptorTiles& aTiles,
texturedDesc.updateRect(),
aCompositor);
}
if (tile.mTextureHost->HasIntermediateBuffer()) {
// Now that we did the texture upload (in UseTileTexture), we can release
// the lock.
tile.ReadUnlock();
}
}
mTiles = newTiles;
@ -412,23 +383,10 @@ TiledLayerBufferComposite::UseTiles(const SurfaceDescriptorTiles& aTiles,
return true;
}
void
TiledLayerBufferComposite::ProcessDelayedUnlocks()
{
for (TextureReadLock* lock : mDelayedUnlocks) {
lock->ReadUnlock();
}
mDelayedUnlocks.Clear();
}
void
TiledLayerBufferComposite::Clear()
{
for (TileHost& tile : mRetainedTiles) {
tile.ReadUnlock();
}
mRetainedTiles.Clear();
ProcessDelayedUnlocks();
mTiles.mFirst = TileIntPoint();
mTiles.mSize = TileIntSize();
mValidRegion = nsIntRegion();
@ -490,8 +448,6 @@ TiledContentHost::Composite(LayerComposite* aLayer,
aFilter, aClipRect, *renderRegion, aTransform);
RenderLayerBuffer(mTiledBuffer, nullptr, aEffectChain, aOpacity, aFilter,
aClipRect, *renderRegion, aTransform);
mLowPrecisionTiledBuffer.ProcessDelayedUnlocks();
mTiledBuffer.ProcessDelayedUnlocks();
}

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@ -140,9 +140,6 @@ public:
void Clear();
void MarkTilesForUnlock();
void ProcessDelayedUnlocks();
TileHost GetPlaceholderTile() const { return TileHost(); }
// Stores the absolute resolution of the containing frame, calculated
@ -155,7 +152,6 @@ public:
protected:
CSSToParentLayerScale2D mFrameResolution;
nsTArray<RefPtr<TextureReadLock>> mDelayedUnlocks;
};
/**

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@ -34,6 +34,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override { return mCompositor; }
virtual bool Lock() override;
virtual gfx::SurfaceFormat GetFormat() const override;

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@ -1205,6 +1205,8 @@ CompositorD3D11::BeginFrame(const nsIntRegion& aInvalidRegion,
void
CompositorD3D11::EndFrame()
{
Compositor::EndFrame();
if (!mDefaultRT) {
return;
}

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@ -684,6 +684,12 @@ DXGITextureHostD3D11::SetCompositor(Compositor* aCompositor)
}
}
Compositor*
DXGITextureHostD3D11::GetCompositor()
{
return mCompositor;
}
bool
DXGITextureHostD3D11::Lock()
{
@ -807,6 +813,12 @@ DXGIYCbCrTextureHostD3D11::SetCompositor(Compositor* aCompositor)
}
}
Compositor*
DXGIYCbCrTextureHostD3D11::GetCompositor()
{
return mCompositor;
}
bool
DXGIYCbCrTextureHostD3D11::Lock()
{

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@ -281,6 +281,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override;
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual bool Lock() override;
@ -320,6 +322,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override;
virtual gfx::SurfaceFormat GetFormat() const override{ return gfx::SurfaceFormat::YUV; }
virtual bool Lock() override;

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@ -716,6 +716,8 @@ CompositorD3D9::BeginFrame(const nsIntRegion& aInvalidRegion,
void
CompositorD3D9::EndFrame()
{
Compositor::EndFrame();
if (mDeviceManager) {
device()->EndScene();

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@ -935,6 +935,8 @@ TextureHostD3D9::UpdatedInternal(const nsIntRegion* aRegion)
if (!mTextureSource->UpdateFromTexture(mTexture, regionToUpdate)) {
gfxCriticalNote << "[D3D9] DataTextureSourceD3D9::UpdateFromTexture failed";
}
ReadUnlock();
}
IDirect3DDevice9*
@ -959,6 +961,12 @@ TextureHostD3D9::SetCompositor(Compositor* aCompositor)
}
}
Compositor*
TextureHostD3D9::GetCompositor()
{
return mCompositor;
}
bool
TextureHostD3D9::BindTextureSource(CompositableTextureSourceRef& aTexture)
{
@ -1085,6 +1093,12 @@ DXGITextureHostD3D9::SetCompositor(Compositor* aCompositor)
}
}
Compositor*
DXGITextureHostD3D9::GetCompositor()
{
return mCompositor;
}
void
DXGITextureHostD3D9::DeallocateDeviceData()
{
@ -1124,6 +1138,12 @@ DXGIYCbCrTextureHostD3D9::SetCompositor(Compositor* aCompositor)
}
}
Compositor*
DXGIYCbCrTextureHostD3D9::GetCompositor()
{
return mCompositor;
}
bool
DXGIYCbCrTextureHostD3D9::Lock()
{

Просмотреть файл

@ -276,6 +276,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override;
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual bool Lock() override;
@ -317,6 +319,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override;
virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; }
virtual gfx::IntSize GetSize() const override { return mSize; }
@ -354,6 +358,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override;
virtual gfx::SurfaceFormat GetFormat() const override { return gfx::SurfaceFormat::YUV; }
virtual bool Lock() override;

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@ -312,9 +312,10 @@ struct ShmemSection {
size_t size;
};
union TileLock {
union ReadLockDescriptor {
ShmemSection;
uintptr_t;
null_t;
};
union MaybeTexture {
@ -326,7 +327,8 @@ struct TexturedTileDescriptor {
PTexture texture;
MaybeTexture textureOnWhite;
IntRect updateRect;
TileLock sharedLock;
ReadLockDescriptor sharedLock;
ReadLockDescriptor sharedLockOnWhite;
bool wasPlaceholder;
};

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@ -1460,6 +1460,8 @@ CompositorOGL::EndFrame()
MOZ_ASSERT(mCurrentRenderTarget == mWindowRenderTarget, "Rendering target not properly restored");
Compositor::EndFrame();
#ifdef MOZ_DUMP_PAINTING
if (gfxEnv::DumpCompositorTextures()) {
LayoutDeviceIntSize size;

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@ -259,6 +259,7 @@ GrallocTextureHostOGL::GetAsSurface() {
void
GrallocTextureHostOGL::UnbindTextureSource()
{
TextureHost::UnbindTextureSource();
// Clear the reference to the TextureSource (if any), because we know that
// another TextureHost is being bound to the TextureSource. This means that
// we will have to re-do gl->fEGLImageTargetTexture2D next time we go through

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@ -30,6 +30,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override { return mCompositor; }
virtual void DeallocateSharedData() override;
virtual void ForgetSharedData() override;

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@ -73,6 +73,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override { return mCompositor; }
virtual bool Lock() override;
virtual gfx::SurfaceFormat GetFormat() const override;

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@ -298,6 +298,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override { return mCompositor; }
virtual bool Lock() override;
virtual void Unlock() override {}
@ -393,6 +395,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override { return mCompositor; }
virtual bool Lock() override;
virtual void Unlock() override;
@ -489,6 +493,8 @@ public:
virtual void SetCompositor(Compositor* aCompositor) override;
virtual Compositor* GetCompositor() override { return mCompositor; }
virtual bool Lock() override;
virtual void Unlock() override;